Replace the six view booleans with View and Page enums

app.slint carried show-launch, show-library, show-identity, show-settings,
show-import and show-merge as separate booleans, so the root component chose
what to draw with five- and six-term conjunctions and nothing stopped two of
them being true at once. Replaced with two enums: View { develop, library,
identity, launch } for which top-level screen is showing, and Page { none,
settings, import, merge } for which page, if any, is drawn over it.

Two values rather than one, because the two questions are genuinely
different. Settings, Import and Merge are reachable from more than one View
and are drawn outermost without touching it — closing one has to return to
whichever View was already current, and today that works because the
underlying property is left alone while the page sits over it. A single
View with five or more variants would need a second field remembering what
to return to; Page needs nothing to remember, since View was never
overwritten in the first place. Identity, by contrast, genuinely replaces
the window the way Launch and Library do (see the existing "like the launch
screen" comment on its `if`), so it is a View variant, not a Page.

Every `if` chain in app.slint that used to compare four, five or six
booleans now compares active-view and active-page to at most one variant
each. library-visible collapsed from a six-term conjunction to
`active-page == Page.none && active-view == View.library`.

The Rust side follows: every set_show_*/get_show_* call in library_ui.rs,
identity_ui.rs, settings_ui.rs, merge_ui.rs, import_ui.rs, launch_ui.rs and
lib.rs now reads or writes active-view or active-page instead, including
lib.rs's startup match (View.launch vs View.develop, since a Startup that
skips the launch screen used to leave both old booleans false and fall
through the chain to develop) and identity_ui's close handler, which now
writes View.library or View.develop in one call where it used to write
show-library then show-identity separately.

back_one_step needed one deliberate adjustment beyond the mechanical
rename. Identity was never represented in NavState: back had nothing to do
when Identity was opened from the library (show-library stayed true,
unread by IdentityScreen's own condition) and could only reach ToLibrary
when opened from develop, which likewise wrote a property IdentityScreen
never read — so escaping out of Identity was invisible in both cases before
this change. With a single active-view, falling into the general case
would instead overwrite the value IdentityScreen's `if` does read and close
it as an unintended side effect. back_one_step now swallows the gesture
while View.identity is current, reproducing the same "nothing visible
happens" outcome for both origins without threading identity_ui's private
came-from-library state through lib.rs for one screen.

Verified with tools/manual/drive.py against a private Xvfb and the debug
build: launch screen to library, Settings opened and closed, Identity
opened and closed (including Escape doing nothing while it is open),
develop opened from a cell and closed both by the back button and by
Escape. Screenshots under verify/.
This commit is contained in:
2026-09-20 20:30:56 +02:00
parent e86edef47c
commit 38819da222
10 changed files with 178 additions and 114 deletions
File diff suppressed because one or more lines are too long
+11 -11
View File
@@ -25,7 +25,7 @@ Sampling a neutral is the first move of the tonal pass — every colour judgemen
Anchored on the fingers' midpoint, and on the pointer, so the gesture reads as magnifying the picture rather than sliding it about. Double-tap is the way to an exact 1:1; this is the way to everything in between.
<sub>`ui/dr-ui/ui/app.slint:2070`</sub>
<sub>`ui/dr-ui/ui/app.slint:2109`</sub>
### Move a magnified photograph about
@@ -34,7 +34,7 @@ Anchored on the fingers' midpoint, and on the pointer, so the gesture reads as m
Only once there is something outside the viewport to reach, which is why the cursor becomes a hand exactly then. The view is clamped to the frame: panning past the edge would show undefined area beside the photograph, and that reads as a rendering fault rather than as the end of the picture.
<sub>`ui/dr-ui/ui/app.slint:2161`</sub>
<sub>`ui/dr-ui/ui/app.slint:2200`</sub>
### Paint a mask by hand
@@ -43,7 +43,7 @@ Only once there is something outside the viewport to reach, which is why the cur
A model's mask stops inside a shoulder and leaks into the hair, and no single edge control fixes two errors that go opposite ways. The whole stroke is one step in the history, so taking a mark back costs one press however long it took to make.
<sub>`ui/dr-ui/ui/app.slint:2248`</sub>
<sub>`ui/dr-ui/ui/app.slint:2287`</sub>
### Take back the last change
@@ -53,7 +53,7 @@ A model's mask stops inside a shoulder and leaks into the hair, and no single ed
A whole drag is one step, so undo takes back a decision rather than a frame of a gesture. The list is there because arriving six steps back costs what arriving from one does.
<sub>`ui/dr-ui/ui/app.slint:2469`</sub>
<sub>`ui/dr-ui/ui/app.slint:2508`</sub>
### Do it again after taking it back
@@ -61,7 +61,7 @@ A whole drag is one step, so undo takes back a decision rather than a frame of a
- **Pointer** — Click it, or press Redo in the History header
- **Keyboard** — Ctrl+Shift+Z
<sub>`ui/dr-ui/ui/app.slint:2482`</sub>
<sub>`ui/dr-ui/ui/app.slint:2521`</sub>
### Copy the settings from this photograph
@@ -71,7 +71,7 @@ A whole drag is one step, so undo takes back a decision rather than a frame of a
The panel is the copy that has to work: a tablet has no modifier key to hold and no menu bar to hang the action from. The shortcut is an accelerator for a control that is on screen either way.
<sub>`ui/dr-ui/ui/app.slint:2515`</sub>
<sub>`ui/dr-ui/ui/app.slint:2554`</sub>
### Paste the settings onto this photograph
@@ -81,7 +81,7 @@ The panel is the copy that has to work: a tablet has no modifier key to hold and
The button names what would be pasted — "3 adjustments", and whether the crop is coming with it — which the shortcut cannot say. Both paste the same scope.
<sub>`ui/dr-ui/ui/app.slint:2527`</sub>
<sub>`ui/dr-ui/ui/app.slint:2566`</sub>
### Change which group of adjustments is on screen
@@ -91,7 +91,7 @@ The button names what would be pasted — "3 adjustments", and whether the crop
The groups are whatever the operation set declares itself to be about, so there are as many as the pipeline has and no key can be assigned to one of them by name. Stepping is the binding that survives a node being added.
<sub>`ui/dr-ui/ui/app.slint:2555`</sub>
<sub>`ui/dr-ui/ui/app.slint:2594`</sub>
### Look at the photograph at 1:1
@@ -101,7 +101,7 @@ The groups are whatever the operation set declares itself to be about, so there
Noise reduction and capture sharpening are judgements about single pixels, and a fitted view averages several of the file's into each one on screen — so the frame looks softer than it is and the correction goes too far. The point and the magnification survive opening the next photograph, which is what makes checking the same eye across forty portraits forty keystrokes rather than forty pans.
<sub>`ui/dr-ui/ui/app.slint:2590`</sub>
<sub>`ui/dr-ui/ui/app.slint:2629`</sub>
### Move to the next or previous photograph
@@ -111,7 +111,7 @@ Noise reduction and capture sharpening are judgements about single pixels, and a
The edit on screen is saved on the way out, so stepping through a folder is as much a departure as going back to the grid and loses nothing.
<sub>`ui/dr-ui/ui/app.slint:2642`</sub>
<sub>`ui/dr-ui/ui/app.slint:2681`</sub>
### See the photograph before you edited it
@@ -121,7 +121,7 @@ The edit on screen is saved on the way out, so stepping through a folder is as m
Held rather than toggled, and no split screen: a split halves the working image on the tablet the column was sized for, and the comparison photographers describe making is a flick back and forth. It takes no history step, so checking whether a frame is overcooked costs nothing to undo afterwards.
<sub>`ui/dr-ui/ui/app.slint:2766`</sub>
<sub>`ui/dr-ui/ui/app.slint:2805`</sub>
### Put one control back to its default