Put the developer docs under docs/dev and index the folder for users first
docs/ had 26 developer documents flat beside the manual, and the two audiences are very differently sized: most readers want the manual and the gesture reference, a few want the register, the designs and the measurements. The manual and gestures.md stay at the top; everything for someone changing the code moves to docs/dev/, and the two documents that name their own successors — the v0.1 milestone and the UI-refinement plan — go to docs/dev/archive/ rather than being deleted, since both are still cited. docs/README.md is the index, users first. Every reference follows: code comments, Cargo manifests, the workflows, the pre-commit hook, the bench and traceability tools (which locate the repo root by docs/dev/requirements.md now), packaging, the Docker READMEs, CLAUDE.md, CONTRIBUTING.md and the README. The matrix links one level deeper and is regenerated. Links out of the moved documents into the tree gain a level; a link checker over every Markdown file finds none broken.
This commit is contained in:
@@ -315,7 +315,7 @@ pub struct DetailPass {
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/// 52 render pixels at 4K — holds no spatial frequency a quarter-scale
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/// grid cannot represent. Computing it at the render size therefore buys
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/// nothing and costs everything: 105 taps over 8.3 M pixels, twice, which
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/// measured at 34 ms and is where `docs/technical-debt.md` TD-4 came from.
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/// measured at 34 ms and is where `docs/dev/technical-debt.md` TD-4 came from.
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/// At a quarter it is a sixteenth of the pixels at a quarter of the
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/// radius, and the result is not an approximation of the full-resolution
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/// base — it is the same band-limited function, sampled where it is still
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@@ -568,7 +568,7 @@ pub fn compose_detail(
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/// photograph the photographer thinks they are sharpening.
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///
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/// It also means ARCH §5.2's stage list, which draws spot removal after
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/// texture and clarity, is not what this does — see `docs/spot-removal.md`
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/// texture and clarity, is not what this does — see `docs/dev/spot-removal.md`
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/// §5.1, which is where the disagreement is written down.
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pub fn compose_detail_with(
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ops: &[Box<dyn Operation>],
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@@ -113,7 +113,7 @@ pub struct EditGraph {
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/// a sidecar comes to name one stock while the shader draws another.
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film: Option<Film>,
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/// TRACES: FR-DEV-8
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/// The repairs (`docs/spot-removal.md`).
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/// The repairs (`docs/dev/spot-removal.md`).
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///
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/// Apart from `ops` for the third time and the same reason: a spot is not
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/// a scalar, and a list of them is not a slider. It sits beside the masks
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@@ -122,7 +122,7 @@ pub struct EditGraph {
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/// photograph comes from.
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spots: SpotSet,
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/// The lens corrections that rewrite coordinates: distortion and lateral
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/// chromatic aberration (`docs/architecture.md` §5.2).
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/// chromatic aberration (`docs/dev/architecture.md` §5.2).
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///
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/// Apart from `ops` for the fourth time, and this one is not about shape
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/// but about direction. Every [`Operation`] is a function from colour to
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@@ -27,7 +27,7 @@
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//! [`MaskSource::Regions`] stores integers naming regions in the segmentation
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//! hierarchy (`dr-segment`). That choice is what makes a mask diffable, cheap
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//! in a sidecar, and mergeable per-field under FR-NC-9 — three properties a
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//! stored raster has none of (docs/segmentation.md §1). Two devices that
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//! stored raster has none of (docs/dev/segmentation.md §1). Two devices that
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//! select the same subject produce the same small sorted list, and a sync
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//! conflict between them is resolvable rather than a binary blob fight.
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//!
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@@ -564,7 +564,7 @@ pub enum MaskSource {
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/// This is what the watershed and the semantic model exist to produce.
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/// Selecting a subject means "the regions the model's instance covers",
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/// and the resulting edge is the watershed's, which is to say the image's
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/// own (docs/segmentation.md §5).
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/// own (docs/dev/segmentation.md §5).
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Regions {
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/// Which segmentation these ids index into.
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///
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@@ -590,7 +590,7 @@ pub enum MaskSource {
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/// **The primary way a local adjustment is made.** The watershed hierarchy
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/// this crate was first built around does not survive a photograph: its
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/// saddles are near zero almost everywhere, so a global cut collapses the
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/// frame into one region plus noise (docs/segmentation.md §15). A model
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/// frame into one region plus noise (docs/dev/segmentation.md §15). A model
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/// instance is a whole object, found as one thing, and needs no ladder.
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///
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/// The trade is that the boundary is the model's — a quarter-resolution
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@@ -625,7 +625,7 @@ pub enum MaskSource {
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/// reason both exist. A subject is *one* instance — this dog, not that one
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/// — found by a COCO-trained instance model. A category is *all* the sky,
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/// or all the foliage, from an ADE20K-trained semantic model that has no
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/// notion of instances at all (docs/segmentation.md §16).
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/// notion of instances at all (docs/dev/segmentation.md §16).
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///
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/// So this is what a global grade attaches to: lift the sky, desaturate
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/// the vegetation, warm the architecture. Asking it for "that person
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@@ -2231,7 +2231,7 @@ fn reveal_block(slot: usize, layer: &MaskLayer, style: RevealStyle, colour: [f32
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/// **not** a hash of the label field: that would be a readback on a path that
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/// must not have one (ARCH §6.1), and would also make the signature depend on
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/// float arithmetic whose cross-vendor determinism is exactly the open
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/// question (docs/segmentation.md §6, M5).
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/// question (docs/dev/segmentation.md §6, M5).
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pub fn segmentation_signature(width: u32, height: u32, regions: u32, tuning: u64) -> u64 {
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// FNV-1a over the four fields. Small, dependency-free, and adequate: this
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// guards against accidental mismatch, not against a forged sidecar.
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@@ -54,7 +54,7 @@ pub enum Affects {
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/// A pixel's *neighbourhood* — sharpening, noise reduction, clarity,
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/// texture, dehaze, spot removal.
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///
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/// The seam `docs/requirements.md` §3.3 designed and nothing cut until
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/// The seam `docs/dev/requirements.md` §3.3 designed and nothing cut until
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/// [`crate::detail`] existed. It is a separate variant rather than a flavour
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/// of `Colour` because it is a separate *dispatch*: a fragment in the fused
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/// pass is handed a colour and has no way back to a coordinate, so a
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@@ -99,7 +99,7 @@
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//! A minimum over a patch is separable, as a Gaussian is: minimum along x,
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//! then along y. That alone is not enough. The patch is 1% of the shorter edge
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//! — 61 taps across at 4K — and two passes of 61 taps is the arithmetic that
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//! measured 34 ms for clarity and became `docs/technical-debt.md` TD-4.
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//! measured 34 ms for clarity and became `docs/dev/technical-debt.md` TD-4.
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//!
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//! A minimum has a property a Gaussian does not: **erosions compose by adding
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//! their structuring elements**. The minimum over a contiguous run of `d`
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@@ -150,7 +150,7 @@
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//! the artefact this control must not have.
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//!
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//! Run at the render size, that measured **34 ms at 4K** — seven times the
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//! entire fused point chain, for one slider — which is `docs/technical-debt.md`
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//! entire fused point chain, for one slider — which is `docs/dev/technical-debt.md`
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//! TD-4 and is what [`Recipe::base_scale`] now answers. The base is computed on
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//! a grid a quarter the size on each axis: a sixteenth of the pixels at a
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//! quarter of the radius.
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@@ -271,7 +271,7 @@ impl Band for Coarse {
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threshold: 0.35,
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gain: 1.0,
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midtone_taper: true,
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// A quarter, which is what `docs/technical-debt.md` TD-4 bought back.
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// A quarter, which is what `docs/dev/technical-debt.md` TD-4 bought back.
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//
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// σ is 1.2% of the shorter edge — 26 px at 4K — so the base holds no
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// spatial frequency anywhere near the quarter-scale Nyquist of one
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@@ -217,7 +217,7 @@ pub struct Version {
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/// graph's film cleared and the caller re-bakes — see `EditGraph::set_film`.
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pub film: Option<FilmRef>,
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/// TRACES: FR-DEV-8 | FR-NC-9
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/// The repairs (`docs/spot-removal.md`).
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/// The repairs (`docs/dev/spot-removal.md`).
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///
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/// A line per spot, keyed `spot.<id>`, rather than a block per spot as a
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/// mask gets: a spot is eight numbers, and sixty-four blocks would bury the
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@@ -6,7 +6,7 @@
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//! are blended. No pixels are stored, here or anywhere: the shader draws the
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//! repair from these numbers every time the photograph is rendered, which is
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//! what makes it non-destructive, cheap to sync, and undoable
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//! (`docs/spot-removal.md`).
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//! (`docs/dev/spot-removal.md`).
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//!
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//! # Why this is not an operation
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//!
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@@ -61,7 +61,7 @@ pub const MAX_SPOTS: usize = 64;
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/// bounds something that is otherwise unbounded: a detail pass declares how far
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/// it reads from the pixel it writes, and for a spot that is the offset plus
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/// the radius. An unbounded offset is an unbounded halo, which is a pass the
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/// tile scheduler cannot plan (ARCH §5.3, `docs/spot-removal.md` §5.3).
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/// tile scheduler cannot plan (ARCH §5.3, `docs/dev/spot-removal.md` §5.3).
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pub const MAX_SOURCE_DISTANCE: f32 = 0.5;
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/// The radius a new spot starts at, in frame units.
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@@ -210,7 +210,7 @@ impl Spot {
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/// **FR-DEV-8 asks for automatic source placement, and this is the cheap
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/// half of it.** The good half searches the photograph for a patch whose
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/// surroundings match — a compute dispatch scoring candidate offsets, and
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/// one small readback when the spot is created (`docs/spot-removal.md`
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/// one small readback when the spot is created (`docs/dev/spot-removal.md`
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/// §8). This is what stands in for it, and it is worth having on its own
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/// terms rather than as a placeholder: dust sits on skies, skies are
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/// smooth, and a patch two and a half radii away is nearly always the same
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