Hand the drag ghost to the renderer through a file, so it draws
The bitmap under the cursor was a solid red rectangle. Slint's drag overlay uploads the image as a texture, draws it and drops the texture in one call; with the wgpu FemtoVG renderer the drop is immediate and the draw is deferred to the flush, so the frame binds femtovg's placeholder — which is red. An image with a cache key survives in the texture cache until after the flush, and only a path gives one. So the composite goes to the data directory's scratch as a PNG and comes back through load_from_path; one file per drag, removed when the drag ends. A workaround for Slint 1.17.1, written up as one beside the code.
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@@ -1706,6 +1706,7 @@ dependencies = [
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"jni 0.22.4",
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"log",
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"ndk-context",
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"png",
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"pollster",
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"reqwest",
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"rusqlite",
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