Initial workspace: GPU context, compute pass, adaptive Slint shell

Establishes the v0.1 foundations on both platforms:

- dr-types: SourceRef (never a filesystem path — Android SAF has none),
  Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
  avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries

Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.

Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.

10 tests passing; core crates cross-compile for aarch64-linux-android.
This commit is contained in:
2026-08-09 07:42:05 +02:00
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[workspace]
resolver = "2"
members = [
"core/dr-types",
"core/dr-gpu",
"ui/dr-ui",
"apps/darkroom-desktop",
]
[workspace.package]
version = "0.1.0"
edition = "2021"
rust-version = "1.92"
license = "GPL-3.0-or-later"
repository = "https://github.com/dtourolle/DarkRoom"
[workspace.dependencies]
# Internal
dr-types = { path = "core/dr-types" }
dr-gpu = { path = "core/dr-gpu" }
dr-ui = { path = "ui/dr-ui" }
# GPU + UI
wgpu = "23"
slint = { version = "1.9", default-features = false }
slint-build = "1.9"
# Foundations
anyhow = "1"
thiserror = "2"
log = "0.4"
env_logger = "0.11"
pollster = "0.4"
bytemuck = { version = "1", features = ["derive"] }
[profile.dev]
# Dependencies optimised even in dev builds — wgpu and image decoding are
# unusably slow otherwise, and they rarely need debugging.
opt-level = 0
[profile.dev.package."*"]
opt-level = 2
[profile.release]
lto = "thin"
codegen-units = 1