A layer offered the film's sliders and they moved nothing: its copy of
the node was never given the stock, so it stayed inactive. Film now
works in a layer the way the other adjustments do, as offsets to the
photograph's settings, but blended as settings rather than as results,
since a film is a rendering and cross-fading two developments is not
what a region on a pushed film looks like.
- dr-film bakes no slider. Exposure is a gain in the shader; push
interpolates the stock's measured processes, one curve row each; the
print is split at the paper's log exposure, so print exposure is an
addition between two lookups and exact at any setting. The enlarger
stays balanced at the photograph's exposure.
- film_sim reads all four settings as uniforms, format one-hot over a
grain count per format, so every uniform is linear in what it does.
- Operation::blends_settings lets the composer average each overlapping
layer's uniforms with the global ones by mask weight, the global
setting taking whatever weight the layers leave, and run the fragment
once. Three layers at full weight give the mean of their settings.
- The stock picker is hidden on a layer. Only the photograph's exposure
re-solves the print balance; push, print exposure and format need no
rebake at all now.
A preset could not choose a film stock. The stock is a choice of material
rather than a parameter, so `Preset` — a map of `op.param = value` — had
nowhere to hold it, and "Portra 400, printed" could not be saved, copied
or shipped as a look. Worse, the film node's own sliders *were*
parameters: a paste moved one stock's exposure and push onto whatever
stock the target was on, and left the target's tables baked from the
values it had just replaced.
A preset now carries a `FilmRef` beside its parameters. It travels under
whichever scope carries the film node, so the stock and its sliders are
never split, and by the replacement rule every other parameter follows:
applied at that scope, a preset without a film develops the target
without one. `Preset::apply` returns the `FilmRebake` it owes, as
`EditGraph::set_state` already did, because this crate cannot bake a
stock; the develop session pays it before recording the step, and the
batch paste writes the stock into each sidecar through `film_for`. The
library file spells it `film =` / `film_print =`, as a sidecar does, and
an older build keeps those lines as ones it does not understand.
`EditState` keeps the film in its own field only: the parameters it
captures leave it out, so one edit has one place to say which stock it
is on.
Second, a preset now has a reach. Replacement is right for a copy of a
whole edit — "make these match" — and wrong for a look: a stock-only
"Portra 400" applied that way would put the photograph's exposure, white
balance and noise reduction back to default. `Reach::Named` replaces only
the operations a preset names (whole operations, so a look that sets the
blacks resets the whites beside them) and the film only if it names one.
Saved edits and the clipboard keep `Reach::Whole`; the line `reach =
named` is written only for the other, so existing libraries write the
same bytes.
With Skia drawing pre-rotated on wgpu's Vulkan swapchain, Android no
longer needs to draw with Skia over OpenGL, which was the only reason
the develop view read its frame back through memory (TD-1).
So `unstable-wgpu-29` moves back to the common slint dependency. The
android-activity backend then builds `SkiaRenderer::default_wgpu_29`,
and `shared_gpu` loses its Android arm. The one wgpu device is handed to
Slint through `BackendSelector::require_wgpu_29` on both platforms.
`slint::android::init_with_event_listener` runs before `dr_ui::run`, so
the selector reaches the Android adapter before its window exists.
`renderer-femtovg-wgpu` stays desktop-only, since Android has no FemtoVG.
The two `#[cfg(target_os = "android")]` readbacks in `develop::render`
(the frame through `export_pixels` and the focus overlay through
`read_overlay`) are gone. `read_overlay` stays for the tests that check
what the overlay marks.
Built for arm64 and release-signed. Not yet run on the tablet.
The keystone existed in framing but nothing in develop could reach it:
framing is presented by its own Compose panel rather than generated, so
new framing parameters get no control until the panel names them.
Compose now has Vertical and Horizontal sliders under Straighten,
mirrored from the session like the angle, recorded as parameter steps
("Vertical Perspective" in the history), cleared by the Compose reset
and by opening the next photograph. Releasing either slider refits the
crop the way releasing the straighten slider does: a keystone alone
needs no crop, but it moves the empty corners of a straightened frame,
so the crop that avoided them before may not after, or may have room
to grow back.
Cropping tighter past a mask layer made it invisible without a word:
the layer stayed in the panel and the sidecar, and its adjustment went
on landing on pixels nobody would see again.
When a crop is let go, develop now measures what the gesture did to the
mask stack (dr_pipeline::orphan) and, if any layer is now entirely or
mostly outside the frame, shows a notice over the photograph: how many
layers, their names, "Undo crop" and "Keep crop". The crop is already
applied and nothing waits on the answer.
The crop overlay gains a release callback carrying the rect the press
began from, so the measurement runs once per gesture and never on the
drag's per-frame changes. Choosing a ratio is measured the same way,
being a crop committed in one click.
"Undo crop" is the ordinary undo, and the notice is tied to the history
revision it was raised at: the redraw that follows any history move
clears it, so the crop and its warning go back as one step. A second
drag folded into the same step is measured from where that step began.
A crop that strands nothing shows nothing.
FR-RAW-2's "without changing callers" needs a test that would fail if a
caller named the concrete decoder; passing a real RAW through rawler
cannot tell the two apart, because both routes give the same answer.
The decoder_seam tests hand a stub decoder, for a container no real
decoder reads, to the catalog scan (read_metadata_only over a folder
backend), the preview ladder (the remote two-stage fetch, an import's
thumbnail and the viewer's no-GPU fallback) and export (open_for_export,
skipped without an adapter). Each assertion is on something only the
stub produces: its camera and date, a header fetched at its 64-byte
budget rather than HEADER_BYTES, preview and sensor sizes turned by its
orientation. Switching collect_metadata or make_thumbnail back to the
free functions fails two of the three tests.
The develop test_support module is widened to the crate so the export
test shares the one headless GPU context the other tests use. The
requirements note for FR-RAW-2 now records the trait as built and the
second decoder as not.
The pipeline could now keep only where two selections agree, but the panel
had no way to ask for it: the part row's chip flipped between + and -, and
the buttons under the parts joined an added or a subtracted correction.
An "∩ Intersect" button joins a painted part that intersects, and the chip
on a part row cycles + -> - -> ∩ and round, so an existing part can be
turned into an intersection without being repainted. Both go through the
same session calls as before, indexing Join::ALL, whose first two entries
kept their places. The chip is now a tagged gesture, so it is in the
gesture book.
Zoomed to 1:1 or past it, the develop canvas showed a smoothed blur
rather than the photograph's pixels, so focus and noise could not be
judged at the magnification meant for judging them.
Two things caused it. The canvas only switched to nearest-neighbour
strictly past 1:1, with a margin, so the 1:1 inspection itself stayed
smooth. And the switch mostly had nothing to act on: the pipeline
rendered a viewport-sized frame at every zoom, so past 1:1 it was the
pipeline doing the enlarging - bilinearly whenever a straightening angle
or lens correction was in the chain - and the detail stage then sharpened
and denoised those invented pixels at radii scaled up to match. The
texture reached the canvas already blurred and was presented 1:1.
Now, from 1:1 on, the visible region is rendered at the source's own
resolution (render::render_size) and the canvas enlarges it with
nearest-neighbour, so the blocks on screen are the pixels an export would
have; it is also less shading. The decision lives in two small
functions, render::magnification and render::shows_source_pixels,
measured in physical pixels like one_to_one_zoom, with a half-percent
tolerance so the inspection zoom counts as 1:1 even where fit() rounded
the other edge. Below 1:1 the render and the smooth filter are unchanged.
develop.rs had grown to 9,327 lines covering everything the develop
session does: opening a photograph, the parameter-row and curve-widget
panel model, mask viewing and editing, mask creation and the rasteriser
that turns a mask stack into GPU arrays, spot repairs, scene
segmentation, framing and zoom, white-balance sampling, rendering and
film choice, and the undo/snapshot history. docs/dev/code-health.md
CH-1 names dr-ui's lack of a view layer as the reason every feature
kept landing in a handful of files; this is the first of the two pure
splits it recommends as easy, no-behaviour-change wins independent of
that larger rework.
The boundaries follow the file's own sections (several were already
marked off with comment headers) and the seams a full read turned up
underneath them -- mask storage/rasterisation turned out to be a
distinct concern from mask viewing and editing, and rows/tabs/curves
from each other, so those split further than the headers alone
suggested. Each module stays under about 1,500 lines. Struct fields
and the handful of helper methods now called from a sibling module
became `pub(super)`, which is strictly narrower than the whole-crate
reachability a single file gave them; nothing gained visibility outside
`develop`. Tests moved with the code they test, including the few
cases where a helper one file's tests needed was itself only defined
in another's -- those became shared fixtures in `mod.rs` alongside the
`headless`/`read_back`/`grey_session` helpers that already worked that
way. `mod.rs` re-exports every item `develop::` callers outside this
module used before, so lib.rs, masks_ui.rs and the rest needed no
changes.