dr-pano: the geometry, from features to cameras

A new crate holding the CPU half of a merge (FR-MRG-10): the grayscale
proxy with orientation, the XFeat decoder ported step for step from the
reference detectAndCompute, mutual-nearest-neighbour matching, a robust
pairwise homography with the focal length read off it, a hand-rolled
Levenberg–Marquardt bundle adjustment over every rotation and the focal,
the three output projections, and align(), which chains it all and names
the frames it could not place rather than guessing (FR-MRG-5).

Dependency-free without the xfeat feature — linalg.rs says why the dense
algebra is hand-rolled — and tested on synthetic sweeps whose answer is
known exactly. The noise test records the single-row degeneracy: one
pixel of noise is a tenth of a percent of focal, which is a uniform
stretch of the sweep, not a misalignment.
This commit is contained in:
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//! The small dense linear algebra the geometry needs, and nothing more.
//!
//! Hand-rolled rather than pulled in, and the decision was made on purpose
//! (2026-09-19): the largest system this crate ever solves is a rotation
//! per frame plus one focal length — forty unknowns for a dozen frames —
//! and everything else is three-vectors. A general linear-algebra crate
//! would be the largest dependency in `dr-pano` by an order of magnitude,
//! for a Cholesky factorisation that is thirty lines.
//!
//! `f64` throughout. The geometry is solved once per merge on a few thousand
//! matches; there is no reason to give up precision for speed here, and the
//! bundle adjustment's normal equations are poorly conditioned enough near
//! convergence that `f32` would stall it.
use std::ops::{Add, Index, IndexMut, Mul, Neg, Sub};
/// A vector in three dimensions.
#[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Vec3(pub [f64; 3]);
impl Vec3 {
pub const fn new(x: f64, y: f64, z: f64) -> Self {
Vec3([x, y, z])
}
pub fn dot(self, o: Vec3) -> f64 {
self.0[0] * o.0[0] + self.0[1] * o.0[1] + self.0[2] * o.0[2]
}
pub fn cross(self, o: Vec3) -> Vec3 {
Vec3([
self.0[1] * o.0[2] - self.0[2] * o.0[1],
self.0[2] * o.0[0] - self.0[0] * o.0[2],
self.0[0] * o.0[1] - self.0[1] * o.0[0],
])
}
pub fn norm(self) -> f64 {
self.dot(self).sqrt()
}
/// The unit vector along `self`, or `self` unchanged if it is zero.
pub fn normalised(self) -> Vec3 {
let n = self.norm();
if n > 0.0 {
self * (1.0 / n)
} else {
self
}
}
pub fn x(self) -> f64 {
self.0[0]
}
pub fn y(self) -> f64 {
self.0[1]
}
pub fn z(self) -> f64 {
self.0[2]
}
}
impl Add for Vec3 {
type Output = Vec3;
fn add(self, o: Vec3) -> Vec3 {
Vec3([self.0[0] + o.0[0], self.0[1] + o.0[1], self.0[2] + o.0[2]])
}
}
impl Sub for Vec3 {
type Output = Vec3;
fn sub(self, o: Vec3) -> Vec3 {
Vec3([self.0[0] - o.0[0], self.0[1] - o.0[1], self.0[2] - o.0[2]])
}
}
impl Mul<f64> for Vec3 {
type Output = Vec3;
fn mul(self, s: f64) -> Vec3 {
Vec3([self.0[0] * s, self.0[1] * s, self.0[2] * s])
}
}
impl Neg for Vec3 {
type Output = Vec3;
fn neg(self) -> Vec3 {
Vec3([-self.0[0], -self.0[1], -self.0[2]])
}
}
/// A 3×3 matrix, row-major.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Mat3(pub [[f64; 3]; 3]);
impl Mat3 {
pub const IDENTITY: Mat3 = Mat3([[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]]);
/// The matrix whose columns are `a`, `b`, `c`.
pub fn from_columns(a: Vec3, b: Vec3, c: Vec3) -> Mat3 {
Mat3([
[a.0[0], b.0[0], c.0[0]],
[a.0[1], b.0[1], c.0[1]],
[a.0[2], b.0[2], c.0[2]],
])
}
pub fn transpose(self) -> Mat3 {
let m = self.0;
Mat3([
[m[0][0], m[1][0], m[2][0]],
[m[0][1], m[1][1], m[2][1]],
[m[0][2], m[1][2], m[2][2]],
])
}
pub fn column(self, i: usize) -> Vec3 {
Vec3([self.0[0][i], self.0[1][i], self.0[2][i]])
}
pub fn trace(self) -> f64 {
self.0[0][0] + self.0[1][1] + self.0[2][2]
}
/// The rotation about `axis` (any length) by `angle` radians — Rodrigues.
pub fn rotation(axis: Vec3, angle: f64) -> Mat3 {
let k = axis.normalised();
let (s, c) = angle.sin_cos();
let t = 1.0 - c;
let (x, y, z) = (k.0[0], k.0[1], k.0[2]);
Mat3([
[t * x * x + c, t * x * y - s * z, t * x * z + s * y],
[t * x * y + s * z, t * y * y + c, t * y * z - s * x],
[t * x * z - s * y, t * y * z + s * x, t * z * z + c],
])
}
/// The rotation whose axis-angle vector is `w` (direction is the axis,
/// length is the angle). The exponential map; [`Self::log`] inverts it.
pub fn exp(w: Vec3) -> Mat3 {
let angle = w.norm();
if angle < 1e-12 {
// First-order: I + [w]×, which is what the limit is and avoids
// dividing by the angle.
let (x, y, z) = (w.0[0], w.0[1], w.0[2]);
return Mat3([[1.0, -z, y], [z, 1.0, -x], [-y, x, 1.0]]);
}
Mat3::rotation(w, angle)
}
/// The axis-angle vector of a rotation matrix. Inverse of [`Self::exp`].
pub fn log(self) -> Vec3 {
let m = self.0;
let cos = ((self.trace() - 1.0) * 0.5).clamp(-1.0, 1.0);
let axis = Vec3([m[2][1] - m[1][2], m[0][2] - m[2][0], m[1][0] - m[0][1]]);
if cos > 1.0 - 1e-6 {
// Small angle: `acos` near 1 loses everything below ~1e-8 to
// rounding, but the antisymmetric part is `2 sin θ · axis` and
// keeps it. First order, exact to the precision that matters.
return axis * 0.5;
}
let angle = cos.acos();
if angle > std::f64::consts::PI - 1e-6 {
// Near π the antisymmetric part vanishes; take the axis from the
// symmetric part instead. Rare for a panorama, but the solver may
// pass through it on a bad start and must not return NaN.
let d = Vec3([
((m[0][0] + 1.0) * 0.5).max(0.0).sqrt(),
((m[1][1] + 1.0) * 0.5).max(0.0).sqrt(),
((m[2][2] + 1.0) * 0.5).max(0.0).sqrt(),
]);
return d.normalised() * angle;
}
axis * (angle / (2.0 * angle.sin()))
}
/// Re-orthonormalise a matrix that has drifted from a rotation through
/// accumulated products. Gram–Schmidt on the columns; cheap and adequate
/// for drift of the size floating-point products produce.
pub fn orthonormalised(self) -> Mat3 {
let a = self.column(0).normalised();
let b = (self.column(1) - a * a.dot(self.column(1))).normalised();
let c = a.cross(b);
Mat3::from_columns(a, b, c)
}
}
impl Mul<Vec3> for Mat3 {
type Output = Vec3;
fn mul(self, v: Vec3) -> Vec3 {
let m = self.0;
Vec3([
m[0][0] * v.0[0] + m[0][1] * v.0[1] + m[0][2] * v.0[2],
m[1][0] * v.0[0] + m[1][1] * v.0[1] + m[1][2] * v.0[2],
m[2][0] * v.0[0] + m[2][1] * v.0[1] + m[2][2] * v.0[2],
])
}
}
impl Mul for Mat3 {
type Output = Mat3;
fn mul(self, o: Mat3) -> Mat3 {
let mut r = [[0.0; 3]; 3];
for (i, row) in r.iter_mut().enumerate() {
for (j, cell) in row.iter_mut().enumerate() {
*cell = (0..3).map(|k| self.0[i][k] * o.0[k][j]).sum();
}
}
Mat3(r)
}
}
/// A dense square matrix, for the normal equations.
#[derive(Debug, Clone, PartialEq)]
pub struct DMat {
n: usize,
data: Vec<f64>,
}
impl DMat {
pub fn zeros(n: usize) -> DMat {
DMat {
n,
data: vec![0.0; n * n],
}
}
pub fn n(&self) -> usize {
self.n
}
/// Solve `self · x = b` for a symmetric positive-definite `self` by
/// Cholesky factorisation. `None` if the matrix is not positive definite,
/// which for the normal equations means the problem is not determined by
/// the data — a frame with no matches, for instance — and the caller
/// should say so rather than proceed.
///
/// Destroys neither input: the factor is built in a copy. The systems
/// here are at most a few dozen unknowns and the copy is nothing.
pub fn solve_spd(&self, b: &[f64]) -> Option<Vec<f64>> {
let n = self.n;
debug_assert_eq!(b.len(), n);
let mut l = vec![0.0; n * n];
for j in 0..n {
let mut d = self[(j, j)];
for k in 0..j {
d -= l[j * n + k] * l[j * n + k];
}
if d <= 0.0 || !d.is_finite() {
return None;
}
let djj = d.sqrt();
l[j * n + j] = djj;
for i in j + 1..n {
let mut s = self[(i, j)];
for k in 0..j {
s -= l[i * n + k] * l[j * n + k];
}
l[i * n + j] = s / djj;
}
}
// Forward: L y = b.
let mut y = vec![0.0; n];
for i in 0..n {
let mut s = b[i];
for k in 0..i {
s -= l[i * n + k] * y[k];
}
y[i] = s / l[i * n + i];
}
// Back: Lᵀ x = y.
let mut x = vec![0.0; n];
for i in (0..n).rev() {
let mut s = y[i];
for k in i + 1..n {
s -= l[k * n + i] * x[k];
}
x[i] = s / l[i * n + i];
}
Some(x)
}
}
impl Index<(usize, usize)> for DMat {
type Output = f64;
fn index(&self, (i, j): (usize, usize)) -> &f64 {
&self.data[i * self.n + j]
}
}
impl IndexMut<(usize, usize)> for DMat {
fn index_mut(&mut self, (i, j): (usize, usize)) -> &mut f64 {
&mut self.data[i * self.n + j]
}
}
#[cfg(test)]
mod tests {
use super::*;
fn close(a: f64, b: f64) -> bool {
(a - b).abs() < 1e-9
}
#[test]
fn exp_and_log_are_inverses() {
for w in [
Vec3::new(0.1, -0.2, 0.3),
Vec3::new(1.0, 0.0, 0.0),
Vec3::new(0.0, 0.0, 2.5),
Vec3::new(1e-9, 0.0, 0.0),
] {
let back = Mat3::exp(w).log();
for i in 0..3 {
assert!(close(back.0[i], w.0[i]), "{w:?} -> {back:?}");
}
}
}
#[test]
fn a_rotation_is_orthonormal_and_preserves_length() {
let r = Mat3::exp(Vec3::new(0.4, 0.5, -0.6));
let rt = r.transpose() * r;
for i in 0..3 {
for j in 0..3 {
assert!(close(rt.0[i][j], Mat3::IDENTITY.0[i][j]));
}
}
let v = Vec3::new(1.0, 2.0, 3.0);
assert!(close((r * v).norm(), v.norm()));
}
#[test]
fn rotation_about_z_turns_x_towards_y() {
let r = Mat3::rotation(Vec3::new(0.0, 0.0, 1.0), std::f64::consts::FRAC_PI_2);
let v = r * Vec3::new(1.0, 0.0, 0.0);
assert!(close(v.x(), 0.0) && close(v.y(), 1.0) && close(v.z(), 0.0));
}
#[test]
fn cholesky_solves_a_small_spd_system() {
// A = Bᵀ B for a random-ish B is SPD by construction.
let b = [[2.0, 1.0, 0.0], [1.0, 3.0, 1.0], [0.0, 1.0, 4.0], [1.0, 1.0, 1.0]];
let mut a = DMat::zeros(3);
for i in 0..3 {
for j in 0..3 {
a[(i, j)] = (0..4).map(|k| b[k][i] * b[k][j]).sum();
}
}
let x_true = [1.0, -2.0, 0.5];
let rhs: Vec<f64> = (0..3)
.map(|i| (0..3).map(|j| a[(i, j)] * x_true[j]).sum())
.collect();
let x = a.solve_spd(&rhs).expect("spd");
for i in 0..3 {
assert!(close(x[i], x_true[i]), "{x:?}");
}
}
#[test]
fn cholesky_refuses_an_indefinite_matrix() {
let mut a = DMat::zeros(2);
a[(0, 0)] = 1.0;
a[(1, 1)] = -1.0;
assert!(a.solve_spd(&[1.0, 1.0]).is_none());
}
}