Keep each face's quality, and never compare against a poor one

The embedder's raw output has a length, and the length is a reading of
how recognisable the crop was: a blur, an occlusion or a hard profile
comes out short. Normalising threw it away. A short vector sits near
the middle of the sphere and matches a little of everyone, which is how
one bad crop bridges two people in a grouping pass.

So the length is kept — the store now holds the raw vector, re-normalised
on load, with the length beside it as `faces.quality` — and a face under
MIN_GALLERY_QUALITY (14) is a probe: measured against the gallery and
placed where it fits, but never what another face is measured against.
Two probes are never paired, and a probe is nobody's evidence for a
confidence. The People screen shows the number as "Quality 17.3", dimmed
below the floor.

Faces indexed before this stored unit vectors and have no reading; they
are admitted to the gallery, and schema V14 forgets the run marker of
every image holding one so the next indexing pass measures them. A
peer's unmeasured shard faces are not adopted, or a sync would write
that marker back.
This commit is contained in:
2026-09-11 21:50:12 +02:00
parent a87139b838
commit 8b3abdb787
22 changed files with 1070 additions and 149 deletions
+3 -2
View File
@@ -63,15 +63,16 @@ fn main() {
let embed_ms = t.elapsed().as_secs_f64() * 1e3;
println!(
" [{i}] conf {:.3} box {:.0},{:.0} {:.0}×{:.0} crop_px {:.0} embed {embed_ms:.0} ms",
" [{i}] conf {:.3} box {:.0},{:.0} {:.0}×{:.0} crop_px {:.0} quality {:.1} embed {embed_ms:.0} ms",
d.confidence,
d.bbox.0,
d.bbox.1,
d.width(),
d.height(),
aligned.source_px(),
emb.quality,
);
all.push((path.clone(), i, emb));
all.push((path.clone(), i, emb.embedding));
}
}
+2
View File
@@ -46,11 +46,13 @@ fn main() {
);
for n in sizes {
let (embeddings, crop_px, images) = population(n);
let gallery = vec![true; n];
let faces = Faces {
embeddings: &embeddings,
dim: EMBEDDING_DIM,
crop_px: &crop_px,
images: &images,
gallery: &gallery,
};
let start = std::time::Instant::now();