Move the library grid's cells and selection onto their own Slint global
AppWindow carried the grid's loaded window of cells, the keyboard cursor, drag and drop, the held-row long-press state, columns and cell size, the scroll and viewport bookkeeping, the photo roll's pick and centre-request, and the local-only/reorder/collection-filing gestures that act on a selection, as properties and callbacks on the root component. That state now lives in the `Library` global declared in library.slint, next to the structs (LibraryCell, TimelineBar, KeywordRow, PersonChip) it and the grid's other components already share; Rust reaches it through window.global::<Library>() instead of window.set_/get_/on_/invoke_ on the root, the same change collections.slint's `Collections` global made for the sidebar. library-visible stays on AppWindow: it is computed from active-page and active-view, the shell's own routing state, which a global cannot read. Everything else still prefixed library- — the timeline, the filter bar, ratings and flags, keywording, and the routes and status lines — stays on the window for now and moves in the commits that follow.
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@@ -45,9 +45,9 @@ use dr_catalog::bursts::{self, Rules, Signature};
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use dr_catalog::Catalog;
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use dr_thumbs::{ThumbSize, ThumbStore};
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use dr_types::ImageId;
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use slint::Model as _;
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use slint::{ComponentHandle as _, Model as _};
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use crate::AppWindow;
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use crate::{AppWindow, Library};
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/// How many signatures are written per transaction.
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///
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@@ -364,7 +364,7 @@ pub fn sync_badges(window: &AppWindow, catalog: &Catalog, ids: &[ImageId]) {
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}
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};
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let model = window.get_library_cells();
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let model = window.global::<Library>().get_library_cells();
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for (row, id) in ids.iter().enumerate() {
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let (count, expanded, representative) = match found.get(id) {
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Some(m) => (m.size as i32, m.expanded, m.representative),
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