Offer the film stock in its own group, and let its list scroll itself

Two faults in one control, both reported from the tablet.

The stock picker appeared in every group. It is not a parameter, so it is not
a row, so the filter that hides every other control when a group is chosen
never saw it — "Kodachrome" sat at the top of Light, of Colour and of Detail
alike. Three places it does not belong, and the one it does no more prominent
than the rest. The descriptor has said `Effect` and only `Effect` since the
film moved there; nothing was asking it.

So the panel now asks. It cannot ask directly — a generated panel may not know
which operation a control belongs to — so the session answers, from what the
operation declares it is about, and a stock re-declared as something else would
move on its own. The flag is recomputed when the group changes as well as when
the film does, which is the half that would have made it stale exactly when it
mattered.

And the open list was unbounded, so it made the develop column taller and the
column scrolled as one: reaching Velvia dragged every slider below it off the
screen, an answer given once pushing aside the controls used constantly. It now
scrolls within a bounded height of its own.

That viewport is counted rather than measured, for the reason the tool rail
records a few files away: a viewport that asks a layout how tall it wants to be,
while the layout takes its height from the viewport, is a cycle Slint settles by
handing back the height it was given — and the content is then clipped in
silence rather than scrolling. Every row here is one fixed height, so
multiplying is exact.

The group rule has a test. The scrolling does not, and cannot: it is a layout,
and a layout fault is invisible to the compiler and to every assertion that can
be written about it.
This commit is contained in:
2026-09-07 20:42:15 +02:00
parent 4c217c9be6
commit 2d878c2117
5 changed files with 231 additions and 64 deletions
+76 -20
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@@ -5,7 +5,7 @@
Every entry here is extracted from the comment beside the code that implements it, so this file cannot describe a gesture the application does not have. Add one by writing a `GESTURE:` block next to the implementation; there is nowhere else to write it. Every entry here is extracted from the comment beside the code that implements it, so this file cannot describe a gesture the application does not have. Add one by writing a `GESTURE:` block next to the implementation; there is nowhere else to write it.
30 gestures, in 3 places. 36 gestures, in 4 places.
## Develop ## Develop
@@ -25,7 +25,16 @@ Sampling a neutral is the first move of the tonal pass — every colour judgemen
Anchored on the fingers' midpoint, and on the pointer, so the gesture reads as magnifying the picture rather than sliding it about. Double-tap is the way to an exact 1:1; this is the way to everything in between. Anchored on the fingers' midpoint, and on the pointer, so the gesture reads as magnifying the picture rather than sliding it about. Double-tap is the way to an exact 1:1; this is the way to everything in between.
<sub>`ui/dr-ui/ui/app.slint:1849`</sub> <sub>`ui/dr-ui/ui/app.slint:1941`</sub>
### Paint a mask by hand
- **Touch** — Choose Paint or Erase, then drag on the photograph
- **Pointer** — Choose Paint or Erase, then drag
A model's mask stops inside a shoulder and leaks into the hair, and no single edge control fixes two errors that go opposite ways. The whole stroke is one step in the history, so taking a mark back costs one press however long it took to make.
<sub>`ui/dr-ui/ui/app.slint:2014`</sub>
### Move a magnified photograph about ### Move a magnified photograph about
@@ -34,7 +43,7 @@ Anchored on the fingers' midpoint, and on the pointer, so the gesture reads as m
Only once there is something outside the viewport to reach, which is why the cursor becomes a hand exactly then. The view is clamped to the frame: panning past the edge would show undefined area beside the photograph, and that reads as a rendering fault rather than as the end of the picture. Only once there is something outside the viewport to reach, which is why the cursor becomes a hand exactly then. The view is clamped to the frame: panning past the edge would show undefined area beside the photograph, and that reads as a rendering fault rather than as the end of the picture.
<sub>`ui/dr-ui/ui/app.slint:2002`</sub> <sub>`ui/dr-ui/ui/app.slint:2147`</sub>
### Take back the last change ### Take back the last change
@@ -44,7 +53,7 @@ Only once there is something outside the viewport to reach, which is why the cur
A whole drag is one step, so undo takes back a decision rather than a frame of a gesture. The list is there because arriving six steps back costs what arriving from one does. A whole drag is one step, so undo takes back a decision rather than a frame of a gesture. The list is there because arriving six steps back costs what arriving from one does.
<sub>`ui/dr-ui/ui/app.slint:2169`</sub> <sub>`ui/dr-ui/ui/app.slint:2314`</sub>
### Do it again after taking it back ### Do it again after taking it back
@@ -52,7 +61,7 @@ A whole drag is one step, so undo takes back a decision rather than a frame of a
- **Pointer** — Click it, or press Redo in the History header - **Pointer** — Click it, or press Redo in the History header
- **Keyboard** — Ctrl+Shift+Z - **Keyboard** — Ctrl+Shift+Z
<sub>`ui/dr-ui/ui/app.slint:2182`</sub> <sub>`ui/dr-ui/ui/app.slint:2327`</sub>
### Copy the settings from this photograph ### Copy the settings from this photograph
@@ -62,7 +71,7 @@ A whole drag is one step, so undo takes back a decision rather than a frame of a
The panel is the copy that has to work: a tablet has no modifier key to hold and no menu bar to hang the action from. The shortcut is an accelerator for a control that is on screen either way. The panel is the copy that has to work: a tablet has no modifier key to hold and no menu bar to hang the action from. The shortcut is an accelerator for a control that is on screen either way.
<sub>`ui/dr-ui/ui/app.slint:2215`</sub> <sub>`ui/dr-ui/ui/app.slint:2360`</sub>
### Paste the settings onto this photograph ### Paste the settings onto this photograph
@@ -72,7 +81,7 @@ The panel is the copy that has to work: a tablet has no modifier key to hold and
The button names what would be pasted — "3 adjustments", and whether the crop is coming with it — which the shortcut cannot say. Both paste the same scope. The button names what would be pasted — "3 adjustments", and whether the crop is coming with it — which the shortcut cannot say. Both paste the same scope.
<sub>`ui/dr-ui/ui/app.slint:2227`</sub> <sub>`ui/dr-ui/ui/app.slint:2372`</sub>
### Change which group of adjustments is on screen ### Change which group of adjustments is on screen
@@ -82,7 +91,7 @@ The button names what would be pasted — "3 adjustments", and whether the crop
The groups are whatever the operation set declares itself to be about, so there are as many as the pipeline has and no key can be assigned to one of them by name. Stepping is the binding that survives a node being added. The groups are whatever the operation set declares itself to be about, so there are as many as the pipeline has and no key can be assigned to one of them by name. Stepping is the binding that survives a node being added.
<sub>`ui/dr-ui/ui/app.slint:2255`</sub> <sub>`ui/dr-ui/ui/app.slint:2400`</sub>
### Look at the photograph at 1:1 ### Look at the photograph at 1:1
@@ -92,7 +101,7 @@ The groups are whatever the operation set declares itself to be about, so there
Noise reduction and capture sharpening are judgements about single pixels, and a fitted view averages several of the file's into each one on screen — so the frame looks softer than it is and the correction goes too far. The point and the magnification survive opening the next photograph, which is what makes checking the same eye across forty portraits forty keystrokes rather than forty pans. Noise reduction and capture sharpening are judgements about single pixels, and a fitted view averages several of the file's into each one on screen — so the frame looks softer than it is and the correction goes too far. The point and the magnification survive opening the next photograph, which is what makes checking the same eye across forty portraits forty keystrokes rather than forty pans.
<sub>`ui/dr-ui/ui/app.slint:2290`</sub> <sub>`ui/dr-ui/ui/app.slint:2435`</sub>
### Move to the next or previous photograph ### Move to the next or previous photograph
@@ -102,7 +111,7 @@ Noise reduction and capture sharpening are judgements about single pixels, and a
The edit on screen is saved on the way out, so stepping through a folder is as much a departure as going back to the grid and loses nothing. The edit on screen is saved on the way out, so stepping through a folder is as much a departure as going back to the grid and loses nothing.
<sub>`ui/dr-ui/ui/app.slint:2320`</sub> <sub>`ui/dr-ui/ui/app.slint:2465`</sub>
### See the photograph before you edited it ### See the photograph before you edited it
@@ -112,7 +121,7 @@ The edit on screen is saved on the way out, so stepping through a folder is as m
Held rather than toggled, and no split screen: a split halves the working image on the tablet the column was sized for, and the comparison photographers describe making is a flick back and forth. It takes no history step, so checking whether a frame is overcooked costs nothing to undo afterwards. Held rather than toggled, and no split screen: a split halves the working image on the tablet the column was sized for, and the comparison photographers describe making is a flick back and forth. It takes no history step, so checking whether a frame is overcooked costs nothing to undo afterwards.
<sub>`ui/dr-ui/ui/app.slint:2444`</sub> <sub>`ui/dr-ui/ui/app.slint:2589`</sub>
### Put one control back to its default ### Put one control back to its default
@@ -130,7 +139,45 @@ The column is 280px wide and the colour mixer alone puts thirty-six of these in
Disabling a layer is the before-and-after a local edit constantly wants, so it is one press away rather than inside the row. It is an edit and does take a history step, unlike holding "Before" — the layer really is off until it is switched back on. Disabling a layer is the before-and-after a local edit constantly wants, so it is one press away rather than inside the row. It is an edit and does take a history step, unlike holding "Before" — the layer really is off until it is switched back on.
<sub>`ui/dr-ui/ui/masks.slint:164`</sub> <sub>`ui/dr-ui/ui/masks.slint:196`</sub>
## Collections sidebar
### Pick a collection up to rearrange the tree
- **Touch** — Press and hold it until it lifts, then drag it
- **Pointer** — Drag it, or hold it until it lifts and then drag
The tree is inside a Flickable, which claims any drag beginning inside it — so with a finger a drag on a row is a scroll until something says otherwise. The hold is that something, and it is what every mobile list already uses to pick a row up. The row lifts the moment it fires, so the gesture says it has been understood before anything moves.
<sub>`ui/dr-ui/ui/collections.slint:335`</sub>
### Act on a collection — rename, nest, un-nest, delete
- **Touch** — Press and hold the collection, then let go without moving
- **Pointer** — Right-click it
The hold arms a drag and opens this menu, and which one you get is decided by whether you moved — the same fork the grid uses. One menu for everything done to a row, because there is one hold per row: while the hold opened the offline question by itself, nothing else the tree can do had a touch route.
<sub>`ui/dr-ui/ui/collections.slint:346`</sub>
### Take a collection back out of the one it is nested in
- **Touch** — Hold it, then drag it onto "All photographs" — or let go and choose "Move to top level"
- **Pointer** — Drag it onto "All photographs", or right-click it and choose "Move to top level"
Nesting is a drag of one row onto another, and its inverse had no gesture at all: "All photographs" refused every drop, which is right for a photograph — it is already in the library — and wrong for a collection, which has a top level to be returned to. Without it a collection dragged into another was in there permanently.
<sub>`ui/dr-ui/ui/collections.slint:356`</sub>
### Rename a collection
- **Touch** — Hold the collection, then "Rename"
- **Pointer** — Double-click its name, or right-click it and choose "Rename"
Double-click is what a file manager and a Lightroom panel use for the same thing, so it needs no discovering — but nothing on screen says so, which is what the menu item is for.
<sub>`ui/dr-ui/ui/collections.slint:369`</sub>
## People ## People
@@ -223,7 +270,7 @@ This replaced a double tap, which had no visible state and could take forty phot
"Any of them" is a union and "all of them" is an intersection. The tray is where both terms and the choice between them live, because a filter belongs on the filter bar. "Any of them" is a union and "all of them" is an intersection. The tray is where both terms and the choice between them live, because a filter belongs on the filter bar.
<sub>`ui/dr-ui/ui/library.slint:2096`</sub> <sub>`ui/dr-ui/ui/library.slint:2102`</sub>
### Resize the thumbnails ### Resize the thumbnails
@@ -232,7 +279,7 @@ This replaced a double tap, which had no visible state and could take forty phot
There is no wheel on a tablet, so without the pinch the cell size could only be changed by a control a finger cannot reach. There is no wheel on a tablet, so without the pinch the cell size could only be changed by a control a finger cannot reach.
<sub>`ui/dr-ui/ui/library.slint:2749`</sub> <sub>`ui/dr-ui/ui/library.slint:2755`</sub>
### File photographs in a collection ### File photographs in a collection
@@ -241,7 +288,7 @@ There is no wheel on a tablet, so without the pinch the cell size could only be
The selection is what the drag carries, which is why selecting several is worth the mode: forty photographs file in one gesture. The selection is what the drag carries, which is why selecting several is worth the mode: forty photographs file in one gesture.
<sub>`ui/dr-ui/ui/library.slint:2946`</sub> <sub>`ui/dr-ui/ui/library.slint:2952`</sub>
### Open a photograph ### Open a photograph
@@ -250,7 +297,7 @@ The selection is what the drag carries, which is why selecting several is worth
A tap opens; a tap that *moved* does not. Travel is what separates a deliberate tap from a hand brushing past, and it is the only thing that does: the two are the same length. An earlier version required the finger to dwell 120 ms instead, and that rejected ordinary taps — a real tap is often quicker than a brush. A tap opens; a tap that *moved* does not. Travel is what separates a deliberate tap from a hand brushing past, and it is the only thing that does: the two are the same length. An earlier version required the finger to dwell 120 ms instead, and that rejected ordinary taps — a real tap is often quicker than a brush.
<sub>`ui/dr-ui/ui/library.slint:3214`</sub> <sub>`ui/dr-ui/ui/library.slint:3220`</sub>
### Rate a photograph without opening it ### Rate a photograph without opening it
@@ -260,7 +307,7 @@ A tap opens; a tap that *moved* does not. Travel is what separates a deliberate
A star has to take the press without it also reaching the cell, or every rating throws the user into develop. A star has to take the press without it also reaching the cell, or every rating throws the user into develop.
<sub>`ui/dr-ui/ui/library.slint:3334`</sub> <sub>`ui/dr-ui/ui/library.slint:3340`</sub>
### Choose the frame a folded burst shows ### Choose the frame a folded burst shows
@@ -269,7 +316,7 @@ A star has to take the press without it also reaching the cell, or every rating
A folded burst draws its earliest frame, which is a fact about the clock and not a judgement about the photograph — nothing in this application ranks a frame (FR-CULL-5). But the point of a burst is that one of the twelve is better than the other eleven, and the photographer is the only one who knows which. So the choice is offered on the frames themselves, while they are open and side by side, which is the one moment the alternatives are on screen to be compared. A folded burst draws its earliest frame, which is a fact about the clock and not a judgement about the photograph — nothing in this application ranks a frame (FR-CULL-5). But the point of a burst is that one of the twelve is better than the other eleven, and the photographer is the only one who knows which. So the choice is offered on the frames themselves, while they are open and side by side, which is the one moment the alternatives are on screen to be compared.
<sub>`ui/dr-ui/ui/library.slint:3465`</sub> <sub>`ui/dr-ui/ui/library.slint:3471`</sub>
### Drop the selection but keep selecting ### Drop the selection but keep selecting
@@ -278,7 +325,7 @@ A folded burst draws its earliest frame, which is a fact about the clock and not
Distinct from Done, which leaves the mode entirely. Clearing keeps it, so the next selection can start straight away. Distinct from Done, which leaves the mode entirely. Clearing keeps it, so the next selection can start straight away.
<sub>`ui/dr-ui/ui/library.slint:4126`</sub> <sub>`ui/dr-ui/ui/library.slint:4132`</sub>
### Select everything the grid is showing ### Select everything the grid is showing
@@ -287,4 +334,13 @@ Distinct from Done, which leaves the mode entirely. Clearing keeps it, so the ne
A scoped grid of two hundred frames is two hundred taps otherwise, and "all of them, except those three" is a far more common shape than the taps it took to say it. A scoped grid of two hundred frames is two hundred taps otherwise, and "all of them, except those three" is a far more common shape than the taps it took to say it.
<sub>`ui/dr-ui/ui/library.slint:4143`</sub> <sub>`ui/dr-ui/ui/library.slint:4149`</sub>
### Take photographs out of a collection
- **Touch** — Select them, then "Collections…" in the selection bar
- **Pointer** — Select them, then "Collections…" in the selection bar
The badge on a cell says a photograph is filed in three collections and never which. This is the sheet that names them, and the only way out of one the grid is not currently scoped to.
<sub>`ui/dr-ui/ui/library.slint:4264`</sub>
+42 -42
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+65
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@@ -1093,6 +1093,31 @@ impl DevelopSession {
.map_or(-1, |i| i as i32) .map_or(-1, |i| i as i32)
} }
/// TRACES: FR-DEV-3f
/// Whether the film stock belongs in the group currently on screen.
///
/// The stock is not a parameter, so it is not a [`ParamRow`] and the tab
/// filter that hides every other control never reached it: the picker was
/// drawn above the rows in *every* group, so "Kodachrome" sat at the top of
/// Light, of Colour and of Detail alike. Three places it does not belong,
/// and the one it does was no more prominent than the rest.
///
/// Answered here rather than in the panel because it is a question about
/// the operation — what is this control *about* — and the panel is not
/// allowed to know. It asks the descriptor, so a stock that were ever
/// re-declared as something other than an effect would move on its own.
pub fn film_in_group(&self) -> bool {
let Some(active) = self.active_tab else {
// "All" shows everything, the stock included.
return true;
};
self.graph
.capabilities()
.iter()
.find(|c| c.id == dr_pipeline::ops::film_sim::ID)
.is_some_and(|c| c.attributes.contains(&active))
}
/// Select a tab by its index in [`Self::tabs`], or `-1` for all. /// Select a tab by its index in [`Self::tabs`], or `-1` for all.
pub fn set_active_tab(&mut self, index: i32) { pub fn set_active_tab(&mut self, index: i32) {
self.active_tab = usize::try_from(index) self.active_tab = usize::try_from(index)
@@ -7757,6 +7782,46 @@ mod tests {
/// Asserted over the real chain rather than a fixture, because the failure /// Asserted over the real chain rather than a fixture, because the failure
/// was a property of what is actually declared: a fixture would have to be /// was a property of what is actually declared: a fixture would have to be
/// written to reproduce it and would then only prove itself. /// written to reproduce it and would then only prove itself.
/// TRACES: FR-DEV-3f
/// The film stock is offered in its own group and in "All", nowhere else.
///
/// It is not a parameter, so it is not a row, so the filter that hides
/// every other control when a group is chosen never saw it: the picker sat
/// at the top of Light, of Colour and of Detail alike. Three places it does
/// not belong, and the one it does no more prominent than the rest.
///
/// Asserted against whatever the operation actually declares rather than
/// against a named group, so a stock re-declared as something else moves
/// here on its own and this test still describes the rule.
#[test]
fn the_film_stock_is_offered_only_where_it_belongs() {
let Some(ctx) = headless() else { return };
let (mut session, _) = grey_session(&ctx);
let film = session
.graph
.capabilities()
.into_iter()
.find(|c| c.id == dr_pipeline::ops::film_sim::ID)
.expect("the film stock is in the chain");
session.set_active_tab(-1);
assert!(
session.film_in_group(),
"\"All\" hides nothing, so the stock is offered there"
);
for (i, (attribute, label)) in session.tabs().into_iter().enumerate() {
session.set_active_tab(i as i32);
let belongs = film.attributes.contains(&attribute);
assert_eq!(
session.film_in_group(),
belongs,
"the stock is offered in {label} but the operation does not claim it"
);
}
}
#[test] #[test]
fn a_lone_parameter_is_named_after_its_operation() { fn a_lone_parameter_is_named_after_its_operation() {
let graph = EditGraph::default_chain(); let graph = EditGraph::default_chain();
+14
View File
@@ -815,6 +815,14 @@ pub(crate) fn sync_film(window: &AppWindow, session: &Rc<RefCell<Option<DevelopS
}) })
.unwrap_or(0); .unwrap_or(0);
// Whether the picker belongs in the group on screen. Asked of the session
// rather than decided here: it is a fact about what the operation is
// about, and the answer moves if the descriptor ever does.
let in_group = session
.borrow()
.as_ref()
.is_none_or(|s| s.film_in_group());
let can_print = choices let can_print = choices
.get(selected) .get(selected)
.and_then(|(id, _)| *id) .and_then(|(id, _)| *id)
@@ -830,6 +838,7 @@ pub(crate) fn sync_film(window: &AppWindow, session: &Rc<RefCell<Option<DevelopS
.collect::<Vec<_>>(), .collect::<Vec<_>>(),
))); )));
adjustments.set_film_selected(selected as i32); adjustments.set_film_selected(selected as i32);
adjustments.set_film_in_group(in_group);
adjustments.set_film_can_print(can_print); adjustments.set_film_can_print(can_print);
adjustments.set_film_print(chosen.map(|(_, print)| print).unwrap_or(false)); adjustments.set_film_print(chosen.map(|(_, print)| print).unwrap_or(false));
} }
@@ -2711,6 +2720,11 @@ pub fn run(paths: Vec<PathBuf>) -> Result<()> {
s.set_active_tab(index); s.set_active_tab(index);
} }
sync_rows(&w, &rows, &session); sync_rows(&w, &rows, &session);
// The stock picker is filtered by group like everything else, and
// it is not a row — so the thing that decides whether it is on
// screen has to be recomputed here as well, or it would answer for
// whichever group happened to be open when the image was loaded.
sync_film(&w, &session);
}); });
} }
+34 -2
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@@ -1035,6 +1035,13 @@ export global Adjustments {
// //
// Names are supplied already resolved, and the list is whatever profiles // Names are supplied already resolved, and the list is whatever profiles
// are installed: this file does not know what a Kodachrome is. // are installed: this file does not know what a Kodachrome is.
/// TRACES: FR-DEV-3f
/// Whether the stock picker belongs in the group on screen.
///
/// Decided in Rust from what the operation says it is about, because a
/// stock is not a parameter and so is not filtered by the row builder that
/// hides everything else. This file still names no group.
in property <bool> film-in-group: true;
in property <[string]> film-stocks; in property <[string]> film-stocks;
/// Index into `film-stocks`. Zero is the first entry, which Rust makes /// Index into `film-stocks`. Zero is the first entry, which Rust makes
/// "no film" — so a fresh photograph selects it without a sentinel. /// "no film" — so a fresh photograph selects it without a sentinel.
@@ -1190,6 +1197,10 @@ export component AdjustPanel inherits Rectangle {
/// is a lid, and two drawings of this panel may honestly have their lids /// is a lid, and two drawings of this panel may honestly have their lids
/// in different positions. /// in different positions.
private property <bool> film-expanded: false; private property <bool> film-expanded: false;
/// One stock. Shorter than a touch target on purpose — see the row below.
private property <length> film-row-height: 32px;
/// How much column the open list may take before it scrolls instead.
private property <length> film-list-max: 320px;
background: Theme.surface; background: Theme.surface;
@@ -1246,7 +1257,7 @@ export component AdjustPanel inherits Rectangle {
// Above the rows, because it decides what they mean: the exposure // Above the rows, because it decides what they mean: the exposure
// slider below is a slider on *this stock's* characteristic curve, and // slider below is a slider on *this stock's* characteristic curve, and
// the same number is a different picture on a different film. // the same number is a different picture on a different film.
if Develop.enabled && Adjustments.film-stocks.length > 1: VerticalLayout { if Develop.enabled && Adjustments.film-in-group && Adjustments.film-stocks.length > 1: VerticalLayout {
spacing: Theme.gap-sm; spacing: Theme.gap-sm;
// **Collapsed to one row, and opened only to change it.** // **Collapsed to one row, and opened only to change it.**
@@ -1300,8 +1311,28 @@ export component AdjustPanel inherits Rectangle {
} }
} }
if root.film-expanded: VerticalLayout { // **Its own scroller, bounded.** Two dozen stocks laid out at full
// height made the list the tallest thing in the column, so the
// develop panel scrolled as one and reaching Velvia dragged every
// slider below it off the screen — the answer to a question that
// is asked once pushing aside the controls used constantly.
//
// The viewport is counted rather than measured, for the reason the
// tool rail records: a viewport that asks a layout how tall it
// wants to be, while the layout takes its height from the viewport,
// is a cycle Slint settles by handing back the height it was given
// — and the content is then clipped in silence instead of
// scrolling. Every row here is `film-row-height` by construction,
// so multiplying is exact.
if root.film-expanded: Flickable {
height: min(Adjustments.film-stocks.length * root.film-row-height, root.film-list-max);
viewport-width: self.width;
viewport-height: Adjustments.film-stocks.length * root.film-row-height;
list := VerticalLayout {
height: parent.viewport-height;
spacing: 0px; spacing: 0px;
alignment: start;
for stock[i] in Adjustments.film-stocks: film-row := TouchArea { for stock[i] in Adjustments.film-stocks: film-row := TouchArea {
// Shorter than a touch target, which is a deliberate // Shorter than a touch target, which is a deliberate
@@ -1339,6 +1370,7 @@ export component AdjustPanel inherits Rectangle {
} }
} }
} }
}
// Only for a negative. A reversal stock has no paper — it is the // Only for a negative. A reversal stock has no paper — it is the
// photograph as it comes — so offering the choice would be // photograph as it comes — so offering the choice would be