Initial workspace: GPU context, compute pass, adaptive Slint shell

Establishes the v0.1 foundations on both platforms:

- dr-types: SourceRef (never a filesystem path — Android SAF has none),
  Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
  avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries

Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.

Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.

10 tests passing; core crates cross-compile for aarch64-linux-android.
This commit is contained in:
2026-08-09 07:42:05 +02:00
commit 82a5e21ec6
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[package]
name = "darkroom-desktop"
version.workspace = true
edition.workspace = true
rust-version.workspace = true
license.workspace = true
[dependencies]
dr-ui.workspace = true
anyhow.workspace = true
env_logger.workspace = true
log.workspace = true
[features]
default = ["readback"]
# Temporary CPU upload path until spike S1 lands zero-copy adoption.
readback = ["dr-ui/readback"]