Say the develop view skips the readback on Android too
Benchmarks / CPU and I/O (per commit) (push) Successful in 2m4s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / Desktop (Linux) (push) Failing after 12h40m50s
Build and test / Layer separation (push) Successful in 42s
Traceability / Requirement traces (push) Successful in 1m28s
🐳 Android image / Build and push (push) Successful in 5s
Build and test / android-image (push) Successful in 5s
🐳 Windows image / Build and push (push) Successful in 2s
Build and test / windows-image (push) Successful in 2s
Build and test / Android (aarch64) (push) Successful in 31m32s
Build and test / Windows (x86_64, cross) (push) Successful in 36m3s
Build and test / Publish the release (push) Skipped
Benchmarks / CPU and I/O (per commit) (push) Successful in 2m4s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / Desktop (Linux) (push) Failing after 12h40m50s
Build and test / Layer separation (push) Successful in 42s
Traceability / Requirement traces (push) Successful in 1m28s
🐳 Android image / Build and push (push) Successful in 5s
Build and test / android-image (push) Successful in 5s
🐳 Windows image / Build and push (push) Successful in 2s
Build and test / windows-image (push) Successful in 2s
Build and test / Android (aarch64) (push) Successful in 31m32s
Build and test / Windows (x86_64, cross) (push) Successful in 36m3s
Build and test / Publish the release (push) Skipped
"On desktop the develop view draws the compute pass's texture directly" was the README's way of marking Android as the exception. Since TD-1 was paid off in 0.15.0 the tablet draws the same texture, so the sentence now names both.
This commit is contained in:
@@ -43,7 +43,7 @@ into the library.
|
|||||||
|
|
||||||
**On both platforms.** The same core runs on a desktop and a 12-inch
|
**On both platforms.** The same core runs on a desktop and a 12-inch
|
||||||
tablet; the interface is one layout, tuned for a wide viewport with touch
|
tablet; the interface is one layout, tuned for a wide viewport with touch
|
||||||
targets throughout. On desktop the develop view draws the compute pass's
|
targets throughout. On both, the develop view draws the compute pass's
|
||||||
texture directly — no readback between the GPU and the screen.
|
texture directly — no readback between the GPU and the screen.
|
||||||
|
|
||||||
## Getting it
|
## Getting it
|
||||||
|
|||||||
Reference in New Issue
Block a user