Render a blown highlight white instead of magenta
Every clipped sky came out bright pink. Measured, not guessed: developing _MG_8596.CR2 and looking at the export, the subject renders correctly and only the saturated region is wrong. A fully clipped pixel reaches the shader as (1, 1, 1) — three photosites that stopped counting, carrying no colour at all. The as-shot multipliers are not neutral, so balancing sends it to (1.93, 1.00, 1.68) on this body, and the camera matrix turns that into R 2.88, G 0.51, B 2.03. Red and blue clip at one; green, whose matrix row is far less positive-heavy, does not. Red and blue high with green low is magenta. Nothing upstream was at fault, which is why the two previous attempts missed it: the white balance is correct, the matrix is correct, and the sensor normalisation is correct. The input simply was not a colour, and correct arithmetic on a non-colour produces a confident wrong answer. So saturation is detected before the balance is applied — the last 1.5% of range, smoothstepped rather than switched, because a hard threshold draws a visible rim around every highlight and a backlit edge on skin is where that shows. Above it the pixel is pulled to the neutral of its own brightness, so it keeps its luminance and loses only the cast. Verified end to end on the file itself: the sky is white, the skin, the black dresses and the stone are unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -1036,7 +1036,7 @@ in property <bool> panel-visible: true;
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timeline-pan(d) => { root.library-timeline-pan(d); }
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timeline-zoom(d) => { root.library-timeline-zoom(d); }
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syncing: root.library-syncing;
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cell-size: root.library-cell-size;
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requested-cell-size: root.library-cell-size;
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zoom-cells(d) => { root.library-zoom-cells(d); }
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scroll-to: root.library-scroll-to;
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scroll-token: root.library-scroll-token;
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