WIP: capture sharpening
Checkpoint committed by the coordinator, not by the authoring agent: the session hit its API limit mid-task and left this work uncommitted. Committed so it survives, NOT because it is finished - expect failing tests and half-applied changes. The agent resumes from here.
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@@ -211,7 +211,9 @@ half in Rust would be worse than either alone.
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Currently hand-written: `tone_curve` (a curve widget over five interpolated
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points), `colour_mixer` (thirty-six faceted parameters from twelve computed hue
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bands). `vignetting` is hand-written too but is not in the develop chain — it
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bands), `capture_sharpen` (a separable convolution, which is the other reason a
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node is Rust — see the next section). `vignetting` is hand-written too but is
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not in the develop chain — it
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carries lens-profile coefficients that are not parameters. `distortion` and
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`aberration` are `Warp`s rather than operations: they rewrite coordinates
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before sampling rather than transforming a colour after it.
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@@ -239,6 +241,9 @@ rather than a convenience. A node of this kind:
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each with a WGSL body, its uniforms, and **its kernel radius in render
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pixels**, which the tile scheduler needs and nothing can infer.
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`capture_sharpen` is the worked example: two passes, one per axis, and a radius
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converted from source pixels once per render.
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The `order:` still belongs here, and still orders the node — among the other
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detail nodes. Detail runs as a group after every point operation, so an `order:`
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that interleaves one with exposure would be a lie the chain cannot tell.
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