Record that exports of oversized linear DNGs now tile

FR-DSP-2 and NFR-RES-2 said tiling was unbuilt; the export half of it
now exists for a linear DNG past one texture. The interactive path and
spike S6 are unchanged.
This commit is contained in:
2026-09-27 17:37:06 -04:00
parent 885864b6a0
commit 87b2599740
2 changed files with 18 additions and 0 deletions
+4
View File
@@ -200,6 +200,10 @@ Two measurements say it costs more than it saves on the interactive path. Neithe
about the export path or about a device under memory pressure, which is where the case for it
actually lives — and that is spike S6, which has not run.
**2026-09-27:** the export path does now tile, for the one case that forced it — a linear DNG
wider than any texture. See the note under FR-DSP-2 in [requirements.md](requirements.md). The
interactive path is unchanged and S6 is still unrun.
**FR-DSP-4 — Progressive refinement. Built in 0.15.0.** While a gesture moves the canvas renders
a half-resolution draft, and the sharp frame lands once, 120 ms after the last movement: the
decision is `ui/dr-ui/src/refine.rs`, a debounce whose every draft re-arms the settle timer, driven