Add the develop pipeline: demosaic and seven raw adjustments

Decode through display, on the GPU: black/white normalisation, Bayer
demosaic, camera colour transform, and the first seven adjustment
operations — white balance, exposure, highlights/shadows, blacks/whites,
brilliance, vibrance, saturation.

Composable shaders. Each operation contributes a WGSL fragment rather
than owning a pass, and dr-pipeline fuses the *active* ones into a single
compute shader. One texture read and one write per frame regardless of
how many adjustments are in play, while the operations stay independent
in Rust — adding one is a new file, with no central shader to edit. An
operation at neutral settings contributes no code, no uniform and no
branch. Uniforms are prefixed per operation so two may both declare
`amount`; helpers dedupe by name from a single source of truth.

Pipelines cache on a structure hash covering the op-set and its order but
not the values, so dragging a slider uploads uniforms and reuses the
compiled pipeline. Measured on a 24 MP CR2: 0.60 ms re-render, one
pipeline compiled across ten slider positions.

The UI is generated, not written. EditGraph::capabilities() reports
parameters with their kinds, ranges, defaults and current values; the
panel builds one control per entry chosen by ParamKind. No file in ui/
names an operation, and dr-pipeline has no wgpu dependency, so codegen is
testable without a device (ARCH §6.5a).

Three defects found against real files, each silent:

- rawler 0.7.2's `xyz_to_cam` is all zeros — deprecated and no longer
  populated. The live matrices are in `color_matrix`, keyed by
  illuminant. Reading the old field yields no colour transform at all.
- `cam_to_xyz_normalized()` returns all NaN on any Bayer sensor: it
  divides each of four rows by its own sum, and the unused fourth
  (emerald) row sums to zero. Inverting the 3x3 ourselves avoids it.
  `wb_coeffs[3]` is NaN for the same reason and is normalised at decode.
- As-shot white balance reached the uniform block but no shader read it,
  so the first render of a real CR2 came out violently green. Green
  photosites collect roughly twice the signal of red and blue. Now
  applied unconditionally before any operation, with tests on ordering.

Demosaic is Malvar-He-Cutler rather than bilinear: gradient-corrected
interpolation at one 5x5 neighbourhood per pixel, where bilinear leaves
visible zippering on any high-contrast edge at 1:1. Two of the four
packed CFA constants were wrong on the first attempt, so all four layouts
are asserted to reconstruct the same colour. Crop origins at odd
coordinates re-phase the pattern; without that, red and blue swap.

X-Trans reports GpuError::UnsupportedCfa rather than approximating with
the Bayer path, which would look like a corrupt file.

206 tests, including GPU tests proving every operation and the full
seven-operation chain generate compilable WGSL.

Known gaps: the display path still reads back to the CPU each frame,
which ARCH §6.1 forbids and AC-8 asserts against — it is gated behind the
`readback` feature and waits on spike S1 wiring Slint's texture import.
Curve shapes are a first draft and want tuning against real photographs.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-09 11:37:58 +02:00
co-authored by Claude Opus 5
parent cc1c5c892d
commit 78e3e6b846
29 changed files with 5865 additions and 68 deletions
+749
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//! Raw upload, black/white normalisation, and Bayer demosaic.
//!
//! The first real pipeline stage (ARCH §5.2). It takes CFA sensor data from
//! `dr-decode`, uploads it once, and produces a linear scene-referred
//! RGBA16Float texture in *camera* colour space. Everything downstream — the
//! camera matrix, white balance, the tone operations — works on that texture
//! and never sees the CFA pattern.
//!
//! Uploaded once per image, not per frame. Moving a slider re-runs the adjust
//! pass over this texture; it does not re-demosaic, which is what keeps the
//! interaction budget (NFR-P9) reachable on a 24 MP file.
use dr_decode::{CfaPattern, RawImage};
use wgpu::util::DeviceExt;
use crate::{GpuContext, GpuError};
/// Uniform block for the demosaic pass. Layout must match `demosaic.wgsl`.
#[repr(C)]
#[derive(Copy, Clone, Debug, bytemuck::Pod, bytemuck::Zeroable)]
struct DemosaicParams {
width: u32,
height: u32,
crop_x: u32,
crop_y: u32,
stride: u32,
pattern: u32,
_pad0: u32,
_pad1: u32,
black: [f32; 4],
inv_range: [f32; 4],
}
/// A demosaiced image living on the GPU.
///
/// Linear, scene-referred, camera colour space, RGBA16Float. This is the
/// input every adjustment operates on, and the reason the ops need no
/// knowledge of sensors or CFA patterns.
pub struct DemosaicedImage {
texture: wgpu::Texture,
view: wgpu::TextureView,
width: u32,
height: u32,
/// Carried through for the camera→sRGB transform in the adjust pass.
color_matrix: [f32; 9],
/// As-shot white balance, the neutral starting point for the WB control.
as_shot_wb: [f32; 3],
}
impl DemosaicedImage {
pub const FORMAT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba16Float;
pub fn texture(&self) -> &wgpu::Texture {
&self.texture
}
pub fn view(&self) -> &wgpu::TextureView {
&self.view
}
pub fn size(&self) -> (u32, u32) {
(self.width, self.height)
}
/// Camera RGB → linear sRGB, row-major. Identity where the body is
/// uncalibrated, so the image renders uncalibrated rather than black.
pub fn color_matrix(&self) -> [f32; 9] {
self.color_matrix
}
/// As-shot white balance multipliers, green-normalised.
///
/// The white balance control is expressed *relative* to these, so its
/// neutral position reproduces what the camera chose.
pub fn as_shot_wb(&self) -> [f32; 3] {
self.as_shot_wb
}
}
/// Runs the demosaic pass. Holds the pipeline so repeated images reuse it.
pub struct Demosaicer {
ctx: GpuContext,
pipeline: wgpu::ComputePipeline,
bind_group_layout: wgpu::BindGroupLayout,
}
impl Demosaicer {
pub fn new(ctx: &GpuContext) -> Result<Self, GpuError> {
let shader = ctx
.device
.create_shader_module(wgpu::ShaderModuleDescriptor {
label: Some("demosaic"),
source: wgpu::ShaderSource::Wgsl(include_str!("shaders/demosaic.wgsl").into()),
});
let bind_group_layout =
ctx.device
.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("demosaic-bgl"),
entries: &[
// Raw samples, packed two u16 per u32.
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::COMPUTE,
ty: wgpu::BindingType::StorageTexture {
access: wgpu::StorageTextureAccess::WriteOnly,
format: DemosaicedImage::FORMAT,
view_dimension: wgpu::TextureViewDimension::D2,
},
count: None,
},
],
});
let layout = ctx
.device
.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("demosaic-layout"),
bind_group_layouts: &[&bind_group_layout],
push_constant_ranges: &[],
});
let pipeline = ctx
.device
.create_compute_pipeline(&wgpu::ComputePipelineDescriptor {
label: Some("demosaic-pipeline"),
layout: Some(&layout),
module: &shader,
entry_point: Some("main"),
compilation_options: Default::default(),
cache: None,
});
Ok(Self {
ctx: ctx.clone(),
pipeline,
bind_group_layout,
})
}
/// Upload and demosaic one image.
pub fn run(&self, raw: &RawImage) -> Result<DemosaicedImage, GpuError> {
if raw.cfa_pattern.is_xtrans() {
// Better to say so than to render a maze of artefacts that reads
// as a corrupt file (FR-RAW-5).
return Err(GpuError::UnsupportedCfa(
"X-Trans demosaic not yet implemented".into(),
));
}
let pattern = match raw.cfa_pattern {
CfaPattern::Rggb => 0u32,
CfaPattern::Bggr => 1,
CfaPattern::Grbg => 2,
CfaPattern::Gbrg => 3,
other => {
return Err(GpuError::UnsupportedCfa(format!("{other:?}")));
}
};
let (width, height) = (raw.crop.width.max(1), raw.crop.height.max(1));
let limits = self.ctx.device.limits();
if width > limits.max_texture_dimension_2d || height > limits.max_texture_dimension_2d {
return Err(GpuError::TooLarge(format!(
"{width}×{height} exceeds the device limit of {}",
limits.max_texture_dimension_2d
)));
}
// Pack the u16 samples two per u32. WGSL has no u16 storage type, so
// unpacking happens in the shader.
let packed = pack_samples(&raw.data);
let raw_buf = self
.ctx
.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("raw-samples"),
contents: bytemuck::cast_slice(&packed),
usage: wgpu::BufferUsages::STORAGE,
});
let params = DemosaicParams {
width,
height,
crop_x: raw.crop.x,
crop_y: raw.crop.y,
stride: raw.width,
pattern,
_pad0: 0,
_pad1: 0,
black: black_per_cell(raw),
inv_range: inv_range_per_cell(raw),
};
let params_buf = self
.ctx
.device
.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("demosaic-params"),
contents: bytemuck::bytes_of(&params),
usage: wgpu::BufferUsages::UNIFORM,
});
let texture = self.ctx.device.create_texture(&wgpu::TextureDescriptor {
label: Some("demosaiced"),
size: wgpu::Extent3d {
width,
height,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: DemosaicedImage::FORMAT,
// STORAGE to write here, TEXTURE_BINDING so the adjust pass can
// sample it. COPY_SRC only for tests.
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
let bind_group = self
.ctx
.device
.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("demosaic-bg"),
layout: &self.bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: raw_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 1,
resource: params_buf.as_entire_binding(),
},
wgpu::BindGroupEntry {
binding: 2,
resource: wgpu::BindingResource::TextureView(&view),
},
],
});
let mut enc = self
.ctx
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("demosaic-encoder"),
});
{
let mut pass = enc.begin_compute_pass(&wgpu::ComputePassDescriptor {
label: Some("demosaic-pass"),
timestamp_writes: None,
});
pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &bind_group, &[]);
pass.dispatch_workgroups(width.div_ceil(8), height.div_ceil(8), 1);
}
self.ctx.queue.submit(Some(enc.finish()));
Ok(DemosaicedImage {
texture,
view,
width,
height,
// Identity where the body is uncalibrated: the image renders with
// no colour transform rather than not at all.
color_matrix: raw.color_matrix.unwrap_or(IDENTITY_3X3),
as_shot_wb: [raw.wb_coeffs[0], raw.wb_coeffs[1], raw.wb_coeffs[2]],
})
}
}
const IDENTITY_3X3: [f32; 9] = [1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0];
/// Pack u16 samples two per u32, little-endian within the word.
///
/// WGSL has no 16-bit storage type without an optional feature, so the shader
/// unpacks. An odd sample count pads with a zero, which is never addressed:
/// the shader indexes by pixel, not by word.
fn pack_samples(data: &[u16]) -> Vec<u32> {
let mut out = Vec::with_capacity(data.len().div_ceil(2));
let mut chunks = data.chunks_exact(2);
for pair in &mut chunks {
out.push(u32::from(pair[0]) | (u32::from(pair[1]) << 16));
}
if let Some(&last) = chunks.remainder().first() {
out.push(u32::from(last));
}
out
}
/// Black level per CFA cell position, indexed `(y & 1) * 2 + (x & 1)`.
///
/// `dr-decode` reports four levels in CFA order, which is already this
/// layout. Bodies reporting a single level get it broadcast.
fn black_per_cell(raw: &RawImage) -> [f32; 4] {
let b = raw.black_level;
if b[1] == 0 && b[2] == 0 && b[3] == 0 {
return [f32::from(b[0]); 4];
}
[
f32::from(b[0]),
f32::from(b[1]),
f32::from(b[2]),
f32::from(b[3]),
]
}
/// Reciprocal of the usable range per cell, so the shader avoids a division.
///
/// A white level at or below black would divide by zero; such a file is
/// malformed, and falling back to full scale renders something inspectable
/// rather than a NaN texture.
fn inv_range_per_cell(raw: &RawImage) -> [f32; 4] {
let white = f32::from(raw.white_level);
let black = black_per_cell(raw);
let mut out = [0.0f32; 4];
for (i, &b) in black.iter().enumerate() {
let range = white - b;
out[i] = if range > 1.0 {
1.0 / range
} else {
1.0 / 65535.0
};
}
out
}
#[cfg(test)]
mod tests {
use super::*;
use dr_decode::CropRect;
fn raw_for(black: [u16; 4], white: u16) -> RawImage {
RawImage {
width: 4,
height: 4,
data: vec![0; 16],
cfa_pattern: CfaPattern::Rggb,
black_level: black,
white_level: white,
wb_coeffs: [1.0, 1.0, 1.0, 1.0],
color_matrix: None,
crop: CropRect {
x: 0,
y: 0,
width: 4,
height: 4,
},
}
}
#[test]
fn samples_pack_two_per_word() {
let packed = pack_samples(&[0x1234, 0xABCD]);
assert_eq!(packed, vec![0xABCD_1234]);
}
#[test]
fn an_odd_sample_count_does_not_lose_the_last_value() {
// A sensor with an odd sample count would otherwise drop its final
// photosite, or worse, read past the buffer.
let packed = pack_samples(&[0x0001, 0x0002, 0x0003]);
assert_eq!(packed.len(), 2);
assert_eq!(packed[1] & 0xFFFF, 3);
}
#[test]
fn packing_preserves_every_sample() {
let data: Vec<u16> = (0..64).map(|i| i * 1000).collect();
let packed = pack_samples(&data);
for (i, &expected) in data.iter().enumerate() {
let word = packed[i / 2];
let got = if i % 2 == 0 {
word & 0xFFFF
} else {
word >> 16
};
assert_eq!(got as u16, expected, "sample {i}");
}
}
#[test]
fn a_single_black_level_is_broadcast_to_every_cell() {
// Many bodies report one level rather than four; treating the absent
// three as zero would leave three quarters of the image lifted.
let raw = raw_for([512, 0, 0, 0], 16383);
assert_eq!(black_per_cell(&raw), [512.0; 4]);
}
#[test]
fn per_cell_black_levels_are_kept_distinct() {
let raw = raw_for([2047, 2048, 2048, 2049], 15070);
assert_eq!(black_per_cell(&raw), [2047.0, 2048.0, 2048.0, 2049.0]);
}
#[test]
fn normalisation_maps_white_to_one() {
let raw = raw_for([2048, 2048, 2048, 2048], 15070);
let inv = inv_range_per_cell(&raw);
let normalised = (15070.0 - 2048.0) * inv[0];
assert!(
(normalised - 1.0).abs() < 1e-5,
"the white level must land on 1.0, got {normalised}"
);
}
#[test]
fn a_degenerate_range_does_not_divide_by_zero() {
// A malformed file reporting white <= black must not produce NaN
// across the whole texture.
let raw = raw_for([5000, 5000, 5000, 5000], 4000);
let inv = inv_range_per_cell(&raw);
assert!(inv.iter().all(|v| v.is_finite() && *v > 0.0));
}
// ---- GPU tests -----------------------------------------------------
//
// These exercise the shader itself. The CPU tests above cover the
// parameter maths; only running the pass proves the kernels and the CFA
// indexing are right.
fn ctx() -> Option<GpuContext> {
match pollster::block_on(GpuContext::new_headless()) {
Ok(c) => Some(c),
Err(e) => {
eprintln!("skipping: no GPU adapter ({e})");
None
}
}
}
/// Build a synthetic CFA image of a uniform colour.
///
/// Each photosite carries its own channel's value, which is what a
/// sensor looking at a flat patch would record. A correct demosaic must
/// return that colour at every pixel.
fn flat_cfa(pattern: CfaPattern, size: u32, rgb: [u16; 3], black: u16, white: u16) -> RawImage {
let mut data = vec![0u16; (size * size) as usize];
for y in 0..size {
for x in 0..size {
let c = pattern.colour_at(x, y) as usize;
data[(y * size + x) as usize] = black + rgb[c];
}
}
RawImage {
width: size,
height: size,
data,
cfa_pattern: pattern,
black_level: [black; 4],
white_level: white,
wb_coeffs: [1.0, 1.0, 1.0, 1.0],
color_matrix: None,
crop: CropRect {
x: 0,
y: 0,
width: size,
height: size,
},
}
}
/// Read back the demosaiced texture as f32 RGBA.
fn read_rgba(ctx: &GpuContext, img: &DemosaicedImage) -> Vec<[f32; 4]> {
let (w, h) = img.size();
let unpadded = w * 8; // RGBA16Float = 8 bytes per pixel
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let padded = unpadded.div_ceil(align) * align;
let buf = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("demosaic-readback"),
size: (padded * h) as u64,
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut enc = ctx.device.create_command_encoder(&Default::default());
enc.copy_texture_to_buffer(
wgpu::ImageCopyTexture {
texture: img.texture(),
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::ImageCopyBuffer {
buffer: &buf,
layout: wgpu::ImageDataLayout {
offset: 0,
bytes_per_row: Some(padded),
rows_per_image: Some(h),
},
},
wgpu::Extent3d {
width: w,
height: h,
depth_or_array_layers: 1,
},
);
ctx.queue.submit(Some(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
ctx.device.poll(wgpu::Maintain::Wait);
rx.recv().expect("map").expect("map ok");
let data = slice.get_mapped_range();
let mut out = Vec::with_capacity((w * h) as usize);
for y in 0..h {
let row = (y * padded) as usize;
for x in 0..w {
let px = row + (x * 8) as usize;
let mut c = [0.0f32; 4];
for (i, slot) in c.iter_mut().enumerate() {
let o = px + i * 2;
let bits = u16::from_le_bytes([data[o], data[o + 1]]);
*slot = half_to_f32(bits);
}
out.push(c);
}
}
drop(data);
buf.unmap();
out
}
/// Decode an IEEE 754 binary16 value.
fn half_to_f32(bits: u16) -> f32 {
let sign = f32::from_bits(u32::from(bits & 0x8000) << 16);
let exp = (bits >> 10) & 0x1F;
let mant = bits & 0x03FF;
let magnitude = match exp {
0 => f32::from(mant) * 2f32.powi(-24),
0x1F => {
if mant == 0 {
f32::INFINITY
} else {
f32::NAN
}
}
_ => (1.0 + f32::from(mant) / 1024.0) * 2f32.powi(i32::from(exp) - 15),
};
magnitude.copysign(sign)
}
#[test]
fn a_flat_patch_demosaics_to_that_colour() {
// The fundamental correctness property: a sensor looking at a uniform
// colour must reconstruct that colour everywhere. Any error in the
// kernels, the CFA indexing, or the normalisation breaks it.
let Some(ctx) = ctx() else { return };
let d = Demosaicer::new(&ctx).expect("demosaicer");
let black = 2048u16;
let white = 16383u16;
let range = f32::from(white - black);
// A colour with three clearly distinct channels, so a swap is loud.
let rgb = [8000u16, 4000, 2000];
let expected = [
f32::from(rgb[0]) / range,
f32::from(rgb[1]) / range,
f32::from(rgb[2]) / range,
];
let raw = flat_cfa(CfaPattern::Rggb, 32, rgb, black, white);
let img = d.run(&raw).expect("demosaic");
let px = read_rgba(&ctx, &img);
// Interior pixels only: the border reflects, and a 2-pixel margin is
// where that shows.
let (w, _) = img.size();
for y in 2..30u32 {
for x in 2..30u32 {
let p = px[(y * w + x) as usize];
for (ch, &want) in expected.iter().enumerate() {
assert!(
(p[ch] - want).abs() < 0.01,
"pixel ({x},{y}) channel {ch}: got {}, want {want}",
p[ch]
);
}
}
}
}
#[test]
fn every_bayer_layout_reconstructs_the_same_colour() {
// The packed CFA constants in the shader are easy to get wrong — two
// of the four were wrong on the first attempt, and a wrong one swaps
// red and blue. Each layout describes the same scene, so each must
// produce the same output.
let Some(ctx) = ctx() else { return };
let d = Demosaicer::new(&ctx).expect("demosaicer");
let (black, white) = (0u16, 16383u16);
let rgb = [9000u16, 5000, 1500];
let expected = [
f32::from(rgb[0]) / f32::from(white),
f32::from(rgb[1]) / f32::from(white),
f32::from(rgb[2]) / f32::from(white),
];
for pattern in [
CfaPattern::Rggb,
CfaPattern::Bggr,
CfaPattern::Grbg,
CfaPattern::Gbrg,
] {
let raw = flat_cfa(pattern, 32, rgb, black, white);
let img = d.run(&raw).expect("demosaic");
let px = read_rgba(&ctx, &img);
let (w, _) = img.size();
let p = px[(16 * w + 16) as usize];
for (ch, &want) in expected.iter().enumerate() {
assert!(
(p[ch] - want).abs() < 0.01,
"{pattern:?} channel {ch}: got {}, want {want} — \
a wrong CFA constant swaps channels",
p[ch]
);
}
}
}
#[test]
fn an_odd_crop_origin_still_reconstructs_correctly() {
// The case CropRect::shifts_cfa_phase exists for. Cropping to an odd
// origin re-phases the pattern; if the shader is given the unshifted
// one, red and blue swap.
let Some(ctx) = ctx() else { return };
let d = Demosaicer::new(&ctx).expect("demosaicer");
let (black, white) = (0u16, 16383u16);
let rgb = [9000u16, 5000, 1500];
let mut raw = flat_cfa(CfaPattern::Rggb, 34, rgb, black, white);
// Crop one photosite in on both axes, as a body with an odd active
// area would. The visible top-left is now green-on-a-red-row.
raw.crop = CropRect {
x: 1,
y: 1,
width: 32,
height: 32,
};
let (dx, dy) = raw.crop.shifts_cfa_phase();
assert!(dx && dy, "the fixture must actually shift the phase");
raw.cfa_pattern = raw.cfa_pattern.shifted(dx, dy);
let img = d.run(&raw).expect("demosaic");
let px = read_rgba(&ctx, &img);
let (w, _) = img.size();
let p = px[(16 * w + 16) as usize];
let expected = [
f32::from(rgb[0]) / f32::from(white),
f32::from(rgb[1]) / f32::from(white),
f32::from(rgb[2]) / f32::from(white),
];
for (ch, &want) in expected.iter().enumerate() {
assert!(
(p[ch] - want).abs() < 0.01,
"channel {ch}: got {}, want {want} — the crop origin \
re-phases the CFA and the shader must see the shifted pattern",
p[ch]
);
}
}
#[test]
fn output_is_free_of_nan_and_negatives() {
// f16 NaN propagates silently through every later stage; a negative
// value breaks the ratio-based operations downstream.
let Some(ctx) = ctx() else { return };
let d = Demosaicer::new(&ctx).expect("demosaicer");
// A high-contrast checkerboard, which is where the gradient
// correction overshoots hardest.
let size = 32u32;
let mut data = vec![0u16; (size * size) as usize];
for y in 0..size {
for x in 0..size {
data[(y * size + x) as usize] = if (x / 2 + y / 2) % 2 == 0 { 16000 } else { 40 };
}
}
let raw = RawImage {
width: size,
height: size,
data,
cfa_pattern: CfaPattern::Rggb,
black_level: [32; 4],
white_level: 16383,
wb_coeffs: [1.0, 1.0, 1.0, 1.0],
color_matrix: None,
crop: CropRect {
x: 0,
y: 0,
width: size,
height: size,
},
};
let img = d.run(&raw).expect("demosaic");
for (i, p) in read_rgba(&ctx, &img).iter().enumerate() {
for (ch, v) in p.iter().take(3).enumerate() {
assert!(v.is_finite(), "pixel {i} channel {ch} is {v}");
assert!(*v >= 0.0, "pixel {i} channel {ch} is negative: {v}");
}
}
}
#[test]
fn xtrans_is_refused_rather_than_rendered_wrong() {
let Some(ctx) = ctx() else { return };
let d = Demosaicer::new(&ctx).expect("demosaicer");
let mut raw = flat_cfa(CfaPattern::Rggb, 8, [100, 100, 100], 0, 1000);
raw.cfa_pattern = CfaPattern::XTrans;
assert!(
matches!(d.run(&raw), Err(GpuError::UnsupportedCfa(_))),
"an X-Trans file must report the gap, not render artefacts"
);
}
}