Add folder scan with format selection; validate A3 on a real library

Library setup as the user described it: pick a folder, choose which RAW
types to look for, scan recursively.

  dr-types::FormatFilter  the tick-box selection, seeing through VFS
                          placeholder suffixes so a dehydrated CR2 still
                          matches as a CR2
  dr-sync::scan           recursive walk, Depth:1 per directory, pruning
                          unchanged subtrees where the backend propagates
                          directory ETags

Verified against nextcloud.tourolle.paris (34.0.2) on a real library:

  browse root      32 entries, 98ms
  scan PhotosRaw   17,185 RAW files in 334 directories, 34.1s
                   (7,836 CR2 + 9,349 DNG)
  range read       262KB of a 21.5MB DNG in 119ms — 1.22% of the file,
                   and enough to read "Canon EOS 6D | ISO 100"

That last line is assumption A3 validated on real data. Cataloguing this
library by whole-file fetch would move roughly 370GB; the range path
moves a few MB.

Pruning is capability-gated rather than assumed: with per-entry ETags a
probe costs a request and proves nothing about children, so it is skipped
entirely. A test asserts zero probes in that case.

Still unresolved: /core/preview returns 400 for every parameter
combination tried, including on a JPEG the server reports as having a
preview. Not a request-shape bug — it fails identically bare. Recorded
rather than worked around; ARCH §6.7 already treats server previews as
opportunistic, so nothing depends on it.
This commit is contained in:
2026-08-09 12:22:31 +02:00
parent fbadf9afc8
commit c8bb08e661
29 changed files with 7193 additions and 234 deletions
+4
View File
@@ -6,12 +6,16 @@
//! shader to edit, no UI change (FR-DEV-3c).
pub mod colour;
pub mod colour_mixer;
pub mod contrast;
pub mod exposure;
pub mod helpers;
pub mod tone;
pub mod white_balance;
pub use colour::{Brilliance, Saturation, Vibrance};
pub use colour_mixer::ColourMixer;
pub use contrast::Contrast;
pub use exposure::Exposure;
pub use tone::{BlacksWhites, HighlightsShadows};
pub use white_balance::WhiteBalance;