Merge branch 'worktree-agent-a75c901968abfa183' into integration
# Conflicts: # core/dr-gpu/src/adjust.rs # core/dr-pipeline/ops/README.md # core/dr-pipeline/src/lib.rs # core/dr-pipeline/src/ops/mod.rs # ui/dr-ui/src/develop.rs
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@@ -212,9 +212,10 @@ half in Rust would be worse than either alone.
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Currently hand-written: `tone_curve` (one widget over four curves of five
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interpolated points — master, red, green, blue — each reaching the shader only
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when it has been moved), `colour_mixer` (thirty-six faceted parameters from
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twelve computed hue bands), `capture_sharpen` (a separable convolution, which
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is the other reason a node is Rust — see the next section). `vignetting` is
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hand-written too but is not in the develop chain — it
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twelve computed hue bands), `capture_sharpen` (a separable convolution) and
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`noise_reduction` (a kernel, and one that decides how many dispatches to emit
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at each resolution) — the last two for the reason the next section gives.
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`vignetting` is hand-written too but is not in the develop chain — it
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carries lens-profile coefficients that are not parameters. `distortion` and
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`aberration` are `Warp`s rather than operations: they rewrite coordinates
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before sampling rather than transforming a colour after it.
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