Login now persists properly rather than through the JSON file the test
harness was using.
dr-plat SecretStore trait plus a Secret Service backend.
Verified against the live GNOME Keyring: store,
retrieve, delete, confirm-gone all round-trip.
Session/SessionStore splits credentials from settings — the app
password goes to the keyring (FR-NC-2), while
server, login, chosen root and format selection are
ordinary config. A test asserts the credential never
appears in the config file.
LaunchModel the launch-screen state machine, testable without a
display server: sign in, approve in browser, choose
folder, tick formats, sign out.
launch.slint the screen itself, in its own file.
Absence of a secrets daemon is an explicit degraded mode, not a silent
fallback to plaintext — the screen says sign-in will not persist rather
than letting the user find out next launch. Android's Keystore backend
fails loudly for the same reason: a no-op store would look like it
worked and then lose the credential.
Two bugs caught by tests rather than by running it:
- fail() after busy() signed the user out, because busy() had already
discarded the session. A failed *scan* would have logged you out.
Busy now carries the session.
- normalise_server upgrades http:// to https:// rather than accepting
it. NFR-SEC-3 requires TLS, and silently sending a credential in the
clear is not a decision to make on the user's behalf.
launch.slint is not yet wired into app.slint. Calling slint_build::compile
twice replaces the generated module rather than adding to it, which broke
the other in-flight work on dr-ui; I reverted that immediately. Wiring it
needs an import inside app.slint, which is that work's file to change.
419 tests passing across ten crates.
Establishes the v0.1 foundations on both platforms:
- dr-types: SourceRef (never a filesystem path — Android SAF has none),
Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries
Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.
Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.
10 tests passing; core crates cross-compile for aarch64-linux-android.