Show the develop frame itself, instead of a photocopy of it

The oldest open item in the project (ARCH §6.1, spike S1, AC-8). Every frame
in develop was read off the GPU into a `SharedPixelBuffer` and handed back to
Slint to upload again: ~7 ms at 4K against a 0.28 ms compute pass, 96% of the
frame spent carrying pixels to the CPU and back so they could be drawn where
they already were.

Slint 1.17 will adopt a `wgpu::Texture` directly, and the whole of what that
needs is arrangement rather than code.

**One device, made before the window.** A texture belongs to the device that
allocated it, so the compute passes and the compositor cannot each open their
own. `GpuContext::new_shared` opens one and hands back the instance and
adapter alongside it; `dr_ui::shared_gpu` gives all four to
`BackendSelector::require_wgpu_29(WGPUConfiguration::Manual { .. })`. That
call has to come before the first window, because creating one selects a
backend for you — which is why the GPU is now opened at the top of `run`
rather than two hundred lines down beside the other controllers.

dr-gpu still names no UI type. It hands out raw wgpu and does not ask who is
compositing (ARCH §6.5a).

**Vulkan only on the shared path**, where headless keeps its GL fallback.
wgpu's GL backend reaches its display through EGL at instance creation, and
before a window exists there is no display handle to give it — so a GL
instance cannot later produce the window surface Slint needs from it. A
machine with no Vulkan gets no shared device and browses without develop,
which is the same degradation as no adapter at all.

**`renderer-femtovg` becomes `renderer-femtovg-wgpu`.** The old one is FemtoVG
over OpenGL and cannot be handed a wgpu texture at all. It is not kept
alongside as a fallback: FemtoVG-over-GL has no branch for an imported
texture, falls through to "render this image into a buffer", gets nothing, and
draws nothing — a blank canvas with no error, which is worse than the failure
it would be papering over. The consequence is stated plainly in the manifest:
the desktop app now needs a working wgpu adapter to open a window.

**Two output textures, not one, and this is the part that is not obvious.**
Slint repaints when the image property *changes*, and it decides that with
`PartialEq` — which for two images over the same `wgpu::Texture` says
"unchanged". A pass that reused a single target would have rendered every
slider move correctly on the GPU and shown none of them: right, and invisible.
`AdjustPass` alternates between two targets, so consecutive frames are
genuinely different values. It also settles the read-while-write question that
one queue was already answering.

`RENDER_ATTACHMENT` is added to both render targets. Neither pass uses it;
Slint rejects an imported texture without it, on the reasoning that a
compositor handed a texture may need to draw into it.

**`AdjustPass::read_output` is deleted rather than gated.** It and
`export_pixels` were the same transfer under two names, and the comments
explaining why they were separate are the point of the whole criterion:
reading pixels back to *display* them is the defect, reading them back to
*encode a file* is the only way a file is made. The display twin is now gone
outright, which is stronger than a feature flag — it cannot be turned back on.
`export_pixels` is untouched and still ungated. The `readback` feature comes
off dr-ui, darkroom-desktop and darkroom-android; it stays in dr-gpu, where it
still gates `RenderTarget::read_pixels` and the segmentation field readback.
`examples/develop` moves to `export_pixels`, which is honest — it writes a
PPM — and so no longer needs the feature.

Four tests, each named for what it protects and each of which fails without a
screen if the property it guards breaks:

- the adjust target satisfies every condition Slint's import checks, asserted
  in the crate that owns the descriptor, because a descriptor that drifts
  fails at runtime on a real display and nothing else would notice;
- consecutive renders are different textures, and the third is the first
  again, so the alternation is a rotation and not an allocation per frame;
- the develop canvas has no CPU pixel buffer and does have a wgpu texture —
  AC-8 itself, in the terms Slint uses;
- consecutive frames compare unequal as `slint::Image`, which is the property
  the repaint actually depends on.

The zoom test's readback moves into the test module. It has to: there is no
library function that copies a displayed frame to the CPU any more, and that
is the point — the round-trip now exists in the test binary and nowhere a
shipping build can reach.

**What is not proven.** No GUI was run. What is verified is that the texture
satisfies the import contract, that the import succeeds, that the canvas is a
texture rather than a buffer, and that consecutive frames are distinguishable.
What is unverified is everything that needs a display: that Slint's FemtoVG
wgpu renderer adopts the Manual configuration on a real surface, that the
picture appears the right way up and the right colour, and the frame timing
that motivated the whole exercise. Android is untouched by testing — the
android backend routes a WGPU29 request to Skia, whose wgpu surface does
handle imported textures, but that is read from the source, not observed.

56 dr-gpu tests and 255 dr-ui tests pass, clippy clean under `-D warnings`,
fmt clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-08-17 09:54:00 +02:00
co-authored by Claude Opus 5
parent 2330ed25e9
commit cf8f5b632f
11 changed files with 555 additions and 142 deletions
Generated
+12 -25
View File
@@ -1757,6 +1757,7 @@ dependencies = [
"swash",
"wasm-bindgen",
"web-sys",
"wgpu",
]
[[package]]
@@ -2019,28 +2020,6 @@ dependencies = [
"slab",
]
[[package]]
name = "gbm"
version = "0.18.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ce852e998d3ca5e4a97014fb31c940dc5ef344ec7d364984525fd11e8a547e6a"
dependencies = [
"bitflags 2.13.1",
"drm",
"drm-fourcc",
"gbm-sys",
"libc",
]
[[package]]
name = "gbm-sys"
version = "0.4.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c13a5f2acc785d8fb6bf6b7ab6bfb0ef5dad4f4d97e8e70bb8e470722312f76f"
dependencies = [
"libc",
]
[[package]]
name = "generic-array"
version = "0.14.7"
@@ -2500,14 +2479,13 @@ dependencies = [
"calloop 0.14.4",
"cfg_aliases",
"drm",
"gbm",
"glutin",
"i-slint-common",
"i-slint-core",
"i-slint-renderer-femtovg",
"i-slint-renderer-skia",
"input",
"memmap2",
"nix",
"raw-window-handle",
"xkbcommon",
]
@@ -2526,6 +2504,7 @@ dependencies = [
"i-slint-core",
"i-slint-core-macros",
"i-slint-renderer-femtovg",
"i-slint-renderer-skia",
]
[[package]]
@@ -2667,6 +2646,7 @@ dependencies = [
"wasm-bindgen",
"web-sys",
"web-time",
"wgpu",
"windows",
]
@@ -2701,6 +2681,7 @@ dependencies = [
"rgb",
"wasm-bindgen",
"web-sys",
"wgpu",
]
[[package]]
@@ -2709,6 +2690,7 @@ version = "1.17.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7b6eed7f3f0a9a3d3ca6e8b9d4ca233371d989351fdb2a7ab88ec368b99e7b57"
dependencies = [
"ash",
"bytemuck",
"cfg-if",
"cfg_aliases",
@@ -2734,9 +2716,12 @@ dependencies = [
"scoped-tls-hkt",
"skia-safe",
"softbuffer",
"spin_on",
"unicode-segmentation",
"vtable",
"wgpu",
"windows",
"windows-core",
"write-fonts",
]
@@ -5808,6 +5793,7 @@ dependencies = [
"slint-macros",
"unicode-segmentation",
"vtable",
"wgpu",
]
[[package]]
@@ -5971,6 +5957,7 @@ checksum = "aac18da81ebbf05109ab275b157c22a653bb3c12cf884450179942f81bcbf6c3"
dependencies = [
"as-raw-xcb-connection",
"bytemuck",
"drm",
"fastrand",
"js-sys",
"memmap2",
+5 -5
View File
@@ -27,8 +27,8 @@ log.workspace = true
android_logger = "0.15"
[features]
# Mirrors darkroom-desktop: the CPU readback path stays on until spike S1
# lands zero-copy. On Adreno this is the same wrong path as on desktop, only
# with less memory bandwidth to absorb it (ARCH §6.1).
default = ["readback"]
readback = ["dr-ui/readback"]
# Mirrors darkroom-desktop: the CPU readback path is gone since S1 landed
# zero-copy. It mattered more here than on desktop — the same wrong path with
# far less memory bandwidth to absorb it (ARCH §6.1) — but it is untested on a
# device, since S1 was verified on desktop only.
default = []
+1 -3
View File
@@ -12,6 +12,4 @@ env_logger.workspace = true
log.workspace = true
[features]
default = ["readback"]
# Temporary CPU upload path until spike S1 lands zero-copy adoption.
readback = ["dr-ui/readback"]
default = []
+3 -1
View File
@@ -26,7 +26,9 @@ required-features = ["readback"]
[[example]]
name = "develop"
required-features = ["readback"]
# No `readback` needed since S1: this writes a file, so it goes through
# `export_pixels`, which is ungated precisely because an export is not the
# round-trip AC-8 forbids.
[features]
default = []
+5 -2
View File
@@ -5,7 +5,7 @@
//! isolation; this proves they compose into an image a person would accept.
//!
//! ```sh
//! cargo run -p dr-gpu --example develop --features readback -- IMG.CR2 out.ppm
//! cargo run -p dr-gpu --example develop -- IMG.CR2 out.ppm
//! ```
//!
//! PPM because it needs no encoder dependency and every image viewer reads
@@ -145,7 +145,10 @@ fn main() {
adjust.cached_pipelines()
);
let (pixels, pw, ph) = adjust.read_output().expect("readback");
// `export_pixels`, because that is honestly what this is: the frame is
// going into a PPM, not onto a screen. See the note on that method for
// why the two readbacks were never the same thing (AC-8).
let (pixels, pw, ph) = adjust.export_pixels().expect("readback");
// Sanity: an all-black or all-white result means something upstream
// failed silently, and it is far easier to see here than in a viewer.
+134 -44
View File
@@ -38,9 +38,9 @@ const RESERVED_FIELDS: usize = dr_pipeline::RESERVED_UNIFORM_FIELDS;
/// surfacing the error. Set far above any plausible completion — the copy this
/// waits on is milliseconds — so it is reached only when something is wrong.
///
/// Ungated along with `export_pixels`: an export reads pixels back in a
/// shipping build, and the bound that stops a lost device hanging the app
/// applies at least as much there as it does to the display bridge.
/// Ungated along with [`AdjustPass::export_pixels`], the one readback that
/// survives S1: an export reads pixels back in a shipping build, and a lost
/// device mid-export must surface as an error rather than a hung interface.
const READBACK_POLL_LIMIT: u32 = 100_000;
/// Runs composed operation chains against demosaiced images.
@@ -50,8 +50,27 @@ pub struct AdjustPass {
pipeline_layout: wgpu::PipelineLayout,
/// Compiled pipelines by structure hash (ARCH §5.6).
cache: HashMap<u64, wgpu::ComputePipeline>,
/// Output texture, reallocated only when the size changes.
target: Option<Target>,
/// TRACES: FR-DSP-1 | AC-8
/// Output textures, written alternately, each reallocated only when the
/// size changes.
///
/// **Two, and the second one is not an optimisation — it is what makes the
/// zero-copy path visible.** Since S1 the compositor is handed this
/// texture rather than a copy of its pixels, and Slint decides whether to
/// repaint by comparing the image property against its previous value. Two
/// images wrapping the *same* `wgpu::Texture` compare equal, so a pass
/// that always wrote one texture would recompute every frame on the GPU
/// and never once be asked to show it. Alternating makes each frame a
/// genuinely different value, which is the only thing that makes it a
/// different picture as far as the property system is concerned.
///
/// It also settles the question of whether the compositor is still
/// sampling last frame while this frame's dispatch overwrites it. Both go
/// through one queue, so submission order already answers that — but not
/// having to rely on it is worth a texture.
targets: [Option<Target>; 2],
/// Which of [`Self::targets`] the last render wrote.
current: usize,
}
struct Target {
@@ -117,7 +136,8 @@ impl AdjustPass {
bind_group_layout,
pipeline_layout,
cache: HashMap::new(),
target: None,
targets: [None, None],
current: 0,
}
}
@@ -176,13 +196,20 @@ impl AdjustPass {
.expect("just inserted"))
}
/// Ensure the output texture matches the requested size.
/// Move to the other output texture and make sure it is the right size.
///
/// The rotation is unconditional; the reallocation is not. Steady-state
/// rendering at one viewport size therefore allocates nothing and simply
/// ping-pongs between two textures — see [`Self::targets`] for why there
/// are two. A resize reallocates whichever one comes up next, so the two
/// converge on the new size over two frames rather than in one lump.
fn ensure_target(&mut self, width: u32, height: u32) {
let matches = self
.target
self.current ^= 1;
let slot = &mut self.targets[self.current];
if slot
.as_ref()
.is_some_and(|t| t.width == width && t.height == height);
if matches {
.is_some_and(|t| t.width == width && t.height == height)
{
return;
}
@@ -197,13 +224,24 @@ impl AdjustPass {
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: Self::FORMAT,
// STORAGE_BINDING to write from compute, TEXTURE_BINDING so the
// compositor can sample it, COPY_SRC for `export_pixels`.
//
// RENDER_ATTACHMENT is never used by this pass and is required
// anyway: Slint rejects an imported texture that lacks it
// (`TextureImportError::InvalidUsage`), because a compositor
// handed a texture has to assume it may need to draw into it. The
// format is likewise not a free choice — `Rgba8Unorm` and
// `Rgba8UnormSrgb` are the only two the import accepts, which is
// why `FORMAT` is what it is.
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = texture.create_view(&Default::default());
self.target = Some(Target {
self.targets[self.current] = Some(Target {
texture,
view,
width,
@@ -262,7 +300,7 @@ impl AdjustPass {
.cache
.get(&shader.structure_hash)
.expect("compiled above");
let target = self.target.as_ref().expect("ensured above");
let target = self.targets[self.current].as_ref().expect("ensured above");
let bind_group = self
.ctx
@@ -303,7 +341,10 @@ impl AdjustPass {
}
self.ctx.queue.submit(Some(enc.finish()));
Ok(&self.target.as_ref().expect("ensured above").texture)
Ok(&self.targets[self.current]
.as_ref()
.expect("ensured above")
.texture)
}
/// How many distinct pipelines are compiled. Exposed for tests asserting
@@ -312,48 +353,37 @@ impl AdjustPass {
self.cache.len()
}
/// The texture the last render wrote, if there has been one.
pub fn output(&self) -> Option<&wgpu::Texture> {
self.target.as_ref().map(|t| &t.texture)
self.targets[self.current].as_ref().map(|t| &t.texture)
}
/// Copy the output to the CPU as tightly packed RGBA8.
///
/// **A temporary bridge, not the display path.** ARCH §6.1 forbids this
/// round-trip in production and AC-8 asserts it does not happen; it
/// exists only because Slint's texture-import path is unwired until
/// spike S1. Measured cost at 4K is ~7 ms against a 0.28 ms compute pass
/// — 96% of the frame — so this must go, and the `readback` feature gate
/// keeps it out of a shipping build.
#[cfg(any(test, feature = "readback"))]
pub fn read_output(&self) -> Result<(Vec<u8>, u32, u32), GpuError> {
self.copy_output()
}
/// TRACES: FR-EXP-9
/// TRACES: FR-EXP-9 | AC-8
/// Copy the output to the CPU **for export**.
///
/// The same transfer as [`Self::read_output`] and deliberately not the
/// same method, because the two are opposites in intent and only one of
/// them is a defect.
/// This method had a twin, `read_output`, which performed exactly the same
/// transfer for the display path. Spike S1 deleted the twin and left this
/// one, and the difference between them is worth writing down because it
/// is the whole of AC-8.
///
/// Reading pixels back to display them is what ARCH §6.1 forbids and AC-8
/// asserts against: the compositor could have sampled that texture where
/// it stood, and the round-trip costs 96% of the frame at 4K. Reading them
/// back to *encode a JPEG* is not a shortcut around anything — a file is
/// made of bytes on the CPU, and there is no path to one that does not
/// pass through here.
/// Reading pixels back to *display* them is what ARCH §6.1 forbids: the
/// compositor could have sampled that texture where it stood, and the
/// round-trip cost 96% of the frame at 4K — ~7 ms against a 0.28 ms
/// compute pass. There is now no method that does it, which is a stronger
/// guarantee than a feature gate: the display readback cannot be called
/// back into existence by turning something on.
///
/// So this is ungated where `read_output` is behind a feature: an export
/// must work in a shipping build, and the gate exists to keep the display
/// bridge out of one. Keeping them separate also means the instrumentation
/// AC-8 calls for can count display readbacks without counting exports.
/// Reading them back to *encode a file* is not a shortcut around anything.
/// A JPEG is made of bytes on the CPU and there is no path to one that
/// does not pass through here, so this is ungated and belongs in a
/// shipping build.
pub fn export_pixels(&self) -> Result<(Vec<u8>, u32, u32), GpuError> {
self.copy_output()
}
/// The transfer itself, shared by both readers above.
/// The transfer itself.
fn copy_output(&self) -> Result<(Vec<u8>, u32, u32), GpuError> {
let Some(target) = self.target.as_ref() else {
let Some(target) = self.targets[self.current].as_ref() else {
return Err(GpuError::Readback("nothing rendered yet".into()));
};
let (w, h) = (target.width, target.height);
@@ -1141,6 +1171,66 @@ mod tests {
assert_eq!(read_centre(&ctx, t)[3], 255);
}
/// TRACES: FR-DSP-1 | AC-8
#[test]
fn the_output_is_importable_by_a_compositor() {
// Every condition Slint checks before it will adopt a texture
// (`slint::wgpu_29`: `TextureImportError`). They are asserted here,
// in the crate that owns the descriptor, because failing them does not
// fail a build or a shader — it fails at runtime, on the frame the
// image is handed over, and only where there is a screen to hand it
// to. Nothing else in the test suite would notice.
let Some(ctx) = ctx() else { return };
let mut pass = AdjustPass::new(&ctx);
let img = grey_image(&ctx, 4000);
let shader = EditGraph::default_chain().compose();
let t = pass.render(&img, &shader, 16, 16).expect("render");
assert!(
matches!(
t.format(),
wgpu::TextureFormat::Rgba8Unorm | wgpu::TextureFormat::Rgba8UnormSrgb
),
"import accepts only the two 8-bit RGBA formats, not {:?}",
t.format()
);
assert!(
t.usage().contains(wgpu::TextureUsages::TEXTURE_BINDING),
"the compositor has to sample it"
);
assert!(
t.usage().contains(wgpu::TextureUsages::RENDER_ATTACHMENT),
"Slint requires this even though the adjust pass never uses it"
);
}
/// TRACES: FR-DSP-1 | AC-8
#[test]
fn consecutive_frames_are_different_textures() {
// Not a detail: the compositor is handed this texture rather than a
// copy of its pixels, and Slint repaints only when the image property
// *changes*. Two images over one texture compare equal, so writing the
// same texture every frame would leave a slider moving the pixels on
// the GPU and nothing at all on screen — the frame would be correct
// and invisible, which is the worst kind of wrong.
//
// No display is needed to catch it, because the equality Slint tests
// is the equality asserted here.
let Some(ctx) = ctx() else { return };
let mut pass = AdjustPass::new(&ctx);
let img = grey_image(&ctx, 4000);
let shader = EditGraph::default_chain().compose();
let first = pass.render(&img, &shader, 16, 16).expect("render").clone();
let second = pass.render(&img, &shader, 16, 16).expect("render").clone();
assert_ne!(first, second, "the compositor cannot tell these two apart");
// And back again, so the alternation is a rotation between two rather
// than an allocation per frame — which at 4K would be 33 MB a frame.
let third = pass.render(&img, &shader, 16, 16).expect("render").clone();
assert_eq!(first, third, "a third texture was allocated");
}
#[test]
fn the_output_resizes_with_the_viewport() {
let Some(ctx) = ctx() else { return };
+86 -8
View File
@@ -6,6 +6,12 @@
//!
//! Deliberately free of UI dependencies (ARCH §6.5a). The texture is handed
//! out as a `wgpu::Texture`; who composites it is not this crate's concern.
//!
//! That independence is why [`GpuContext::new_shared`] hands back the raw
//! instance and adapter rather than talking to a compositor itself: the
//! compositor will only sample a texture that came from the device *it* draws
//! with, so somebody has to make one device for both — but it does not have to
//! be this crate, and this crate must not know who it is.
use std::sync::Arc;
@@ -33,19 +39,72 @@ pub struct GpuContext {
adapter_info: wgpu::AdapterInfo,
}
/// TRACES: FR-DSP-1 | AC-8
/// One device, opened so that a compositor can be made to share it.
///
/// The texture the adjust pass writes only reaches the screen without a copy
/// if the compositor is drawing with the *same* `wgpu::Device` — two devices
/// are two address spaces, and a texture from one is not a texture the other
/// can sample. So the device cannot be an implementation detail of either
/// side; it has to be made once and handed to both.
///
/// [`Self::ctx`] is what the compute passes want. The instance and adapter are
/// what a compositor wants in order to adopt the same setup — Slint's
/// `WGPUConfiguration::Manual` asks for all four pieces — and they are handed
/// out raw rather than wrapped, because naming Slint here would put a UI
/// dependency in the one crate that must not have one (ARCH §6.5a).
pub struct SharedGpu {
/// The context every compute pass in this crate runs on.
pub ctx: GpuContext,
/// The instance the compositor will create its window surface from.
pub instance: wgpu::Instance,
/// The adapter [`Self::ctx`]'s device came from.
pub adapter: wgpu::Adapter,
}
impl GpuContext {
/// Create a headless context — no surface, no window.
///
/// Used by tests and by the Slint path, which supplies its own surface.
/// Used by tests, by the examples, and by anything that only needs to
/// compute. A context opened this way cannot be shared with a compositor:
/// see [`Self::new_shared`] for that, and for why the difference matters.
pub async fn new_headless() -> Result<Self, GpuError> {
// GL is allowed alongside Vulkan here and nowhere else: a machine with
// no Vulkan loader should still run the tests, and a headless context
// never has to produce a window surface — which is precisely the thing
// the GL backend cannot do from an instance opened without a display
// handle.
Self::open(wgpu::Backends::VULKAN | wgpu::Backends::GL)
.await
.map(|shared| shared.ctx)
}
/// TRACES: FR-DSP-1 | AC-8
/// Open a device intended to be shared with the compositor.
///
/// Vulkan only, unlike [`Self::new_headless`]. The caller will hand the
/// instance to a compositor that has to create a *window surface* from it,
/// and wgpu's GL backend reaches its display through EGL at instance
/// creation — an instance opened without a display handle, which is the
/// only kind available before a window exists, cannot then produce a GL
/// surface. Vulkan takes the window handle at surface creation instead, so
/// it is the only backend this order of operations permits.
///
/// A machine with no Vulkan therefore gets no shared device, and the
/// caller is expected to carry on without the develop path rather than
/// refuse to start.
pub async fn new_shared() -> Result<SharedGpu, GpuError> {
// Vulkan on both targets (D1), and here it is not merely the
// preference — see above.
Self::open(wgpu::Backends::VULKAN).await
}
async fn open(backends: wgpu::Backends) -> Result<SharedGpu, GpuError> {
// `new_without_display_handle` rather than a struct literal: the
// descriptor carries a boxed display handle and so has no `Default`,
// and a headless context is precisely the case with no display to
// hand it.
// and there is no window yet to take one from in either case.
let mut descriptor = wgpu::InstanceDescriptor::new_without_display_handle();
// Vulkan on both targets (D1). GL is allowed as a fallback so a
// machine without a Vulkan loader still runs the tests.
descriptor.backends = wgpu::Backends::VULKAN | wgpu::Backends::GL;
descriptor.backends = backends;
let instance = wgpu::Instance::new(descriptor);
let adapter = instance
@@ -76,7 +135,14 @@ impl GpuContext {
// in compute shaders are required, and the downlevel tier
// does not guarantee them. This is effectively our GPU
// floor (NFR-COMPAT-1).
required_limits: wgpu::Limits::default(),
//
// `using_resolution` raises only the texture-dimension limits,
// to whatever this adapter actually offers. That matters once
// a compositor shares this device: the default ceiling is
// 8192, and a swapchain image for a large or scaled display
// can exceed it — a limit we chose for our own compute passes
// would otherwise silently cap somebody else's window.
required_limits: wgpu::Limits::default().using_resolution(adapter.limits()),
memory_hints: wgpu::MemoryHints::Performance,
// Nothing behind a feature flag wgpu itself calls unstable —
// the pipeline is ordinary compute and storage textures.
@@ -88,10 +154,14 @@ impl GpuContext {
.await
.map_err(|e| GpuError::DeviceRequest(e.to_string()))?;
Ok(Self {
Ok(SharedGpu {
ctx: Self {
device: Arc::new(device),
queue: Arc::new(queue),
adapter_info,
},
instance,
adapter,
})
}
@@ -259,8 +329,16 @@ impl RenderTarget {
// STORAGE_BINDING to write from compute; TEXTURE_BINDING so the
// compositor can sample it. COPY_SRC exists only for tests —
// production never reads this back (ARCH §6.1).
//
// RENDER_ATTACHMENT is not something this pass ever uses. It is
// there because Slint refuses to import a texture without it
// (`TextureImportError::InvalidUsage`), the compositor having to
// assume it may need to draw into what it was given. Declaring an
// unused capability costs an allocation flag and buys the whole
// zero-copy path, so it is a cheap price for AC-8.
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
+7
View File
@@ -329,12 +329,19 @@ impl SegmentPass {
/// The result of one segmentation: a basin label per pixel, on the GPU.
pub struct Segmentation {
/// Only [`Self::read_field`] reads this, so a build without `readback`
/// carries it unread. That is now the ordinary build: dr-ui used to turn
/// the feature on for the whole workspace and stopped when S1 removed the
/// display readback, which is what made the field look dead.
#[cfg_attr(not(any(test, feature = "readback")), allow(dead_code))]
ctx: GpuContext,
width: u32,
height: u32,
/// Per pixel, the linear index of its basin root. Sparse — compacted by
/// [`crate::hierarchy::RegionField::from_roots`].
labels: wgpu::Buffer,
/// As with `ctx` above: read only by [`Self::read_field`].
#[cfg_attr(not(any(test, feature = "readback")), allow(dead_code))]
gradient: wgpu::Buffer,
}
+33 -7
View File
@@ -7,10 +7,11 @@ license.workspace = true
[dependencies]
dr-types.workspace = true
# The readback feature is on because Slint's texture-import path is unwired
# until spike S1; the develop view has no other way to reach the screen. It
# must come off when S1 lands (ARCH §6.1, AC-8).
dr-gpu = { workspace = true, features = ["readback"] }
# No `readback`. S1 wired Slint's texture import, so the develop view hands
# the compositor the texture itself and there is no display round-trip left to
# gate (ARCH §6.1, AC-8). The export path reads pixels back through
# `export_pixels`, which is ungated and always was.
dr-gpu.workspace = true
dr-decode.workspace = true
serde_json.workspace = true
tokio.workspace = true
@@ -29,7 +30,34 @@ rusqlite.workspace = true
# android-activity on Android, and enabling both makes the backend selector
# pick at random. So the backend features live on the target-specific
# dependencies below rather than here.
slint = { workspace = true, features = ["compat-1-2", "renderer-femtovg"] }
#
# `renderer-femtovg-wgpu` rather than `renderer-femtovg`: the latter is
# FemtoVG over OpenGL, and a compositor drawing through GL cannot be handed a
# `wgpu::Texture`. Importing one requires Slint itself to be rendering with
# wgpu, and this is the FemtoVG backend that does (ARCH §6.1, spike S1).
#
# `unstable-wgpu-29` is the other half: the renderer feature makes Slint draw
# with wgpu, and this one exposes the API to say so — `BackendSelector::
# require_wgpu_29` and `Image::try_from(wgpu::Texture)`. Unstable is Slint's
# word for it; the surface is small and the alternative is the 7 ms round-trip.
#
# `renderer-femtovg` is *not* kept alongside as a fallback, though it would
# still compile. Slint's winit backend prefers the wgpu FemtoVG renderer
# whenever both are built, so the GL one would only ever be reached by someone
# setting `SLINT_BACKEND=winit-femtovg` — and on that path an imported texture
# is not drawn at all. FemtoVG-over-GL has no branch for a `wgpu::Texture`, so
# it falls through to "render this image to a buffer", gets nothing back, and
# draws nothing. A blank canvas with no error is a far worse failure than the
# one below, so the fallback is removed rather than left as a trap.
#
# Consequence worth stating plainly: the desktop app now needs a working wgpu
# adapter to open a window at all. Slint refuses a CPU adapter for this
# renderer unless `SLINT_WGPU_CPU` is set in the environment.
slint = { workspace = true, features = [
"compat-1-2",
"renderer-femtovg-wgpu",
"unstable-wgpu-29",
] }
wgpu.workspace = true
anyhow.workspace = true
# `SettingsError` distinguishes an io failure from a malformed file, which the
@@ -63,8 +91,6 @@ serde_norway.workspace = true
[features]
default = []
# Temporary CPU readback path; see dr-ui docs and spike S1.
readback = ["dr-gpu/readback"]
# Debug convenience: re-read style.yaml at startup so a palette can be tuned
# without rebuilding. Costs the constant-folding of every token, so it stays
# off by default and has no business in a release build.
+176 -18
View File
@@ -502,15 +502,25 @@ impl DevelopSession {
Some((op.id, param.id))
}
/// TRACES: FR-DSP-1 | AC-8
/// Render at the requested display size and hand back a Slint image.
///
/// Renders at *viewport* resolution rather than sensor resolution, which
/// is what keeps slider interaction inside the frame budget on a 24 MP
/// file (FR-DSP-1).
///
/// The readback at the end is the temporary bridge documented on
/// `AdjustPass::read_output`: ARCH §6.1 forbids it, and spike S1 removes
/// it by importing the texture into Slint directly.
/// **The image is the texture, not a copy of it.** This used to end in a
/// `read_output` into a `SharedPixelBuffer` — the GPU→CPU→GPU round-trip
/// ARCH §6.1 forbids and AC-8 asserts against, measured at ~7 ms at 4K
/// against a 0.28 ms compute pass. Spike S1 replaced it with
/// `slint::Image::try_from`, which wraps the texture where it already is.
/// The `clone` below is a refcount on the wgpu handle, not on the pixels.
///
/// This only works because the compositor is drawing with the same device
/// the pass wrote with; see `shared_gpu` in the crate root for how that is
/// arranged, and note that nothing here can detect it having gone wrong —
/// a texture from a foreign device is a runtime fault on a real screen,
/// which is why the arrangement is made once at startup and never again.
pub fn render(&mut self, width: u32, height: u32) -> Result<slint::Image, String> {
// Fit the render to the viewport while preserving aspect, so the
// pass does no work on pixels the view will letterbox away.
@@ -523,14 +533,17 @@ impl DevelopSession {
let (w, h) = fit(fw, fh, width.max(1), height.max(1));
let shader = self.graph.compose();
self.adjust
let texture = self
.adjust
.render(&self.demosaiced, &shader, w, h)
.map_err(|e| e.to_string())?;
let (pixels, rw, rh) = self.adjust.read_output().map_err(|e| e.to_string())?;
let buffer =
slint::SharedPixelBuffer::<slint::Rgba8Pixel>::clone_from_slice(&pixels, rw, rh);
Ok(slint::Image::from_rgba8(buffer))
// The import is fallible on format and usage only, and both are fixed
// in `AdjustPass`'s texture descriptor — so a failure here is a
// descriptor that drifted, not anything the caller did. Say that,
// rather than surfacing "InvalidUsage" to a photographer.
slint::Image::try_from(texture.clone())
.map_err(|e| format!("the render target is not importable by the compositor: {e}"))
}
/// Render the *whole* frame for the crop overlay to be drawn over.
@@ -592,13 +605,17 @@ impl DevelopSession {
/// screen-sized file. This renders the framed output size instead, so the
/// export is the full-quality path FR-EXP-9 requires.
///
/// The readback here is `export_pixels`, not the display bridge: a file
/// is made of bytes on the CPU and there is no path to one that avoids
/// the transfer. See the note on that method for why the two are separate.
/// This reads pixels back and [`Self::render`] does not, and that is the
/// whole distinction AC-8 draws: a file is made of bytes on the CPU and
/// there is no path to one that avoids the transfer, whereas a frame on
/// screen had no business making the trip. See `AdjustPass::export_pixels`
/// for the longer version.
///
/// Leaves the pass holding a full-resolution target, so the caller should
/// expect the next display render to reallocate. Cheaper than keeping a
/// second pass alive for the exports a session rarely performs.
/// Leaves one of the pass's two targets at full resolution; it is dropped
/// and reallocated on the second display render after this, since the
/// other target still holds a viewport-sized texture and comes up first.
/// Cheaper than keeping a second pass alive for the exports a session
/// rarely performs.
pub fn render_for_export(&mut self) -> Result<dr_export::Frame, String> {
let (sw, sh) = self.demosaiced.size();
let (w, h) = self.graph.output_size(sw, sh);
@@ -996,6 +1013,145 @@ mod tests {
use super::*;
use dr_pipeline::EditGraph;
/// TRACES: FR-DSP-1 | AC-8
/// Copy a displayed frame back to the CPU, for assertions and nothing else.
///
/// The library has no such function on purpose: S1 removed the display
/// readback, and AC-8 is the assertion that it stayed removed. A test that
/// wants to look at the pixels therefore has to do the copy itself, which
/// is exactly the right shape — the round-trip lives in the test binary
/// and cannot be reached from a shipping one.
///
/// Doubles as the proof: this only compiles because the image *is* a wgpu
/// texture. Hand it a `SharedPixelBuffer`-backed image and it panics.
fn read_back(ctx: &GpuContext, image: &slint::Image) -> Vec<u8> {
let texture = image
.to_wgpu_29_texture()
.expect("the develop canvas must be a GPU texture, not a pixel buffer");
let (w, h) = (texture.width(), texture.height());
// Buffer rows must be aligned to COPY_BYTES_PER_ROW_ALIGNMENT.
let unpadded = w * 4;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
let padded = unpadded.div_ceil(align) * align;
let buf = ctx.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("test-readback"),
size: u64::from(padded * h),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
mapped_at_creation: false,
});
let mut enc = ctx.device.create_command_encoder(&Default::default());
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: &texture,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded),
rows_per_image: Some(h),
},
},
wgpu::Extent3d {
width: w,
height: h,
depth_or_array_layers: 1,
},
);
ctx.queue.submit(Some(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
ctx.device
.poll(wgpu::PollType::wait_indefinitely())
.expect("poll");
rx.recv().expect("map").expect("map");
let data = slice.get_mapped_range();
let mut out = Vec::with_capacity((unpadded * h) as usize);
for row in 0..h {
let start = (row * padded) as usize;
out.extend_from_slice(&data[start..start + unpadded as usize]);
}
drop(data);
buf.unmap();
out
}
/// TRACES: FR-DSP-1 | AC-8
#[test]
fn the_displayed_frame_is_a_texture_and_not_a_pixel_buffer() {
// The acceptance criterion itself, asserted from the side that would
// notice it regressing. `to_rgba8` returning `Some` would mean the
// frame had come back through system memory to be looked at, which is
// the ~7 ms per frame at 4K that ARCH §6.1 forbids; `to_wgpu_29_texture`
// returning `Some` means the compositor got the texture where it lay.
//
// Note this passes without a display: the import is a wrapper, and it
// is the *compositor* adopting the device that needs a screen. What
// cannot be proved here is that the picture arrives; what can be
// proved is that no copy was made on the way.
let Ok(ctx) = pollster::block_on(dr_gpu::GpuContext::new_headless()) else {
log::warn!("no GPU adapter; skipping");
return;
};
let rgba = vec![128u8; 32 * 32 * 4];
let mut session =
DevelopSession::open_rgb(&ctx, &rgba, 32, 32, dr_types::Orientation::NORMAL)
.expect("session");
let frame = session.render(32, 32).expect("render");
assert!(
frame.to_rgba8().is_none(),
"the canvas has CPU pixels, so something copied them there"
);
let texture = frame
.to_wgpu_29_texture()
.expect("the canvas is neither a texture nor a pixel buffer");
assert_eq!((texture.width(), texture.height()), (32, 32));
}
/// TRACES: FR-DSP-1 | AC-8
#[test]
fn consecutive_frames_look_different_to_the_property_system() {
// The catch that comes free with handing over a texture instead of a
// buffer. Slint repaints when the image property *changes*, and it
// decides that with `PartialEq` — which for two images over one
// `wgpu::Texture` says "unchanged". A pass that reused a single target
// would therefore render every slider move correctly and show none of
// them.
//
// `AdjustPass` alternates between two targets to prevent it. This
// asserts the consequence in the terms Slint actually uses, so it
// would still catch the regression if the mechanism were replaced.
let Ok(ctx) = pollster::block_on(dr_gpu::GpuContext::new_headless()) else {
log::warn!("no GPU adapter; skipping");
return;
};
let rgba = vec![128u8; 32 * 32 * 4];
let mut session =
DevelopSession::open_rgb(&ctx, &rgba, 32, 32, dr_types::Orientation::NORMAL)
.expect("session");
let first = session.render(32, 32).expect("first render");
let second = session.render(32, 32).expect("second render");
assert_ne!(
first, second,
"the canvas property would not change, so the frame would never be shown"
);
}
/// The whole scroll-to-zoom path, end to end, in the order the user drives
/// it: show the image fitted, *then* turn the wheel.
///
@@ -1032,12 +1188,14 @@ mod tests {
assert!(session.is_zoomed(), "the session did not register the zoom");
let zoomed = session.render(64, 64).expect("zoomed render");
let before = fitted.to_rgba8().expect("fitted pixels");
let after = zoomed.to_rgba8().expect("zoomed pixels");
// Both images are still readable here because consecutive frames go to
// alternating textures; see `AdjustPass::targets`. Holding two frames
// at once would be meaningless against a single reused target.
let before = read_back(&ctx, &fitted);
let after = read_back(&ctx, &zoomed);
let differing = before
.as_bytes()
.iter()
.zip(after.as_bytes().iter())
.zip(after.iter())
.filter(|(a, b)| a != b)
.count();
+90 -26
View File
@@ -3,12 +3,17 @@
//! A viewer with a develop panel: open a folder of RAW files, decode and
//! demosaic on the GPU, and adjust.
//!
//! **Read before assuming A1 is proven.** Slint's public API for adopting an
//! externally created wgpu texture is not wired up here; this build uploads
//! through `SharedPixelBuffer`, which *is* a CPU round-trip — explicitly the
//! thing ARCH §6.1 forbids in production. Spike S1 replaces it. Until then A1
//! is unvalidated, and the develop path pays a readback per frame that the
//! finished one will not.
//! **The develop frame never leaves the GPU** (ARCH §6.1, AC-8). Spike S1
//! wired Slint's texture import: [`shared_gpu`] opens one wgpu device and
//! gives it to *both* the compute passes and Slint's renderer, and
//! `DevelopSession::render` then hands the compositor the very texture the
//! adjust pass wrote. What used to be a readback and an upload per frame is
//! now a refcount.
//!
//! `SharedPixelBuffer` still appears in this file and in the library grid, and
//! that is not a relapse: an embedded JPEG preview and a thumbnail are decoded
//! on the CPU and have no texture to hand over. AC-8 is about pixels that were
//! *computed on the GPU* travelling to the CPU and back to be looked at.
//!
//! **The develop panel is generated, not written.** [`develop`] asks the
//! pipeline what parameters it has and builds a control per answer; no code
@@ -576,6 +581,64 @@ enum PointsUpdate {
Unchanged,
}
/// TRACES: FR-DSP-1 | AC-8
/// Open the one wgpu device the compute passes and the compositor share.
///
/// **This is the whole of the zero-copy display path, and it is four lines of
/// configuration.** A `wgpu::Texture` belongs to the device that allocated it;
/// handing one to a compositor drawing on a *different* device is meaningless,
/// and the two would have to meet through system memory — which is the round
/// trip ARCH §6.1 forbids. So there is exactly one device, made here, before
/// anything else needs it.
///
/// **Called before the window exists, and it must be.** `BackendSelector`
/// installs the Slint platform, and Slint installs a default one the first
/// time a window is created; selecting afterwards is too late. That is why the
/// GPU is opened at the top of [`run`] rather than beside the other
/// controllers, where it used to sit.
///
/// `None` means develop is unavailable and the viewer falls back to embedded
/// previews — the same degradation as a machine with no adapter at all.
fn shared_gpu() -> Option<dr_gpu::GpuContext> {
let shared = match pollster::block_on(dr_gpu::GpuContext::new_shared()) {
Ok(shared) => shared,
Err(e) => {
log::warn!("no shareable GPU: {e}");
return None;
}
};
let dr_gpu::SharedGpu {
ctx,
instance,
adapter,
} = shared;
// `Manual` is the variant that means "render with these, do not open your
// own". The two clones are of wgpu handles, which are refcounts over the
// one device and the one queue — not copies of either.
let configuration = slint::wgpu_29::WGPUConfiguration::Manual {
instance,
adapter,
device: (*ctx.device).clone(),
queue: (*ctx.queue).clone(),
};
if let Err(e) = slint::BackendSelector::new()
.require_wgpu_29(configuration)
.select()
{
// Dropping the context rather than keeping it: Slint has fallen back
// to a renderer that did not adopt our device, so every texture this
// context produces is one the compositor cannot sample. A disabled
// develop panel is a visible, explicable failure; a texture handed
// across devices is undefined behaviour on a good day.
log::warn!("Slint would not adopt the GPU device, develop disabled: {e}");
return None;
}
Some(ctx)
}
/// TRACES: M-13 | M-14
/// Build and run the viewer.
pub fn run(paths: Vec<PathBuf>) -> Result<()> {
@@ -587,7 +650,21 @@ pub fn run(paths: Vec<PathBuf>) -> Result<()> {
let entries = Rc::new(RefCell::new(collect(&paths)));
log::info!("{} image(s) to browse", entries.borrow().len());
// Before the window, and it has to be: this selects the Slint backend, and
// creating a window selects one for us. See `shared_gpu`. The device is
// shared by demosaic, the adjust pass and the compositor; without one the
// app still browses through the preview path, just without develop.
let gpu = shared_gpu();
let window = AppWindow::new()?;
match &gpu {
Some(ctx) => {
log::info!("adapter: {} ({:?})", ctx.adapter_name(), ctx.backend());
window.set_adapter(ctx.adapter_name().into());
window.set_backend(format!("{:?}", ctx.backend()).to_uppercase().into());
}
None => window.set_backend("NO GPU".into()),
}
// Every background job reports here, and this draws the bar across the top
// of the shell and fills the settings page's list. Built before the
@@ -913,22 +990,6 @@ pub fn run(paths: Vec<PathBuf>) -> Result<()> {
});
}
// The device is shared by demosaic and the adjust pass. Without one the
// app still browses through the preview path, just without develop.
let gpu = match pollster::block_on(dr_gpu::GpuContext::new_headless()) {
Ok(ctx) => {
log::info!("adapter: {} ({:?})", ctx.adapter_name(), ctx.backend());
window.set_adapter(ctx.adapter_name().into());
window.set_backend(format!("{:?}", ctx.backend()).to_uppercase().into());
Some(ctx)
}
Err(e) => {
log::warn!("no GPU adapter: {e}");
window.set_backend("NO GPU".into());
None
}
};
window.set_total(entries.borrow().len() as i32);
let index = Rc::new(RefCell::new(0usize));
// The current develop session, if the file yielded sensor data.
@@ -965,9 +1026,11 @@ pub fn run(paths: Vec<PathBuf>) -> Result<()> {
// **Half resolution while the gesture is still moving.**
//
// The adjust pass and the readback both scale with pixel count, so
// halving each edge is roughly a quarter of the work — the
// difference between keeping up with a drag and lagging behind it.
// The adjust pass scales with pixel count, so halving each edge is
// roughly a quarter of the work — the difference between keeping
// up with a drag and lagging behind it. Less dramatic since S1
// removed the readback that scaled the same way and cost far more,
// but a dispatch is still not free at 4K.
// A draft frame is visible for one gesture and is replaced by a
// full-resolution one the moment motion stops, so the cost is a
// little softness exactly while the image is moving too fast to
@@ -1013,7 +1076,8 @@ pub fn run(paths: Vec<PathBuf>) -> Result<()> {
// **Rendering is decoupled from input, and this is why.**
//
// A render is a blocking GPU round-trip (see `AdjustPass::read_output`).
// A render used to be a blocking GPU round-trip — S1 removed the block,
// but not the reason for this, so read it as history that still applies.
// Running one straight from a `moved` handler put that stall *inside* the
// gesture: touch events arrive far faster than a render completes, so the
// input queue backed up, positions arrived stale, and Android — seeing the