Send each canvas overlay home to its own domain

The crop rectangle, the gradient handles and the repair discs were 480
lines inside `canvas-area` in app.slint, while the panels that drive them
already lived in adjust.slint, masks.slint and spots.slint. spots.slint
even opens by describing "what is drawn over the photograph, and what a
finger can take hold of" -- which was not in it.

They stayed behind because all three are positioned against `shown-*`,
the fitted image rect the develop view derives because Slint does not
report it. That is now the interface rather than the obstacle: each
overlay is *given* that rect as its own bounds, so every position inside
is a plain fraction of `root.width`, and none of them reaches out to
`canvas-area` for an origin any more.

GradientHandles joins MaskPanel in masks.slint and SpotHandles joins
SpotPanel in spots.slint, each file now holding one domain's panel and
its canvas overlay together, matching masks_ui.rs and spots_ui.rs.
CropOverlay gets crop.slint of its own rather than growing adjust.slint.

Arithmetic is unchanged: the old fraction-x subtracted shown-x from a
coordinate measured relative to canvas-area, and the new one measures
from an origin that already is shown-x. The handles stay unconditional
rather than gaining an emptiness guard, so the repeater identity that
spots_ui::sync_handles warns about is untouched.

app.slint: 2834 -> 2490 lines. Verified by running the desktop app on a
photograph, with the crop overlay's guard temporarily forced open so all
three instantiate -- no binding loop, no panic.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-27 21:35:08 +02:00
co-authored by Claude Opus 5
parent cafa63ca6f
commit 4fa914cbb1
5 changed files with 488 additions and 406 deletions
+43 -386
View File
@@ -1,7 +1,8 @@
import { Theme } from "theme.slint";
import { AdjustPanel, GeometryPanel, ModeStrip, ParamRow, TransferPanel, ViewMode } from "adjust.slint";
import { GradientHandle, HandleRole, MaskPanel, MaskRow, SubjectRow } from "masks.slint";
import { SpotHandle, SpotPanel, SpotRole } from "spots.slint";
import { GradientHandle, GradientHandles, HandleRole, MaskPanel, MaskRow, SubjectRow } from "masks.slint";
import { SpotHandle, SpotHandles, SpotPanel, SpotRole } from "spots.slint";
import { CropOverlay } from "crop.slint";
import { HistoryPanel, HistoryRow } from "history.slint";
import { LaunchScreen } from "launch.slint";
import { IdentityScreen, IdentityPerson, IdentityFace } from "identity.slint";
@@ -1973,407 +1974,63 @@ in property <bool> panel-visible: true;
// --- crop overlay ------------------------------------------
//
// Four dimmed, desaturated panels around the crop, then the
// rect itself with handles. Panels rather than one shape with
// a hole: Slint has no cut-out, and four rectangles are exact.
if root.cropping && root.total > 0 && root.load-error == "": crop-overlay := Rectangle {
x: parent.shown-x;
y: parent.shown-y;
width: parent.shown-w;
height: parent.shown-h;
// Placed over the fitted image, so the fractions it draws are
// fractions of the picture. See `CropOverlay` in crop.slint.
if root.cropping && root.total > 0 && root.load-error == "": CropOverlay {
x: canvas-area.shown-x;
y: canvas-area.shown-y;
width: canvas-area.shown-w;
height: canvas-area.shown-h;
property <length> rx: root.crop-x * self.width;
property <length> ry: root.crop-y * self.height;
property <length> rw: root.crop-w * self.width;
property <length> rh: root.crop-h * self.height;
crop-x: root.crop-x;
crop-y: root.crop-y;
crop-w: root.crop-w;
crop-h: root.crop-h;
// The surround: dimmed and drained of colour, so the crop
// reads as the photograph and everything else as context
// being discarded. Slint cannot desaturate a live image,
// so this is a heavy neutral wash over it — the dimming
// carries the separation and the neutrality kills the
// colour cue.
property <brush> veil: #20242aE0;
Rectangle {
x: 0;
y: 0;
width: parent.width;
height: crop-overlay.ry;
background: crop-overlay.veil;
}
Rectangle {
x: 0;
y: crop-overlay.ry + crop-overlay.rh;
width: parent.width;
height: parent.height - crop-overlay.ry - crop-overlay.rh;
background: crop-overlay.veil;
}
Rectangle {
x: 0;
y: crop-overlay.ry;
width: crop-overlay.rx;
height: crop-overlay.rh;
background: crop-overlay.veil;
}
Rectangle {
x: crop-overlay.rx + crop-overlay.rw;
y: crop-overlay.ry;
width: parent.width - crop-overlay.rx - crop-overlay.rw;
height: crop-overlay.rh;
background: crop-overlay.veil;
}
// The rect, its thirds, and the handles.
Rectangle {
x: parent.rx;
y: parent.ry;
width: parent.rw;
height: parent.rh;
border-width: 1px;
border-color: #ffffffCC;
// Rule of thirds, the reason a crop overlay is worth
// drawing at all rather than typing numbers.
Rectangle {
x: parent.width / 3;
y: 0; width: 1px; height: parent.height;
background: #ffffff44;
}
Rectangle {
x: parent.width * 2 / 3;
y: 0; width: 1px; height: parent.height;
background: #ffffff44;
}
Rectangle {
x: 0; y: parent.height / 3;
width: parent.width; height: 1px;
background: #ffffff44;
}
Rectangle {
x: 0; y: parent.height * 2 / 3;
width: parent.width; height: 1px;
background: #ffffff44;
}
// Drag the whole rect.
move-area := TouchArea {
width: 100%;
height: 100%;
mouse-cursor: MouseCursor.move;
property <float> start-x;
property <float> start-y;
pointer-event(ev) => {
if (ev.kind == PointerEventKind.down) {
self.start-x = root.crop-x;
self.start-y = root.crop-y;
}
}
moved => {
if (self.pressed) {
root.crop-changed(
self.start-x
+ (self.mouse-x - self.pressed-x)
/ max(crop-overlay.width, 1px),
self.start-y
+ (self.mouse-y - self.pressed-y)
/ max(crop-overlay.height, 1px),
root.crop-w,
root.crop-h,
);
}
}
}
}
// Corner handles. Each drags one corner while the opposite
// stays put, which is the only behaviour that lets a crop
// be shaped rather than merely moved.
for corner in [
{ hx: 0.0, hy: 0.0 },
{ hx: 1.0, hy: 0.0 },
{ hx: 0.0, hy: 1.0 },
{ hx: 1.0, hy: 1.0 },
]: Rectangle {
property <length> size: 18px;
x: parent.rx + corner.hx * parent.rw - self.size / 2;
y: parent.ry + corner.hy * parent.rh - self.size / 2;
width: self.size;
height: self.size;
Rectangle {
width: 12px;
height: 12px;
background: #ffffff;
border-radius: 2px;
}
TouchArea {
width: 100%;
height: 100%;
mouse-cursor: (corner.hx == corner.hy)
? MouseCursor.nwse-resize
: MouseCursor.nesw-resize;
property <float> ox;
property <float> oy;
property <float> ow;
property <float> oh;
pointer-event(ev) => {
if (ev.kind == PointerEventKind.down) {
self.ox = root.crop-x;
self.oy = root.crop-y;
self.ow = root.crop-w;
self.oh = root.crop-h;
}
}
// Movement as a fraction of the frame, live while
// the handle is held.
property <float> dx:
(self.mouse-x - self.pressed-x) / max(crop-overlay.width, 1px);
property <float> dy:
(self.mouse-y - self.pressed-y) / max(crop-overlay.height, 1px);
moved => {
if (!self.pressed) {
return;
}
// Dragging a left/top handle moves the origin
// and shrinks the extent by the same amount;
// a right/bottom handle moves only the extent.
// Rust clamps the result, so an over-drag
// slides rather than inverting.
root.crop-changed(
corner.hx == 0 ? self.ox + self.dx : self.ox,
corner.hy == 0 ? self.oy + self.dy : self.oy,
corner.hx == 0 ? self.ow - self.dx : self.ow + self.dx,
corner.hy == 0 ? self.oh - self.dy : self.oh + self.dy,
);
}
}
}
crop-changed(x, y, w, h) => { root.crop-changed(x, y, w, h); }
}
// --- gradient handles ---------------------------------------
//
// TRACES: FR-DEV-3 | FR-UI-3
// A linear or radial mask could be made and then never
// moved: there was nothing to grab, so a radial sat at the
// centre of the frame at its default size for ever.
//
// **Positioned against `shown-*`, like the crop overlay
// and the region picker.** The photograph is letterboxed
// inside this box and Slint does not report the fitted
// rect, so anything that has to land *on* the picture is
// placed against the derived one. Rust supplies the
// positions already mapped through the framing — the same
// map the shader applies — so a handle follows the mask
// through a zoom, a pan, a crop and a straightening rather
// than sitting where the mask used to be.
//
// **Drawn small, grabbed large.** The visible dot is 14px
// because a bigger one would hide the edge it is placed
// on, and the `TouchArea` is a full touch target, centred
// on it — `Button` establishes the same split. These are
// the first controls in the application meant to be
// dragged on the photograph, and a 12-inch tablet has no
// hover to reveal them with and no modifier to qualify
// them by, so what is drawn is all there is (FR-UI-7).
for handle in root.gradient-handles: Rectangle {
x: parent.shown-x + handle.x * parent.shown-w - self.width / 2;
y: parent.shown-y + handle.y * parent.shown-h - self.height / 2;
width: Theme.touch-target;
height: Theme.touch-target;
// Handed the fitted image rect for the same reason the crop
// overlay and the repairs are: the photograph is letterboxed
// inside this box, Slint does not report the fitted rect, and
// anything that has to land *on* the picture is placed against
// the derived one. See `GradientHandles` in masks.slint.
GradientHandles {
x: canvas-area.shown-x;
y: canvas-area.shown-y;
width: canvas-area.shown-w;
height: canvas-area.shown-h;
// The centre moves the whole mask, so it is filled;
// the others shape it and are rings. Shape rather than
// colour, because the handles sit on a photograph and
// any colour they carried would be read as part of it.
property <bool> solid: handle.role == HandleRole.centre;
handles: root.gradient-handles;
Rectangle {
width: handle.role == HandleRole.rotate ? 12px : 14px;
height: self.width;
x: (parent.width - self.width) / 2;
y: (parent.height - self.height) / 2;
border-radius: self.width / 2;
border-width: 2px;
// White with a dark ring, so the handle is visible
// against a blown sky and against a black frame —
// one treatment, both extremes, no theme token
// because this is drawn over the image and not over
// the interface.
border-color: #00000099;
background: parent.solid ? #ffffff : #ffffff44;
}
drag := TouchArea {
width: 100%;
height: 100%;
mouse-cursor: parent.solid
? MouseCursor.move
: MouseCursor.crosshair;
// Where the press landed, in the same fractions the
// callback reports in. Captured on the way down so
// the whole gesture is measured from one origin.
property <float> from-x;
property <float> from-y;
function fraction-x(local-x: length) -> float {
return (parent.x + local-x - canvas-area.shown-x)
/ max(canvas-area.shown-w, 1px);
}
function fraction-y(local-y: length) -> float {
return (parent.y + local-y - canvas-area.shown-y)
/ max(canvas-area.shown-h, 1px);
}
pointer-event(ev) => {
if (ev.kind == PointerEventKind.down) {
self.from-x = self.fraction-x(self.pressed-x);
self.from-y = self.fraction-y(self.pressed-y);
}
// One history step per gesture, not per frame.
if (ev.kind == PointerEventKind.up) {
root.gradient-handle-released();
}
}
moved => {
if (self.pressed) {
root.gradient-handle-dragged(
handle.role,
self.from-x,
self.from-y,
self.fraction-x(self.mouse-x),
self.fraction-y(self.mouse-y),
);
}
}
dragged(role, fx, fy, tx, ty) => {
root.gradient-handle-dragged(role, fx, fy, tx, ty);
}
released() => { root.gradient-handle-released(); }
}
// --- repairs (FR-DEV-8) -------------------------------------
//
// **Drawn at the size they are.** A gradient's handles are
// dots because a gradient has no edge to show; a repair is
// a disc, and whether that disc covers a speck of dust is
// the entire judgement a photographer is making. A
// fixed-size dot standing in for it would say nothing about
// the edit.
//
// The source circle appears for the **selected** repair
// only. Every repair showing both would double the circles
// on a dusty sky and leave no way to tell which source
// belongs to which disc; Rust decides, and simply does not
// send the others.
//
// Positioned against `shown-*` like everything else that
// has to land on the picture, and mapped through the
// framing on the Rust side, so a repair follows a crop, a
// zoom and a rotation rather than sitting where it used to
// be.
for spot in root.spot-handles: Rectangle {
property <length> disc: max(2 * spot.radius * parent.shown-h, 8px);
property <bool> is-source: spot.role == SpotRole.source;
// Every position in here is a fraction of the fitted image
// rect, which is why the overlay is handed that rect rather
// than the canvas box. See `SpotHandles` in spots.slint for
// what is drawn and why it is drawn at true size.
SpotHandles {
x: canvas-area.shown-x;
y: canvas-area.shown-y;
width: canvas-area.shown-w;
height: canvas-area.shown-h;
x: parent.shown-x + spot.x * parent.shown-w - self.width / 2;
y: parent.shown-y + spot.y * parent.shown-h - self.height / 2;
// Never smaller than a finger, whatever the repair's
// own size: a spot on a dust speck is a few pixels
// across at fit-to-window, and a target that small
// cannot be picked up again on a phone (FR-UI-3). The
// *drawn* circle keeps its true size; only the reach
// is padded.
width: max(self.disc, Theme.touch-target);
height: self.width;
handles: root.spot-handles;
Rectangle {
width: parent.disc;
height: self.width;
x: (parent.width - self.width) / 2;
y: (parent.height - self.height) / 2;
border-radius: self.width / 2;
border-width: spot.selected ? 2px : 1px;
// White on a dark ring, so a repair is visible on a
// blown sky and on a black frame alike — the same
// treatment the gradient handles use, and no theme
// token, because this is drawn over the photograph
// rather than over the interface.
border-color: spot.enabled ? #ffffffcc : #ffffff55;
background: parent.is-source
? #ffffff14
: (spot.selected ? #ffffff22 : transparent);
}
// A second, darker ring just outside the first. One
// white circle vanishes against a white sky however it
// is drawn; two rings of opposite tone cannot both
// vanish against anything.
Rectangle {
width: parent.disc + 2px;
height: self.width;
x: (parent.width - self.width) / 2;
y: (parent.height - self.height) / 2;
border-radius: self.width / 2;
border-width: 1px;
border-color: #00000066;
}
grab := TouchArea {
width: 100%;
height: 100%;
mouse-cursor: MouseCursor.move;
// Where the press landed, in the fractions the
// callback reports in — captured on the way down so
// the gesture is measured from one origin.
property <float> from-x;
property <float> from-y;
function fraction-x(local-x: length) -> float {
return (parent.x + local-x - canvas-area.shown-x)
/ max(canvas-area.shown-w, 1px);
}
function fraction-y(local-y: length) -> float {
return (parent.y + local-y - canvas-area.shown-y)
/ max(canvas-area.shown-h, 1px);
}
pointer-event(ev) => {
if (ev.kind == PointerEventKind.down) {
self.from-x = self.fraction-x(self.pressed-x);
self.from-y = self.fraction-y(self.pressed-y);
// Touching a repair is choosing it. On the
// way *down*, so the column has re-scoped
// by the time the drag begins and the
// controls describe what is moving.
root.spot-selected(spot.id);
}
if (ev.kind == PointerEventKind.up) {
root.spot-handle-released();
}
}
moved => {
if (self.pressed) {
root.spot-handle-dragged(
spot.id,
spot.role,
self.from-x,
self.from-y,
self.fraction-x(self.mouse-x),
self.fraction-y(self.mouse-y),
);
}
}
selected(id) => { root.spot-selected(id); }
dragged(id, role, fx, fy, tx, ty) => {
root.spot-handle-dragged(id, role, fx, fy, tx, ty);
}
released() => { root.spot-handle-released(); }
}
// Arrow keys and space step through the folder.