`npm ci` in the UI started reporting one high-severity vulnerability:
GHSA-2v37-7h3g-55p8, a custom generator called with size 0 spinning
forever. Lockfile-only bump, 3.3.17 -> 3.3.18.
Worth recording that this was never urgent. nanoid arrives as
vite -> postcss, marked `"dev": true`, so it is build tooling and never
reaches dist/. Postcss calls it with a fixed size for source-map ids,
which is not the vulnerable path. npm audit scores the package in
isolation, not the way this project calls it.
`npm run build` still produces the same bundle.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
The ride screen was built for a 1440x900 window and expressed its type
scale in vw. On a phone that fails twice over: 7vw of a 412px viewport is
29px, well under what is readable from the bars, and five side-by-side
readouts do not fit across 412px at any type size. Shrinking is not the
answer to a small screen — showing less is (FR-9.17, FR-9.18).
So screen size becomes a measured input. viewport.ts is a pure function
from a measurement — width, height, DPR, whether the pointer is coarse —
to a layout plan: type sizes in pixels, column counts, and which sections
earn their space. viewport.svelte.ts measures and publishes it as CSS
custom properties and data-* attributes; the stylesheets read those. The
three max-width media queries are gone, so there is now exactly one
definition of "narrow" in the codebase rather than four that can disagree
about where a phone starts.
The sizes are absolute rather than relative, and that is a physical
argument, not a preference. A number has to subtend enough visual angle
to read from the riding position. Desktop is ~96 CSS px per inch at about
a metre; Android's CSS pixel is the dp, ~160 per inch, and a bar-mounted
phone sits at roughly 0.6 m. (160/96) x (0.6/1.0) is almost exactly 1, so
the same pixel size is about as readable in both places — which is why
the floors are plain numbers with no per-platform correction, and why a
small screen is a content problem.
What gets dropped, and in what order: anything the rider cannot act on
mid-ride goes before anything they can. Sparklines first — they are
history, and a 60px chart is a smear. Then average / normalised / work /
burned, which is what the summary screen is for. The detail row survives
longer, because "climbing left" is the question a rider on a hill is
actually asking, and elapsed time stays on a phone while covered and
ascended go. The route profile is the screen's whole point (FR-9.7) and
goes only in landscape on a phone, where keeping it would leave nothing
for the numbers.
Touch is treated as an input, not a narrower mouse (FR-9.19): 48px
targets, hover styling suppressed so it does not stick after a tap, and
keyboard hints hidden — with a word added to the help button, which
carried only a key cap and would otherwise have become unpressable.
Being a pure function is the point: "does this fit on a Pixel 7" is now
answerable in CI on a machine with no phone attached. 15 tests, run by
`npm --prefix ui test`.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Adds backing state for Resistance and Erg control modes, which had no
value to hold and so could never satisfy FR-4.3/FR-4.6.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>