Cut panorama overlaps along seams instead of averaging them

The merge weighted every overlap pixel by its distance from each frame's
edge, a 200 px linear cross-fade. Anything the frames disagreed on —
parallax in the near foreground, grass in the wind, a walker — came out
twice at half strength: a soft double edge at 1:1.

dr_pano::seam picks, per output texel at proxy resolution, which frame a
pixel comes from. Where a new frame overlaps the composite the cost is the
gain-corrected difference plus local detail plus nearness to either
frame's edge, taken as the worst over a small window, and the cut is a
dynamic-programming path across the overlap. merge.wgsl weights each frame
by its tent-filtered share of that map, a 64 px blend that follows the
seam, with the edge feather kept as the fallback. The page's preview uses
the same map, and examples/merge.rs takes --feather-only for comparison.
This commit is contained in:
2026-09-30 21:57:44 -04:00
parent 1d7115437b
commit 6f33517b35
8 changed files with 1012 additions and 32 deletions
+109 -8
View File
@@ -30,18 +30,27 @@
//! are the caller's to provide and cache — `source` is asked for frame `k`
//! as it is needed, and a caller short of memory may demosaic on demand.
//!
//! # The blend
//!
//! With a seam map (`dr_pano::seam`), a frame's weight at a pixel is its
//! share of the map about that pixel — whole on its own side of a seam,
//! nothing on the other, and a ramp across a window `seam_blend` pixels
//! wide that follows the seam. Without one, or where the map has nothing
//! to say, the weight is the distance to the frame's edge over `feather`,
//! which hides exposure steps and does not hide parallax: the average draws
//! anything the frames disagree on twice.
//!
//! # What is not here yet
//!
//! A feathered blend, not seams and a Laplacian pyramid: the weight is the
//! distance to the frame's edge, which hides exposure steps and small
//! misalignments and does not hide parallax. Gain is a scalar per frame
//! the caller supplies. Both are panorama.md §10's step 5, after the path
//! writes a file end to end.
//! A Laplacian pyramid, which would let the seam's blend be narrow for
//! detail and wide for exposure at once. Gain is a scalar per frame the
//! caller supplies.
use std::sync::Arc;
use dr_pano::bundle::Cameras;
use dr_pano::projection::{Bounds, Projection};
use dr_pano::seam::SeamMap;
use wgpu::util::DeviceExt;
use crate::readback::await_mapping;
@@ -58,7 +67,7 @@ pub struct MergeFrame {
}
/// The output the merge produces.
#[derive(Debug, Clone, Copy, PartialEq)]
#[derive(Debug, Clone, PartialEq)]
pub struct MergeOutput {
pub projection: Projection,
/// The projection's scale in output pixels: the cylinder's radius, the
@@ -69,6 +78,11 @@ pub struct MergeOutput {
pub bounds: Bounds,
/// Pixels over which a frame's weight ramps up from its edge.
pub feather: f32,
/// Which frame each part of the output is taken from, laid out at the
/// proxies' scale; `None` for the feathered average everywhere.
pub seams: Option<Arc<SeamMap>>,
/// The width, in output pixels, of the blend across a seam.
pub seam_blend: f32,
/// Chunk size: the unit of GPU work and of memory.
pub chunk: (u32, u32),
/// Multiplies a normalised sample (1.0 = white) to the sensor's scale.
@@ -115,6 +129,12 @@ struct WarpParams {
feather: f32,
clip_onset: f32,
balance: [f32; 4],
seam_origin: [f32; 2],
seam_size: [u32; 2],
seam_px: f32,
seam_radius: f32,
frame_index: u32,
seam_on: u32,
}
#[repr(C)]
@@ -182,6 +202,16 @@ impl MergePass {
count: None,
},
storage(2, false),
wgpu::BindGroupLayoutEntry {
binding: 3,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Uint,
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
],
});
let resolve_layout =
@@ -279,6 +309,32 @@ impl MergePass {
let mut band_cov = vec![false; (out_w * ch) as usize];
let mut chunk_px: Vec<u32> = Vec::new();
// The seam map, once for the whole output, and where it sits in
// this output's coordinates. A one-texel stand-in when there is
// none, because the binding is not optional.
let (seam_tex, seam_origin, seam_px, seam_radius, seam_size) = match &output.seams {
Some(m) => {
let ((ou, ov), px) = m.at_scale(output.scale);
let radius = m.blend_radius(output.scale, f64::from(output.seam_blend));
(
self.label_texture(m.width as u32, m.height as u32, &m.labels),
[ou as f32, ov as f32],
px as f32,
radius as f32,
[m.width as u32, m.height as u32],
)
}
None => (
self.label_texture(1, 1, &[dr_pano::seam::NONE]),
[0.0; 2],
1.0,
1.0,
[1, 1],
),
};
let seam_view = seam_tex.create_view(&Default::default());
let seam_on = u32::from(output.seams.is_some());
let mut y = 0u32;
while y < out_h {
let rows = ch.min(out_h - y);
@@ -346,8 +402,14 @@ impl MergePass {
output.balance[2].max(1e-3),
0.0,
],
seam_origin,
seam_size,
seam_px,
seam_radius,
frame_index: k as u32,
seam_on,
};
self.accumulate(&params, tile);
self.accumulate(&params, tile, &seam_view);
}
self.resolve_chunk((cols, rows), output.sample_scale, &mut chunk_px)?;
@@ -385,7 +447,42 @@ impl MergePass {
self.ctx.queue.submit(Some(enc.finish()));
}
fn accumulate(&mut self, params: &WarpParams, tile: &wgpu::Texture) {
/// The seam map's labels as an `r8uint` texture.
fn label_texture(&self, width: u32, height: u32, labels: &[u8]) -> wgpu::Texture {
let size = wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
};
let tex = self.ctx.device.create_texture(&wgpu::TextureDescriptor {
label: Some("merge-seams"),
size,
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: wgpu::TextureFormat::R8Uint,
usage: wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::COPY_DST,
view_formats: &[],
});
self.ctx.queue.write_texture(
wgpu::TexelCopyTextureInfo {
texture: &tex,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
labels,
wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(width),
rows_per_image: Some(height),
},
size,
);
tex
}
fn accumulate(&mut self, params: &WarpParams, tile: &wgpu::Texture, seams: &wgpu::TextureView) {
let chunk = (params.chunk_size[0], params.chunk_size[1]);
let uniforms = self
.ctx
@@ -417,6 +514,10 @@ impl MergePass {
binding: 2,
resource: acc.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 3,
resource: wgpu::BindingResource::TextureView(seams),
},
],
});
let mut enc = self.ctx.device.create_command_encoder(&Default::default());
+85 -3
View File
@@ -5,8 +5,9 @@
// pixel it asks which direction that pixel looks along, turns the
// direction into the frame's camera, projects it to a source pixel, and
// if that pixel is inside the tile that was rendered for this chunk,
// samples it and adds it — weighted by its distance from the frame's edge
// — into the accumulator. `resolve` runs once per chunk after every frame
// samples it and adds it — weighted by the frame's share of the seam map
// there, or by its distance from the frame's edge where there is no map —
// into the accumulator. `resolve` runs once per chunk after every frame
// has been added: divides the sums by the weights and packs the result as
// sixteen-bit samples at the sensor's scale (FR-MRG-3).
//
@@ -50,12 +51,83 @@ struct Params {
// white balance the composite will be developed with.
clip_onset: f32,
balance: vec4<f32>,
// The seam map (`dr_pano::seam`): where its texel (0, 0)'s corner sits
// in this output's centred coordinates, its size, output pixels per
// texel, the blend's radius in texels, which frame this dispatch is,
// and whether there is a map at all.
seam_origin: vec2<f32>,
seam_size: vec2<u32>,
seam_px: f32,
seam_radius: f32,
frame_index: u32,
seam_on: u32,
};
@group(0) @binding(0) var<uniform> p: Params;
@group(0) @binding(1) var tile: texture_2d<f32>;
// rgb·w summed, then w: four floats per chunk pixel.
@group(0) @binding(2) var<storage, read_write> acc: array<vec4<f32>>;
// One frame index per texel, 255 for none.
@group(0) @binding(3) var seams: texture_2d<u32>;
const NO_FRAME: u32 = 255u;
fn label(i: i32, j: i32) -> u32 {
if (i < 0 || j < 0 || i >= i32(p.seam_size.x) || j >= i32(p.seam_size.y)) {
return NO_FRAME;
}
return textureLoad(seams, vec2<i32>(i, j), 0).r;
}
// This frame's share of the seam map about output point (u, v): the
// tent-weighted fraction of the texels within the radius that it owns, and
// the weight of the texels owned by anyone (zero where the map has nothing
// to say). `SeamMap::share` verbatim.
fn seam_share(u: f32, v: f32) -> vec2<f32> {
let x = (u - p.seam_origin.x) / p.seam_px - 0.5;
let y = (v - p.seam_origin.y) / p.seam_px - 0.5;
let r = max(p.seam_radius, 1.0);
let x0 = i32(ceil(x - r));
let x1 = i32(floor(x + r));
let y0 = i32(ceil(y - r));
let y1 = i32(floor(y + r));
// Most pixels are nowhere near a seam: if the window's corners, edge
// midpoints and centre agree, so does the window. A seam crossing it
// has to cross its border, between two of those.
let xm = i32(round(x));
let ym = i32(round(y));
let c = label(xm, ym);
if (label(x0, y0) == c && label(x1, y0) == c && label(x0, y1) == c && label(x1, y1) == c
&& label(xm, y0) == c && label(xm, y1) == c && label(x0, ym) == c && label(x1, ym) == c) {
if (c == NO_FRAME) {
return vec2<f32>(0.0, 0.0);
}
return vec2<f32>(select(0.0, 1.0, c == p.frame_index), 1.0);
}
var mine = 0.0;
var owned = 0.0;
for (var j = y0; j <= y1; j = j + 1) {
let wy = 1.0 - abs(y - f32(j)) / r;
if (wy <= 0.0) {
continue;
}
for (var i = x0; i <= x1; i = i + 1) {
let wx = 1.0 - abs(x - f32(i)) / r;
let l = label(i, j);
if (wx <= 0.0 || l == NO_FRAME) {
continue;
}
owned = owned + wx * wy;
if (l == p.frame_index) {
mine = mine + wx * wy;
}
}
}
if (owned <= 0.0) {
return vec2<f32>(0.0, 0.0);
}
return vec2<f32>(mine / owned, 1.0);
}
fn to_direction(u: f32, v: f32) -> vec3<f32> {
let s = p.proj_scale;
@@ -98,7 +170,17 @@ fn warp(@builtin(global_invocation_id) gid: vec3<u32>) {
if (edge <= 0.0) {
return;
}
let w = clamp(edge / max(p.feather, 1.0), 0.0, 1.0);
var w = clamp(edge / max(p.feather, 1.0), 0.0, 1.0);
// With seams, the share of the map scales it. The small floor keeps
// the feather underneath as the answer wherever no frame that reaches
// this pixel owns it — the map is coarser than the output, so at the
// frames' outer edges it can name a frame that falls just short.
if (p.seam_on != 0u) {
let s = seam_share(u, v);
if (s.y > 0.0) {
w = w * (s.x + 1e-4);
}
}
// Into the tile.
let tx = sx - p.tile_origin.x;
let ty = sy - p.tile_origin.y;
+3
View File
@@ -22,6 +22,7 @@
//! - [`align`] — the whole thing, from features to cameras, honest about
//! what it could not place.
//! - [`projection`] — perspective, cylindrical, spherical.
//! - [`seam`] — which frame each output pixel is taken from.
//! - [`linalg`] — the small dense algebra all of it uses.
//!
//! # What it depends on
@@ -43,6 +44,7 @@ pub mod matching;
#[cfg(feature = "xfeat")]
pub mod migan;
pub mod projection;
pub mod seam;
#[cfg(feature = "xfeat")]
pub mod xfeat;
@@ -52,6 +54,7 @@ pub use features::{Features, Keypoint};
pub use fill::{fill_border, Inpainter, Observer, Params as FillParams};
pub use image::Gray;
pub use projection::Projection;
pub use seam::{SeamMap, SeamOptions};
#[derive(Debug, thiserror::Error)]
pub enum PanoError {
+691
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@@ -0,0 +1,691 @@
//! TRACES: FR-MRG-10
//! Where each frame gives way to the next.
//!
//! The first merges averaged every overlap: each frame weighted by its
//! distance from its own edge, so that across two hundred pixels one frame
//! faded into the other. That hides an exposure step and does not hide
//! anything that differs between the frames — parallax on a near slope, a
//! walker, a branch in the wind — which the average draws twice, half as
//! bright, a soft double edge at 1:1.
//!
//! A seam answers it the way every stitcher does: in an overlap, each output
//! pixel is taken from *one* frame, and the line where the choice changes is
//! put where the frames agree and the picture is smooth — through sky,
//! along a shadow, round the walker rather than through him — and away from
//! either frame's edge, where vignetting and the lens correction's fringe
//! live. The blend is then narrow and only across that line.
//!
//! # How
//!
//! At proxy resolution, on the output surface, which fits (panorama.md §5:
//! "it is a mask, not an image"):
//!
//! 1. Frames are laid down one at a time, each next to one already placed.
//! The composite so far is a label per texel and the value its owner saw.
//! 2. Where a new frame overlaps the composite, a cost per texel: the
//! difference between the two (after the gains), how much detail either
//! has there, and how near either frame's edge it is — smoothed over a
//! few texels, because "agree" means locally, not at one pixel.
//! 3. The cut is a path across the overlap, perpendicular to the line from
//! the composite's frames to the new one, found by dynamic programming
//! one row at a time: the per-column seam panorama.md §4 chose over a
//! graph cut because it is the GPU-friendly shape. Texels on the new
//! frame's side of the path become its own.
//!
//! What the merge reads is [`SeamMap::share`]: the fraction of a small
//! window about a point that is labelled with a frame, tent-weighted, which
//! is a narrow blend that follows the seam. `merge.wgsl` computes the same
//! thing on the GPU from the same labels.
use crate::bundle::Cameras;
use crate::image::Gray;
use crate::projection::{self, Projection};
/// No frame owns this texel.
pub const NONE: u8 = 255;
/// The most frames a map can label: one less than [`NONE`].
pub const MAX_FRAMES: usize = NONE as usize;
/// Which frame each texel of the output takes its pixels from.
#[derive(Debug, Clone, PartialEq)]
pub struct SeamMap {
pub width: usize,
pub height: usize,
/// The projection scale the map was laid out at: the proxies' focal
/// length. Output coordinates at any other scale are this times the
/// ratio of the scales.
pub scale: f64,
/// Centred output coordinates, at `scale`, of texel (0, 0)'s top-left
/// corner.
pub origin: (f64, f64),
/// Output units per texel, at `scale`.
pub px: f64,
/// Row-major, one per texel: the frame's index, or [`NONE`].
pub labels: Vec<u8>,
}
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct SeamOptions {
/// The widest the map is laid out, in texels. Wider than the proxies'
/// own resolution buys nothing.
pub max_width: usize,
/// How much detail costs against disagreement: a seam through texture
/// shows even where the frames agree, because the blend across it
/// softens it.
pub detail: f32,
/// How much a frame's edge costs, and how far in from it the cost
/// reaches, in proxy pixels. Frame edges are where vignetting is
/// darkest and the lens correction ran out of sensor.
pub edge: f32,
pub edge_margin: f32,
/// The radius, in texels, a texel's cost looks about it for the worst
/// of its neighbours: at least the radius the merge blends across.
pub smoothing: usize,
}
impl Default for SeamOptions {
fn default() -> Self {
SeamOptions {
max_width: 2048,
detail: 0.5,
edge: 0.5,
edge_margin: 24.0,
smoothing: 4,
}
}
}
/// The most texels a blend reaches either side of a seam. The merge's
/// shader loads the square of twice this per pixel per frame near a seam.
pub const MAX_BLEND_RADIUS: f64 = 4.0;
/// Cost of a texel outside the overlap: high enough that the path keeps to
/// the overlap wherever there is one, finite so that a row with a gap in it
/// still has an answer.
const OUTSIDE: f32 = 1.0e3;
impl SeamMap {
/// The map's origin and texel size in the coordinates of an output
/// laid out at `scale` (the full-resolution focal length, or a fraction
/// of it).
pub fn at_scale(&self, scale: f64) -> ((f64, f64), f64) {
let r = scale / self.scale;
((self.origin.0 * r, self.origin.1 * r), self.px * r)
}
/// The radius, in texels, of a blend `blend_px` output pixels wide in an
/// output laid out at `scale`: what [`Self::share`] and the shader are
/// given, so that the preview and the merge blend alike.
pub fn blend_radius(&self, scale: f64, blend_px: f64) -> f64 {
let (_, px) = self.at_scale(scale);
(blend_px / 2.0 / px).clamp(1.0, MAX_BLEND_RADIUS)
}
/// The share frame `k` has of output point `(u, v)` given at `scale`:
/// the tent-weighted fraction of the texels within `radius` (in texels)
/// that it owns. `None` where no texel in reach is owned at all — the
/// map has nothing to say there, and the caller falls back to its
/// feather.
///
/// This is the function `merge.wgsl`'s `seam_share` repeats; the two
/// must agree.
pub fn share(&self, k: usize, u: f64, v: f64, scale: f64, radius: f64) -> Option<f32> {
let ((ou, ov), px) = self.at_scale(scale);
let x = (u - ou) / px - 0.5;
let y = (v - ov) / px - 0.5;
let r = radius.max(1.0);
let (x0, x1) = ((x - r).ceil() as i64, (x + r).floor() as i64);
let (y0, y1) = ((y - r).ceil() as i64, (y + r).floor() as i64);
let (mut mine, mut all) = (0.0f64, 0.0f64);
for j in y0.max(0)..=y1.min(self.height as i64 - 1) {
let wy = 1.0 - (y - j as f64).abs() / r;
if wy <= 0.0 {
continue;
}
for i in x0.max(0)..=x1.min(self.width as i64 - 1) {
let wx = 1.0 - (x - i as f64).abs() / r;
if wx <= 0.0 {
continue;
}
let l = self.labels[j as usize * self.width + i as usize];
if l == NONE {
continue;
}
all += wx * wy;
if usize::from(l) == k {
mine += wx * wy;
}
}
}
(all > 0.0).then(|| (mine / all) as f32)
}
}
/// One frame warped onto the map: its gain-corrected value and its distance
/// from its own edge (in proxy pixels) per texel, NaN where it does not
/// reach.
struct Warped {
value: Vec<f32>,
edge: Vec<f32>,
}
/// Lay seams across the overlaps of `proxies`, aligned by `cameras` (at the
/// proxies' scale), with `gains` the linear multipliers the merge will
/// apply. `None` if the frames project nowhere or there are more than
/// [`MAX_FRAMES`].
pub fn find(
proxies: &[&Gray],
cameras: &Cameras,
gains: &[f32],
projection: Projection,
opts: &SeamOptions,
) -> Option<SeamMap> {
let n = proxies.len();
if n == 0 || n > MAX_FRAMES || cameras.rotations.len() != n || gains.len() != n {
return None;
}
let (fw, fh) = (proxies[0].width as f64, proxies[0].height as f64);
let scale = cameras.focal;
let bounds = projection::bounds(projection, scale, cameras, (fw, fh))?;
let width = opts.max_width.min(bounds.width().ceil() as usize).max(1);
let px = bounds.width() / width as f64;
let height = ((bounds.height() / px).ceil() as usize).max(1);
let mut map = SeamMap {
width,
height,
scale,
origin: (bounds.min_u, bounds.min_v),
px,
labels: vec![NONE; width * height],
};
// Where each frame's centre lands, in texels: what orders the frames
// and orients each cut.
let centres: Vec<(f64, f64)> = (0..n)
.map(|k| {
let d = cameras.bearing(k, (0.0, 0.0));
projection
.from_direction(scale, d)
.map(|(u, v)| ((u - bounds.min_u) / px, (v - bounds.min_v) / px))
.unwrap_or((width as f64 / 2.0, height as f64 / 2.0))
})
.collect();
// The composite so far: what its owner saw, and how far from the
// owner's edge.
let mut value = vec![f32::NAN; width * height];
let mut edge = vec![f32::NAN; width * height];
for k in order(&centres, (width as f64 / 2.0, height as f64 / 2.0)) {
let w = warp(&map, proxies[k], cameras, k, gains[k], projection);
let overlap: Vec<usize> = (0..width * height)
.filter(|&i| map.labels[i] != NONE && !w.value[i].is_nan())
.collect();
// Texels nobody owns yet are the new frame's without a cut.
let mut take: Vec<bool> = map
.labels
.iter()
.zip(&w.value)
.map(|(&l, v)| l == NONE && !v.is_nan())
.collect();
if !overlap.is_empty() {
cut(
&map, &value, &edge, &w, &overlap, &centres, k, opts, &mut take,
);
}
for i in 0..width * height {
if take[i] {
map.labels[i] = k as u8;
value[i] = w.value[i];
edge[i] = w.edge[i];
}
}
}
Some(map)
}
/// The order frames are laid down in: the one nearest the middle first,
/// then always the unplaced frame nearest any placed one, so that each new
/// frame meets the composite along an overlap rather than across a gap.
fn order(centres: &[(f64, f64)], middle: (f64, f64)) -> Vec<usize> {
let d2 = |a: (f64, f64), b: (f64, f64)| (a.0 - b.0).powi(2) + (a.1 - b.1).powi(2);
let n = centres.len();
let mut placed = vec![false; n];
let mut out = Vec::with_capacity(n);
let first = (0..n)
.min_by(|&a, &b| d2(centres[a], middle).total_cmp(&d2(centres[b], middle)))
.expect("at least one frame");
placed[first] = true;
out.push(first);
while out.len() < n {
let next = (0..n)
.filter(|&k| !placed[k])
.min_by(|&a, &b| {
let near = |k: usize| {
out.iter()
.map(|&p| d2(centres[k], centres[p]))
.fold(f64::MAX, f64::min)
};
near(a).total_cmp(&near(b))
})
.expect("an unplaced frame");
placed[next] = true;
out.push(next);
}
out
}
/// Frame `k` sampled at every texel's centre, bilinearly. The proxy is
/// gamma-encoded grey, so the gain (linear) becomes `gain^(1/2.2)` on it.
fn warp(
map: &SeamMap,
g: &Gray,
cameras: &Cameras,
k: usize,
gain: f32,
projection: Projection,
) -> Warped {
let (fw, fh) = (g.width as f64, g.height as f64);
let gain = gain.max(1e-6).powf(1.0 / 2.2);
let mut value = vec![f32::NAN; map.width * map.height];
let mut edge = vec![f32::NAN; map.width * map.height];
for ty in 0..map.height {
let v = map.origin.1 + (ty as f64 + 0.5) * map.px;
for tx in 0..map.width {
let u = map.origin.0 + (tx as f64 + 0.5) * map.px;
let d = projection.to_direction(map.scale, u, v);
let Some((x, y)) = cameras.project(k, d) else {
continue;
};
let (x, y) = (x + fw / 2.0 - 0.5, y + fh / 2.0 - 0.5);
let e = x.min(fw - 1.0 - x).min(y).min(fh - 1.0 - y);
if e < 0.0 {
continue;
}
let (x0, y0) = (x.floor() as usize, y.floor() as usize);
let (x1, y1) = ((x0 + 1).min(g.width - 1), (y0 + 1).min(g.height - 1));
let (ax, ay) = ((x - x0 as f64) as f32, (y - y0 as f64) as f32);
let at = |xx: usize, yy: usize| g.data[yy * g.width + xx];
let top = at(x0, y0) * (1.0 - ax) + at(x1, y0) * ax;
let bot = at(x0, y1) * (1.0 - ax) + at(x1, y1) * ax;
let i = ty * map.width + tx;
value[i] = (top * (1.0 - ay) + bot * ay) * gain;
edge[i] = e as f32;
}
}
Warped { value, edge }
}
/// Central-difference gradient magnitude of `plane` at texel `i`, from the
/// neighbours that exist.
fn detail(plane: &[f32], width: usize, height: usize, i: usize) -> f32 {
let (x, y) = (i % width, i / width);
let c = plane[i];
let mut g = 0.0f32;
let mut diff = |j: usize| {
let n = plane[j];
if !n.is_nan() {
g = g.max((n - c).abs());
}
};
if x > 0 {
diff(i - 1);
}
if x + 1 < width {
diff(i + 1);
}
if y > 0 {
diff(i - width);
}
if y + 1 < height {
diff(i + width);
}
g
}
/// Cut the overlap between the composite and frame `k`, marking in `take`
/// the overlap texels that go to `k`.
#[allow(clippy::too_many_arguments)]
fn cut(
map: &SeamMap,
value: &[f32],
edge: &[f32],
new: &Warped,
overlap: &[usize],
centres: &[(f64, f64)],
k: usize,
opts: &SeamOptions,
take: &mut [bool],
) {
let (w, h) = (map.width, map.height);
// The raw cost per overlap texel.
let mut raw = vec![f32::NAN; w * h];
let margin = opts.edge_margin.max(1.0);
for &i in overlap {
let differ = (value[i] - new.value[i]).abs();
let detail = detail(value, w, h, i).max(detail(&new.value, w, h, i));
let near = (1.0 - edge[i].min(new.edge[i]) / margin).max(0.0);
raw[i] = differ + opts.detail * detail + opts.edge * near * near + 1e-3;
}
// The worst over a small window: a texel is only cheap if its whole
// neighbourhood agrees, so the path keeps at least the blend's radius
// clear of a difference rather than threading the one lucky texel
// beside it — the blend straddles the path by that much and would
// otherwise reach the difference anyway.
let r = opts.smoothing as isize;
let mut cost = vec![OUTSIDE; w * h];
for &i in overlap {
let (x, y) = ((i % w) as isize, (i / w) as isize);
let mut worst = 0.0f32;
for dy in -r..=r {
for dx in -r..=r {
let (xx, yy) = (x + dx, y + dy);
if xx < 0 || yy < 0 || xx >= w as isize || yy >= h as isize {
continue;
}
let c = raw[yy as usize * w + xx as usize];
if !c.is_nan() {
worst = worst.max(c);
}
}
}
cost[i] = worst;
}
// The axis the cut crosses: from the composite's frames, weighted by how
// much of the overlap each owns, to the new frame.
let mut from = (0.0f64, 0.0f64);
for &i in overlap {
let c = centres[usize::from(map.labels[i])];
from = (from.0 + c.0, from.1 + c.1);
}
let m = overlap.len() as f64;
from = (from.0 / m, from.1 / m);
let to = centres[k];
let (mut ax, mut ay) = (to.0 - from.0, to.1 - from.1);
let len = (ax * ax + ay * ay).sqrt();
if len < 1e-6 {
(ax, ay) = (1.0, 0.0);
} else {
(ax, ay) = (ax / len, ay / len);
}
// Along the cut: perpendicular to the axis.
let (bx, by) = (-ay, ax);
// The overlap's extent in (s along the cut, t across it).
let st = |i: usize| {
let (x, y) = ((i % w) as f64 + 0.5, (i / w) as f64 + 0.5);
(x * bx + y * by, x * ax + y * ay)
};
let (mut s0, mut s1, mut t0, mut t1) = (f64::MAX, f64::MIN, f64::MAX, f64::MIN);
for &i in overlap {
let (s, t) = st(i);
s0 = s0.min(s);
s1 = s1.max(s);
t0 = t0.min(t);
t1 = t1.max(t);
}
let rows = (s1 - s0).round() as usize + 1;
let cols = (t1 - t0).round() as usize + 1;
// The grid in (s, t), each cell sampled from the texel it falls in, so
// that a rotated overlap has no holes.
let mut grid = vec![OUTSIDE; rows * cols];
let mut any = vec![false; rows];
for si in 0..rows {
for ti in 0..cols {
let (s, t) = (s0 + si as f64, t0 + ti as f64);
let x = s * bx + t * ax;
let y = s * by + t * ay;
if x < 0.0 || y < 0.0 {
continue;
}
let (x, y) = (x as usize, y as usize);
if x >= w || y >= h {
continue;
}
let c = cost[y * w + x];
if c < OUTSIDE {
grid[si * cols + ti] = c;
any[si] = true;
}
}
}
// Dynamic programming down the rows: the path moves at most one column
// per row, and starts afresh after a row with no overlap in it.
let mut acc = grid.clone();
let mut from_col = vec![0u32; rows * cols];
for si in 1..rows {
if !any[si] {
continue;
}
let prev = &acc[(si - 1) * cols..si * cols].to_vec();
if !any[si - 1] {
continue;
}
for ti in 0..cols {
let mut best = (prev[ti], ti);
if ti > 0 && prev[ti - 1] < best.0 {
best = (prev[ti - 1], ti - 1);
}
if ti + 1 < cols && prev[ti + 1] < best.0 {
best = (prev[ti + 1], ti + 1);
}
acc[si * cols + ti] += best.0;
from_col[si * cols + ti] = best.1 as u32;
}
}
// Back up from the end of each run of rows with overlap.
let mut seam = vec![usize::MAX; rows];
let mut si = rows;
while si > 0 {
si -= 1;
if !any[si] {
continue;
}
let row = &acc[si * cols..(si + 1) * cols];
let mut t = (0..cols)
.min_by(|&a, &b| row[a].total_cmp(&row[b]))
.unwrap_or(0);
loop {
seam[si] = t;
if si == 0 || !any[si - 1] {
break;
}
t = from_col[si * cols + t] as usize;
si -= 1;
}
}
// The new frame takes the side of the path its centre is on.
for &i in overlap {
let (s, t) = st(i);
let si = ((s - s0).round() as usize).min(rows - 1);
let ti = (t - t0).round();
if seam[si] != usize::MAX && ti >= seam[si] as f64 {
take[i] = true;
}
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::linalg::{Mat3, Vec3};
/// A scene as a function of direction, and frames of it rendered by the
/// same cameras the seam reads.
fn render(
cameras: &Cameras,
k: usize,
size: (usize, usize),
scene: impl Fn(Vec3) -> f32,
) -> Gray {
let (w, h) = size;
let mut data = vec![0.0; w * h];
for y in 0..h {
for x in 0..w {
let p = (
x as f64 + 0.5 - w as f64 / 2.0,
y as f64 + 0.5 - h as f64 / 2.0,
);
data[y * w + x] = scene(cameras.bearing(k, p));
}
}
Gray {
width: w,
height: h,
data,
}
}
fn yaw(a: f64) -> Mat3 {
let (s, c) = a.sin_cos();
Mat3([[c, 0.0, s], [0.0, 1.0, 0.0], [-s, 0.0, c]])
}
/// Smooth, with a little texture: what a sky over a slope looks like to
/// the cost.
fn landscape(d: Vec3) -> f32 {
let (x, y) = (d.x() / d.z(), d.y() / d.z());
let texture = if y > 0.1 { 0.1 * (y * 40.0).sin() } else { 0.0 };
(0.5 + 0.2 * (x * 3.0).sin() + texture).clamp(0.0, 1.0) as f32
}
fn pair() -> Cameras {
Cameras {
rotations: vec![Mat3::IDENTITY, yaw(0.35)],
focal: 300.0,
}
}
#[test]
fn one_frame_owns_everything_it_reaches() {
let cameras = Cameras {
rotations: vec![Mat3::IDENTITY],
focal: 300.0,
};
let g = render(&cameras, 0, (320, 240), landscape);
let map = find(
&[&g],
&cameras,
&[1.0],
Projection::Perspective,
&Default::default(),
)
.unwrap();
let owned = map.labels.iter().filter(|&&l| l == 0).count();
assert!(owned as f64 > 0.95 * (map.width * map.height) as f64);
}
#[test]
fn each_frame_keeps_its_own_side() {
let cameras = pair();
let frames: Vec<Gray> = (0..2)
.map(|k| render(&cameras, k, (320, 240), landscape))
.collect();
let refs: Vec<&Gray> = frames.iter().collect();
let map = find(
&refs,
&cameras,
&[1.0, 1.0],
Projection::Cylindrical,
&Default::default(),
)
.unwrap();
let mid = map.height / 2 * map.width;
assert_eq!(map.labels[mid + 2], 0, "the left edge is frame 0's alone");
assert_eq!(
map.labels[mid + map.width - 3],
1,
"the right edge is frame 1's"
);
// One change of owner along every row that both frames cross.
for y in 0..map.height {
let row = &map.labels[y * map.width..(y + 1) * map.width];
let owned: Vec<u8> = row.iter().copied().filter(|&l| l != NONE).collect();
let changes = owned.windows(2).filter(|p| p[0] != p[1]).count();
assert!(changes <= 1, "row {y} changes owner {changes} times");
}
}
#[test]
fn the_seam_goes_round_what_only_one_frame_saw() {
// Frame 1 saw something frame 0 did not — a figure that walked into
// the overlap — in the middle of where the two meet.
let cameras = pair();
let figure = Vec3::new(0.175f64.sin(), 0.0, 0.175f64.cos());
let walker = |d: Vec3| {
let near = (d.x() - figure.x()).abs() < 0.04 && (d.y() - figure.y()).abs() < 0.15;
if near {
0.95
} else {
landscape(d)
}
};
let frames = [
render(&cameras, 0, (320, 240), landscape),
render(&cameras, 1, (320, 240), walker),
];
let refs: Vec<&Gray> = frames.iter().collect();
let map = find(
&refs,
&cameras,
&[1.0, 1.0],
Projection::Cylindrical,
&Default::default(),
)
.unwrap();
// Every texel of the figure is taken from the same frame, with a
// blend radius of room to spare, so it is either all there or not at
// all — never half.
let (u, v) = Projection::Cylindrical
.from_direction(map.scale, figure)
.unwrap();
let mut owners = std::collections::HashSet::new();
// The figure's extent on the surface, plus the blend's radius.
let radius = 3.0;
let reach = |half: f64| half * map.scale + radius * map.px;
let (ru, rv) = (reach(0.04), reach(0.15));
let mut dv = -rv;
while dv <= rv {
let mut du = -ru;
while du <= ru {
let s = map.share(1, u + du, v + dv, map.scale, radius);
owners.insert((s.unwrap() * 100.0).round() as i32);
du += map.px;
}
dv += map.px;
}
assert_eq!(owners.len(), 1, "the figure is split: shares {owners:?}");
}
#[test]
fn share_is_a_blend_across_the_seam_and_whole_away_from_it() {
let map = SeamMap {
width: 8,
height: 1,
scale: 1.0,
origin: (0.0, 0.0),
px: 1.0,
labels: vec![0, 0, 0, 0, 1, 1, 1, 1],
};
assert_eq!(map.share(0, 1.5, 0.5, 1.0, 2.0), Some(1.0));
assert_eq!(map.share(1, 6.5, 0.5, 1.0, 2.0), Some(1.0));
let at_seam = map.share(0, 4.0, 0.5, 1.0, 2.0).unwrap();
assert!((at_seam - 0.5).abs() < 1e-6, "{at_seam}");
// And at twice the scale, the same point is twice as far out.
assert_eq!(
map.share(0, 8.0, 1.0, 2.0, 2.0),
map.share(0, 4.0, 0.5, 1.0, 2.0)
);
let empty = SeamMap {
labels: vec![NONE; 8],
..map
};
assert_eq!(empty.share(0, 4.0, 0.5, 1.0, 2.0), None);
}
}
+35 -4
View File
@@ -367,7 +367,7 @@ Built, on branch `merge/panorama`, in the order §10 gave:
| The camera-space tap | `OutputMode::CameraLinear`, `AdjustPass::render_camera_linear` | Done, `rgba32float`, tiles by view rect |
| Linear DNG writer, streamed | `dr_export::write_linear_dng` | Done; rawler reads it back |
| A three-sample `RawImage` re-entering the pipeline | `dr-decode`, `DemosaicedImage::from_linear_rgb16` | Done |
| Warp, accumulate, resolve, chunk by chunk | `dr_gpu::MergePass`, `merge.wgsl` | Done; feathered blend, scalar gain |
| Warp, accumulate, resolve, chunk by chunk | `dr_gpu::MergePass`, `merge.wgsl` | Done; seams (§11.1) over a feather, scalar gain |
| The job: load, proxies, align, gains, confirm, merge, provenance | `dr_ui::merge` | Done; `examples/merge.rs` drives it headless |
| The page: table, preview, projection, Merge/Stop/Back; the grid's button | `merge.slint`, `merge_ui.rs` | Done; `DARKROOM_START_MERGE=a.CR2,b.CR2` lands on it |
| Placement beside the sources through the outbox, rescan | `merge_ui.rs` | Done, untested against a server |
@@ -385,9 +385,11 @@ half.
the file carries the black border. The largest inscribed rectangle over
the coverage, then the DNG's `DefaultCropOrigin`/`DefaultCropSize`, so
nothing is thrown away and the develop view opens on the picture.
2. **Seams and the pyramid** (§10 step 5). The feather hides exposure and
small misalignment; parallax on the near slope will show as a soft
double edge at 1:1.
2. **The pyramid** (§10 step 5). Seams landed 2026-09-30 (§11.1); the
blend across them is one width for every frequency, so an exposure step
the gains leave is narrowed to the seam's 64 px rather than hidden over
the old 200. A Laplacian pyramid would blend low frequencies wide and
detail narrow.
3. **Vignetting in the tap.** The lens profile's distortion is applied
before the fetch; its vignetting is an operation and is not. Frame edges
are darker than their centres by the lens's falloff, and the feather
@@ -402,6 +404,35 @@ half.
catalog's `content_hash` is null for most images most of the time. The
hash can join it when the catalog has one.
### 11.1 Seams — 2026-09-30
The feather averaged every overlap over 200 px, so anything the frames
disagreed on — parallax on the near slope, a walker, wind in a branch — came
out twice at half strength: a soft double edge at 1:1, reported as a glitch.
`dr_pano::seam` now chooses, per output texel at proxy resolution, which
frame it is taken from. Frames are laid down nearest-first; where a new one
overlaps the composite, each texel costs the gain-corrected difference
between the two, plus the detail either has there, plus nearness to either
frame's edge (vignetting, the lens correction's fringe), taken as the
**worst** over a 4-texel window so the path stays a blend radius clear of a
difference rather than grazing it. The cut is a dynamic-programming path
across the overlap, perpendicular to the line from the composite's frames to
the new one: §4's per-column seam, not a graph cut. The map is computed per
projection, for the page's preview and again for the merge.
`merge.wgsl` weights a frame by its tent-filtered share of the label map
about each pixel (`SeamMap::share`, repeated verbatim), over a window
`seam_blend_px` wide (64, capped at 4 texels either side). The edge feather
remains underneath as a factor and, with a 1e-4 floor, as the answer where
the map names no frame that reaches the pixel. `--feather-only` on
`examples/merge.rs` merges the old way, for comparison.
Known limits: one axis per new frame, so in a multi-row set a frame
overlapping its left neighbour and the row above is cut along a compromise
direction; the cost reads grey proxies, so a difference in hue alone is
invisible to it.
## 12. Filling the border instead of cropping it — MI-GAN, read and measured 2026-09-19
Raised after the first merges: the ragged border a cylinder leaves could be
+6 -6
View File
@@ -9,8 +9,8 @@ Denominators are parsed from [`requirements.md`](requirements.md) at run time, n
| Metric | Value |
|---|---|
| Source files scanned | 479 |
| TRACES tags found | 1983 |
| Source files scanned | 480 |
| TRACES tags found | 1984 |
| Requirements defined | 193 |
| Requirements deferred (post-v1) | 24 |
| Requirements covered | 165 |
@@ -109,13 +109,13 @@ _None._
| FR-EXP-9 | [`core/dr-decode/src/lib.rs:537`](../../core/dr-decode/src/lib.rs#L537), [`core/dr-export/src/lib.rs:132`](../../core/dr-export/src/lib.rs#L132), [`core/dr-export/src/lib.rs:1`](../../core/dr-export/src/lib.rs#L1), [`core/dr-gpu/src/adjust.rs:1491`](../../core/dr-gpu/src/adjust.rs#L1491), [`ui/dr-ui/examples/face_native.rs:1`](../../ui/dr-ui/examples/face_native.rs#L1), [`ui/dr-ui/src/decoder_seam.rs:255`](../../ui/dr-ui/src/decoder_seam.rs#L255), [`ui/dr-ui/src/develop/mask_ops.rs:1130`](../../ui/dr-ui/src/develop/mask_ops.rs#L1130), [`ui/dr-ui/src/develop/render.rs:671`](../../ui/dr-ui/src/develop/render.rs#L671), [`ui/dr-ui/src/develop/render.rs:709`](../../ui/dr-ui/src/develop/render.rs#L709), [`ui/dr-ui/src/lib.rs:654`](../../ui/dr-ui/src/lib.rs#L654), [`ui/dr-ui/src/library/sweep.rs:538`](../../ui/dr-ui/src/library/sweep.rs#L538), [`ui/dr-ui/tests/export_ignores_the_viewport.rs:1`](../../ui/dr-ui/tests/export_ignores_the_viewport.rs#L1) |
| FR-INF-1 | [`ui/dr-ui/src/lib.rs:1450`](../../ui/dr-ui/src/lib.rs#L1450), [`ui/dr-ui/ui/settings.slint:824`](../../ui/dr-ui/ui/settings.slint#L824) |
| FR-MRG-1 | [`core/dr-pano/src/align.rs:1`](../../core/dr-pano/src/align.rs#L1), [`core/dr-pano/src/lib.rs:1`](../../core/dr-pano/src/lib.rs#L1), [`ui/dr-ui/src/lib.rs:1876`](../../ui/dr-ui/src/lib.rs#L1876), [`ui/dr-ui/src/merge.rs:1`](../../ui/dr-ui/src/merge.rs#L1), [`ui/dr-ui/src/merge_ui.rs:1`](../../ui/dr-ui/src/merge_ui.rs#L1), [`ui/dr-ui/ui/app.slint:1533`](../../ui/dr-ui/ui/app.slint#L1533), [`ui/dr-ui/ui/app.slint:592`](../../ui/dr-ui/ui/app.slint#L592), [`ui/dr-ui/ui/library.slint:2049`](../../ui/dr-ui/ui/library.slint#L2049), [`ui/dr-ui/ui/library.slint:5197`](../../ui/dr-ui/ui/library.slint#L5197), [`ui/dr-ui/ui/merge.slint:1`](../../ui/dr-ui/ui/merge.slint#L1) |
| FR-MRG-10 | [`core/dr-gpu/src/merge.rs:1`](../../core/dr-gpu/src/merge.rs#L1), [`core/dr-gpu/src/shaders/merge.wgsl:1`](../../core/dr-gpu/src/shaders/merge.wgsl#L1), [`core/dr-pano/src/lib.rs:1`](../../core/dr-pano/src/lib.rs#L1) |
| FR-MRG-10 | [`core/dr-gpu/src/merge.rs:1`](../../core/dr-gpu/src/merge.rs#L1), [`core/dr-gpu/src/shaders/merge.wgsl:1`](../../core/dr-gpu/src/shaders/merge.wgsl#L1), [`core/dr-pano/src/lib.rs:1`](../../core/dr-pano/src/lib.rs#L1), [`core/dr-pano/src/seam.rs:1`](../../core/dr-pano/src/seam.rs#L1) |
| FR-MRG-11 | [`core/dr-gpu/src/merge.rs:1`](../../core/dr-gpu/src/merge.rs#L1), [`core/dr-gpu/src/shaders/merge.wgsl:1`](../../core/dr-gpu/src/shaders/merge.wgsl#L1) |
| FR-MRG-2 | [`core/dr-gpu/src/adjust.rs:1514`](../../core/dr-gpu/src/adjust.rs#L1514), [`core/dr-gpu/src/adjust.rs:1641`](../../core/dr-gpu/src/adjust.rs#L1641), [`core/dr-gpu/src/adjust.rs:528`](../../core/dr-gpu/src/adjust.rs#L528), [`core/dr-gpu/src/adjust.rs:94`](../../core/dr-gpu/src/adjust.rs#L94), [`core/dr-pipeline/src/graph.rs:916`](../../core/dr-pipeline/src/graph.rs#L916), [`core/dr-pipeline/src/operation.rs:1150`](../../core/dr-pipeline/src/operation.rs#L1150), [`core/dr-pipeline/src/operation.rs:2529`](../../core/dr-pipeline/src/operation.rs#L2529), [`core/dr-pipeline/src/operation.rs:2569`](../../core/dr-pipeline/src/operation.rs#L2569), [`core/dr-pipeline/src/operation.rs:516`](../../core/dr-pipeline/src/operation.rs#L516), [`core/dr-pipeline/src/operation.rs:749`](../../core/dr-pipeline/src/operation.rs#L749), [`ui/dr-ui/src/merge.rs:1`](../../ui/dr-ui/src/merge.rs#L1) |
| FR-MRG-3 | [`core/dr-decode/examples/linear_dng.rs:1`](../../core/dr-decode/examples/linear_dng.rs#L1), [`core/dr-decode/src/lib.rs:128`](../../core/dr-decode/src/lib.rs#L128), [`core/dr-decode/src/lib.rs:135`](../../core/dr-decode/src/lib.rs#L135), [`core/dr-decode/src/lib.rs:580`](../../core/dr-decode/src/lib.rs#L580), [`core/dr-decode/src/profile.rs:397`](../../core/dr-decode/src/profile.rs#L397), [`core/dr-export/src/dng.rs:1`](../../core/dr-export/src/dng.rs#L1), [`core/dr-gpu/src/demosaic.rs:337`](../../core/dr-gpu/src/demosaic.rs#L337), [`ui/dr-ui/src/merge.rs:1`](../../ui/dr-ui/src/merge.rs#L1) |
| FR-MRG-4 | [`core/dr-export/src/inscribed.rs:1`](../../core/dr-export/src/inscribed.rs#L1), [`core/dr-pano/src/fill.rs:1`](../../core/dr-pano/src/fill.rs#L1), [`core/dr-pano/src/migan.rs:1`](../../core/dr-pano/src/migan.rs#L1), [`core/dr-pano/src/projection.rs:1`](../../core/dr-pano/src/projection.rs#L1), [`ui/dr-ui/src/library/paths.rs:365`](../../ui/dr-ui/src/library/paths.rs#L365), [`ui/dr-ui/src/library/paths.rs:369`](../../ui/dr-ui/src/library/paths.rs#L369), [`ui/dr-ui/src/merge.rs:166`](../../ui/dr-ui/src/merge.rs#L166), [`ui/dr-ui/src/merge_ui.rs:1`](../../ui/dr-ui/src/merge_ui.rs#L1), [`ui/dr-ui/ui/merge.slint:1`](../../ui/dr-ui/ui/merge.slint#L1), [`ui/dr-ui/ui/merge.slint:50`](../../ui/dr-ui/ui/merge.slint#L50) |
| FR-MRG-4 | [`core/dr-export/src/inscribed.rs:1`](../../core/dr-export/src/inscribed.rs#L1), [`core/dr-pano/src/fill.rs:1`](../../core/dr-pano/src/fill.rs#L1), [`core/dr-pano/src/migan.rs:1`](../../core/dr-pano/src/migan.rs#L1), [`core/dr-pano/src/projection.rs:1`](../../core/dr-pano/src/projection.rs#L1), [`ui/dr-ui/src/library/paths.rs:365`](../../ui/dr-ui/src/library/paths.rs#L365), [`ui/dr-ui/src/library/paths.rs:369`](../../ui/dr-ui/src/library/paths.rs#L369), [`ui/dr-ui/src/merge.rs:174`](../../ui/dr-ui/src/merge.rs#L174), [`ui/dr-ui/src/merge_ui.rs:1`](../../ui/dr-ui/src/merge_ui.rs#L1), [`ui/dr-ui/ui/merge.slint:1`](../../ui/dr-ui/ui/merge.slint#L1), [`ui/dr-ui/ui/merge.slint:50`](../../ui/dr-ui/ui/merge.slint#L50) |
| FR-MRG-5 | [`core/dr-pano/src/align.rs:1`](../../core/dr-pano/src/align.rs#L1), [`ui/dr-ui/src/merge.rs:1`](../../ui/dr-ui/src/merge.rs#L1), [`ui/dr-ui/src/merge_ui.rs:1`](../../ui/dr-ui/src/merge_ui.rs#L1), [`ui/dr-ui/ui/merge.slint:1`](../../ui/dr-ui/ui/merge.slint#L1) |
| FR-MRG-6 | [`core/dr-pipeline/src/sidecar.rs:1055`](../../core/dr-pipeline/src/sidecar.rs#L1055), [`core/dr-pipeline/src/sidecar.rs:116`](../../core/dr-pipeline/src/sidecar.rs#L116), [`core/dr-pipeline/src/sidecar.rs:126`](../../core/dr-pipeline/src/sidecar.rs#L126), [`core/dr-pipeline/src/sidecar.rs:2284`](../../core/dr-pipeline/src/sidecar.rs#L2284), [`core/dr-pipeline/src/sidecar.rs:860`](../../core/dr-pipeline/src/sidecar.rs#L860), [`core/dr-thumbs/src/lib.rs:75`](../../core/dr-thumbs/src/lib.rs#L75), [`ui/dr-ui/src/export.rs:149`](../../ui/dr-ui/src/export.rs#L149), [`ui/dr-ui/src/export.rs:349`](../../ui/dr-ui/src/export.rs#L349), [`ui/dr-ui/src/export.rs:579`](../../ui/dr-ui/src/export.rs#L579), [`ui/dr-ui/src/lib.rs:1905`](../../ui/dr-ui/src/lib.rs#L1905), [`ui/dr-ui/src/library/cells.rs:353`](../../ui/dr-ui/src/library/cells.rs#L353), [`ui/dr-ui/src/library/cells.rs:374`](../../ui/dr-ui/src/library/cells.rs#L374), [`ui/dr-ui/src/library/cells.rs:56`](../../ui/dr-ui/src/library/cells.rs#L56), [`ui/dr-ui/src/library/composite.rs:1`](../../ui/dr-ui/src/library/composite.rs#L1), [`ui/dr-ui/src/library/sweep.rs:31`](../../ui/dr-ui/src/library/sweep.rs#L31), [`ui/dr-ui/src/library_ui/controller.rs:116`](../../ui/dr-ui/src/library_ui/controller.rs#L116), [`ui/dr-ui/src/library_ui/controller.rs:126`](../../ui/dr-ui/src/library_ui/controller.rs#L126), [`ui/dr-ui/src/library_ui/grid.rs:422`](../../ui/dr-ui/src/library_ui/grid.rs#L422), [`ui/dr-ui/src/library_ui/layout.rs:1`](../../ui/dr-ui/src/library_ui/layout.rs#L1), [`ui/dr-ui/src/library_ui/layout.rs:51`](../../ui/dr-ui/src/library_ui/layout.rs#L51), [`ui/dr-ui/src/library_ui/open.rs:44`](../../ui/dr-ui/src/library_ui/open.rs#L44), [`ui/dr-ui/src/library_ui/window.rs:233`](../../ui/dr-ui/src/library_ui/window.rs#L233), [`ui/dr-ui/src/library_ui/window.rs:476`](../../ui/dr-ui/src/library_ui/window.rs#L476), [`ui/dr-ui/src/library_ui/window.rs:664`](../../ui/dr-ui/src/library_ui/window.rs#L664), [`ui/dr-ui/src/merge.rs:1030`](../../ui/dr-ui/src/merge.rs#L1030), [`ui/dr-ui/src/merge.rs:250`](../../ui/dr-ui/src/merge.rs#L250), [`ui/dr-ui/src/merge.rs:987`](../../ui/dr-ui/src/merge.rs#L987), [`ui/dr-ui/src/merge_thumbs.rs:1`](../../ui/dr-ui/src/merge_thumbs.rs#L1), [`ui/dr-ui/src/merge_ui.rs:52`](../../ui/dr-ui/src/merge_ui.rs#L52), [`ui/dr-ui/ui/library.slint:1486`](../../ui/dr-ui/ui/library.slint#L1486), [`ui/dr-ui/ui/library.slint:486`](../../ui/dr-ui/ui/library.slint#L486), [`ui/dr-ui/ui/library.slint:549`](../../ui/dr-ui/ui/library.slint#L549), [`ui/dr-ui/ui/library.slint:637`](../../ui/dr-ui/ui/library.slint#L637) |
| FR-MRG-6 | [`core/dr-pipeline/src/sidecar.rs:1055`](../../core/dr-pipeline/src/sidecar.rs#L1055), [`core/dr-pipeline/src/sidecar.rs:116`](../../core/dr-pipeline/src/sidecar.rs#L116), [`core/dr-pipeline/src/sidecar.rs:126`](../../core/dr-pipeline/src/sidecar.rs#L126), [`core/dr-pipeline/src/sidecar.rs:2284`](../../core/dr-pipeline/src/sidecar.rs#L2284), [`core/dr-pipeline/src/sidecar.rs:860`](../../core/dr-pipeline/src/sidecar.rs#L860), [`core/dr-thumbs/src/lib.rs:75`](../../core/dr-thumbs/src/lib.rs#L75), [`ui/dr-ui/src/export.rs:149`](../../ui/dr-ui/src/export.rs#L149), [`ui/dr-ui/src/export.rs:349`](../../ui/dr-ui/src/export.rs#L349), [`ui/dr-ui/src/export.rs:579`](../../ui/dr-ui/src/export.rs#L579), [`ui/dr-ui/src/lib.rs:1905`](../../ui/dr-ui/src/lib.rs#L1905), [`ui/dr-ui/src/library/cells.rs:353`](../../ui/dr-ui/src/library/cells.rs#L353), [`ui/dr-ui/src/library/cells.rs:374`](../../ui/dr-ui/src/library/cells.rs#L374), [`ui/dr-ui/src/library/cells.rs:56`](../../ui/dr-ui/src/library/cells.rs#L56), [`ui/dr-ui/src/library/composite.rs:1`](../../ui/dr-ui/src/library/composite.rs#L1), [`ui/dr-ui/src/library/sweep.rs:31`](../../ui/dr-ui/src/library/sweep.rs#L31), [`ui/dr-ui/src/library_ui/controller.rs:116`](../../ui/dr-ui/src/library_ui/controller.rs#L116), [`ui/dr-ui/src/library_ui/controller.rs:126`](../../ui/dr-ui/src/library_ui/controller.rs#L126), [`ui/dr-ui/src/library_ui/grid.rs:422`](../../ui/dr-ui/src/library_ui/grid.rs#L422), [`ui/dr-ui/src/library_ui/layout.rs:1`](../../ui/dr-ui/src/library_ui/layout.rs#L1), [`ui/dr-ui/src/library_ui/layout.rs:51`](../../ui/dr-ui/src/library_ui/layout.rs#L51), [`ui/dr-ui/src/library_ui/open.rs:44`](../../ui/dr-ui/src/library_ui/open.rs#L44), [`ui/dr-ui/src/library_ui/window.rs:233`](../../ui/dr-ui/src/library_ui/window.rs#L233), [`ui/dr-ui/src/library_ui/window.rs:476`](../../ui/dr-ui/src/library_ui/window.rs#L476), [`ui/dr-ui/src/library_ui/window.rs:664`](../../ui/dr-ui/src/library_ui/window.rs#L664), [`ui/dr-ui/src/merge.rs:1015`](../../ui/dr-ui/src/merge.rs#L1015), [`ui/dr-ui/src/merge.rs:1058`](../../ui/dr-ui/src/merge.rs#L1058), [`ui/dr-ui/src/merge.rs:258`](../../ui/dr-ui/src/merge.rs#L258), [`ui/dr-ui/src/merge_thumbs.rs:1`](../../ui/dr-ui/src/merge_thumbs.rs#L1), [`ui/dr-ui/src/merge_ui.rs:52`](../../ui/dr-ui/src/merge_ui.rs#L52), [`ui/dr-ui/ui/library.slint:1486`](../../ui/dr-ui/ui/library.slint#L1486), [`ui/dr-ui/ui/library.slint:486`](../../ui/dr-ui/ui/library.slint#L486), [`ui/dr-ui/ui/library.slint:549`](../../ui/dr-ui/ui/library.slint#L549), [`ui/dr-ui/ui/library.slint:637`](../../ui/dr-ui/ui/library.slint#L637) |
| FR-MRG-7 | [`ui/dr-ui/src/merge.rs:1`](../../ui/dr-ui/src/merge.rs#L1), [`ui/dr-ui/src/merge_ui.rs:1`](../../ui/dr-ui/src/merge_ui.rs#L1), [`ui/dr-ui/ui/app.slint:592`](../../ui/dr-ui/ui/app.slint#L592), [`ui/dr-ui/ui/merge.slint:1`](../../ui/dr-ui/ui/merge.slint#L1) |
| FR-MRG-8 | [`core/dr-pano/src/xfeat.rs:1`](../../core/dr-pano/src/xfeat.rs#L1), [`core/dr-segment/examples/onnx_probe.rs:1`](../../core/dr-segment/examples/onnx_probe.rs#L1) |
| FR-NC-1 | [`core/dr-sync-nextcloud/src/auth.rs:206`](../../core/dr-sync-nextcloud/src/auth.rs#L206), [`core/dr-sync-nextcloud/src/auth.rs:49`](../../core/dr-sync-nextcloud/src/auth.rs#L49), [`core/dr-sync-nextcloud/src/provider.rs:1`](../../core/dr-sync-nextcloud/src/provider.rs#L1), [`core/dr-sync/src/account.rs:375`](../../core/dr-sync/src/account.rs#L375), [`ui/dr-ui/src/launch.rs:316`](../../ui/dr-ui/src/launch.rs#L316), [`ui/dr-ui/src/launch.rs:61`](../../ui/dr-ui/src/launch.rs#L61), [`ui/dr-ui/src/launch_ui.rs:521`](../../ui/dr-ui/src/launch_ui.rs#L521) |
@@ -147,7 +147,7 @@ _None._
| FR-PLAT-WIN-2 | [`apps/darkroom-desktop/build.rs:1`](../../apps/darkroom-desktop/build.rs#L1), [`apps/darkroom-desktop/src/main.rs:6`](../../apps/darkroom-desktop/src/main.rs#L6), [`ui/dr-ui/src/launch_ui.rs:937`](../../ui/dr-ui/src/launch_ui.rs#L937) |
| FR-PLAT-WIN-3 | [`apps/darkroom-desktop/src/main.rs:19`](../../apps/darkroom-desktop/src/main.rs#L19) |
| FR-RAW-1 | [`core/dr-decode/src/lib.rs:250`](../../core/dr-decode/src/lib.rs#L250), [`core/dr-types/src/lib.rs:132`](../../core/dr-types/src/lib.rs#L132), [`core/dr-types/src/lib.rs:203`](../../core/dr-types/src/lib.rs#L203) |
| FR-RAW-2 | [`core/dr-decode/src/decoder.rs:1`](../../core/dr-decode/src/decoder.rs#L1), [`core/dr-decode/src/decoder.rs:26`](../../core/dr-decode/src/decoder.rs#L26), [`core/dr-decode/src/decoder.rs:59`](../../core/dr-decode/src/decoder.rs#L59), [`core/dr-decode/src/decoder.rs:95`](../../core/dr-decode/src/decoder.rs#L95), [`ui/dr-ui/src/decoder_seam.rs:183`](../../ui/dr-ui/src/decoder_seam.rs#L183), [`ui/dr-ui/src/decoder_seam.rs:1`](../../ui/dr-ui/src/decoder_seam.rs#L1), [`ui/dr-ui/src/decoder_seam.rs:214`](../../ui/dr-ui/src/decoder_seam.rs#L214), [`ui/dr-ui/src/decoder_seam.rs:255`](../../ui/dr-ui/src/decoder_seam.rs#L255), [`ui/dr-ui/src/export.rs:1096`](../../ui/dr-ui/src/export.rs#L1096), [`ui/dr-ui/src/export.rs:850`](../../ui/dr-ui/src/export.rs#L850), [`ui/dr-ui/src/import.rs:96`](../../ui/dr-ui/src/import.rs#L96), [`ui/dr-ui/src/library/sweep.rs:301`](../../ui/dr-ui/src/library/sweep.rs#L301), [`ui/dr-ui/src/library/sweep.rs:629`](../../ui/dr-ui/src/library/sweep.rs#L629), [`ui/dr-ui/src/library/thumbnails_gen.rs:101`](../../ui/dr-ui/src/library/thumbnails_gen.rs#L101), [`ui/dr-ui/src/merge.rs:113`](../../ui/dr-ui/src/merge.rs#L113), [`ui/dr-ui/src/repairs.rs:243`](../../ui/dr-ui/src/repairs.rs#L243) |
| FR-RAW-2 | [`core/dr-decode/src/decoder.rs:1`](../../core/dr-decode/src/decoder.rs#L1), [`core/dr-decode/src/decoder.rs:26`](../../core/dr-decode/src/decoder.rs#L26), [`core/dr-decode/src/decoder.rs:59`](../../core/dr-decode/src/decoder.rs#L59), [`core/dr-decode/src/decoder.rs:95`](../../core/dr-decode/src/decoder.rs#L95), [`ui/dr-ui/src/decoder_seam.rs:183`](../../ui/dr-ui/src/decoder_seam.rs#L183), [`ui/dr-ui/src/decoder_seam.rs:1`](../../ui/dr-ui/src/decoder_seam.rs#L1), [`ui/dr-ui/src/decoder_seam.rs:214`](../../ui/dr-ui/src/decoder_seam.rs#L214), [`ui/dr-ui/src/decoder_seam.rs:255`](../../ui/dr-ui/src/decoder_seam.rs#L255), [`ui/dr-ui/src/export.rs:1096`](../../ui/dr-ui/src/export.rs#L1096), [`ui/dr-ui/src/export.rs:850`](../../ui/dr-ui/src/export.rs#L850), [`ui/dr-ui/src/import.rs:96`](../../ui/dr-ui/src/import.rs#L96), [`ui/dr-ui/src/library/sweep.rs:301`](../../ui/dr-ui/src/library/sweep.rs#L301), [`ui/dr-ui/src/library/sweep.rs:629`](../../ui/dr-ui/src/library/sweep.rs#L629), [`ui/dr-ui/src/library/thumbnails_gen.rs:101`](../../ui/dr-ui/src/library/thumbnails_gen.rs#L101), [`ui/dr-ui/src/merge.rs:119`](../../ui/dr-ui/src/merge.rs#L119), [`ui/dr-ui/src/repairs.rs:243`](../../ui/dr-ui/src/repairs.rs#L243) |
| FR-RAW-3 | [`core/dr-decode/src/lib.rs:146`](../../core/dr-decode/src/lib.rs#L146), [`core/dr-decode/src/lib.rs:537`](../../core/dr-decode/src/lib.rs#L537), [`core/dr-decode/src/locate.rs:1435`](../../core/dr-decode/src/locate.rs#L1435), [`core/dr-gpu/src/demosaic.rs:1182`](../../core/dr-gpu/src/demosaic.rs#L1182), [`core/dr-gpu/src/demosaic.rs:749`](../../core/dr-gpu/src/demosaic.rs#L749), [`core/dr-gpu/tests/hot_pixels.rs:1`](../../core/dr-gpu/tests/hot_pixels.rs#L1) |
| FR-RAW-4 | [`core/dr-decode/src/error.rs:1`](../../core/dr-decode/src/error.rs#L1), [`core/dr-decode/src/error.rs:30`](../../core/dr-decode/src/error.rs#L30), [`ui/dr-ui/src/lib.rs:295`](../../ui/dr-ui/src/lib.rs#L295) |
| FR-RAW-5 | [`core/dr-decode/src/lib.rs:174`](../../core/dr-decode/src/lib.rs#L174), [`core/dr-gpu/src/demosaic.rs:1056`](../../core/dr-gpu/src/demosaic.rs#L1056), [`core/dr-gpu/src/demosaic.rs:1180`](../../core/dr-gpu/src/demosaic.rs#L1180), [`core/dr-gpu/src/demosaic.rs:34`](../../core/dr-gpu/src/demosaic.rs#L34), [`core/dr-gpu/src/demosaic.rs:977`](../../core/dr-gpu/src/demosaic.rs#L977) |
+9
View File
@@ -6,6 +6,9 @@
//! cargo run -p dr-ui --example merge --release -- --leave-out 3 fixtures/pano/2025-08-05/*.CR2
//! ```
//!
//! `--feather-only` merges without seams — every overlap the feathered
//! average — for comparing the two on the same set.
//!
//! `--leave-out N` unticks frame `N` once the first alignment is in, as the
//! page's box would, so the job aligns again without it.
//!
@@ -25,6 +28,7 @@ fn main() {
let mut fill = false;
let mut wait_engines = false;
let mut leave_out: Option<usize> = None;
let mut seams = true;
loop {
match args.first().map(String::as_str) {
Some("--out") => {
@@ -39,6 +43,10 @@ fn main() {
args.remove(0);
leave_out = args.remove(0).parse().ok();
}
Some("--feather-only") => {
args.remove(0);
seams = false;
}
Some("--wait-engines") => {
args.remove(0);
wait_engines = true;
@@ -101,6 +109,7 @@ fn main() {
dr_ui::merge::MergeRequest::new(frames, dr_ui::merge::MergeDestination::Local(dir));
// The filler from the shared models directory, as the app finds it.
request.inpaint_model = dr_ui::merge::inpaint_model_path();
request.seams = seams;
let (tx, rx) = std::sync::mpsc::channel();
let (decide, decision) = std::sync::mpsc::channel();
let cancel = dr_ui::merge::Cancel::default();
+74 -11
View File
@@ -42,7 +42,7 @@ use dr_gpu::{
};
use dr_pano::bundle::Cameras;
use dr_pano::projection::{self, Projection};
use dr_pano::{Alignment, Gray};
use dr_pano::{Alignment, Gray, SeamMap};
use dr_pipeline::EditGraph;
pub use crate::export::Cancel;
@@ -103,8 +103,14 @@ pub struct MergeRequest {
pub destination: MergeDestination,
/// `None` for the projection the field of view suggests.
pub projection: Option<Projection>,
/// Pixels over which a frame's weight ramps up from its edge.
/// Pixels over which a frame's weight ramps up from its edge, where no
/// seam says which frame a pixel is taken from.
pub feather_px: f32,
/// Whether overlaps are cut along seams (`dr_pano::seam`) or averaged
/// across `feather_px` everywhere.
pub seams: bool,
/// The width, in output pixels, of the blend across a seam.
pub seam_blend_px: f32,
/// GPU work unit; also the DNG strip height.
pub chunk: (u32, u32),
/// The border filler's weights, if the device has them (FR-MRG-4).
@@ -122,6 +128,8 @@ impl MergeRequest {
destination,
projection: None,
feather_px: 200.0,
seams: true,
seam_blend_px: 64.0,
chunk: (2048, 512),
inpaint_model: None,
decoder: dr_decode::default(),
@@ -478,11 +486,20 @@ fn run_inner(
let preview = match s.alignment.is_complete() {
false => None,
true => {
let map = request
.seams
.then(|| seams(&proxies, &s.alignment, &s.gains, projection))
.flatten();
let blend = map.as_deref().map(|m| {
let full = m.scale * s.focal_full / s.alignment.focal;
(m, m.blend_radius(full, f64::from(request.seam_blend_px)))
});
let (w, h, mut rgb, mut known) = preview_planes(
&colour,
&proxies,
&s.alignment,
&s.gains,
blend,
projection,
first_raw,
1600,
@@ -605,6 +622,13 @@ fn run_inner(
}
};
// The seams, on the surface chosen, over the frames kept.
let seam_map = request.seams.then(|| {
let kept: Vec<&Gray> = solved.keep.iter().map(|&k| &proxies[k]).collect();
seams(&kept, &solved.alignment, &solved.gains, projection)
});
let seam_map = seam_map.flatten();
// From here on only the kept frames exist, indexed as the alignment
// indexes them.
let Solved {
@@ -704,6 +728,8 @@ fn run_inner(
scale: focal_full,
bounds,
feather: request.feather_px,
seams: seam_map.clone(),
seam_blend: request.seam_blend_px,
chunk: request.chunk,
sample_scale: white_level as f32,
balance,
@@ -746,6 +772,8 @@ fn run_inner(
max_v: bounds.max_v / q,
},
feather: request.feather_px,
seams: seam_map.clone(),
seam_blend: request.seam_blend_px / q as f32,
chunk: request.chunk,
sample_scale: white_level as f32,
balance,
@@ -1227,21 +1255,51 @@ fn solve(
})
}
/// Which frame each part of the composite comes from (`dr_pano::seam`), on
/// `projection` at the proxies' scale. `None` when the alignment is not
/// complete — the merge then falls back to the feathered average.
fn seams(
proxies: &[&Gray],
alignment: &Alignment,
gains: &[f32],
projection: Projection,
) -> Option<Arc<SeamMap>> {
if !alignment.is_complete() {
return None;
}
let t = Instant::now();
let map = dr_pano::seam::find(
proxies,
&alignment.cameras(),
gains,
projection,
&dr_pano::SeamOptions::default(),
);
log::info!(
"merge: seams over {} frames in {:?}",
proxies.len(),
t.elapsed()
);
map.map(Arc::new)
}
/// The aligned set on its surface, in colour, for the page.
///
/// A quick look, not the pipeline: the first frame's white balance and
/// matrix, a gamma, and the frames averaged where they overlap with their
/// gains applied. Ghosting here is the alignment's error and banding is
/// the gains', which is exactly what the photographer is being asked to
/// look at. Fitted to 1600 px across.
/// matrix, a gamma, and the frames joined along the same seams the merge
/// will use, with their gains applied. Ghosting here is the alignment's
/// error and banding is the gains', which is exactly what the photographer
/// is being asked to look at. Fitted to 1600 px across.
/// The aligned set on its surface, in colour, as planes: `(w, h, rgb 0..1,
/// known)`. Display-ish space — the first frame's white balance and matrix,
/// a gamma — which is also what the border filler was trained on.
#[allow(clippy::too_many_arguments)]
fn preview_planes(
colour: &[&[f32]],
proxies: &[&Gray],
alignment: &Alignment,
gains: &[f32],
seams: Option<(&SeamMap, f64)>,
projection: Projection,
first: &RawImage,
max_width: usize,
@@ -1264,7 +1322,7 @@ fn preview_planes(
let v = bounds.min_v + (oy as f64 + 0.5) * px;
let d = projection.to_direction(scale, u, v);
let mut sum = [0.0f32; 3];
let mut n = 0u32;
let mut n = 0.0f32;
for (k, g) in proxies.iter().enumerate() {
let Some((x, y)) = cameras.project(k, d) else {
continue;
@@ -1276,16 +1334,21 @@ fn preview_planes(
let i = (y as usize * g.width + x as usize) * 3;
let cam =
grey_if_blown([colour[k][i], colour[k][i + 1], colour[k][i + 2]], look.wb);
// The seam's share, as the merge weighs it, with the same
// floor under it; an even average where there is no map.
let w = seams
.and_then(|(m, radius)| m.share(k, u, v, scale, radius))
.map_or(1.0, |s| s + 1e-4);
for c in 0..3 {
sum[c] += cam[c] * gains[k];
sum[c] += cam[c] * gains[k] * w;
}
n += 1;
n += w;
}
if n == 0 {
if n <= 0.0 {
continue;
}
let o = oy * out_w + ox;
let d = look.to_display([sum[0] / n as f32, sum[1] / n as f32, sum[2] / n as f32]);
let d = look.to_display([sum[0] / n, sum[1] / n, sum[2] / n]);
rgb[o * 3..o * 3 + 3].copy_from_slice(&d);
known[o] = true;
}