Move the library grid's cells and selection onto their own Slint global

AppWindow carried the grid's loaded window of cells, the keyboard cursor,
drag and drop, the held-row long-press state, columns and cell size, the
scroll and viewport bookkeeping, the photo roll's pick and centre-request,
and the local-only/reorder/collection-filing gestures that act on a
selection, as properties and callbacks on the root component. That state now
lives in the `Library` global declared in library.slint, next to the structs
(LibraryCell, TimelineBar, KeywordRow, PersonChip) it and the grid's other
components already share; Rust reaches it through
window.global::<Library>() instead of window.set_/get_/on_/invoke_ on the
root, the same change collections.slint's `Collections` global made for the
sidebar.

library-visible stays on AppWindow: it is computed from active-page and
active-view, the shell's own routing state, which a global cannot read.
Everything else still prefixed library- — the timeline, the filter bar,
ratings and flags, keywording, and the routes and status lines — stays on
the window for now and moves in the commits that follow.
This commit is contained in:
2026-09-20 21:42:48 +02:00
parent 3bfa73d1e1
commit 402dcdc24c
18 changed files with 992 additions and 900 deletions
+3 -2
View File
@@ -6,8 +6,9 @@ use std::collections::BTreeSet;
use std::rc::Rc;
use dr_types::ImageId;
use slint::ComponentHandle as _;
use crate::AppWindow;
use crate::{AppWindow, Library};
use super::controller::CollectionsController;
use super::tree_sync::sync_selection;
@@ -292,7 +293,7 @@ pub fn cancel_press(window: &AppWindow, ctl: &Rc<CollectionsController>, ids: &[
// has to put it back down, or the ring stays open around a cell nobody is
// touching and the grid stays frozen with it.
ctl.pending_toggle.set(None);
window.set_library_held_row(-1);
window.global::<Library>().set_library_held_row(-1);
let Some(undo) = ctl.press_undo.borrow_mut().take() else {
return;