Stop describing a base curve the pipeline no longer has
D19 retired the per-body base curve, moved the matrix ahead of the edits and the film into the view transform's place, but a dozen doc comments still listed the curve among what a pixel passes through, or said the film skipped it. The detail stage's module doc still drew the matrix after the edits and the last detail pass encoding, which the view pass took over. The film crate's README gave the base curves as its reason for being data, and the ops README's list of hand-written nodes had neither the view transform nor three of the five kernels. FR-MRG-2 gave the base curve as why the merge cuts below the profile; the view transform is why now. The decision table still said colour defaults were a per-body curve, and FR-DEV-3j said only the default view transform skips a JPEG, where the node skips one whatever its sliders say. frame-budget.md records the view pass as unmeasured.
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@@ -515,3 +515,26 @@ texture and dehaze; the scenes without dehaze moved within ±2%. The
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picture is the same bits: a minimum is exact in any order, the window is
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the one the split passes covered, and the rgba8 output hashed identically
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before and after in all 64 scene, view and size combinations measured.
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## The view pass after the detail stage — 2026-09-27
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**Status:** Not measured. Every figure above predates it.
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**A chain with a detail stage is now one dispatch longer** (`c07f81e`,
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D19). The fused pass used to end in the rendering — the base curve, then
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the output transform — before it stored, so every detail pass convolved
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display-referred values, and the last detail pass encoded. Now the fused
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pass stops before the view transform, every detail pass writes a
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scene-linear `rgba16float` intermediate, the last one included, and a view
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pass composed from the same inputs reads the result and runs the view
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transform (or the film stock), the output transform and the mask reveal.
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What that adds, per frame with a detail stage: one render-sized read and
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write, and a third intermediate for a one-pass chain. By the dehaze
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section's own figure that is about 4 ms at 2560 × 1600 on the laptop
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RTX 3050 under its power cap. What it removed: a capture sharpening too
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fine to draw at the current scale no longer emits a pass-through, and
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there is no resolve pass for an active kernel with nothing to draw. A
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chain with no detail operation is unchanged, one fused dispatch with the
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view transform at its tail. The rows above that name a detail operation
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should be re-run before they are quoted.
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