Start every worker thread through the executors module
Thirty-nine spawn sites in dr-ui, and one in the Android entry point, called std::thread::spawn or a Builder of their own, and most of the threads they started were <unnamed> in a panic message or a profiler. Each now calls executors::spawn with its executor and a role, so the thread is named <executor>:<role> — net:sync, decode:thumbs, io:catalog-open — and knows which executor it is on. The three that already set a name (automation, import, prefetch) keep their name as the role. Behaviour is unchanged: each job still gets a thread of its own when it starts, and spawn panics where std::thread::spawn did. The module's documentation now says how a job is assigned: by what it spends its time on, so a sweep that fetches bytes and then decodes them is Decode, and a sidecar write that touches the catalog is Network. Left as they were: the segmentation and refine workers in masks_ui.rs, which another change is reworking, and test-only threads.
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@@ -11,6 +11,7 @@
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//! staged, the outbox drains and the library rescans, and the composite
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//! appears in the grid beside its sources.
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use crate::executors::{self, Executor};
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use std::cell::{Cell, RefCell};
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use std::rc::Rc;
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use std::sync::mpsc::{Receiver, Sender};
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@@ -446,7 +447,7 @@ fn start<Fetch>(
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{
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let cancel = cancel.clone();
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let tx = tx.clone();
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std::thread::spawn(move || {
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executors::spawn(Executor::GpuSubmit, "merge", move || {
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let Some(frames) = fetch(&tx, &cancel) else {
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return;
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};
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