Log like a debug build on macOS, where a Mac user can find it

Nobody working on DarkRoom has a Mac, so every macOS build is in the hands
of someone who can send a log and cannot attach a debugger. Three changes
make that log worth sending:

- The desktop's default filter on macOS is `debug` for every `dr_*` crate,
  the desktop crate and `onnxruntime` (the runtime's own session log).
- The state directory — the log and crash records — is `~/Library/Logs`
  on macOS rather than the `~/.local/state` Finder hides; Console.app
  lists it. Config and data keep the Unix rules.
- A `diagnostic` cargo profile: release plus line tables, so a crash
  record's backtrace reads file:line. On macOS the tables are in the
  `.dSYM` beside the executable, which the bundle must keep.
This commit is contained in:
2026-09-29 21:33:02 -04:00
parent b23527d5dc
commit 07e85cf0b2
5 changed files with 50 additions and 8 deletions
+12
View File
@@ -276,6 +276,18 @@ opt-level = 0
lto = "thin"
codegen-units = 1
# A release build that can say where it panicked: line tables, so a crash
# record's backtrace (`dr_plat::crash`) reads `file.rs:123` rather than bare
# addresses. The macOS build uses it (docs/dev/macos.md) — no one here can
# reproduce a Mac bug, so its reports carry what a debugger would have — at
# the price of a larger binary and no slower code. On macOS the tables land
# in a `.dSYM` beside the executable (rustc's default `packed`), and the
# bundle must carry that directory next to the binary for the backtrace to
# find it.
[profile.diagnostic]
inherits = "release"
debug = "line-tables-only"
# Three upstream crates carry a local patch: wgpu-hal and Slint's Skia
# renderer so that the Android build can draw with wgpu on a rotated display
# (technical-debt.md TD-1), and rawler so that a linear DNG wider than 16 700