Make the view transform an operation the photographer can set
FR-DEV-3j gives the view transform two controls, contrast and the white point in stops above middle grey, persisted and held per mask layer like any other setting. A scene-referred pipeline whose white point cannot be moved hands the photographer a shoulder they cannot place. `view_transform` is a hand-written node in `Stage::View`, a new stage the composer emits last and emits whatever the node's state: a neutral operation is otherwise left out of the shader, but a photograph with no view transform is a scan. "Active" keeps meaning "moved from the defaults", so an untouched photograph writes nothing for it and `every_node_starts_neutral` still holds. A caller whose chain holds no view operation gets a default one. The composer's loop becomes an ordered list of steps — camera nodes, the matrix, scene nodes, layer-only nodes, the view — so each is emitted in exactly one place. The base curve could not be a node because it belonged to the camera; the ops README records why that argument went with it (D19). The panel shows it in the Light group as "Tone Mapping". Tests that counted the blocks of a neutral graph now count one, the view transform, and the two chain-wide tests that load a film expect the view transform to be absent, since a stock replaces it.
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id: view_transform
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order: 200
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# A `rust:` node publishes its own descriptor; its attributes are on the type
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# in `../src/ops/view_transform.rs`.
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rust: ViewTransform
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why_rust: |
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It is composed at its defaults — a photograph with no view transform is a
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scan, not a picture — which is `Stage::View`, and a declaration has no way to
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say it. Its three uniforms are also the solution of two equations rather than
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expressions over its parameters (`dr_pipeline::view::Sigmoid::new`).
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placement: |
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Last, after every scene operation and, when there is one, after the detail
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stage (D19, FR-DEV-3j). It is the one stage allowed to map scene-linear colour
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to a display range, so anything after it would be working on a rendering.
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The order here only places it in the panel; the composer puts every
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`Stage::View` node at the end whatever its number says.
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