Draw the repairs, before anything sharpens what they removed
A spot set now composes detail passes of its own, one per round, and they go ahead of every operation's kernel. That placement is the decision worth recording: a sharpening pass reads a neighbourhood, so sharpening a dust mark before removing it smears its edge into pixels the repair's disc does not cover, and what survives is a faint over-sharpened ring around an otherwise perfect patch. It also disagrees with ARCH §5.2, which draws spot removal after clarity — docs/spot-removal.md §5.1 is where that is argued out. Every length reaching the shader is in render pixels, converted here where the framing is in scope. Both the centre and the source go through `Framing::output_at` — the same map the fused pass applies to every pixel — so a rotated photograph rotates the offset with no trigonometry, and the radius is found by mapping a point one radius above the centre and measuring, rather than by multiplying by a ratio this function has no business knowing about. The tests turn and crop the frame and expect the mark to stay gone, which is the property that arrangement buys. compose_full now takes the spot set, because a photograph with a repair and no sharpening still has a detail stage: a fused pass that encoded its own output there would quantise twice and bind to a texture of the wrong format. compose_detail_for takes the source size for the same kind of reason — a RenderScale describes the region on screen, and a spot is stored against the photograph. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -152,8 +152,7 @@ mod tests {
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// source pixels, so on a proxy it may honestly decline to draw at all
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// (`RenderScale::resolves`) — which would put it in neither half and
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// make the assertion fail for a reason that is not a defect.
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let scale = g.render_scale((4000, 3000), (4000, 3000));
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let detail = g.compose_detail(scale);
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let detail = g.compose_detail((4000, 3000), (4000, 3000));
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let mut fused_blocks = 0;
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for desc in g.descriptors() {
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let id = desc.id.0;
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