Repair photosites beyond 8 sigma of every neighbour before the network
The app's hot-pixel pass takes gross defects only; at ISO 6400-25600 a 6D frame keeps 1000-2000 photosites more than 8 sigma beyond all their same-colour and adjacent neighbours, which the network turned into specks. The same two tests with the threshold in the photosite's own sigma, plus the factor of two that keeps a bright point of light (where 8 sigma is a sliver of the signal). The next model is trained behind exactly this; on an ISO 25600 frame the Rust and training code both repair 935.
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@@ -19,6 +19,7 @@
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pub mod noise;
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#[cfg(feature = "onnx")]
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pub mod onnx;
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pub mod repair;
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pub mod tile;
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use dr_decode::RawImage;
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@@ -67,12 +68,23 @@ pub fn denoise(
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}
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let active = noise::active(raw);
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let (h, w) = (active.h, active.w);
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// The active area laid out once, then the noise-aware repair the model
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// was trained behind (see `repair`).
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let mut mosaic: Vec<f32> = (0..h * w).map(|i| active.at(i / w, i % w)).collect();
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let pattern = raw.cfa_pattern;
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let repaired = repair::repair(&mut mosaic, h, w, repair::REPAIR_K, &|y, x, v| {
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noise.sigma(pattern.colour_at(x as u32, y as u32) as usize, v)
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});
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log::info!(
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"learned denoise: {repaired} photosites beyond {}σ of every neighbour repaired",
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repair::REPAIR_K
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);
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tile::run_tiled(
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net,
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h,
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w,
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raw.cfa_pattern,
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&|y, x| active.at(y, x),
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&|y, x| mosaic[y * w + x],
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&|c, v| noise.sigma(c, v),
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progress,
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)
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@@ -0,0 +1,145 @@
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//! TRACES: FR-DEV-3g
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//! Hot and dead photosites, judged against the noise, before the network.
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//!
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//! The app's own pass (`dr_gpu::Demosaicer::repair_hot_pixels`) runs first and
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//! takes the gross defects. At high ISO it leaves thousands of photosites per
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//! 6D frame more than 8σ beyond every neighbour, which the network turns into
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//! specks. This second pass uses that pass's two tests with the threshold in
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//! units of the photosite's own σ from the noise model:
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//!
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//! - beyond every same-colour neighbour (two photosites away, the 3×3 of its
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//! plane) by more than `k·σ`, and
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//! - beyond every adjacent photosite, whatever its colour, by more than
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//! `k·σ` **and** by a factor of two — what keeps a real point of light,
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//! which lights its neighbours through the lens and the anti-aliasing
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//! filter. A margin in σ alone is not enough: on a bright star 8σ is a
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//! sliver of the signal, and the star would be flattened.
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//!
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//! A hot one becomes its brightest same-colour neighbour, a dead one its
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//! darkest. The shipped model was trained on input repaired exactly so
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//! (darkroom-denoise `denoise/repair.py`, `--repair-k 8`): the threshold
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//! belongs to the model, and changes with it. Neighbours off the frame are
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//! the nearest photosite on it, as the training code reads them.
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/// The threshold the shipped model was trained with, in σ.
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pub const REPAIR_K: f32 = 8.0;
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/// Repair `mosaic` (`h×w`, row-major, normalised) in place; `sigma(y, x, v)`
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/// is the photosite's σ. Returns how many photosites changed.
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pub fn repair(
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mosaic: &mut [f32],
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h: usize,
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w: usize,
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k: f32,
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sigma: &(dyn Fn(usize, usize, f32) -> f32 + Sync),
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) -> usize {
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let copy = mosaic.to_vec();
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let original = ©
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let at = |y: isize, x: isize| {
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let y = y.clamp(0, h as isize - 1) as usize;
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let x = x.clamp(0, w as isize - 1) as usize;
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original[y * w + x]
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};
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let threads = std::thread::available_parallelism().map_or(1, |n| n.get());
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let rows_per = h.div_ceil(threads).max(1);
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let mut counts = vec![0usize; h.div_ceil(rows_per)];
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std::thread::scope(|scope| {
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for ((chunk, rows), count) in mosaic
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.chunks_mut(rows_per * w)
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.enumerate()
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.zip(counts.iter_mut())
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{
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let at = &at;
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scope.spawn(move || {
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for (i, row) in rows.chunks_mut(w).enumerate() {
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let y = chunk * rows_per + i;
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for (x, out) in row.iter_mut().enumerate() {
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let v = original[y * w + x];
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let (yi, xi) = (y as isize, x as isize);
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let (mut s_hi, mut s_lo) = (f32::MIN, f32::MAX);
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let (mut a_hi, mut a_lo) = (f32::MIN, f32::MAX);
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for dy in -1isize..=1 {
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for dx in -1isize..=1 {
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if dy == 0 && dx == 0 {
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continue;
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}
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let s = at(yi + 2 * dy, xi + 2 * dx);
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s_hi = s_hi.max(s);
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s_lo = s_lo.min(s);
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let a = at(yi + dy, xi + dx);
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a_hi = a_hi.max(a);
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a_lo = a_lo.min(a);
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}
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}
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let t = k * sigma(y, x, v);
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if v - s_hi > t && v - a_hi > t && a_hi < 0.5 * v {
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*out = s_hi;
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*count += 1;
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} else if s_lo - v > t && a_lo - v > t && v < 0.5 * a_lo {
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*out = s_lo;
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*count += 1;
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}
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}
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}
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});
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}
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});
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counts.iter().sum()
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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const N: usize = 16;
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fn flat(level: f32) -> Vec<f32> {
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vec![level; N * N]
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}
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fn run(m: &mut [f32]) -> usize {
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repair(m, N, N, REPAIR_K, &|_, _, _| 0.01)
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}
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#[test]
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fn a_hot_photosite_becomes_its_brightest_same_colour_neighbour() {
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let mut m = flat(0.1);
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m[8 * N + 8] = 0.5; // 40σ above everything around it
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m[8 * N + 10] = 0.12; // a same-colour neighbour, a little brighter
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assert_eq!(run(&mut m), 1);
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assert_eq!(m[8 * N + 8], 0.12);
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}
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#[test]
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fn a_dead_photosite_in_a_lit_area_is_repaired() {
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let mut m = flat(0.5);
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m[5 * N + 5] = 0.0;
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assert_eq!(run(&mut m), 1);
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assert_eq!(m[5 * N + 5], 0.5);
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}
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#[test]
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fn a_point_of_real_light_is_kept() {
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// Light through a lens lands on a patch: its adjacent photosites are
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// lit too, so the second test refuses it.
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let mut m = flat(0.1);
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for dy in 0..3 {
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for dx in 0..3 {
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m[(7 + dy) * N + 7 + dx] = if (dy, dx) == (1, 1) { 0.9 } else { 0.6 };
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}
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}
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let before = m.clone();
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assert_eq!(run(&mut m), 0);
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assert_eq!(m, before);
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}
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#[test]
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fn noise_within_the_threshold_is_left_alone() {
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let mut m: Vec<f32> = (0..N * N)
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.map(|i| 0.1 + 0.005 * ((i * 7919 % 13) as f32 - 6.0) / 6.0)
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.collect();
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let before = m.clone();
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assert_eq!(run(&mut m), 0);
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assert_eq!(m, before);
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}
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}
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