Stop describing a base curve the pipeline no longer has
D19 retired the per-body base curve, moved the matrix ahead of the edits and the film into the view transform's place, but a dozen doc comments still listed the curve among what a pixel passes through, or said the film skipped it. The detail stage's module doc still drew the matrix after the edits and the last detail pass encoding, which the view pass took over. The film crate's README gave the base curves as its reason for being data, and the ops README's list of hand-written nodes had neither the view transform nor three of the five kernels. FR-MRG-2 gave the base curve as why the merge cuts below the profile; the view transform is why now. The decision table still said colour defaults were a per-body curve, and FR-DEV-3j said only the default view transform skips a JPEG, where the node skips one whatever its sliders say. frame-budget.md records the view pass as unmeasured.
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@@ -2068,8 +2068,8 @@ pub(crate) struct LayerShader {
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///
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/// Kept apart from the rest because it belongs at the other end of the
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/// shader. Everything else runs on scene-referred colour in the working
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/// space, where a flat tint would then be pushed through the base curve
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/// and the camera matrix and arrive as some other colour, and a
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/// space, where a flat tint would then be pushed through the view
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/// transform and arrive as some other colour, and a
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/// white-on-black alpha would arrive as neither. This runs after the
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/// output transform, so what is written is what is seen.
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pub reveal: String,
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