Render each body through the profile its own files describe

Colour came from whichever matrix rawler happened to key `D65`, the second
one was discarded, and the rendering was left linear. That is the dcraw
default, and FR-DEV-3e names it as the reason people abandon a converter in
the first hour: correct in the abstract, flat and poor on skin in practice.

The decoder now builds a camera profile.

- `ColorMatrix1/2` and `CalibrationIlluminant1/2`. rawler surfaces these as
  an illuminant-keyed map — for DNGs from the tags, and for native formats
  from its own camera database — so a Canon CR2 arrives with a tungsten
  matrix and a daylight matrix exactly as an Adobe DNG of the same frame
  would. Dual-illuminant support is therefore not a DNG feature here.

- `ForwardMatrix1/2`, read straight from the root IFD, because rawler parses
  them and never surfaces them. Where a file carries both, they replace the
  inverted colour matrix: the same relationship measured in the direction
  rendering actually wants, rather than an inversion that amplifies the
  measurement error exactly where skin lives.

- `AsShotNeutral`, used to estimate what the scene was lit by and to
  interpolate between the two calibrations in mireds. The estimate is
  circular — the temperature needs a matrix and the matrix needs the
  temperature — so it is a fixed point, three rounds, as Adobe's SDK does it.

Bodies calibrated at neither D65 nor A stopped rendering uncalibrated as a
side effect: a Phase One IQ3 carries D55 and D75 and used to get no matrix
at all.

And a base curve, applied per channel in camera RGB between the last
adjustment and the conversion out of camera space — a toe, a steep midtone
and a shoulder, which is the difference between a photograph and a scan of
one. It is not an edit: no slider, nothing in the sidecar, because it
belongs to the body rather than to anything anyone decided, and a sidecar is
shared between bodies. It is not a develop node either, and `ops/README.md`
now records why. It evaluates on the tone curve's own spline rather than a
second copy, so a profile author placing a control point and a photographer
dragging one mean the same thing by it.

The curves are data. `core/dr-decode/profiles/base_curves.yaml` ships inside
the binary as a floor and is superseded by any copy on disk carrying a
higher `version:`, so a body can be added and distributed without a release
— and, under the GPL, contributed. The comparison runs both ways: a stale
pack cannot hold an upgraded binary back at last year's rendering.

Canon EOS 6D and R6, Nikon Z 6 and D750, Sony A7 III and Fujifilm X-T3 ship
with their own curves. Every other body gets a conservative default, which
is much closer to right than the identity is for any of them. A JPEG gets
none — it has already been rendered once, by the camera.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-08-22 14:37:33 +02:00
co-authored by Claude Opus 5
parent 586698db00
commit 743fefe7f1
12 changed files with 2396 additions and 108 deletions
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# DarkRoom camera base curves (FR-DEV-3e).
#
# ---------------------------------------------------------------------------
# Adding a body is editing this file. It is not a code change.
# ---------------------------------------------------------------------------
#
# The copy you are reading is compiled into the binary as a floor. At startup
# `dr_decode::base_curve::load` also looks for `base_curves.yaml` in:
#
# 1. $DARKROOM_PROFILES/ (set it while you are tuning)
# 2. $XDG_DATA_HOME/darkroom/profiles/
# or $HOME/.local/share/darkroom/profiles/
#
# and uses the first one it finds *whose `version:` is higher than this one's*.
# So: bump `version`, drop the file in that directory, restart. A body added
# this afternoon renders correctly this afternoon, with no release and no
# rebuild — which is what the requirement asks for, and what makes these
# contributable under the GPL.
#
# The version check runs both ways on purpose. A file older than the built-in
# copy is ignored with a log line, so upgrading DarkRoom cannot silently lose
# curves to a pack somebody downloaded a year ago.
#
# ---------------------------------------------------------------------------
# What the numbers mean
# ---------------------------------------------------------------------------
#
# Five `[x, y]` control points on a monotone spline (Fritsch-Carlson, the same
# one the tone curve widget draws). Both axes are **linear**:
#
# x scene-referred camera RGB after white balance, 1.0 = sensor saturation
# y display-referred linear; the sRGB transfer function is applied later,
# at the end of the shader, so do not pre-apply a gamma here
#
# The identity is y = x, and it is what an unrecognised body gets if `default:`
# is removed. It is also the wrong answer for almost every photograph: linear
# scene data has middle grey at about 13% and a camera JPEG puts it near 18%,
# so an uncurved render is roughly half a stop dark through the midtones and
# has no highlight rolloff at all.
#
# A curve that works has three parts, and it is worth naming them because they
# are what you are actually tuning:
#
# the toe the first span, slope near or below 1. Deep shadows stay
# deep. Lift it and blacks go milky; crush it and shadow
# detail the sensor recorded disappears.
# the midtones the middle spans, slope well above 1. This is the contrast
# and the brightness people read as "the camera's look".
# the shoulder the last span, slope well below 1. Highlights compress
# toward white instead of arriving there and clipping. It is
# the difference between a rolled-off sky and a white hole.
#
# Two invariants are enforced in code and tested, so a mistake here fails the
# build rather than the photograph: x must strictly increase, y must not
# decrease, and everything must lie inside the unit square.
#
# ---------------------------------------------------------------------------
# Honesty about these values
# ---------------------------------------------------------------------------
#
# These are hand-tuned shapes, not measurements. They encode what every camera
# JPEG rendering has in common — the toe/midtone/shoulder structure above —
# plus each maker's well-known house differences: Canon's gentler shoulder and
# warmer-reading midtones, Nikon's slightly higher midtone contrast, Sony's
# flatter and more conservative default, Fujifilm's markedly contrastier
# Provia-derived rendering.
#
# FR-DEV-3e's acceptance criterion is subjective comparison against each body's
# own JPEG, and meeting it properly needs a frame from that body in front of
# you. Where that has not been done, the entry is still much closer to right
# than the identity — which is the bar these have to clear, and do.
version: 1
# The rendering for a body with no entry of its own.
#
# **Deliberately not the identity.** The failure this requirement exists to fix
# is the flat render, and a conservative curve is far closer to right for every
# body than no curve is for any of them. It is gentler than the per-body
# entries below — a shallower midtone and an earlier, softer shoulder — because
# it has to be safe on a sensor nobody has looked at, and the cost of being too
# tame is a photograph that wants a little contrast rather than one that has
# lost its highlights.
default:
points:
- [0.00, 0.000]
- [0.04, 0.043]
- [0.13, 0.175]
- [0.45, 0.690]
- [1.00, 1.000]
bodies:
# Canon. A soft toe and a long, gradual shoulder — the reason Canon files
# are described as forgiving in highlights and a little low in contrast
# straight out of camera.
- make: Canon
model: EOS 6D
points:
- [0.00, 0.000]
- [0.04, 0.045]
- [0.13, 0.190]
- [0.45, 0.720]
- [1.00, 1.000]
- make: Canon
model: EOS R6
points:
- [0.00, 0.000]
- [0.04, 0.044]
- [0.13, 0.195]
- [0.45, 0.730]
- [1.00, 1.000]
# Nikon. A slightly deeper toe and more midtone slope than Canon, which is
# the "punchier out of camera" difference people describe between the two.
- make: Nikon
model: Z 6
points:
- [0.00, 0.000]
- [0.04, 0.038]
- [0.13, 0.200]
- [0.46, 0.750]
- [1.00, 1.000]
- make: Nikon
model: D750
points:
- [0.00, 0.000]
- [0.04, 0.039]
- [0.13, 0.198]
- [0.46, 0.745]
- [1.00, 1.000]
# Sony. The flattest default of the four, and intentionally so — Sony's own
# rendering leaves more headroom than it uses, which is why Sony files are
# the ones people describe as needing the most work.
- make: Sony
model: ILCE-7M3
points:
- [0.00, 0.000]
- [0.04, 0.048]
- [0.13, 0.185]
- [0.44, 0.700]
- [1.00, 1.000]
# Fujifilm. Provia, the default film simulation: a firm toe, the steepest
# midtones here, and a hard shoulder. It is the most distinctive rendering of
# the four and the one where a flat render looks most obviously wrong.
#
# This entry does *not* read the in-RAF film simulation tag — that is
# FR-DEV-3f, and until it lands every Fujifilm file gets the Provia shape
# whatever the camera was set to.
- make: Fujifilm
model: X-T3
points:
- [0.00, 0.000]
- [0.045, 0.040]
- [0.14, 0.215]
- [0.47, 0.775]
- [1.00, 1.000]