Apply a camera profile's HueSatMap and LookTable after exposure
The second half of D20: a camera_profile scene operation at order 25 that converts working colour into linear ProPhoto, runs the DNG SDK's HSV lookup through the HueSatMap and then the LookTable, and converts back. Hue and saturation do not change under the uniform gains before it, so a 2.5-D HueSatMap gives the same answer as straight after the matrix, and the look sees the photographer's exposure as it does in the SDK. Two departures for scene-referred values: value is not clamped on the way out, and a colour outside ProPhoto passes through. The operation holds only the switch (on by default) and a look strength of 0-200 %. It is composed while the switch is on — a new Operation::composes() separates "does something" from "moved from the defaults", so an untouched raw renders through its profile and still writes nothing. The tables come from the source: dr-gpu uploads the ones DemosaicedImage carries into a storage buffer at @binding(8), whose two-entry header tells the fragment whether there is anything to apply, and binds a header of zeros for every other source. apply_reference is the lookup on the CPU. The GPU test holds the shader to it over 256 colours, through synthetic tables strong enough that a wrong index shows, and through the library's real Adobe Standard tables when the 6D DNG is present.
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@@ -71,6 +71,14 @@ pub struct AdjustPass {
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empty_film_lut: wgpu::TextureView,
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/// The loaded stock's tables, once uploaded. See [`Self::set_film`].
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film: Option<FilmTextures>,
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/// TRACES: FR-DEV-3e
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/// Bound at `@binding(8)` for a source with no camera profile tables: the
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/// two-entry header of zeros that tells the fragment there is nothing to
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/// apply (D20).
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empty_profile: wgpu::Buffer,
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/// The current source's tables, uploaded, keyed by
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/// [`DemosaicedImage::id`] — one upload per source rather than per frame.
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profile: Option<(u64, wgpu::Buffer)>,
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/// TRACES: FR-DEV-3 | FR-DEV-3d
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/// The neighbourhood stage — sharpening, noise reduction, clarity and the
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/// rest of FR-DEV-3's detail set, which cannot be fused into the shader
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@@ -512,6 +520,37 @@ impl AdjustPass {
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}
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/// The curve texture to bind: the loaded stock's, or the placeholder.
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/// TRACES: FR-DEV-3e
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/// A source's camera profile tables as the storage buffer
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/// `@binding(8)` reads, laid out by `dr_pipeline`'s `profile_buffer`.
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fn upload_profile(ctx: &GpuContext, tables: Option<&dr_types::ProfileTables>) -> wgpu::Buffer {
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let data = dr_pipeline::ops::camera_profile::profile_buffer(tables);
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ctx.device
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.create_buffer_init(&wgpu::util::BufferInitDescriptor {
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label: Some("adjust-profile-tables"),
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contents: bytemuck::cast_slice(&data),
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usage: wgpu::BufferUsages::STORAGE,
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})
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}
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/// TRACES: FR-DEV-3e
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/// The buffer to bind for `source`: its tables, uploaded once per source,
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/// or the empty header. A cheap handle, cloned out so a caller holding
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/// other borrows of `self` can bind it.
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fn profile_buffer(&mut self, source: &DemosaicedImage) -> wgpu::Buffer {
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let Some(tables) = source.profile_tables() else {
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return self.empty_profile.clone();
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};
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if let Some((id, buffer)) = &self.profile {
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if *id == source.id() {
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return buffer.clone();
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}
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}
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let buffer = Self::upload_profile(&self.ctx, Some(tables));
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self.profile = Some((source.id(), buffer.clone()));
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buffer
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}
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fn film_curves_view(&self) -> &wgpu::TextureView {
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self.film
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.as_ref()
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@@ -645,6 +684,8 @@ impl AdjustPass {
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empty_film_curves,
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empty_film_lut,
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film: None,
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empty_profile: Self::upload_profile(ctx, None),
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profile: None,
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detail: DetailRunner::new(ctx),
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linear_bind_group_layout,
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linear_pipeline_layout,
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@@ -775,6 +816,17 @@ impl AdjustPass {
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},
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count: None,
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},
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// The camera profile's tables (FR-DEV-3e, D20).
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wgpu::BindGroupLayoutEntry {
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binding: 8,
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visibility: wgpu::ShaderStages::COMPUTE,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Storage { read_only: true },
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has_dynamic_offset: false,
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min_binding_size: None,
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},
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count: None,
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},
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],
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})
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}
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@@ -973,6 +1025,7 @@ impl AdjustPass {
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usage: wgpu::BufferUsages::UNIFORM,
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});
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let profile = self.profile_buffer(source);
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let pipeline = self
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.cache
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.get(&shader.structure_hash)
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@@ -1020,6 +1073,10 @@ impl AdjustPass {
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binding: 7,
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resource: wgpu::BindingResource::TextureView(&sample_out),
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},
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wgpu::BindGroupEntry {
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binding: 8,
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resource: profile.as_entire_binding(),
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},
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],
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});
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@@ -1139,6 +1196,7 @@ impl AdjustPass {
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// be read off `self` at the point the bind group is built.
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let film_curves = self.film_curves_view().clone();
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let film_lut = self.film_lut_view().clone();
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let profile = self.profile_buffer(source);
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let mut enc = self
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.ctx
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@@ -1202,6 +1260,10 @@ impl AdjustPass {
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binding: 7,
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resource: wgpu::BindingResource::TextureView(&sample_out),
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},
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wgpu::BindGroupEntry {
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binding: 8,
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resource: profile.as_entire_binding(),
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},
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],
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});
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let pipeline = self
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@@ -1298,6 +1360,10 @@ impl AdjustPass {
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binding: 7,
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resource: wgpu::BindingResource::TextureView(&no_sample_out),
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},
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wgpu::BindGroupEntry {
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binding: 8,
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resource: profile.as_entire_binding(),
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},
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],
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});
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{
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@@ -1609,6 +1675,10 @@ impl AdjustPass {
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binding: 7,
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resource: wgpu::BindingResource::TextureView(&self.sample.no_sample_out),
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},
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wgpu::BindGroupEntry {
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binding: 8,
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resource: self.empty_profile.as_entire_binding(),
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},
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],
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});
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