Commit Graph
25 Commits
Author SHA1 Message Date
dtourolle 380cfda695 Make develop's Help a "?" beside Settings, so Settings fits at 1600
Adding a labelled Help button to develop's top bar made the strip about
100 pixels wider than a 1600-pixel window. The strip scrolls, so nothing
became unreachable, but Settings was off the right-hand end until the
bar was dragged.

Help is now a square IconButton with a drawn question mark (a new "help"
icon, drawn rather than typed for the reason icons.slint gives about
Android's fonts), and screen readers still hear it as "Help". That saves
60 pixels, which was not enough alone: the strip had fit with 3 to spare
before. The rest comes from the spacing. Controls that belong together
now sit in groups at gap-sm with gap between groups: Pick and Reject,
Undo and Redo, Copy, Paste and Presets, and "?" and Settings. The empty
export-status caption no longer takes a slot and two spacings while it
has nothing to say. At 1600 wide with the panel open the whole bar now
shows, Settings included.

The grid's header keeps its worded Help button; it has room for it.
The develop "Open this list" gesture now names the "?" button, and the
gesture book is regenerated from it.
2026-09-25 23:24:52 -04:00
dtourolle d9f259656a Open Help from develop as well as from the grid
The "Controls and shortcuts" sheet was drawn by LibraryGrid, so only the
grid's Help button and its F1 could open it. Develop, where most of the
keys it lists are bound (Ctrl+E, Ctrl+Shift+C, A/D, Z, R, H, [ ]), had no
way to it: a photographer who wanted to look a shortcut up had to leave
the photograph they wanted it for.

The sheet now hangs off the shell beside the export and copy sheets, on a
`help-open` property both views set. The grid's Help button and F1 raise
it through a callback, and its keys stand down through the `sheet-open`
they already honour for the export sheet, so Escape falls through to the
shell, which closes it. Develop gains a Help button beside Settings in
its top bar, as in the library header, and F1 in its key scope; its keys
decline while the sheet is up, as they do for the other two sheets, so
nothing behind it is rated or stepped. The book already begins with the
Develop section, so from develop it opens where the reader wants it.

Tests hold the shape: the sheet is drawn by the shell and not the grid,
and develop's opening guard names all three sheets and its F1 opens this
one. The new GESTURE: block puts the develop route in the book.
2026-09-25 23:24:52 -04:00
dtourolle f8737e3fda Close the help sheet with Escape, and keep keys from acting behind it
F1 opens the help sheet from the grid, and nothing on the keyboard closed
it: Escape fell through to the shell, and every other key went on judging,
labelling and keywording the photographs hidden behind the sheet.

Escape and Back now close the sheet first, ahead of the grid's other
sheets, since it is drawn over all of them. While it is open the grid's
handler declines every other key, so a stray P or Ctrl+K changes nothing
the reader cannot see.
2026-09-24 23:42:27 -04:00
dtourolle d489a34190 Drive develop, the grid, the sidebar and People from the keyboard
An audit of every action by view against the keys the handlers bind left
develop without zoom, pan, fit or a way back to the grid, the grid without
select-none, thumbnail size or keywording, People with no key at all, and
the export and copy sheets without Enter. It also found the reverse gap
FR-UI-5 forbids: pick and reject had no route but P, X and U, and the
2026-09-19 amendment's judging in develop had not been built.

Develop: Ctrl+= and Ctrl+Plus zoom in and Ctrl+- out about the middle of the
view, Ctrl+0 fits and Ctrl+1 goes to 1:1, Shift and an arrow pan a magnified
view, G goes back to the grid, Ctrl+Y redoes, and Enter keeps a crop that hid
a mask. 0-5, P, X and U rate and flag the open photograph without moving on,
with stars and Pick/Reject in the top bar as the pointer and touch route.
= and - nudge the control last moved by a hundredth of its travel; the
framing sliders, perspective included, now count as "last moved", so R puts
them back as well. J turns the selected mask part's join chip.

Grid: Ctrl+D and Ctrl+Shift+A clear the selection, = and - resize the
thumbnails, Ctrl+K opens keywording, and Flag in the selection bar gives
pick and reject a pointer and touch route. Sidebar: Enter commits a
collection's name, and Enter or Escape hands the keyboard back to the grid,
where it used to go nowhere until something was clicked. People: Up and Down
walk the rail, F2 puts the name field under the keys, and Escape or Back now
leave the screen the way its back button does instead of doing nothing.
Sheets: Enter does what the export or copy sheet's button does.

The choices follow Lightroom where it has one. No new key steals typing: the
grid's and People's keys live on focus holders that are not ancestors of any
text field, and the sheets' Enter comes after a focused field has had it.
Every binding is tagged beside its handler, and the gate added in the
previous commit holds the two to each other.
2026-09-24 23:42:26 -04:00
dtourolle 9d1e31ffbb Fail CI when a key is bound but not in the gesture book, or listed but not bound
The gesture book is generated from GESTURE tags, so it could not describe a
gesture nobody tagged, but nothing made anyone tag one. The arrow keys, Enter,
P, X, U, Delete, F1 and F2 all worked in the grid with no line in the help
sheet, and a tag could name a key whose handler had gone.

Key handlers now compare one canonical string, Keys.chord(event) == "Ctrl+Z",
instead of reading event.text and the modifiers themselves. keys.slint folds
the key and its modifiers into that spelling, so the literal in the handler is
the whole binding and the checker reads exactly what the handler dispatches
on. Each handler carries a KEYMAP comment naming the gesture-book section its
keys belong to, and a tag's keys field names its keys between backticks.
gestures-check now fails when a handler binds a key no tag in that section
names, when a tag names a key no handler there binds, when any .slint file
other than keys.slint reads event.text, when a compared literal is not
canonical, and when keys.slint's named keys drift from the Rust list.

Spellings are normalised in one place, chord.rs: Ctrl+z, Control+Z and
LeftArrow all mean what the handler's "Ctrl+Z" and "Left" mean. Shift and Alt
count only for letters and named keys, because on the French layout every
digit needs shift and a 6 has to be a 6 however it was typed.

A Rust keymap that both dispatched and was read by the generator was the
alternative. It would have moved the handlers' decisions away from the Slint
state they depend on, and a window that forgot to install it would have had
no working keys at all.

The keys that were already bound and undocumented are now tagged.
2026-09-24 23:42:25 -04:00
dtourolle 150e53e878 Link fifty gestures on the help sheet to the manual section that shows them
The sheet could now offer "See it", but no gesture said where to look.

Every GESTURE tag whose move the manual describes names that section:
the white-balance picker, zoom and pan, masks, undo and snapshots,
export, colour labels and ratings, selection, collections, the People
page, thumbnail size. Fifty of the fifty-one; the one left, putting a
single control back to its default, has no section and is too small to
earn one.

Three important gestures had nowhere to land, so the manual gains three
short sections, without pictures for now: Bursts (opening a folded
burst, choosing the frame it shows, and the eyes-open filter), Moving
between photographs (the roll, the arrows and A/D in develop) and
Copying settings (Copy, Paste, Paste to N, and choosing what a copy
carries). The page, the gesture book and docs/gestures.md are
regenerated from them.
2026-09-24 23:25:37 -04:00
dtourolle 7591738c73 Let a gesture name the manual section that shows it
The help sheet says which move does a thing, and the manual has a
picture of the thing being done, but nothing joined the two: a user
reading "Pinch it with two fingers" had no way from there to the GIF of
it.

A GESTURE tag takes an optional `manual:` field naming a heading of
docs/manual/README.md by its anchor. The scan checks every one against
the anchors the bundled page is rendered with and fails when the manual
has no such heading, so renaming a section cannot leave the sheet
linking to the top of the page; gestures-check carries the same failure
into CI. The anchor goes into gesture_book.rs as a new field, and into
docs/gestures.md as a "See it" link to manual/README.md#anchor. The help
sheet draws a "See it" button beside the title of each gesture that has
one, which opens the bundled manual at that section.

The field is additive: a tag without it is unchanged, and no gesture
carries one yet.
2026-09-24 23:24:17 -04:00
dtourolle 46f5b95828 Show and set colour labels in the grid and develop, and filter by them
Colour labels could be read from a Lightroom sidecar and queried by the
selector, but nothing drew one or set one, so the only labels a library
held were ones another program had written.

Every mark carries its label's initial on its colour — R, Y, G, B, P —
so a label is read without telling red from green, which is what
NFR-A11Y-3 asks of colour labels by name. A grid cell shows the mark
before its filename. In the grid, 6, 7, 8 and 9 set red, yellow, green and
blue as Lightroom's keys do, on the photograph under the pointer or on
the selection by the rule the star keys follow; the same key again takes
the label off, and over a mixed selection it sets it on all. The
selection bar gains Label, which opens the six choices — each a mark and
a name — and purple, which has no key, is there. In develop the top bar
says "Label: Green" beside the mark, opens the same choices, and 6-9
label the open photograph.

Each gesture is one catalog transaction, then the grid, the counts and
both sidecars are written as a rating's are. The filter bar gains a chip
per label, its mark and its name with a count, one at a time; the filter
is one SQL term, travels in the place record, and "All" clears it.
2026-09-24 21:52:23 -04:00
dtourolle 8cdad3863d Keep only where two selections agree, as a third way to join a mask part
A layer's parts could be added to the mask or taken out of it, and nothing
else. The selections that need composing most are the ones that are
neither: the sky that is also bright, the subject that is also skin. With
union and subtract alone, "this and that" had to be spelled as "this minus
everything that is not that", which needs a second part that selects the
complement and rarely exists.

Join gains Intersect, stored as "intersect" in the part block of a sidecar.
It is the product of the two coverages, dst * src, which is one more
fixed-function blend state beside union's max and subtract's
dst * (1 - src) (mask-editing.md 5.2): the same scratch texture, the same
three vertices, no shader arithmetic. The product equals the minimum
wherever either side is fully in or out, and is the softer reading where
two soft edges overlap. Join::apply spells the three operations on the CPU
so the GPU tests can be held to one definition.

A layer that intersects with a part covering nothing now reports that it
covers nothing, so it is not rasterised as an empty slice. Old sidecars
never contain the word, so they read as before; a build from before this
reads "intersect" as a union, the existing unknown-join fallback, which
keeps the part visible rather than dropping it. Join::ALL keeps union and
subtract at indices 0 and 1 so a stored panel index still means the same
join.
2026-09-24 21:25:48 -04:00
dtourolle 00c028c8c8 Rate under the pointer, filter a star range, and name Help as help
Benchmarks / CPU and I/O (per commit) (push) Successful in 1m53s
Benchmarks / Frame budget (on demand) (push) Skipped
Build and test / Desktop (Linux) (push) Failing after 2m50s
Build and test / Layer separation (push) Successful in 33s
Traceability / Requirement traces (push) Successful in 40s
🐳 Android image / Build and push (push) Successful in 4s
🐳 Windows image / Build and push (push) Successful in 1s
Build and test / android-image (push) Successful in 4s
Build and test / windows-image (push) Successful in 1s
Build and test / Android (aarch64) (push) Successful in 14m19s
Build and test / Windows (x86_64, cross) (push) Successful in 17m50s
Build and test / Publish the release (push) Skipped
Rating keys in the grid follow darktable's rule: with the pointer over a
photograph outside the selection, 0-5, P, X and U judge that photograph
alone; over one inside it, the whole selection, as before; off the grid,
the selection. The hover is cleared when the grid scrolls, so a key after
a wheel turn cannot judge whatever used to be under the pointer.

Holding F and tapping digits filters by stars: one digit for exactly
that many, two for everything between them, F alone to show every
rating again. The filter gains a ceiling to do it (`max_rating`, one
BETWEEN in the query). The place record carries it, and a record from an
older build reads as having none. The star chips light across a capped
range and the bar says "2-3★ only" beside them.

The grid also takes Ctrl+E and Ctrl+Shift+E for the selection, Ctrl+V to
paste onto it and Ctrl+A to select all. The "Gestures" button is now
"Help", its sheet "Controls and shortcuts", and F1 opens it.
2026-09-24 05:11:36 +02:00
dtourolle bddf3250c5 Add Lightroom's export and copy shortcuts to develop
Ctrl+E opens an export sheet: the export defaults on their own, over the
photograph, with an Export button. Ctrl+Shift+E exports straight away on
those defaults. There is no per-export copy of the settings, so what is
chosen in the sheet is saved as it is on the settings page, and the next
Ctrl+Shift+E uses it.

To make that one set of controls in two places, the export options move
out of the settings page into export.slint: an `ExportOptions` global
that Rust writes once, and two panels that read it. The window no longer
forwards forty `settings-*` properties to the page.

Ctrl+Shift+C opens a copy sheet with the edit-kind chips the preset
sheet already uses and a Copy button, which is how a paste leaves each
photograph's crop and rotation alone (Compose off). A and D step along
the roll beside the arrows. While either sheet is up the develop keys
stand down, so A cannot change the photograph behind the form, and
Escape closes it.
2026-09-24 05:11:16 +02:00
dtourolle 9ebaa15099 Move copy, paste and presets into the develop top bar
They sat in the develop column under a "SETTINGS" heading, which read as
application settings, and went away with the panel toggle and in the
mask and spot modes. The strip is where undo already is for the same
reason: these act on the whole edit, not on any one panel.

The paste button still names what it would apply. The TransferPanel
component is gone; the Transfer global and its Rust wiring are
unchanged.
2026-09-22 21:37:31 -04:00
dtourolle 83f4253b6a Filter the grid to a person with their eyes open
An "Eyes open" chip beside the people chips, offered only while someone
is chosen and dropped when the last person goes, so no term narrows the
grid with nothing on the bar to say so. It compiles the rule in
dr_face::eyes into the person's face subquery — Anna, eyes open, whoever
else is blinking beside her — and drops a frame only on a closed eye that
could be read: sunglasses, eyes too small or soft to read, and faces never
read all pass, so an old library shows everything under the chip until
the measuring pass has run. A test drives the same readings through the
SQL and through the rule and requires them to agree.

The People screen badges a face "Eyes closed", "Sunglasses" or "Eyes
unclear" so the reason a frame is or is not in the grid can be read off
the face; the sweep loads the three models when they are beside the pair
and reads eyes on the indexing and measuring passes from the native
render; the coverage line counts unread faces as work to measure so an
already-indexed library keeps its Index button. The term travels with the
place.
2026-09-19 14:04:35 +02:00
dtourolle d3b6127db6 Let a photographer name the state they liked, and go back to it or look at it
FR-DEV-5 asked for named snapshots of an edit state and FR-DEV-7 for a
comparison against a chosen one, and neither existed. The history stack
is per sitting and forgotten with it, on purpose — the gap that mattered
was an automatically saved mis-drag with no way back, and that was closed
first. What was left was the other half: a state the photographer wants
to keep *because* it is worth keeping, which is a different thing from a
step and is not served by making the steps last longer.

A snapshot is an edit state, and an edit state is exactly what a sidecar
version stores, so it is stored as one: a `[version]` block carrying
`snapshot-of = <uuid>`. The parameters, the masks and their parts, the
repairs and the film all arrive through the blocks that already carry
them, a merge keys on the uuid as it does for any version, and a build
that predates the key reads the block as a named version and keeps it —
the right failure. Only the pointer is new. The one reader that has to
know is `default_version`, which must never answer with a snapshot: a
file whose edit is missing is not a file whose edit is one of its saved
moments. The snapshots of an edit are listed by that pointer, oldest
first, the same on every device.

Writing them back removes what this sitting deleted and puts in what it
holds, and leaves standing whatever it never saw — a snapshot the other
device took since the photograph was opened here is not this device's to
remove by not knowing about it. That is the rule the version merge
already keeps, applied one level down, and it is why the save carries
the deleted ids rather than replacing the list wholesale as the masks
are. Each is re-pointed at the uuid the save settled on, because the
default may have been fused onto its canonical identity since the
snapshot was taken.

Restoring is one history step, so undo takes it back whole, as a paste
is. Taking and deleting are not steps: they change nothing about the
photograph, and an undo that removed a snapshot would be undoing a
decision to remember. Holding the eye beside one renders the snapshot
and hands the edit straight back — the same suspension "Before" uses,
against a point the photographer chose rather than the file. Two
sessions on the same photograph get ids that cannot collide, stamped
with the second and a random word, because the merge folds equal ids
into one.
2026-09-12 01:08:10 +02:00
dtourolle 4574c35236 Let a part be left out of a mask without being taken out of it
A layer built from parts was missing the one control a correction most
often wants: seeing what it did. The question a subtracted gradient
raises is whether it took only the sky, and the question a stroke raises
is whether it filled the shoulder — and the only way to ask either was
to remove the part and look, which answered the question and lost the
part. The layer's own ring answers a different question, about the
adjustment, and hiding eight layers to check one correction is not an
A/B anybody performs.

So a part carries `hidden`. It is an edit and a history step, as the
layer's switch is, and it is folded into the render fingerprint because
hiding a part changes the mask as surely as removing it does. Where the
mask is built the shown parts are walked rather than the parts, which
is what makes a hidden base hand the fold to the first part that is
shown — and a revealed layer whose every part is hidden clears its slice
rather than leaving whatever the last rasterisation put there to be
read back. `covers` asks the same shown parts, so a layer whose only
adding part is hidden costs no slice at all.

In the sidecar the key is `hidden`, in the part's block or, for the
base, in the mask block — under a word that cannot be confused with the
layer's `enabled`, which has always meant the layer. Absent means shown,
so no file written before the switch existed reads any differently.

The row wears the same ring the layer does, one row down, because it is
the same question about a smaller thing.
2026-09-12 01:08:10 +02:00
dtourolle 9cc52fd72b Bind the two develop gestures that were described and not bound
FR-DEV-16's book said resetting a control and hiding a mask layer were
reachable by pointer and by finger, and stopped there. The reason was
honest: the generated rows have no focus, so "reset the focused control"
named a thing the panel could not point at. But a photographer at the
keyboard means something narrower than focus. They mean the slider they
just dragged too far, and that is a thing the panel can remember.

So the Adjustments global keeps the last control moved — two indices,
written where the panel forwards the change and cleared when the next
photograph opens, so a reset cannot reach back into the previous edit
through an index that happens to be shared. R puts it back, through the
same callback the track's double-click takes, and is silent until
something has moved.

The mask layer needs no such notion, because the panel already has a
selection: the rows the edge controls point at. H hides or shows those,
through the path the ring at the head of the row takes, so it is an edit
and a history step exactly as the ring is. A mixed selection goes to
shown, since the layer nobody can see is the one being asked about.

Both tags now carry the key, and the book says so.
2026-09-12 01:08:09 +02:00
dtourolle a87139b838 Give every mask an eye and a colour, and put the brush where the mask is
The first build of seeing a mask showed the selected layer's, in one global
style, from a strip at the top of the panel. It answered the wrong question and
answered it somewhere nobody looked. What a photographer asks of two masks is
how they meet — where the sky's edge sits against the building's — and that
needs both on screen at once, in colours that can be told apart.

So each row of the stack has an eye, drawn in the colour its mask is shown in,
and each mask has six swatches to choose that colour from. Several can be open
at once; a new one comes up open, in the first colour nothing else is using.
The style — tint, alpha, outline — is the one setting that stays global, above
the stack, because three styles at once are three pictures that cannot be read
against each other. Alpha now draws every shown mask, each in its colour, on
black. In the pipeline a `Reveal` is a list of `(layer, colour)` rather than
one layer, and every reveal block carries its own colour.

The brush moves too. Select, Paint and Erase and the three sliders under them
sat at the top of the panel, appeared only once a row was selected, and said
nothing about which mask they acted on — so "how do I paint" and "how do I
correct the model's outline" both had the same answer and nobody found it.
They sit under the selected mask's parts now, beside the swatches, and on a
subject or a category the hint says what a stroke there does: it becomes a
part of this mask, joined to the model's, and can be taken out again.

Eyes and colours are viewing state, on the session and not on the layer, so a
photograph reopened has every eye closed — the stored-mask round-trip test
asserts it.
2026-09-11 19:03:51 +02:00
dtourolle 5d175cc668 Let a press on the photograph reach the tool that was armed for it
The brush did nothing, and neither did three other things nobody had tried
lately: clicking a subject on the photograph to select it, placing a repair,
and sampling a neutral. All four are TouchAreas over the canvas, and all four
sat behind the pan/zoom area, which is full-canvas and enabled for everything
but a crop. It took every press in the viewport and they were never offered
one.

Slint hit-tests siblings front-to-back (`send_mouse_event_to_item` visits
children `TraversalOrder::FrontToBack`), a TouchArea answers `GrabMouse` on any
press it is enabled for, and the first grab aborts the traversal. Front means
*last declared*. Each of the four carried a comment saying it sat "above the
pan/zoom area so a click reaches it first" — true of the order they were
written in, and backwards.

Nothing about the geometry decides this, so nothing about the geometry could
have fixed it. The pan area is declared first now, as the backstop it always
meant to be, and the rule it leaves behind is that the general case goes above
the specific ones. `GradientHandles` is the other end of that rule and is why
dragging a handle has worked all along while everything between it and the pan
area did not.

The order is asserted in a test, because this is a fault that compiles, passes
every other test, and silently removes four tools at once.
2026-09-10 20:56:10 +02:00
dtourolle df741a8a49 Let one mask be built from more than one selection, and paint into it
A mask the model draws arrives approximately right — stopping inside a
shoulder, leaking into the hair — and FR-DEV-3's edge controls move the
*whole* boundary, so no value of feather or dilation fixes two errors that
go opposite ways. What fixes them is a second selection joined to the first,
and a layer that held exactly one source had nowhere to put one. The brush
the core has had all along was reachable from no control in the application.

A layer is now an ordered list of parts. Each names a source and how it
joins the mask before it — added to it, or taken out of it — and carries its
own edge treatment, because a model's soft coverage and a stroke painted
where it stopped short do not want the same feather. Invert and opacity stay
on the layer, where the composed shader already reads them.

The sidecar grows `[part]` blocks and nothing else. A layer of one part
writes exactly the bytes it always did; a mask block with no part blocks
after it reads back as one part; and a stroke, a join or a source this build
cannot read costs that part rather than the layer. So every sidecar in every
library still parses to the edit it always was.

On the device the parts fold into the layer's one slice, so eight layers
still cost eight channels: union is a `max` blend and subtraction is the
erase blend the brush already used. A part is drawn into a scratch texture
before it is joined, and that is not incidental — an erase stroke means a
hole in *that part*, not a hole in the mask, and drawn straight onto the
accumulator it would punch through the subject underneath. A layer of one
part skips all of it and takes the path it always took.

In the interface: a part list under the selected layer with a chip saying
which way each joins, Add and Subtract beside it, a Select/Paint/Erase strip
with the brush's size, hardness and flow, and a drag on the photograph that
paints. Pressing Paint on a mask that cannot hold a stroke joins a part that
can, rather than explaining that a subject is not a brush. A whole stroke is
one step in the history.

The edge controls now shape the part that is selected rather than the layer,
which is the one behaviour change to an existing control: with a correction
selected, the feather slider softens the correction and leaves the model's
mask alone.
2026-09-07 20:00:40 +02:00
dtourolle 1e171c6d31 Let a collection be picked up, rearranged, and emptied after the fact
Collections could be made and filled and never reorganised. Nesting had
a drag; un-nesting had nothing, in either direction — "All photographs"
refused every drop, which is right for a photograph and wrong for a
collection, which has a top level to be returned to. So a collection put
inside another was in there permanently. Right-click deleted an *empty*
collection outright and refused otherwise, which is wrong in both
directions at once: destructive with no confirmation, and no way at all
to delete a collection that held anything without emptying it by hand,
child by child. And a photograph could only leave the collection the
grid was scoped to, since that is the only one a button in the header
can name — the cell's badge says a photograph is in three collections
and never which three.

Three ways in, one vocabulary:

**Hold a row.** The tree is inside a Flickable, which claims any drag
beginning inside it, so with a finger a drag on a row is a scroll until
something says otherwise. The hold is that something. It lifts the row —
drawn before anything moves, so the gesture says it has been understood
— and then what the user does decides which of two things they meant:
move, and it is a rearrangement; let go, and it is the row menu. The
same fork the grid already uses to tell hold-to-select from drag-to-file.
`decide_release` is that fork, and it is tested, because getting it
wrong one way puts a sheet over every tidied tree and the other way
makes the menu unreachable by touch.

**The row menu.** Rename, new collection inside, move to top level,
keep offline, delete. Deleting asks once when there is anything to lose
and says what survives: the photographs stay in the library, and nested
collections move up rather than going with it — which is what the
catalog does, and what a user would never assume. An empty collection
goes on the first press, because a dialogue about losing nothing is how
people learn to dismiss dialogues.

**"Collections…" on a selection.** Every collection the selection is
filed in, each with a count — "3 of 40", so nobody takes forty
photographs out of a collection thirty-seven were never in — and a way
out of any of them without navigating there first.

The long press used to open the offline question by itself. That
question is one item in this menu now: there is one hold per row, and
while it was spent on a single action nothing else the tree can do had
a touch route at all. Nothing is lost — the tray on the row keeps its
tap, and the question gains a full-width control in place of a 30px
icon in a row shorter than the touch minimum.

The row-press handler moves to `collections_ui` with the rest of what a
collection row does; it lived in `library_ui` only because it opened
that prompt.
2026-09-07 19:59:44 +02:00
dtourolle 3994caba12 Write down the develop gestures, since only their author knew them
FR-UI-4 says a gesture with no visible counterpart is a feature only its
author knows about, and the vocabulary the application actually publishes had
two sections in it — the library grid and people. Develop had none. Every one
of its gestures was documented in the comment beside the `TouchArea` that
implements it, which is where the previous sixteen were before this scanner
existed, and unreachable to anybody not reading the source.

Thirteen now carry tags: magnify by pinch or wheel, pan a magnified frame,
fit and 1:1, hold to see the original, sample a neutral, undo and redo, step
through the folder, reset one control, show or hide a mask layer, choose a
group of adjustments, and copy and paste the settings. Each has a pointer and
a touch route, so none of them is keyboard-only.

Three bindings were genuinely missing and are added here rather than merely
described. Ctrl+C and Ctrl+V for the settings clipboard, which the Settings
panel's own comment has claimed existed for as long as the panel has and
nothing bound; and [ and ] to step through the adjustment groups. The groups
are whatever the operation set declares itself to be about, so there are as
many as the pipeline has and no key can name one of them — stepping is the
binding that survives a node being added, and "everything" is part of the
cycle rather than a way out of it.

Two are described and not bound. Resetting a control from the keyboard and
toggling a mask layer from the keyboard both need a notion of which control
or layer has focus, and the generated panel has none — the rows are a model
the repeater rebuilds, and inventing a focus ring for them is a larger change
than a keyboard shortcut. Both are reachable by pointer and by finger, and
the tags say so rather than promising a key that is not there.
2026-09-06 19:01:52 +02:00
dtourolle 1c5c55b4c9 Let the photographer say which frame the burst stands for
`choose_representative` has been in the catalog since the grouping landed,
with tests behind it and nothing calling it. So the frame a folded burst drew
was always the earliest one, and the only way to disagree was to open the
group and leave it open — which is to say there was no way to disagree at all,
because a burst that stays open is a burst that was never collapsed.

The earliest frame is the right default and it is deliberately not a
judgement: nothing here scores a photograph, and FR-CULL-5 names the failure
that rule avoids. But the whole point of a burst is that one of the twelve is
better than the other eleven, and the person who knows which is the one
looking at them.

So a ring on each frame of an open group, ticked on the one the group folds
to. It is drawn only while the burst is open, because that is the one moment
the alternatives are on screen to be compared — offering the choice on a
folded burst would be asking about frames it is hiding. Bottom right, opposite
the count in the other corner, clear of the flag and the collection badge and,
deliberately, of the trash target: a slip between the ring and the fifth star
sets a rating, which is the harmless direction for an ambiguous press.

The mark stays live on the frame that already wears it. A disabled TouchArea
would let the press fall through to the cell behind it, so tapping the one
ring that is ticked would have opened the photograph — and pressing it is a
thing the user may mean anyway: it records the choice the default was making
silently, which then survives a regroup that finds an earlier frame.

Choosing repaints the badges instead of reloading the window, which is what
separates it from folding a group up. Folding changes what the grid's query
returns; this changes only which cell wears the tick, and the tick has to
leave the frame that was carrying it, so the whole window is refilled in the
one statement `sync_badges` already runs.

The gesture is documented where FR-UI-4 requires it to be documented: in a
tagged comment beside the control, which is the only copy. The gesture book,
the gesture document and the requirements matrix are regenerated from the tree
alongside it.
2026-09-06 19:01:49 +02:00
dtourolleandClaude Opus 5 b34e786f01 Give the drag a pick-up, so it stops losing to the scroll
Dragging a photograph out of the grid worked about half the time, and
nothing on the screen explained the other half.

`DragArea` and `Flickable` do arbitrate, but not evenly. The Flickable
claims any press that travels more than eight pixels along its own axis
within half a second of landing, and holds that claim until the finger
lifts. So a drag toward the sidebar only ever began two ways: a flick
sideways clean enough that the finger never wandered eight pixels
vertically, or a wait of half a second before moving at all. Both are
real gestures and neither was written down.

The wait is now the gesture, and it has a mark. The long press that
already turns on selection mode also picks the photograph up: a ring
opens around the cell and the grid stops scrolling under it, so from
that moment the drag is the only thing the finger can be doing. The cue
can only arrive after the ambiguity has passed, which is the right way
round — when the photograph lifts, dragging it works.

Two details worth naming. The hold is now armed even when selection mode
is already on; it used to be skipped there, on the grounds that there
was no mode left to switch on — but that is precisely the state a
forty-image drag starts from, so the one gesture that most needed a
pick-up was the one with none. And the ring is drawn after the cell
loop rather than on the cell: z-order inside a `for` is loop order, so a
cell grown past its bounds would stand over two neighbours and be cut
off by the other two.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 13:20:56 +02:00
dtourolleandClaude Opus 5 b120ce48ec Float the selection bar over the grid instead of above it
Selecting the first photograph inserted a 40px row into the view's
vertical flow, so every cell in the grid moved down by it. The act of
selecting shifted the thing being selected out from under the finger —
and a second tap aimed at the neighbour landed on the row below it,
which is the worst possible response to a gesture whose whole job is to
say "this one".

The bar is a floating one now, at the foot of the view. Nothing above it
is re-laid out, so selecting changes what is drawn and never where.

The grid's viewport grows by the same 40px while the bar is there rather
than the Flickable shrinking, which is what keeps that change invisible
too: every cell stays exactly where it was and there is simply further to
scroll, so the last row can be brought clear of the bar instead of being
trapped under it.

It also swallows presses that land on it. A bar floating over the grid is
a bar a thumb can reach for and miss into.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 09:47:20 +02:00
dtourolleandClaude Opus 5 31a3580f9d Extract the gesture vocabulary from the code that implements it
Every gesture the application has was documented in the comment beside
the `TouchArea` that implements it. Excellent comments, and unreachable
by anyone not reading the source — which is the FR-UI-4 failure in a
different costume: a gesture nobody can find is a feature only its author
knows about.

Writing them out again in a hand-kept help page is the failure this
avoids. Two descriptions of one gesture drift, and it is always the prose
that drifts: the code is exercised every time somebody uses the
application and the page is exercised never. A help screen confidently
describing a double tap the grid stopped honouring last week is worse
than no help screen — and the grid did stop honouring one, in the commit
before this.

So the comment beside the implementation stays the only copy, and a
`GESTURE:` block beside it is scanned into two artefacts: `docs/gestures.md`
for a reader, and a Rust table for the application to draw a help sheet
from. Both committed, both gated, so neither can quietly stop describing
the code.

It lives in the traceability crate because it is the same operation on
the same input — walk the tree, pull structured tags out of comments,
render, fail if the committed artefact has moved. Only the vocabulary is
new. It scans `ui` and `apps` alone: a gesture needs an interface to be
performed on, and excluding `tools` is also what stops the scanner
extracting its own worked examples as broken gestures.

Fifteen gestures so far, across the library grid and the People screen.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 00:09:49 +02:00