Offer intersection in the mask panel: an Intersect button and a third chip state
The pipeline could now keep only where two selections agree, but the panel had no way to ask for it: the part row's chip flipped between + and -, and the buttons under the parts joined an added or a subtracted correction. An "∩ Intersect" button joins a painted part that intersects, and the chip on a part row cycles + -> - -> ∩ and round, so an existing part can be turned into an intersection without being repainted. Both go through the same session calls as before, indexing Join::ALL, whose first two entries kept their places. The chip is now a tagged gesture, so it is in the gesture book.
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+28
-7
@@ -89,7 +89,8 @@ export struct PartRow {
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id: string,
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/// What this part selects — "brush", "subject", "radial".
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label: string,
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/// 0 adds to the mask, 1 takes away from it. Meaningless on the first.
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/// 0 adds to the mask, 1 takes away from it, 2 keeps only where both
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/// are (the order of `Join::ALL`). Meaningless on the first.
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join: int,
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/// Whether the brush and the edge controls point at this part.
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selected: bool,
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@@ -178,7 +179,7 @@ component MaskEntry inherits Rectangle {
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callback part-join-picked(int, int);
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callback part-hidden-toggled(int, bool);
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callback part-removed(int);
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/// Join a fresh painted correction: 0 adds, 1 subtracts.
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/// Join a fresh painted correction: 0 adds, 1 subtracts, 2 intersects.
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callback part-added(int);
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/// TRACES: FR-DEV-19c
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callback shown-toggled(bool);
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@@ -362,20 +363,30 @@ component MaskEntry inherits Rectangle {
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padding-right: Theme.gap-sm;
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spacing: Theme.gap-sm;
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// One chip, two states, because there are two ways to
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// join and a photographer flips between them while
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// looking at the picture rather than at a menu.
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// GESTURE: Change how a part joins its mask
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// where: Develop
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// touch: Tap the + / − / ∩ chip on the part's row
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// pointer: Click the + / − / ∩ chip on the part's row
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// why: A chip that cycles rather than a menu, because
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// a photographer flips a join while looking at
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// the picture, not at the panel: add, take
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// away, keep only where both agree, and round.
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//
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// TRACES: FR-DEV-19a
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join := TouchArea {
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width: Theme.touch-target;
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mouse-cursor: part.base ? MouseCursor.default : MouseCursor.pointer;
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enabled: root.enabled && !part.base;
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clicked => { root.part-join-picked(i, part.join == 0 ? 1 : 0); }
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clicked => { root.part-join-picked(i, Math.mod(part.join + 1, 3)); }
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Label {
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// The first part joins nothing — a chip saying
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// "adds" on it would be a control that moves and
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// changes no pixel.
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text: part.base ? "◆" : (part.join == 0 ? "+" : "−");
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text: part.base ? "◆"
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: part.join == 0 ? "+"
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: part.join == 1 ? "−"
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: "∩";
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emphasised: join.has-hover || part.selected;
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horizontal-alignment: center;
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vertical-alignment: center;
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@@ -448,6 +459,16 @@ component MaskEntry inherits Rectangle {
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enabled: root.enabled;
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clicked => { root.part-added(1); }
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}
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// TRACES: FR-DEV-19a
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// Keep only what this part also covers: paint where the mask
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// should survive and everything else falls away — the sky
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// that is also bright, the subject that is also skin.
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Button {
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text: "∩ Intersect";
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enabled: root.enabled;
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clicked => { root.part-added(2); }
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}
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}
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// TRACES: FR-DEV-19b
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