Develop a JPEG through the same pipeline as a RAW
DemosaicedImage gains a second producer, from_rgba8, alongside the CFA path. Nothing about the type is CFA-specific — it is "an image on the GPU, ready to adjust" — which is what lets develop mode work on a JPEG without the edit graph or any operation knowing the source was not a RAW file. The one real difference is the transfer function: sensor data is linear, a JPEG is gamma-encoded. Every operation assumes linear scene-referred colour (exposure is a multiply, and doubling a gamma-encoded value is not a stop), so the shader prologue linearises once, at the only point where the two source kinds still differ. The flag rides in as_shot_wb.w, which was padding. For a JPEG the white balance uniform is neutral and the colour matrix is identity, so both stay unconditional multiplies rather than becoming branches. max_dimension is exposed because it is a hardware limit the caller must plan around, not a failure to report afterwards: a 13728x8928 film scan exceeds the common 8192 texture limit, and fitting it first is the only way to develop it at all. Assisted-by: LLM
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@@ -223,7 +223,11 @@ impl AdjustPass {
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uniforms[0..4].copy_from_slice(&[m[0], m[1], m[2], 0.0]);
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uniforms[4..8].copy_from_slice(&[m[3], m[4], m[5], 0.0]);
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uniforms[8..12].copy_from_slice(&[m[6], m[7], m[8], 0.0]);
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uniforms[12..16].copy_from_slice(&[wb[0], wb[1], wb[2], 0.0]);
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// The fourth slot is the non-linear flag, not padding: it tells the
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// shader whether to linearise the sampled texel before any operation
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// runs. See `DemosaicedImage::is_non_linear`.
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let non_linear = if source.is_non_linear() { 1.0 } else { 0.0 };
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uniforms[12..16].copy_from_slice(&[wb[0], wb[1], wb[2], non_linear]);
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let params_buf = self
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.ctx
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@@ -615,6 +619,74 @@ mod tests {
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);
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}
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#[test]
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fn zooming_shows_only_the_region_looked_at() {
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// Zoom is a coordinate map, and a map that type-checks can still
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// sample the wrong place. Checked against content: zoomed into the
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// bright half the frame must be bright edge to edge, and into the
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// dark half, dark — which a wrong origin or extent would break.
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let Some(ctx) = ctx() else { return };
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let mut pass = AdjustPass::new(&ctx);
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let img = split_image(&ctx, false);
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let mut g = EditGraph::default_chain();
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g.framing_mut().set_view(dr_pipeline::CropRect {
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x: 0.0,
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y: 0.4,
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width: 0.2,
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height: 0.2,
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});
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let tex = pass.render(&img, &g.compose(), 32, 32).expect("render");
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let left_near = read_pixel(&ctx, tex, 4, 16)[0];
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let left_far = read_pixel(&ctx, tex, 28, 16)[0];
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g.framing_mut().set_view(dr_pipeline::CropRect {
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x: 0.8,
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y: 0.4,
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width: 0.2,
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height: 0.2,
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});
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let tex = pass.render(&img, &g.compose(), 32, 32).expect("render");
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let right_near = read_pixel(&ctx, tex, 4, 16)[0];
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assert!(
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left_far > 100 && left_near > 100,
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"zoomed into the bright half, both edges should be bright: \
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near={left_near} far={left_far}"
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);
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assert!(
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left_near > right_near + 40,
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"zooming to the far side should show the dark half: \
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left={left_near} right={right_near}"
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);
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}
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#[test]
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fn zooming_does_not_recompile() {
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// The property that makes scroll-wheel zoom smooth: a new zoom level
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// is a uniform upload, never a pipeline build. If zoom reached the
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// structure hash, every wheel notch would stall on a shader compile.
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let Some(ctx) = ctx() else { return };
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let mut pass = AdjustPass::new(&ctx);
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let img = split_image(&ctx, false);
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let mut g = EditGraph::default_chain();
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for (i, extent) in [1.0f32, 0.5, 0.25, 0.125].iter().enumerate() {
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g.framing_mut().set_view(dr_pipeline::CropRect {
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x: 0.0,
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y: 0.0,
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width: *extent,
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height: *extent,
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});
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pass.render(&img, &g.compose(), 32, 32).expect("render");
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assert_eq!(
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pass.cached_pipelines(),
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1,
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"zoom step {i} compiled a second pipeline"
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);
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}
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}
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#[test]
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fn cropping_to_one_half_shows_only_that_half() {
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// The property a crop exists for, checked against content rather than
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@@ -946,4 +1018,141 @@ mod tests {
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let t = pass.render(&img, &shader, 32, 96).expect("render");
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assert_eq!((t.width(), t.height()), (32, 96));
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}
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/// A flat RGBA8 image on the JPEG path — already gamma-encoded, as a
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/// decoded JPEG is.
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fn jpeg_image(ctx: &GpuContext, rgb: [u8; 3]) -> DemosaicedImage {
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let size = 16u32;
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let mut data = Vec::with_capacity((size * size) as usize * 4);
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for _ in 0..size * size {
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data.extend_from_slice(&[rgb[0], rgb[1], rgb[2], 255]);
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}
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DemosaicedImage::from_rgba8(ctx, &data, size, size).expect("upload")
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}
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#[test]
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fn a_jpeg_survives_a_neutral_graph_unchanged() {
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// The property the whole JPEG path rests on: decoding the transfer
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// function on the way in and re-encoding on the way out must be exact
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// inverses. If they are not, merely *opening* a JPEG in develop mode
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// shifts its tones — the file would be altered by being looked at,
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// which is far worse than the panel being disabled.
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let Some(ctx) = ctx() else { return };
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let mut pass = AdjustPass::new(&ctx);
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let shader = EditGraph::default_chain().compose();
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// Several levels: a transfer-function error is smallest in the
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// mid-tones and largest near the ends, so one sample could miss it.
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for level in [16u8, 64, 128, 200, 240] {
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let img = jpeg_image(&ctx, [level, level, level]);
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let t = pass.render(&img, &shader, 16, 16).expect("render");
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let got = read_centre(&ctx, t);
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for (i, c) in got[..3].iter().enumerate() {
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let delta = (i32::from(*c) - i32::from(level)).abs();
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assert!(
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delta <= 2,
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"channel {i} at level {level} came back {c} (delta {delta}) \
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— the transfer functions are not inverses"
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);
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}
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}
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}
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#[test]
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fn a_jpeg_keeps_its_colour_through_a_neutral_graph() {
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// Identity colour matrix and neutral white balance, specifically: a
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// camera matrix applied to an image already in sRGB primaries would
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// skew colour, and this is what catches it. A grey patch cannot —
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// every matrix maps neutral to neutral.
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let Some(ctx) = ctx() else { return };
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let mut pass = AdjustPass::new(&ctx);
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let shader = EditGraph::default_chain().compose();
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let img = jpeg_image(&ctx, [200, 90, 40]);
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let t = pass.render(&img, &shader, 16, 16).expect("render");
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let got = read_centre(&ctx, t);
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for (i, expected) in [200u8, 90, 40].iter().enumerate() {
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let delta = (i32::from(got[i]) - i32::from(*expected)).abs();
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assert!(
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delta <= 2,
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"channel {i} expected ~{expected}, got {} — colour is being \
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transformed on a source that needs no transform",
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got[i]
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);
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}
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}
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#[test]
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fn exposure_brightens_a_jpeg() {
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// Proves the operations reach the JPEG path at all, and that they act
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// on linearised values: an exposure stop is a multiply, which is only
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// meaningful once the gamma encoding is undone.
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let Some(ctx) = ctx() else { return };
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let mut pass = AdjustPass::new(&ctx);
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let img = jpeg_image(&ctx, [110, 110, 110]);
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let neutral = EditGraph::default_chain().compose();
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let before = {
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let t = pass.render(&img, &neutral, 16, 16).expect("render");
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read_centre(&ctx, t)
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};
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let mut g = EditGraph::default_chain();
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g.set_param(exposure::ID, exposure::EXPOSURE, 1.0);
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let brighter = g.compose();
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let after = {
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let t = pass.render(&img, &brighter, 16, 16).expect("render");
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read_centre(&ctx, t)
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};
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assert!(
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after[0] > before[0],
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"+1 stop should brighten a JPEG: {before:?} -> {after:?}"
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);
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// One stop on a linear value is a doubling, which after re-encoding
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// lands near 1.5x the encoded value rather than 2x. Checking the
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// magnitude is what distinguishes "linearised correctly" from
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// "doubled the gamma-encoded value", which would blow straight to
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// white — the exact bug a brightness-only assertion would miss.
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assert!(
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after[0] < 255,
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"a stop from mid-grey must not clip: {} — the encoding was \
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probably not undone before the multiply",
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after[0]
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);
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}
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#[test]
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fn a_jpeg_and_sensor_data_agree_on_the_same_scene_value() {
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// The two producers must be interchangeable. A mid-grey that is
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// linearly 0.216 (sRGB 128) arriving as sensor data and as a JPEG
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// must render the same, or an edit would mean different things
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// depending on which decoder opened the file.
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let Some(ctx) = ctx() else { return };
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let mut pass = AdjustPass::new(&ctx);
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let shader = EditGraph::default_chain().compose();
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// sRGB 128 linearises to ~0.2159; against a 16383 white level that is
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// sample ~3537.
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let sensor = grey_image(&ctx, 3537);
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let jpeg = jpeg_image(&ctx, [128, 128, 128]);
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let from_sensor = {
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let t = pass.render(&sensor, &shader, 16, 16).expect("render");
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read_centre(&ctx, t)
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};
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let from_jpeg = {
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let t = pass.render(&jpeg, &shader, 16, 16).expect("render");
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read_centre(&ctx, t)
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};
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let delta = (i32::from(from_sensor[0]) - i32::from(from_jpeg[0])).abs();
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assert!(
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delta <= 3,
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"the same scene value rendered {from_sensor:?} from sensor data \
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and {from_jpeg:?} from a JPEG"
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);
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}
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}
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