Initial workspace: GPU context, compute pass, adaptive Slint shell
Establishes the v0.1 foundations on both platforms: - dr-types: SourceRef (never a filesystem path — Android SAF has none), Format, Availability, Validator with ETag quote normalisation - dr-gpu: wgpu device, compute pass writing a storage texture, resize - dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to avoid a binding loop - docker/android: pinned toolchain, verified producing API 28 ARM binaries Measured the cost of the temporary CPU readback path (dr-gpu bench): compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so readback is 90-96% of frame time and scales with area. Recorded in ARCH §6.1 — this is why spike S1 is the priority. Mitigations pending S1: reuse the staging buffer, apply at most one resize per frame, and cap render resolution at 2048 on the long edge. 10 tests passing; core crates cross-compile for aarch64-linux-android.
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