Merge: mask a whole category, not just one instance
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> # Conflicts: # apps/darkroom-desktop/Cargo.toml # docs/traceability.md
This commit is contained in:
+21
-7
@@ -579,13 +579,21 @@ impl MaskPass {
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// fields are built per layer, in this same order, because two
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// layers over one subject can carry different morphology.
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let subject = match &layer.source {
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MaskSource::Subject { .. } => match subjects.filter(|s| slot < s.len()) {
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Some(s) => (s, slot),
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None => {
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log::warn!("mask layer {} has no distance field; skipping", layer.id);
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continue;
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// Category alongside Subject: both are model coverage turned
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// into a distance field, both are built per layer in this same
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// order, and leaving a category out of here is precisely the
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// failure the comment above warns about — it binds the 1x1
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// placeholder, so the mask covers everything and the
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// adjustment silently goes global.
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MaskSource::Subject { .. } | MaskSource::Category { .. } => {
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match subjects.filter(|s| slot < s.len()) {
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Some(s) => (s, slot),
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None => {
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log::warn!("mask layer {} has no distance field; skipping", layer.id);
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continue;
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}
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}
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},
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}
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_ => (&self.empty_subject, 0),
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};
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@@ -654,7 +662,13 @@ impl MaskPass {
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// edge; the field is in proxy pixels. Converting here keeps the
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// stored edit resolution-independent while the shader works in the
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// units its texture is actually measured in.
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MaskSource::Subject { .. } => {
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// A category shares the subject's mode, and that is not a
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// shortcut: both arrive as a soft coverage buffer at proxy
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// resolution and both are turned into a distance field before they
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// reach here. The shader has no way to tell them apart and no
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// reason to want one — what differs is only which model produced
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// the coverage.
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MaskSource::Subject { .. } | MaskSource::Category { .. } => {
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let short = field_short_edge(width, height);
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MaskParams {
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mode: MODE_SUBJECT,
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@@ -532,6 +532,38 @@ pub enum MaskSource {
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score: f32,
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},
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/// Every pixel of one photographic category, from the scene model.
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///
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/// The counterpart to [`Self::Subject`], and the difference is the whole
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/// reason both exist. A subject is *one* instance — this dog, not that one
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/// — found by a COCO-trained instance model. A category is *all* the sky,
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/// or all the foliage, from an ADE20K-trained semantic model that has no
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/// notion of instances at all (docs/segmentation.md §16).
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///
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/// So this is what a global grade attaches to: lift the sky, desaturate
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/// the vegetation, warm the architecture. Asking it for "that person
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/// rather than the other two" is a category error — the model merged them
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/// before the mask ever existed, and [`Self::Subject`] is the source for
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/// that question.
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///
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/// Stored as identity like a subject, and for the same reason: the
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/// coverage is megabytes and is reproducible from the same model over the
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/// same image.
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Category {
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/// Which segmentation run produced it, so a layer can tell whether
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/// the name below still refers to something that was computed.
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signature: u64,
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/// The category name from `models/scene/categories.txt` — "sky",
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/// "vegetation".
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///
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/// A name rather than an index because the descriptor is editable: a
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/// category added to it would silently renumber every layer stored
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/// against an index, and the failure would be a mask quietly grading
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/// the wrong thing. A name that no longer exists is simply not found,
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/// and the layer reads as stale.
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name: String,
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},
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/// A linear gradient — the graduated-filter mask.
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///
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/// Geometry is in **normalised source coordinates**, so it survives a crop,
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@@ -596,6 +628,7 @@ impl MaskSource {
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match self {
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Self::Regions { .. } => "regions",
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Self::Subject { .. } => "subject",
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Self::Category { .. } => "category",
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Self::Linear { .. } => "linear",
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Self::Radial { .. } => "radial",
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Self::Brush { .. } => "brush",
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@@ -825,9 +858,9 @@ impl MaskLayer {
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/// should offer to recompute rather than render it.
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pub fn is_stale(&self, current: u64) -> bool {
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match self.source {
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MaskSource::Regions { signature, .. } | MaskSource::Subject { signature, .. } => {
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signature != current
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}
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MaskSource::Regions { signature, .. }
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| MaskSource::Subject { signature, .. }
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| MaskSource::Category { signature, .. } => signature != current,
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// A gradient is geometry in normalised coordinates. It means the
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// same thing whatever was or was not detected, so nothing about a
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// new run can invalidate it. Painted strokes are the same: they are
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@@ -971,6 +971,10 @@ fn write_mask(out: &mut String, version: &str, layer: &MaskLayer) {
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let _ = writeln!(out, "class = {class}");
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let _ = writeln!(out, "score = {}", format_value(*score));
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}
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MaskSource::Category { signature, name } => {
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let _ = writeln!(out, "signature = {signature}");
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let _ = writeln!(out, "category = {name}");
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}
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MaskSource::Linear {
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centre,
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angle,
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@@ -1124,6 +1128,7 @@ struct PartialMask {
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ids: Vec<u32>,
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index: u32,
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class: String,
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category: String,
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score: f32,
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centre: (f32, f32),
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radii: (f32, f32),
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@@ -1154,6 +1159,7 @@ impl PartialMask {
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level: 0,
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ids: Vec::new(),
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index: 0,
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category: String::new(),
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class: String::new(),
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score: 0.0,
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centre: (0.5, 0.5),
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@@ -1191,6 +1197,11 @@ impl PartialMask {
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self.ids.sort_unstable();
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self.ids.dedup();
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}
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// A category's own key rather than reusing `class`: both name a
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// thing the mask covers, but one is a COCO instance's label and
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// the other an entry in the scene descriptor, and a file that
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// conflated them would round-trip a subject into a category.
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"category" => self.category = value.to_string(),
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"index" => self.index = value.parse().unwrap_or(0),
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"class" => self.class = value.to_string(),
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"score" => self.score = value.parse().unwrap_or(0.0),
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@@ -1257,6 +1268,10 @@ impl PartialMask {
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class: self.class,
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score: self.score,
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},
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"category" => MaskSource::Category {
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signature: self.signature,
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name: self.category,
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},
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"linear" => MaskSource::Linear {
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centre: self.centre,
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angle: self.angle,
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@@ -616,3 +616,64 @@ fn show_a_sidecar() {
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println!("\n{}", sidecar.to_text());
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}
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/// A category mask is a name plus a signature, and both have to survive.
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///
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/// The name especially. `MaskSource::Category` stores one rather than an index
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/// precisely so that editing `models/scene/categories.txt` cannot repoint a
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/// stored layer — and that reasoning is worth nothing if the name is what the
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/// sidecar drops.
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#[test]
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fn category_masks_keep_their_name() {
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let mut graph = EditGraph::default_chain();
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let mut sky = MaskLayer::new(
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"m1",
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MaskSource::Category {
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signature: 0x5EED_1234,
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name: "sky".into(),
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},
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);
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sky.name = "sky".into();
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sky.feather = 0.03;
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sky.set_param("exposure", ParamId("exposure"), 0.5);
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graph.masks_mut().push(sky);
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// A multi-word name too: the writer emits `category = swimming pool` on one
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// line, and a reader that split on whitespace would silently truncate it to
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// a category no model has.
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let mut pool = MaskLayer::new(
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"m2",
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MaskSource::Category {
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signature: 0x5EED_1234,
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name: "swimming pool".into(),
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},
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);
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pool.set_param("saturation", ParamId("saturation"), -30.0);
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graph.masks_mut().push(pool);
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let restored = round_trip(&graph);
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let layers = restored.masks().layers();
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assert_eq!(layers.len(), 2);
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assert_eq!(layers[0].source, graph.masks().layers()[0].source);
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assert_eq!(layers[1].source, graph.masks().layers()[1].source);
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assert!((layers[0].feather - 0.03).abs() < 1e-6);
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}
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/// A category is stale when its run is, exactly as a subject is.
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///
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/// The coverage buffer lives in the session, not the sidecar, so a layer whose
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/// signature no longer matches is pointing at pixels that were never computed.
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/// Rendering it anyway would mask nothing and read as a broken adjustment.
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#[test]
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fn a_category_from_another_run_is_stale() {
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let layer = MaskLayer::new(
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"m1",
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MaskSource::Category {
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signature: 1,
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name: "sky".into(),
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},
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);
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assert!(layer.is_stale(2), "a different run must invalidate it");
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assert!(!layer.is_stale(1), "the run it was built against must not");
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}
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@@ -57,6 +57,8 @@ use std::sync::Arc;
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use ndarray::ArrayView3;
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#[cfg(test)]
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use crate::semantic::INPUT_EDGE;
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use crate::semantic::{install_backend, Letterbox, Window};
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use crate::SegmentError;
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@@ -353,6 +355,34 @@ impl Scene {
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}
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}
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impl Scene {
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/// Build a scene from known weights, for tests.
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///
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/// The geometry in [`Scene::rasterise`] is a letterbox inverse, and a
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/// letterbox inverse is exactly the kind of code that produces confident,
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/// plausible, wrong answers. Testing it needs weights whose correct
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/// destination is known in advance, which a real inference can never give.
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#[cfg(test)]
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fn from_weights(names: Vec<Arc<str>>, weight: Vec<f32>, gw: usize, gh: usize) -> Self {
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// A square source, so the letterbox is the identity and any offset
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// this finds is the mapping's own rather than the padding's.
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let window = Window {
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x: 0.0,
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y: 0.0,
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w: INPUT_EDGE as f32,
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h: INPUT_EDGE as f32,
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};
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Self {
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names,
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weight,
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grid_width: gw,
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grid_height: gh,
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letterbox: Letterbox::fit(window.w, window.h),
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window,
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}
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}
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}
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/// Read `models/scene/categories.txt`, resolving class names to indices.
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///
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/// Hand-written rather than generated, unlike the `.classes.json` beside it,
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@@ -477,6 +507,98 @@ mod tests {
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assert!(cats.iter().any(|c| &*c.name == "vegetation"));
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}
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/// Weight put in the top half of the grid must come back in the top half
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/// of the image.
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///
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/// The one property that makes a category mask worth anything: if the
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/// model says "sky up here" and `rasterise` puts it down there, every
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/// grade lands on the wrong half of the photograph and nothing about the
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/// numbers looks wrong. A vertical split is the cheapest arrangement that
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/// catches a flipped axis, and a flipped axis is the mistake this code is
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/// actually prone to.
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#[test]
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fn rasterise_keeps_weight_on_the_side_it_came_from() {
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let (gw, gh) = (8usize, 8usize);
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let mut weight = vec![0.0f32; gw * gh];
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for y in 0..gh / 2 {
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for x in 0..gw {
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weight[y * gw + x] = 1.0;
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}
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}
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let scene = Scene::from_weights(vec![Arc::from("sky")], weight, gw, gh);
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let (w, h) = (64usize, 64usize);
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let mask = scene.rasterise(0, w, h).expect("category 0 exists");
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let mean = |y0: usize, y1: usize| {
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let band: f32 = (y0..y1)
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.flat_map(|y| (0..w).map(move |x| (y, x)))
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.map(|(y, x)| mask[y * w + x])
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.sum();
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band / ((y1 - y0) * w) as f32
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};
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let top = mean(0, h / 4);
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let bottom = mean(3 * h / 4, h);
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assert!(
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top > 0.9,
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"the half that had the weight should keep it: {top}"
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);
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assert!(
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bottom < 0.1,
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"the half that had none should stay empty: {bottom}"
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);
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}
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/// A horizontal split too, because a transpose passes the vertical test.
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///
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/// Swapping x and y maps a top band onto a left band, and the check above
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/// would still see the top band full. Two axes is what makes the pair
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/// meaningful; either alone is not.
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#[test]
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fn rasterise_does_not_transpose() {
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let (gw, gh) = (8usize, 8usize);
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let mut weight = vec![0.0f32; gw * gh];
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for y in 0..gh {
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for x in 0..gw / 2 {
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weight[y * gw + x] = 1.0;
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}
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}
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let scene = Scene::from_weights(vec![Arc::from("left")], weight, gw, gh);
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let (w, h) = (64usize, 64usize);
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let mask = scene.rasterise(0, w, h).expect("category 0 exists");
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let mean = |x0: usize, x1: usize| {
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let band: f32 = (0..h)
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.flat_map(|y| (x0..x1).map(move |x| (y, x)))
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.map(|(y, x)| mask[y * w + x])
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.sum();
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band / (h * (x1 - x0)) as f32
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};
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assert!(mean(0, w / 4) > 0.9, "left stays left");
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assert!(mean(3 * w / 4, w) < 0.1, "right stays empty");
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}
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/// Coverage is the fraction of the frame, not a count or a sum.
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///
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/// The scene tab hides a category below half a percent, so a coverage that
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/// is off by a factor of the grid size would either hide everything or
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/// hide nothing, and both look like the model failing rather than the
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/// arithmetic.
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#[test]
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fn coverage_is_a_fraction_of_the_frame() {
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let (gw, gh) = (10usize, 10usize);
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let mut weight = vec![0.0f32; gw * gh];
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for cell in weight.iter_mut().take(25) {
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*cell = 1.0;
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}
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let scene = Scene::from_weights(vec![Arc::from("quarter")], weight, gw, gh);
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let c = scene.coverage(0);
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assert!(
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(c - 0.25).abs() < 1e-6,
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"a quarter of the cells is 0.25, got {c}"
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);
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}
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/// Softmax then group: the reported weights must never exceed one, and
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/// must equal one exactly when the categories name every class.
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#[test]
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Block a user