Stop describing a base curve the pipeline no longer has
D19 retired the per-body base curve, moved the matrix ahead of the edits and the film into the view transform's place, but a dozen doc comments still listed the curve among what a pixel passes through, or said the film skipped it. The detail stage's module doc still drew the matrix after the edits and the last detail pass encoding, which the view pass took over. The film crate's README gave the base curves as its reason for being data, and the ops README's list of hand-written nodes had neither the view transform nor three of the five kernels. FR-MRG-2 gave the base curve as why the merge cuts below the profile; the view transform is why now. The decision table still said colour defaults were a per-body curve, and FR-DEV-3j said only the default view transform skips a JPEG, where the node skips one whatever its sliders say. frame-budget.md records the view pass as unmeasured.
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@@ -28,8 +28,8 @@
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//! than leaving the specification and the code silently disagreeing.
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//!
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//! That texture is the right one on the merits. It is camera-native: no white
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//! balance has been applied, no camera matrix, no base curve, no tone curve,
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//! no output transform. It is normalised by the sensor's own black and white
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//! balance has been applied, no camera matrix, no tone curve, no view
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//! transform, no output transform. It is normalised by the sensor's own black and white
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//! levels, so 1.0 is saturation by construction and the distribution below it
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//! *is* the headroom question, with no calibration to carry and no origin to
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//! choose.
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