Merge branch 'zero-copy-display'
# Conflicts: # core/dr-gpu/src/adjust.rs # ui/dr-ui/src/develop.rs
This commit is contained in:
+176
-18
@@ -529,15 +529,25 @@ impl DevelopSession {
|
||||
Some((op.id, param.id))
|
||||
}
|
||||
|
||||
/// TRACES: FR-DSP-1 | AC-8
|
||||
/// Render at the requested display size and hand back a Slint image.
|
||||
///
|
||||
/// Renders at *viewport* resolution rather than sensor resolution, which
|
||||
/// is what keeps slider interaction inside the frame budget on a 24 MP
|
||||
/// file (FR-DSP-1).
|
||||
///
|
||||
/// The readback at the end is the temporary bridge documented on
|
||||
/// `AdjustPass::read_output`: ARCH §6.1 forbids it, and spike S1 removes
|
||||
/// it by importing the texture into Slint directly.
|
||||
/// **The image is the texture, not a copy of it.** This used to end in a
|
||||
/// `read_output` into a `SharedPixelBuffer` — the GPU→CPU→GPU round-trip
|
||||
/// ARCH §6.1 forbids and AC-8 asserts against, measured at ~7 ms at 4K
|
||||
/// against a 0.28 ms compute pass. Spike S1 replaced it with
|
||||
/// `slint::Image::try_from`, which wraps the texture where it already is.
|
||||
/// The `clone` below is a refcount on the wgpu handle, not on the pixels.
|
||||
///
|
||||
/// This only works because the compositor is drawing with the same device
|
||||
/// the pass wrote with; see `shared_gpu` in the crate root for how that is
|
||||
/// arranged, and note that nothing here can detect it having gone wrong —
|
||||
/// a texture from a foreign device is a runtime fault on a real screen,
|
||||
/// which is why the arrangement is made once at startup and never again.
|
||||
pub fn render(&mut self, width: u32, height: u32) -> Result<slint::Image, String> {
|
||||
// Fit the render to the viewport while preserving aspect, so the
|
||||
// pass does no work on pixels the view will letterbox away.
|
||||
@@ -550,14 +560,17 @@ impl DevelopSession {
|
||||
let (w, h) = fit(fw, fh, width.max(1), height.max(1));
|
||||
|
||||
let shader = self.graph.compose();
|
||||
self.adjust
|
||||
let texture = self
|
||||
.adjust
|
||||
.render(&self.demosaiced, &shader, w, h)
|
||||
.map_err(|e| e.to_string())?;
|
||||
|
||||
let (pixels, rw, rh) = self.adjust.read_output().map_err(|e| e.to_string())?;
|
||||
let buffer =
|
||||
slint::SharedPixelBuffer::<slint::Rgba8Pixel>::clone_from_slice(&pixels, rw, rh);
|
||||
Ok(slint::Image::from_rgba8(buffer))
|
||||
// The import is fallible on format and usage only, and both are fixed
|
||||
// in `AdjustPass`'s texture descriptor — so a failure here is a
|
||||
// descriptor that drifted, not anything the caller did. Say that,
|
||||
// rather than surfacing "InvalidUsage" to a photographer.
|
||||
slint::Image::try_from(texture.clone())
|
||||
.map_err(|e| format!("the render target is not importable by the compositor: {e}"))
|
||||
}
|
||||
|
||||
/// TRACES: FR-DSP-7
|
||||
@@ -647,13 +660,17 @@ impl DevelopSession {
|
||||
/// screen-sized file. This renders the framed output size instead, so the
|
||||
/// export is the full-quality path FR-EXP-9 requires.
|
||||
///
|
||||
/// The readback here is `export_pixels`, not the display bridge: a file
|
||||
/// is made of bytes on the CPU and there is no path to one that avoids
|
||||
/// the transfer. See the note on that method for why the two are separate.
|
||||
/// This reads pixels back and [`Self::render`] does not, and that is the
|
||||
/// whole distinction AC-8 draws: a file is made of bytes on the CPU and
|
||||
/// there is no path to one that avoids the transfer, whereas a frame on
|
||||
/// screen had no business making the trip. See `AdjustPass::export_pixels`
|
||||
/// for the longer version.
|
||||
///
|
||||
/// Leaves the pass holding a full-resolution target, so the caller should
|
||||
/// expect the next display render to reallocate. Cheaper than keeping a
|
||||
/// second pass alive for the exports a session rarely performs.
|
||||
/// Leaves one of the pass's two targets at full resolution; it is dropped
|
||||
/// and reallocated on the second display render after this, since the
|
||||
/// other target still holds a viewport-sized texture and comes up first.
|
||||
/// Cheaper than keeping a second pass alive for the exports a session
|
||||
/// rarely performs.
|
||||
///
|
||||
/// `space` is the output colour space the file will claim. It is chosen
|
||||
/// here rather than at encode time because the conversion happens in the
|
||||
@@ -1106,6 +1123,145 @@ mod tests {
|
||||
use super::*;
|
||||
use dr_pipeline::EditGraph;
|
||||
|
||||
/// TRACES: FR-DSP-1 | AC-8
|
||||
/// Copy a displayed frame back to the CPU, for assertions and nothing else.
|
||||
///
|
||||
/// The library has no such function on purpose: S1 removed the display
|
||||
/// readback, and AC-8 is the assertion that it stayed removed. A test that
|
||||
/// wants to look at the pixels therefore has to do the copy itself, which
|
||||
/// is exactly the right shape — the round-trip lives in the test binary
|
||||
/// and cannot be reached from a shipping one.
|
||||
///
|
||||
/// Doubles as the proof: this only compiles because the image *is* a wgpu
|
||||
/// texture. Hand it a `SharedPixelBuffer`-backed image and it panics.
|
||||
fn read_back(ctx: &GpuContext, image: &slint::Image) -> Vec<u8> {
|
||||
let texture = image
|
||||
.to_wgpu_29_texture()
|
||||
.expect("the develop canvas must be a GPU texture, not a pixel buffer");
|
||||
let (w, h) = (texture.width(), texture.height());
|
||||
|
||||
// Buffer rows must be aligned to COPY_BYTES_PER_ROW_ALIGNMENT.
|
||||
let unpadded = w * 4;
|
||||
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT;
|
||||
let padded = unpadded.div_ceil(align) * align;
|
||||
|
||||
let buf = ctx.device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("test-readback"),
|
||||
size: u64::from(padded * h),
|
||||
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::MAP_READ,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let mut enc = ctx.device.create_command_encoder(&Default::default());
|
||||
enc.copy_texture_to_buffer(
|
||||
wgpu::TexelCopyTextureInfo {
|
||||
texture: &texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
},
|
||||
wgpu::TexelCopyBufferInfo {
|
||||
buffer: &buf,
|
||||
layout: wgpu::TexelCopyBufferLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(padded),
|
||||
rows_per_image: Some(h),
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: w,
|
||||
height: h,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
ctx.queue.submit(Some(enc.finish()));
|
||||
|
||||
let slice = buf.slice(..);
|
||||
let (tx, rx) = std::sync::mpsc::channel();
|
||||
slice.map_async(wgpu::MapMode::Read, move |r| {
|
||||
let _ = tx.send(r);
|
||||
});
|
||||
ctx.device
|
||||
.poll(wgpu::PollType::wait_indefinitely())
|
||||
.expect("poll");
|
||||
rx.recv().expect("map").expect("map");
|
||||
|
||||
let data = slice.get_mapped_range();
|
||||
let mut out = Vec::with_capacity((unpadded * h) as usize);
|
||||
for row in 0..h {
|
||||
let start = (row * padded) as usize;
|
||||
out.extend_from_slice(&data[start..start + unpadded as usize]);
|
||||
}
|
||||
drop(data);
|
||||
buf.unmap();
|
||||
out
|
||||
}
|
||||
|
||||
/// TRACES: FR-DSP-1 | AC-8
|
||||
#[test]
|
||||
fn the_displayed_frame_is_a_texture_and_not_a_pixel_buffer() {
|
||||
// The acceptance criterion itself, asserted from the side that would
|
||||
// notice it regressing. `to_rgba8` returning `Some` would mean the
|
||||
// frame had come back through system memory to be looked at, which is
|
||||
// the ~7 ms per frame at 4K that ARCH §6.1 forbids; `to_wgpu_29_texture`
|
||||
// returning `Some` means the compositor got the texture where it lay.
|
||||
//
|
||||
// Note this passes without a display: the import is a wrapper, and it
|
||||
// is the *compositor* adopting the device that needs a screen. What
|
||||
// cannot be proved here is that the picture arrives; what can be
|
||||
// proved is that no copy was made on the way.
|
||||
let Ok(ctx) = pollster::block_on(dr_gpu::GpuContext::new_headless()) else {
|
||||
log::warn!("no GPU adapter; skipping");
|
||||
return;
|
||||
};
|
||||
|
||||
let rgba = vec![128u8; 32 * 32 * 4];
|
||||
let mut session =
|
||||
DevelopSession::open_rgb(&ctx, &rgba, 32, 32, dr_types::Orientation::NORMAL)
|
||||
.expect("session");
|
||||
let frame = session.render(32, 32).expect("render");
|
||||
|
||||
assert!(
|
||||
frame.to_rgba8().is_none(),
|
||||
"the canvas has CPU pixels, so something copied them there"
|
||||
);
|
||||
let texture = frame
|
||||
.to_wgpu_29_texture()
|
||||
.expect("the canvas is neither a texture nor a pixel buffer");
|
||||
assert_eq!((texture.width(), texture.height()), (32, 32));
|
||||
}
|
||||
|
||||
/// TRACES: FR-DSP-1 | AC-8
|
||||
#[test]
|
||||
fn consecutive_frames_look_different_to_the_property_system() {
|
||||
// The catch that comes free with handing over a texture instead of a
|
||||
// buffer. Slint repaints when the image property *changes*, and it
|
||||
// decides that with `PartialEq` — which for two images over one
|
||||
// `wgpu::Texture` says "unchanged". A pass that reused a single target
|
||||
// would therefore render every slider move correctly and show none of
|
||||
// them.
|
||||
//
|
||||
// `AdjustPass` alternates between two targets to prevent it. This
|
||||
// asserts the consequence in the terms Slint actually uses, so it
|
||||
// would still catch the regression if the mechanism were replaced.
|
||||
let Ok(ctx) = pollster::block_on(dr_gpu::GpuContext::new_headless()) else {
|
||||
log::warn!("no GPU adapter; skipping");
|
||||
return;
|
||||
};
|
||||
|
||||
let rgba = vec![128u8; 32 * 32 * 4];
|
||||
let mut session =
|
||||
DevelopSession::open_rgb(&ctx, &rgba, 32, 32, dr_types::Orientation::NORMAL)
|
||||
.expect("session");
|
||||
|
||||
let first = session.render(32, 32).expect("first render");
|
||||
let second = session.render(32, 32).expect("second render");
|
||||
assert_ne!(
|
||||
first, second,
|
||||
"the canvas property would not change, so the frame would never be shown"
|
||||
);
|
||||
}
|
||||
|
||||
/// The whole scroll-to-zoom path, end to end, in the order the user drives
|
||||
/// it: show the image fitted, *then* turn the wheel.
|
||||
///
|
||||
@@ -1142,12 +1298,14 @@ mod tests {
|
||||
assert!(session.is_zoomed(), "the session did not register the zoom");
|
||||
let zoomed = session.render(64, 64).expect("zoomed render");
|
||||
|
||||
let before = fitted.to_rgba8().expect("fitted pixels");
|
||||
let after = zoomed.to_rgba8().expect("zoomed pixels");
|
||||
// Both images are still readable here because consecutive frames go to
|
||||
// alternating textures; see `AdjustPass::targets`. Holding two frames
|
||||
// at once would be meaningless against a single reused target.
|
||||
let before = read_back(&ctx, &fitted);
|
||||
let after = read_back(&ctx, &zoomed);
|
||||
let differing = before
|
||||
.as_bytes()
|
||||
.iter()
|
||||
.zip(after.as_bytes().iter())
|
||||
.zip(after.iter())
|
||||
.filter(|(a, b)| a != b)
|
||||
.count();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user