Commit Graph
66 Commits
Author SHA1 Message Date
dtourolleandClaude Opus 5 0ff1e01ec3 Come back from develop on the photograph you were editing
Leaving develop returned to where the *grid* was, which after a walk
along the photo roll can be a thousand rows from the frame you had just
finished. So the one photograph you were certainly interested in was the
one the grid came back without.

Two positions, and the rule is not to pick one of them. The grid seeks to
the remembered position, then reveals the keyboard cursor -- which is now
put on the open photograph, and which moves the viewport as little as
will bring its row into view. A frame inside the remembered screenful
moves nothing at all; one outside it scrolls exactly far enough. One
rule, both behaviours.

The cursor rather than the selection, deliberately: `place_cursor` also
rewrites the selection, and a set of forty photographs assembled in the
grid must survive having one of them opened.

`reveal()` now also runs on the grid's `init`, since `cursor-row` is
initialised rather than changed when the subtree is rebuilt and no
handler would otherwise fire. Both it and the roll's centring defer while
the element has no height yet -- `init` runs before layout, where a
height of zero makes every row look off screen -- and a latch brings the
first real height back to the cursor without letting every later resize
haul the viewport around.

The capture-time marker follows the same move, for the same reason:
`load_window` rebuilds the axis only when the scope, the filter or the
total has changed, and none of them has. It is the same library seen from
a different row.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 20:35:23 +02:00
dtourolleandClaude Opus 5 eed27eb36d Keep the grid's place when another screen covers it
Opening Settings, Import or People and coming back landed at the top of
the library however deep in it you had been.

The grid is gated on an `if` in the markup, so every route away from it
destroys the subtree and rebuilds it. A Flickable being destroyed passes
its viewport through zero on the way out, and that reaches
`on_library_scrolled` looking exactly like the user having flung the grid
to the top. The handler already guarded against it -- but on
`show-library`, which means "the library rather than develop" and stays
true while any of those four screens replaces the window. So the guard
covered the develop route and none of the other three: `resume_at` was
overwritten with 0 on the way out, and the position was gone before
anything could restore it.

The condition the `if` is actually spelled with is now computed once, in
`app.slint`, and Rust reads that. The two cannot drift apart again
because there is only one of them.

That fixes the overwrite. The second half is that nothing replayed the
position on the way back in: `on_back_to_library` does it by hand, and
Settings, Import, People and the launch screen do not go through it.
Rather than teaching three more modules to call it, `scroll-to` is now
kept current on every scroll. It is read by `seek()`, which runs on a
token change and on `init`, so writing it without bumping the token
cannot move the grid on screen -- and is exactly what the next grid reads
when it is built.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 20:33:34 +02:00
dtourolleandClaude Opus 5 4dc954f01a Take the photo roll's grab band off the buttons that end a mode
Benchmarks / CPU and I/O (per commit) (push) Successful in 3m53s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / Desktop (Linux) (push) Failing after 58s
Build and test / Layer separation (push) Successful in 45s
🐳 Android image / Build and push (push) Successful in 4s
Build and test / android-image (push) Successful in 4s
Traceability / Requirement traces (push) Failing after 1m0s
Build and test / Android (aarch64) (push) Failing after 31s
"Done Cropping", "Done Repairing", "Done Masking" and "Fit" float over
the foot of the canvas. So does the photo roll's swipe handler, and a
gesture handler is not a layout box — it is an input surface. A press
inside one is delayed, then offered to that handler's own children and
to nothing else: `input_event_filter_before_children` returns
`DelayForwarding`, which aborts the hit-test traversal outright, and the
replay afterwards visits only the handler's subtree. Everything behind
it is never asked, hover included.

The band was `strip-height + reach` — 136px along the bottom — whether
the roll was out or away. So the button that ends a mode was drawn, was
lit, and did nothing for as long as a library was open, which is the
whole time anybody is developing from one. The tool rail kept working
because it is a sibling of the canvas rather than behind the roll, which
is exactly why this looked like two dead buttons rather than a dead
region.

The band now goes where the roll goes. The handler carries the strip
instead of standing still while the strip animates inside it: closed,
only `reach` is on screen and the rest hangs below the window where
nothing can press it; open, it still covers the thumbnails, which is
what lets a swipe down anywhere across them put the roll away. The
180ms travel moved from the strip onto the handler, so the drawn
positions in both states are what they were.

The controls are then positioned against that band rather than against
the bottom of the canvas, and ride up with the strip when it comes out.
Reordering them in front of the roll would have been the other fix, and
it is the wrong one — the band would become the thing that cannot be
reached, and a gesture nobody can start is worse than a button with a
second way out.

`roll-strip` and `roll-reach` are tokens now, because two files have to
agree on where that band is for either of them to keep out of it.

The bottom of the photograph comes back with it: the crop's lower
handles and a repair placed near the bottom edge were inside the same
136px and had the same fault.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 19:42:17 +02:00
dtourolleandClaude Opus 5 f26f1ab694 Withhold the empty groups that fill the People rail
`load_people` returned every live person, and on the reference library
that was 14,268 rows of which 11,739 held no faces at all — 85 per cent
of the rail naming nobody and able to do nothing.

They are not a mystery. A regrouping pass creates a person per cluster;
the next pass moves those faces elsewhere and leaves the person it
emptied behind. `faces::prune_empty_unnamed` exists for exactly this and
runs only at the end of a pass, so nothing clears what accumulates
between them, and the Identity screen never prunes at all.

Each one cost a `for_person` query and a built row on every reload. This
withholds precisely the set the prune already treats as disposable —
empty, unnamed, not set aside — and no more.

Filtered rather than deleted: a screen is being drawn, not a catalog
repaired. Nothing is lost, a sync cannot resurrect what was never
removed, and the prune stays the one place that decides these can go.

An empty group with a *name* still shows. That one is not debris but the
symptom of a real failure — a named person whose faces were regrouped out
from under them — and hiding it would take away the only way to merge
them back.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 18:30:16 +02:00
dtourolle 80f0a0eeac Merge branch 'master' into feat/library-toolbar
# Conflicts:
#	docs/gestures.md
#	docs/traceability.md
2026-08-30 14:18:21 +02:00
dtourolleandClaude Opus 5 677146883f Decide what the header gives up when it cannot hold everything
Three faults, all invisible in the source and all found by looking at
the window.

`alignment: start` on the selection bar. Slint only hands space to
`horizontal-stretch` children under the default `stretch` alignment;
under `start` every child takes its preferred width and the stretch is
ignored without complaint. That was harmless while the bar held four
controls. Now that it holds every selection verb it is the difference
between a count that gives way and a row that can only scroll, so the
alignment goes and the stretch does its job.

The title collapsed to "…". An eliding Text has a minimum of nothing,
so once the buttons had taken their own minimums the title was the
cheapest thing in the row to give away — the window stopped saying
which library was open while the byte counts beside it stayed. It gets
a 90px floor.

And the status line does not get one. After the sidebar takes its 232,
a 1100pt window leaves this header about 868, and the buttons want
most of that before a character is drawn — so something must degrade,
and the order is the whole question. A floor here bought a readable
status by pushing Settings off the right edge, reachable only by
knowing to flick-scroll, which is precisely the fault the row's own
Flickable comment warns about. A control you cannot see is worse than
a sentence you cannot finish. The status line is also the most
redundant thing in the header — the sidebar states the library's count
and the filter chips state it again — so it is what gives, and it
grows back the moment there is room.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 14:05:24 +02:00
dtourolleandClaude Opus 5 b34e786f01 Give the drag a pick-up, so it stops losing to the scroll
Dragging a photograph out of the grid worked about half the time, and
nothing on the screen explained the other half.

`DragArea` and `Flickable` do arbitrate, but not evenly. The Flickable
claims any press that travels more than eight pixels along its own axis
within half a second of landing, and holds that claim until the finger
lifts. So a drag toward the sidebar only ever began two ways: a flick
sideways clean enough that the finger never wandered eight pixels
vertically, or a wait of half a second before moving at all. Both are
real gestures and neither was written down.

The wait is now the gesture, and it has a mark. The long press that
already turns on selection mode also picks the photograph up: a ring
opens around the cell and the grid stops scrolling under it, so from
that moment the drag is the only thing the finger can be doing. The cue
can only arrive after the ambiguity has passed, which is the right way
round — when the photograph lifts, dragging it works.

Two details worth naming. The hold is now armed even when selection mode
is already on; it used to be skipped there, on the grounds that there
was no mode left to switch on — but that is precisely the state a
forty-image drag starts from, so the one gesture that most needed a
pick-up was the one with none. And the ring is drawn after the cell
loop rather than on the cell: z-order inside a `for` is loop order, so a
cell grown past its bounds would stand over two neighbours and be cut
off by the other two.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:20:56 +02:00
dtourolleandClaude Opus 5 c7e1822f77 Put the two collection actions in the collections panel
"Keep offline" and "Change library" were buttons in the library
header, in a row that is otherwise entirely library-wide. Both refer
to the tree instead.

"Keep offline" could only ever mean the scoped collection, while
sitting nowhere near the tree that says which that is — and while the
sidebar already offered the same question twice, on each row's tray
and on a held row. It now sits under the tree, in the panel whose
selection decides what it acts on, in the same place and shape the
trash already gives Restore and Empty. It stays a labelled control
rather than being dropped for the tray: a 26px row's tray is a small
thing to hit, and "Kept offline" spelt out for the collection you are
looking at is the discoverable version.

"Change library" was wedged between Sync and Rescan, two buttons that
act on the library you already have. Reading it as one of that group
is a way to lose a scan by aiming badly. It is now the last thing in
the panel, under the tree it replaces wholesale, behind a rule.

On a tablet both are one tap further away, behind the sidebar toggle
that leads the header. That is the panel a user is already in when
they scope the grid to a collection, so it is where they are when
either of these becomes the thing they want.

The grid keeps `pin-done`/`pin-total` and its progress bar: the
transfer is worth reporting wherever it was started from, including a
row the grid is not scoped to.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:19:53 +02:00
dtourolleandClaude Opus 5 f4fbabf18b Say what the grid is showing in one line, not four
The header carried four readouts beside the title: the image count,
the selection count, the scan's status and where in the library the
visible window sits. Each had `horizontal-stretch: 1`, which is what
actually lets a Text shrink in Slint — so between them they claimed
about a third of a 768px header and left the buttons to scroll off the
end of it.

The selection count goes to the bar at the foot of the grid, beside
the buttons that act on it. The other three are one subject and are
now one sentence with separators, sharing one stretch.

Two of them were also saying the same words while a sweep ran:
"indexing 300 / 12 480" appeared both as the status and, redundantly,
in place of the window position.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:16:20 +02:00
dtourolleandClaude Opus 5 18063152f9 Ask where these photographs go once, not twice
The selection bar had "Add to collection" and "New collection" side by
side. Both answer the same question — where do these go? — and the bar
asked it before showing the list that decides it: a user who wants a
collection they already have and a user who wants a new one press
different buttons before either has seen what exists.

"New collection…" moves into the filing sheet, under the list of
collections. That is where you look after failing to find the one you
wanted, and it is the only place the choice can be made informed.

It also fixes the sheet's empty state, which said "Make one with + in
the sidebar" — advice that cannot be followed on a tablet, where the
sidebar is instantiated but not drawn. The first collection can now be
made from the sheet that noticed there were none.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:14:47 +02:00
dtourolleandClaude Opus 5 8510a2f6a7 Give the selection one bar instead of two ends of the window
"What can I do with these twelve photographs?" was answered in two
places. Six buttons in the header — Add to collection, Keywords,
Presets, Paste to N, Export N, Remove from collection — and four more
on the floating bar at the foot of the grid, beside the count that
says what they would act on.

The header half was the worse of the two. Those six appeared and
disappeared from the middle of the row as photographs were picked, so
Sync, Settings and everything beside them slid several hundred pixels
sideways at the exact moment a hand was already travelling toward one.
On a tablet the header scrolls sideways, so they were often not on
screen at all.

All six move to the bar. It now reads left to right as shaping the
selection — Clear, Select all, Select to… — then acting on it, with a
gap between the two thoughts. The header keeps only what belongs to
the library, and changes only when the library does.

Two consequences worth stating. The bar holds ten controls in the
worst case, so it scrolls sideways like every other row in this view,
for the reason set out on the header's Flickable: a layout given less
width than its children need overruns rather than shrinking, and the
buttons past the edge are simply gone. And the bar now stays up for a
running export whatever the selection has since become, because Cancel
export lived on a button that used to have its own `|| exporting`
escape hatch — the grid's viewport inset follows the same condition so
the last row of thumbnails is never trapped underneath.

`settings-summary` went with them: threaded from the window into the
grid and into HeaderActions, and never once drawn.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:13:11 +02:00
dtourolleandClaude Opus 5 8e4e24ad09 Say what the drag payload actually is: the arming, not the cargo
`drag-payload` was documented as "called when a drag starts, so it
always reflects the selection as it is at that moment". Neither half is
true, and the comment is the only reason anyone would believe the drop
reads it.

`DragArea` tests `data.is_empty()` in its event filter — on every
pointer event, the first one included, which arrives long before there
is a drag. And a Slint binding that calls a callback has no dependency
to be invalidated on, so it is evaluated once, when a finger first lands
on that cell, and cached for the life of the cell. What it answers is
therefore always an empty selection.

None of the drop handlers read it; every one of them reads `dragging`,
which `drag-started` fills in at the moment that matters. What this
callback does is keep the `DragArea` armed, and it manages that only
because `set_user_data` is called unconditionally — an empty `Vec` is
still user data. Guarding that call, which reads as an obvious tidy-up,
would silently stop the grid dragging at all.

Comments only.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 10:50:10 +02:00
dtourolleandClaude Opus 5 8848bbcff3 Stop drawing a hover ring on a device that cannot hover
A cell drew a 1px ring while the pointer was over it, in the same colour
as the 2px ring that means "selected". On a tablet there is no pointer,
and `has-hover` is not the harmless no-op that implies: Slint raises it
on a touch press and lowers it on the `Exit` that normally follows the
release — but the release that ends a pinch carries no `Exit` at all,
and neither does a finger lifting while a second one is still down.

So resizing the thumbnails, which is a pinch, left a ring around
whichever cell each finger had come down on. The grid then showed boxes
around photographs that were not selected, a pixel thinner than the ones
that were, with nothing to tell them apart.

Hover chrome has no meaning once there has been a finger, so it is not
drawn: the same `touched` latch the rating strip already keys off.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 10:36:46 +02:00
dtourolleandClaude Opus 5 b120ce48ec Float the selection bar over the grid instead of above it
Selecting the first photograph inserted a 40px row into the view's
vertical flow, so every cell in the grid moved down by it. The act of
selecting shifted the thing being selected out from under the finger —
and a second tap aimed at the neighbour landed on the row below it,
which is the worst possible response to a gesture whose whole job is to
say "this one".

The bar is a floating one now, at the foot of the view. Nothing above it
is re-laid out, so selecting changes what is drawn and never where.

The grid's viewport grows by the same 40px while the bar is there rather
than the Flickable shrinking, which is what keeps that change invisible
too: every cell stays exactly where it was and there is simply further to
scroll, so the last row can be brought clear of the bar instead of being
trapped under it.

It also swallows presses that land on it. A bar floating over the grid is
a bar a thumb can reach for and miss into.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 09:47:20 +02:00
dtourolleandClaude Opus 5 091306f736 Gate the gesture vocabulary the way the matrix is gated
🐳 Android image / Build and push (push) Successful in 3s
Build and test / android-image (push) Successful in 3s
Build and test / Desktop (Linux) (push) Failing after 1h16m50s
Build and test / Layer separation (push) Successful in 39s
Traceability / Requirement traces (push) Successful in 50s
Build and test / Android (aarch64) (push) Successful in 22m27s
Three holes, all found by the gate catching itself out.

**Prose that mentions the tag was read as a tag.** `dr-ui`'s module list
carries a comment saying where the generated table comes from, and it
names `GESTURE:` in passing; the scan extracted that sentence fragment as
a gesture with no place and no way to perform it. A tag must now *open*
its comment. A line that merely mentions it is describing the mechanism,
not declaring a member of it, and position is the only thing that tells
the two apart — which also makes the string-literal guard fall out for
free rather than being a special case.

**Neither artefact was regenerated on commit.** They cite line numbers,
so they go stale on anything that moves a line — the sheet commit made
the document wrong about every gesture in `library.slint` without
touching a single one. The pre-commit hook that already keeps the matrix
in step now keeps these too, and unlike the matrix it *fails* rather than
shrugging when the scan does: a matrix that will not build leaves a stale
one in place, where a malformed gesture block means a user about to be
told the wrong thing.

**CI did not check them at all.** It does now, blocking. The matrix is
read; the gesture table is *shown to somebody using the application*, and
a stale one tells them to perform a gesture that no longer exists — from
which they will conclude the application is broken rather than the page.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 00:51:13 +02:00
dtourolleandClaude Opus 5 31a3580f9d Extract the gesture vocabulary from the code that implements it
Every gesture the application has was documented in the comment beside
the `TouchArea` that implements it. Excellent comments, and unreachable
by anyone not reading the source — which is the FR-UI-4 failure in a
different costume: a gesture nobody can find is a feature only its author
knows about.

Writing them out again in a hand-kept help page is the failure this
avoids. Two descriptions of one gesture drift, and it is always the prose
that drifts: the code is exercised every time somebody uses the
application and the page is exercised never. A help screen confidently
describing a double tap the grid stopped honouring last week is worse
than no help screen — and the grid did stop honouring one, in the commit
before this.

So the comment beside the implementation stays the only copy, and a
`GESTURE:` block beside it is scanned into two artefacts: `docs/gestures.md`
for a reader, and a Rust table for the application to draw a help sheet
from. Both committed, both gated, so neither can quietly stop describing
the code.

It lives in the traceability crate because it is the same operation on
the same input — walk the tree, pull structured tags out of comments,
render, fail if the committed artefact has moved. Only the vocabulary is
new. It scans `ui` and `apps` alone: a gesture needs an interface to be
performed on, and excluding `tools` is also what stops the scanner
extracting its own worked examples as broken gestures.

Fifteen gestures so far, across the library grid and the People screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 00:09:49 +02:00