2e9a1eb0f04e9adaf9d80785362434ae3d00e648
104
Commits
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c8bb08e661 |
Add folder scan with format selection; validate A3 on a real library
Library setup as the user described it: pick a folder, choose which RAW
types to look for, scan recursively.
dr-types::FormatFilter the tick-box selection, seeing through VFS
placeholder suffixes so a dehydrated CR2 still
matches as a CR2
dr-sync::scan recursive walk, Depth:1 per directory, pruning
unchanged subtrees where the backend propagates
directory ETags
Verified against nextcloud.tourolle.paris (34.0.2) on a real library:
browse root 32 entries, 98ms
scan PhotosRaw 17,185 RAW files in 334 directories, 34.1s
(7,836 CR2 + 9,349 DNG)
range read 262KB of a 21.5MB DNG in 119ms — 1.22% of the file,
and enough to read "Canon EOS 6D | ISO 100"
That last line is assumption A3 validated on real data. Cataloguing this
library by whole-file fetch would move roughly 370GB; the range path
moves a few MB.
Pruning is capability-gated rather than assumed: with per-entry ETags a
probe costs a request and proves nothing about children, so it is skipped
entirely. A test asserts zero probes in that case.
Still unresolved: /core/preview returns 400 for every parameter
combination tried, including on a JPEG the server reports as having a
preview. Not a request-shape bug — it fails identically bare. Recorded
rather than worked around; ARCH §6.7 already treats server previews as
opportunistic, so nothing depends on it.
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78e3e6b846 |
Add the develop pipeline: demosaic and seven raw adjustments
Decode through display, on the GPU: black/white normalisation, Bayer demosaic, camera colour transform, and the first seven adjustment operations — white balance, exposure, highlights/shadows, blacks/whites, brilliance, vibrance, saturation. Composable shaders. Each operation contributes a WGSL fragment rather than owning a pass, and dr-pipeline fuses the *active* ones into a single compute shader. One texture read and one write per frame regardless of how many adjustments are in play, while the operations stay independent in Rust — adding one is a new file, with no central shader to edit. An operation at neutral settings contributes no code, no uniform and no branch. Uniforms are prefixed per operation so two may both declare `amount`; helpers dedupe by name from a single source of truth. Pipelines cache on a structure hash covering the op-set and its order but not the values, so dragging a slider uploads uniforms and reuses the compiled pipeline. Measured on a 24 MP CR2: 0.60 ms re-render, one pipeline compiled across ten slider positions. The UI is generated, not written. EditGraph::capabilities() reports parameters with their kinds, ranges, defaults and current values; the panel builds one control per entry chosen by ParamKind. No file in ui/ names an operation, and dr-pipeline has no wgpu dependency, so codegen is testable without a device (ARCH §6.5a). Three defects found against real files, each silent: - rawler 0.7.2's `xyz_to_cam` is all zeros — deprecated and no longer populated. The live matrices are in `color_matrix`, keyed by illuminant. Reading the old field yields no colour transform at all. - `cam_to_xyz_normalized()` returns all NaN on any Bayer sensor: it divides each of four rows by its own sum, and the unused fourth (emerald) row sums to zero. Inverting the 3x3 ourselves avoids it. `wb_coeffs[3]` is NaN for the same reason and is normalised at decode. - As-shot white balance reached the uniform block but no shader read it, so the first render of a real CR2 came out violently green. Green photosites collect roughly twice the signal of red and blue. Now applied unconditionally before any operation, with tests on ordering. Demosaic is Malvar-He-Cutler rather than bilinear: gradient-corrected interpolation at one 5x5 neighbourhood per pixel, where bilinear leaves visible zippering on any high-contrast edge at 1:1. Two of the four packed CFA constants were wrong on the first attempt, so all four layouts are asserted to reconstruct the same colour. Crop origins at odd coordinates re-phase the pattern; without that, red and blue swap. X-Trans reports GpuError::UnsupportedCfa rather than approximating with the Bayer path, which would look like a corrupt file. 206 tests, including GPU tests proving every operation and the full seven-operation chain generate compilable WGSL. Known gaps: the display path still reads back to the CPU each frame, which ARCH §6.1 forbids and AC-8 asserts against — it is gated behind the `readback` feature and waits on spike S1 wiring Slint's texture import. Curve shapes are a first draft and want tuning against real photographs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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0f202fd3f9 |
Add requirements traceability gate and Gitea pipelines
Ports JellyTau's traceability tooling to Rust, carrying across the bug it was repaired for. That gate divided a traced count by frozen literal denominators; the requirements file outgrew them and it reported 158% coverage, so it could never fail its own threshold. Two rules, both enforced by the extractor's own tests: - denominators parsed from docs/requirements.md at run time - coverage is |traced ∩ defined| / |defined|, never a raw traced count The gate additionally fails hard on a misconfigured run — zero requirements parsed or zero files scanned — rather than reporting a plausible 0%, and on any orphan tag naming a requirement that does not exist. Adapted for DarkRoom: IDs are FR-CAT-1 / NFR-P13 / FR-DEV-3a shapes rather than JellyTau's fixed three digits, and decisions (D), spikes (S), milestone items (M) and test ids remain taggable while being excluded from the denominator — counting them inflated it by 25. Also adds dr-sync: the RemoteBackend trait and capability model, so the Nextcloud connector is one implementation rather than the only shape the engine understands. No mature Nextcloud crate exists (reqwest_dav is too thin), so the connector will be hand-rolled over reqwest per D7. Gitea workflows follow the same style: containerised, commented with the reasoning, desktop and Android on every push, plus a CI check that no core/ crate depends on the UI toolkit (ARCH §6.5a). Coverage today: 13.3% (19/143). 50 tests passing. |
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82a5e21ec6 |
Initial workspace: GPU context, compute pass, adaptive Slint shell
Establishes the v0.1 foundations on both platforms: - dr-types: SourceRef (never a filesystem path — Android SAF has none), Format, Availability, Validator with ETag quote normalisation - dr-gpu: wgpu device, compute pass writing a storage texture, resize - dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to avoid a binding loop - docker/android: pinned toolchain, verified producing API 28 ARM binaries Measured the cost of the temporary CPU readback path (dr-gpu bench): compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so readback is 90-96% of frame time and scales with area. Recorded in ARCH §6.1 — this is why spike S1 is the priority. Mitigations pending S1: reuse the staging buffer, apply at most one resize per frame, and cap render resolution at 2048 on the long edge. 10 tests passing; core crates cross-compile for aarch64-linux-android. |