Cut panorama overlaps along seams instead of averaging them
The merge weighted every overlap pixel by its distance from each frame's edge, a 200 px linear cross-fade. Anything the frames disagreed on — parallax in the near foreground, grass in the wind, a walker — came out twice at half strength: a soft double edge at 1:1. dr_pano::seam picks, per output texel at proxy resolution, which frame a pixel comes from. Where a new frame overlaps the composite the cost is the gain-corrected difference plus local detail plus nearness to either frame's edge, taken as the worst over a small window, and the cut is a dynamic-programming path across the overlap. merge.wgsl weights each frame by its tent-filtered share of that map, a 64 px blend that follows the seam, with the edge feather kept as the fallback. The page's preview uses the same map, and examples/merge.rs takes --feather-only for comparison.
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@@ -22,6 +22,7 @@
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//! - [`align`] — the whole thing, from features to cameras, honest about
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//! what it could not place.
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//! - [`projection`] — perspective, cylindrical, spherical.
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//! - [`seam`] — which frame each output pixel is taken from.
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//! - [`linalg`] — the small dense algebra all of it uses.
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//!
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//! # What it depends on
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@@ -43,6 +44,7 @@ pub mod matching;
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#[cfg(feature = "xfeat")]
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pub mod migan;
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pub mod projection;
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pub mod seam;
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#[cfg(feature = "xfeat")]
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pub mod xfeat;
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@@ -52,6 +54,7 @@ pub use features::{Features, Keypoint};
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pub use fill::{fill_border, Inpainter, Observer, Params as FillParams};
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pub use image::Gray;
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pub use projection::Projection;
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pub use seam::{SeamMap, SeamOptions};
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#[derive(Debug, thiserror::Error)]
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pub enum PanoError {
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