The fourth leg of build-and-test.yml, in the shape of the Android one:
an image workflow that builds docker/windows and pushes it tagged by
the directory's tree id, and a job inside that image that lints the
Windows target — the only place the cfg(windows) branches are ever
compiled by CI — builds, runs the smoke tests docs/windows.md §6
specifies, packages, installs and uninstalls under Wine, and uploads
the installer. Every step was run by hand in the same container first.
The spec's open list closes with this: the four §3.2 items, the
licence page, and the leg. What remains is what Wine cannot show, and
§10 now lists it as the first real Windows run's checklist.
The tree is closer to Windows than a Linux-only project usually is:
every image library, the TLS stack and the inference engine are pure
Rust, and dr-plat already keeps the Linux-only code behind cfgs with a
loud fallback where none exists for another platform. What remains is
a short list above dr-plat — five XDG path lookups, an xdg-open, the
secret store's third implementation, the models' lookup beside the
executable — and none of it touches core, which is the NFR-PORT-3 test
this would be the first real run of.
docs/windows.md decides the GNU target over MSVC-via-xwin, Vulkan only
as on every other platform, a per-user NSIS installer that leaves the
library alone on uninstall, and a CI leg in the shape of the Android
one. It is explicit about what a runner with no Windows can verify —
that it links, is PE32+, starts under Wine and installs under Wine —
and what it cannot, which is everything involving a real GPU driver.
Three FR-PLAT-WIN requirements and a channel row record the decisions;
the ordering puts a first cross-compile on the developer machine before
any container exists, because the list of cfg gaps is a reading of the
source and the compiler's list will be longer.
NFR-COMPAT-2 asks for the v1 channels to be stated, and says why in its own
second sentence: the channel decision and the storage design are coupled. There
was nowhere that statement lived. packaging/ held a PKGBUILD and a desktop
entry, which is a recipe rather than a decision, and the coupling the
requirement points at was therefore invisible.
docs/distribution.md states five channels and, more usefully, which two of them
exist only as promises. It also records what every channel has to get right
independently of format — the one identifier that appears in four places, the
metainfo, Vulkan being a requirement rather than a preference while NFR-R8 is
open, a secrets daemon being optional rather than required, and the LFS pointer
check that stops a package shipping 130 bytes where an 11 MB model should be.
§4 is the part worth reading. Preparing a Flatpak is what surfaced that
FR-PLAT-LIN-3 is not satisfied and cannot be satisfied by packaging alone: a
folder library is chosen by typing an absolute path into an EndpointOnly field
that checks it with std::fs, and nothing in the tree calls the FileChooser
portal. Inside a sandbox that path does not exist, so the launch screen refuses
it. Import fails one step earlier, because a sandboxed process reads its own
mount namespace and a card mounted on the host is not in it.
That is written down rather than fixed with --filesystem=host, and the argument
for not fixing it that way is §2: the Arch package and an AppImage both hand the
application the same unrestricted process the developer runs it in, so Flatpak
is the only Linux channel that tests whether a design assumed unrestricted
access. Granting the permission removes the only reason to ship it.
The reverse coupling on Android is recorded too. NFR-COMPAT-2 says Play
distribution is what makes ARCH §6.9 binding; §6.9 is verified rather than
assumed, so SAF is already unconditional and a sideloaded build would gain
nothing by asking for more. Play is deferred over the GPLv3 question, which is
a licence-reading exercise and blocks nothing in the storage design.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>