Record that exports of oversized linear DNGs now tile
FR-DSP-2 and NFR-RES-2 said tiling was unbuilt; the export half of it now exists for a linear DNG past one texture. The interactive path and spike S6 are unchanged.
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@@ -200,6 +200,10 @@ Two measurements say it costs more than it saves on the interactive path. Neithe
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about the export path or about a device under memory pressure, which is where the case for it
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actually lives — and that is spike S6, which has not run.
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**2026-09-27:** the export path does now tile, for the one case that forced it — a linear DNG
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wider than any texture. See the note under FR-DSP-2 in [requirements.md](requirements.md). The
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interactive path is unchanged and S6 is still unrun.
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**FR-DSP-4 — Progressive refinement. Built in 0.15.0.** While a gesture moves the canvas renders
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a half-resolution draft, and the sharp frame lands once, 120 ms after the last movement: the
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decision is `ui/dr-ui/src/refine.rs`, a debounce whose every draft re-arms the settle timer, driven
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