Merge: recover a damaged catalog, and capture a crash locally
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -11,6 +11,7 @@ import { GestureRow } from "gestures.slint";
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import { Button, PanelHeading, Label, Value, Caption, Panel, EmptyState, ProgressBar, ActivityRow } from "widgets.slint";
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import { CollectionsPanel, CollectionRow, OfflinePrompt } from "collections.slint";
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import { HistogramPanel, HistogramView } from "histogram.slint";
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import { RecoveryPrompt } from "recovery.slint";
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import { PresetSheet, ScopeChips, ScopeKind } from "presets.slint";
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import { FocusMarks, FocusPanel } from "peaking.slint";
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import { SettingsPage } from "settings.slint";
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@@ -365,6 +366,21 @@ export component AppWindow inherits Window {
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callback offline-prompt-release();
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callback offline-prompt-dismiss();
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// The question a damaged catalog asks. Same shape as the prompt above and
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// for the same reason: an empty title is what closes it, and every word in
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// it is composed in Rust, which is the only side that knows what SQLite
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// said and which backups exist.
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in property <string> recovery-title: "";
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in property <string> recovery-detail: "";
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in property <string> recovery-diagnosis: "";
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in property <string> recovery-restore-label: "";
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in property <bool> recovery-can-restore: false;
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in property <string> recovery-rebuild-label: "";
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in property <bool> recovery-busy: false;
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callback recovery-restore();
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callback recovery-rebuild();
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callback recovery-dismiss();
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in property <string> library-root-label: "";
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in-out property <[TimelineBar]> library-timeline;
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in property <string> library-timeline-label: "";
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@@ -1152,6 +1168,14 @@ in property <bool> panel-visible: true;
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// would leave the library from behind an open question — the
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// view changing underneath a modal, which reads as the app
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// having lost its place.
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//
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// The recovery question is asked first because it is drawn
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// over everything, the offline prompt included: Back must
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// reach the thing the user can actually see.
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if (root.recovery-title != "") {
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root.recovery-dismiss();
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return accept;
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}
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if (root.offline-prompt-title != "") {
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root.offline-prompt-dismiss();
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return accept;
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@@ -2672,5 +2696,24 @@ in property <bool> panel-visible: true;
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release() => { root.offline-prompt-release(); }
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dismiss() => { root.offline-prompt-dismiss(); }
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}
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// Last, and therefore over everything including the settings page and
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// the offline prompt. Not a preference about layering: this is asked
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// before the grid exists, and nothing else in the window is about a
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// library that can be read.
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RecoveryPrompt {
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width: 100%;
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height: 100%;
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title: root.recovery-title;
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detail: root.recovery-detail;
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diagnosis: root.recovery-diagnosis;
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restore-label: root.recovery-restore-label;
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can-restore: root.recovery-can-restore;
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rebuild-label: root.recovery-rebuild-label;
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busy: root.recovery-busy;
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restore() => { root.recovery-restore(); }
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rebuild() => { root.recovery-rebuild(); }
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dismiss() => { root.recovery-dismiss(); }
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}
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}
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}
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@@ -0,0 +1,145 @@
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// The question asked when the catalog turns out to be damaged.
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//
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// # Why this is a modal, when almost nothing else here is
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//
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// The house rule in this interface is to put the consequence in the button's
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// label rather than to raise a dialogue — "Export 40", "Empty trash · 128" —
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// and a genuine modal is kept for the two cases where the answer commits
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// gigabytes. This is the third case, and it earns it for a different reason:
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// there is nothing behind it to interact with. The grid cannot be drawn, the
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// scan must not run (it would write into the damage), and every control in the
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// window is about a library that cannot be read. A banner over an empty grid
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// would be a question the user could scroll away from and then wonder why
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// nothing worked.
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//
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// # Why the backdrop does not dismiss it
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//
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// Every other overlay here closes on a tap outside, and this one deliberately
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// does not. A stray tap that loses the two offers leaves the application in a
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// state with no way forward and no obvious way back to the question. There is
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// a "Leave it for now" button instead, which says what it does.
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//
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// # Why the destructive answer is not the primary one
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//
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// A restore keeps the user's collections; a rebuild cannot, because a manual
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// collection is a set of images the user assembled by hand and nothing in the
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// filesystem records it (docs/catalog.md §8.1). So the two answers are not
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// interchangeable, the difference is stated in the button rather than in a
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// second dialogue after it, and the rebuild is the plain button even when it
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// is the only one available.
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import { Theme } from "theme.slint";
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import { Button } from "widgets.slint";
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export component RecoveryPrompt inherits Rectangle {
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/// What went wrong, in the user's terms. Empty closes the prompt — one
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/// source for "is this open", rather than a bool that can disagree with
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/// the words beside it.
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in property <string> title;
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/// What is safe and what is not, which is the part that determines whether
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/// the next minute is frightening.
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in property <string> detail;
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/// What SQLite actually said, kept because a bug report needs it and
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/// because a diagnosis the user can read is worth more than a reassurance
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/// they cannot check.
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in property <string> diagnosis;
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/// The restore offer, naming the backup's date. Empty when there is no
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/// backup to restore from, which is the case a fresh install is in.
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in property <string> restore-label;
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in property <bool> can-restore: false;
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/// The rebuild offer, naming what it costs — a full rescan, and the
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/// collections it cannot bring back.
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in property <string> rebuild-label;
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/// Set while a restore or rebuild is running, so neither can be started
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/// twice against the same file.
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in property <bool> busy: false;
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callback restore();
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callback rebuild();
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callback dismiss();
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visible: root.title != "";
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background: #000000E0;
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// Swallows everything that misses the card, and answers nothing. See the
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// header: losing this by a stray tap leaves nowhere to go.
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TouchArea { }
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Rectangle {
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width: min(460px, parent.width - 2 * Theme.gap-lg);
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height: min(card.preferred-height, parent.height - 2 * Theme.gap-lg);
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x: (parent.width - self.width) / 2;
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y: (parent.height - self.height) / 2;
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background: Theme.surface;
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border-radius: Theme.radius;
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border-width: 1px;
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border-color: Theme.rule;
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TouchArea { }
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card := VerticalLayout {
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padding: Theme.gap-lg;
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spacing: Theme.gap;
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Text {
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text: "Recover library";
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color: Theme.ink-faint;
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font-size: Theme.text-sm;
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font-weight: 700;
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letter-spacing: 1.2px;
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}
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Text {
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text: root.title;
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color: Theme.ink;
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font-size: Theme.text-lg;
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font-weight: 600;
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wrap: word-wrap;
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}
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Text {
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text: root.detail;
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color: Theme.ink-dim;
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font-size: Theme.text;
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wrap: word-wrap;
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}
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// Wrapped rather than elided: this is the one line a bug report
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// needs verbatim, and a truncated SQLite message is no message.
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Text {
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text: root.diagnosis;
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color: Theme.ink-faint;
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font-size: Theme.text-sm;
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wrap: word-wrap;
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}
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Rectangle { height: 1px; background: Theme.rule; }
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// Stacked, not a row: each label carries what its answer costs —
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// a date, a count of photographs — and three of those side by side
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// elide away exactly the part that lets the user choose.
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if root.can-restore: Button {
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text: root.busy ? "Working…" : root.restore-label;
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primary: true;
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enabled: !root.busy;
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clicked => { root.restore(); }
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}
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Button {
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text: root.busy ? "Working…" : root.rebuild-label;
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// Primary only when it is the only answer there is. A rebuild
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// discards collections, so it does not get the emphasis while
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// a restore that keeps them is on the table.
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primary: !root.can-restore;
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enabled: !root.busy;
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clicked => { root.rebuild(); }
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}
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Button {
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text: "Leave it for now";
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enabled: !root.busy;
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clicked => { root.dismiss(); }
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}
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}
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}
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}
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