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896188a489 |
Read the sidecars other editors write, and write them back on request
Benchmarks / CPU and I/O (per commit) (push) Successful in 10m59s
Benchmarks / Frame budget (on demand) (push) Skipped
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Build and test / Layer separation (push) Successful in 1m2s
Traceability / Requirement traces (push) Successful in 1m25s
🐳 Android image / Build and push (push) Successful in 9s
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Build and test / Android (aarch64) (push) Successful in 56m59s
FR-CAT-13 asked for standard XMP and `core/dr-xmp` answered the file: it
has read and written `dc:subject`, `xmp:Rating`, `xmp:Label` and the IPTC
core since
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c4ddcbe0f7 |
Look the lens up and say plainly whether one was found
`dr-lens` has held a complete Lensfun lookup — distortion, TCA and vignetting coefficients from a lens name, a focal length and an aperture — with no dependents anywhere in the workspace. The three corrections it feeds now exist in the graph, so this connects the two and finishes the chain. The coefficient structs stay duplicated. `dr-pipeline` is organised around having no dependencies so its codegen is testable without a device or a database (ARCH §6.5a), and `dr-lens` carries an XML parser and 5.5 MB of profile data. Neither crate can convert to the other, so the conversion goes above both, in `develop.rs`, which is the only place that sees them together. Both traits grow the same defaulted door. The optical corrections do not sit on the same side of the fetch — distortion and CA rewrite coordinates and are `Warp`s, vignetting applies a gain to the pixel already there and is an ordinary node — and fanning a profile out by which trait each happens to implement would make the caller reason about that distinction. Each correction takes its own share of the whole profile instead, and `set_lens_profile` walks both lists identically. The lookup happens in `set_source_metadata` rather than in its caller, because that is the one place a session is told which file it came from. Doing it there makes it unforgettable, in the shape `FilmRebake` already uses for the other derived thing — and, more to the point, makes *clearing* unforgettable: a session that opened a second photograph while still holding the first one's profile would correct it for the wrong optics, invisibly, in a way that looks exactly like the lens. It needs the whole shot and not just a name. Distortion is interpolated across a zoom's focal range and vignetting depends strongly on aperture — a fast prime can be two stops down in the corners wide open and clean by f/8 — so a lookup missing either returns coefficients measured for a shot nobody took. Missing any of the three refuses rather than guesses. A profile is derived, not persisted: it comes from the file's EXIF and a database, so it is not a parameter, not in the sidecar and not undoable. What is an edit is the manual trim beside it, which each correction composes with the measurement — so a photographer can lean on it, override it, or work without one. `InfoPanel` gains a lens line, and it distinguishes three cases rather than two. `dr-lens` states the rule it exists for: an automatic correction that silently did nothing is worse than one the user can see is unavailable. A session with no header draws nothing, a header naming no lens reads "Lens not recorded", and a lens the database has never heard of reads "· no profile". Collapsing the last two would send somebody hunting for a profile that was never missing — which, for third-party and adapted glass, is the ordinary case. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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763dfd353a |
Weigh the categories in the same precompute, and mask with them
The scene model shipped with a decoder and no caller. This runs it. ## Beside the instance pass, not instead of it `compute` now does both on the same upright frame and lays both back down the same way, so instance masks and category masks index into one grid — the sensor's. A failure in the scene half is logged and dropped rather than propagated: no scene model is an ordinary state, and a photograph that can still be masked by subject should not become unopenable because the categories are missing. Categories under half a percent of the frame never reach the cache. A control that does nothing when moved is worse than an absent one, and each one it skips is a proxy-sized buffer not allocated. ## The shader needed nothing A category reaches `dr-gpu` as a soft coverage buffer at proxy resolution, turned into a distance field — which is exactly what a subject is. So they share `MODE_SUBJECT`. That is not a shortcut taken for speed: the shader has no way to tell them apart and no reason to want one. What differs is only which model produced the coverage, and that has already happened by then. Feather, falloff, dilation and erosion therefore work on a category on the day it arrives, because they were never subject-specific. ## Where the weights come from `scene-model` compiles the graph in and the desktop app takes it; Android leaves it off and reads the copy `install_bundled_models` unpacks, because 24 MB of constant is worth avoiding in a mobile install and not worth the plumbing to avoid on a desktop one. Embedded is tried first — a build that has the weights compiled in should not be silently overridden by a stale file in a data directory. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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754ab91347 |
Bring a Lightroom library across, and start with something in the list
Two halves of the same complaint: a preset sheet that opens on "No presets yet" is homework, and a photographer with ten years of presets in Lightroom has no way to bring them. `dr-preset-xmp` reads Camera Raw `.xmp`. The mapping turned out to be mostly a rename rather than a conversion, because Adobe and this pipeline already agree: exposure is in stops in both, and contrast, the four recovery controls, clarity, texture, vibrance and saturation are all ±100 in both. That is not imitation, it is the convention raw developers converged on — `highlights_shadows.yaml` cites it in as many words. Only sharpening needed arithmetic, Adobe's 0…150 against our 0…100. The white balance does not come across, and says so rather than guessing. Adobe writes absolute Kelvin for a raw file where ours is a relative nudge from what the camera recorded, so converting needs the *target image's* as-shot white balance — exactly what a preset cannot carry, since the same preset lands on a frame shot at 3200K and one shot at 7000K. A guess would be wrong on most images and invisibly so. A folder is read as readily as a file, nested, because that is the shape an exported preset folder is in and importing ninety files one at a time is asking someone not to bother. `dr_pipeline::starter` is six presets a first run begins with, written against this pipeline in its units and deliberately mild — a starting point, not a caricature. They are seeded when the library *file* does not exist rather than when the library is empty, so deleting all six does not hand them back on the next launch. Both of these name operations, and `ui_names_no_operation` was right to stop them living in `ui/`. That test exists because the failure is silent and cumulative, and it caught exactly what it was written for: a preset called "Punch" is a statement about contrast, clarity and vibrance, and a table mapping Adobe's vocabulary to ours is a statement about the pipeline. Neither is a fact about an interface. So the starter set went into `dr-pipeline`, and the importer into its own crate — between two walls, since `dr-pipeline` depends on nothing on purpose and XMP is real XML not worth hand-rolling. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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21d599b420 |
Test the guard, since the bug was a branch nobody ran
Build and test / Desktop (Linux) (push) Successful in 2h5m41s
Build and test / Layer separation (push) Successful in 50s
🐳 Android image / Build and push (push) Successful in 2s
Build and test / android-image (push) Successful in 2s
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Build and test / Android (aarch64) (push) Successful in 59m40s
The catalog clobber existed because `if let Ok(bytes)` had a failure arm that was never exercised. Fixing it without covering that arm leaves the next person free to collapse it back. Three tests against a backend whose read fails in a chosen way, counting writes — because what went wrong was not a wrong value but a write that should not have happened at all: - a dehydrated snapshot uploads nothing - an unreadable one uploads nothing either, since "refused" is no more "absent" than "not downloaded" is - and a genuine first sync still uploads, which is the half that keeps `NotFound` distinct from `NotMaterialised` rather than merely cautious Checked against the original shape: the first two fail on it and the third passes. A guard test that cannot tell the bug from the fix is decoration. `async-trait` joins dev-dependencies to stand the double up behind `dyn RemoteBackend`. |
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f12aece07e |
Make storage pluggable, and prove it with a folder backend
`RemoteBackend` existed from the first release and bought nothing it was
designed for. Seven files in `dr-ui` constructed a `NextcloudBackend`
directly, an account *was* a server URL beside a DAV user id, the local
cache directory was named after a hostname, and the launch screen knew
that signing in meant a browser handshake. The trait was real; the seam
was documentation.
A trait over operations is only a quarter of it. Pluggable storage needs
four things, and this adds the other three:
- **Capabilities** — already there, and the reason the engine can drive
two backends at the speed each actually runs at.
- **Configuration** — `dr_sync::Account`: where a library lives, in
whatever form its connector addresses, with no server in it. Loads
every existing config unchanged (`backend` defaults to `nextcloud`,
`endpoint` is stored under its historical `server` key), and
`Account::namespace()` reproduces the old catalog directory byte for
byte, because changing it would abandon a catalog, its thumbnail
shards, and the sidecars holding unsynced offline work.
- **Registration** — `BackendProvider` and `BackendRegistry`.
`ui/dr-ui/src/remote.rs` is now the only file above `dr-sync` that
names a connector.
`Connection` (an account plus an optional `Secret`) replaces the
credentials-and-user-id pair that was threaded through fifteen
signatures in an order that could be swapped. `Secret`'s inner string is
reachable only through `expose()` and its `Debug` prints `Secret(***)`,
so the indirect leak — a `{:?}` on anything holding one — no longer
compiles into a leak.
Nextcloud is unchanged and keeps every peculiarity: propagating ETags,
chunked upload v2, `oc:fileid`, the `oc:permissions` probe on a refused
PUT, the 423 retry classification, Login Flow v2. Those are what the
capability model exists to serve, not something to hide.
`dr-sync-folder` is the second connector: a local disk, a network mount,
an external drive, or a folder a Nextcloud client already syncs. No
account, no credential — the route that works where no secrets daemon
does. It declares `LocalEtags` rather than claiming propagation a POSIX
directory cannot provide, which costs nothing because 50k `stat` calls
are not 50k PROPFINDs. Identity is a path hash, not an inode: an inode
survives a rename but differs between devices and is reused after a
delete, so two machines would disagree about which photograph a
thumbnail belonged to. Re-deriving a thumbnail is a cost; showing the
wrong one is a bug.
docs/storage.md is the contract — the traits, the four steps to add a
backend, and what each connector declares. ARCH §8.0 and §8.4a, and
FR-NC-13, say why.
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d777f7f44d |
Merge branch 'master' into worktree-faces-scrfd-mbf
Build and test / Desktop (Linux) (push) Failing after 25s
Build and test / Layer separation (push) Successful in 22s
Traceability / Requirement traces (push) Successful in 58s
🐳 Android image / Build and push (push) Successful in 1s
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Build and test / Android (aarch64) (push) Failing after 33m26s
# Conflicts: # docs/traceability.md # ui/dr-ui/src/develop.rs # ui/dr-ui/src/segmentation.rs |
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26a1eb7e28 |
Record that face detection has run, not just what it found
An image with no faces in it was indistinguishable from one that had never been looked at, so every landscape, still life and document scan in the library was re-detected on every pass, for ever. In a real library that is most of it: on the 23,527-image test library, 64 of the first 110 images indexed contain no face at all. Schema v9 adds face_index, a run marker per (image, model) carrying the face count and the proxy edge it read. Keyed on the model, so a model change puts every image back in the queue by itself. That makes a coverage figure possible, which is the thing a user actually wants to see. The audit also splits the outstanding set by whether a proxy exists, because 23,417 awaiting a proxy and 110 ready to index are different problems, and telling the user to run indexing again would not fix the first. The Identity screen gains Index faces, Stop, and the coverage line. examples/face_index.rs is the same check and sweep without a window, which is the right shape for an overnight pass. Measured on the real library in release: 3.5 images/second, 110 images and 125 faces in 30 seconds, and a second run correctly finds nothing left to do. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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626780276d |
Draw with OpenGL on Android, where the driver owns the display rotation
The grid tore while scrolling on the tablet, in portrait only, and was
flawless in landscape. It was not vsync and it was not the grid.
Measured on the device, same build, only the tablet rotated:
landscape bufferTransform=ROT_180 composition=DEVICE (2) clean
portrait bufferTransform=ROT_270 composition=CLIENT (1) torn
The panel is mounted landscape — 1920x3000 at installOrientation 3 — so a
portrait window needs a 90 degree rotation before scanout. wgpu-hal hardcodes
the swapchain's `preTransform` to `IDENTITY` and says so in a comment beside
the line:
// On Android 10+, libvulkan's `vkQueuePresentKHR` returns
// `VK_SUBOPTIMAL_KHR` if not doing pre-rotation ... This is always the
// case when the device orientation is anything other than the identity
// one, as we unconditionally use `VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR`.
That is gfx-rs/wgpu#3345, and it cannot be fixed by setting the field:
`preTransform` is a *promise* that the content is already rotated, so keeping
it needs the renderer to rotate what it draws, which wgpu cannot do on Skia's
behalf.
We do not have to be on that swapchain. `AndroidWindowAdapter` chooses
`SkiaRenderer::default_wgpu_29` only because this crate enables
`unstable-wgpu-29`; without it `SkiaRenderer::default` resolves — through
i-slint-renderer-skia's build script, which selects OpenGL on anything that is
not Apple, Windows or wasm — to Skia over OpenGL, where the driver owns the
rotation and there is no transform to get wrong. So both renderer features
move to the desktop-only dependency, and desktop is untouched.
# The cost, stated rather than hidden
Skia over OpenGL cannot sample a `wgpu::Texture`, so the develop view's frame
comes back through memory: `AdjustPass::export_pixels`, already ungated and
already used by the export path, into a `SharedPixelBuffer`. That is the
round-trip ARCH §6.1 and AC-8 exist to forbid, and it is the right trade only
because of what the alternative actually is — not a faster develop view, but a
grid that tears in the orientation a tablet is mostly held in.
Two things keep it small. The device is still opened on Android, so demosaic
and the adjust pass are untouched on the GPU; only the last hop changes. And
`render` fits the pass to the canvas before it runs, so the readback is at
viewport resolution, a fraction of the ~7 ms at 4K the original measurement
was taken against.
Four other explanations died on the way here, each by measurement rather than
argument: the present mode (a patch confirmed in the installed binary reached
`AutoVsync`, and the rows still duplicated), our shared wgpu device (Slint
opened its own, unchanged), Skia's partial rendering (off for GPU surfaces),
and client composition itself (unavoidable in portrait on this panel, so it
cannot be what distinguishes a torn frame from a clean one).
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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2ac069a6b3 |
Index the library's faces, and group them into people
Wires dr-face to dr-catalog: a background sweep that reads the proxy the grid already built, detects, aligns, embeds and stores, then a clustering pass that turns those embeddings into suggested people. Detection runs on the Large thumbnail tier and nowhere else. That is what makes the feature affordable -- a browsed library has already paid for its proxies, so face indexing adds no RAW decode that was not already happening -- and it is why an image whose proxy is missing is skipped rather than fetched: requesting one here would put face indexing on the network path FR-CULL-8 keeps it off. The sweep keeps no cursor. It asks the catalog what is missing, so it resumes after process death with no repeated work beyond the in-flight image, and cancelling is dropping the receiver. recluster writes only the suggested half. Confirmed faces go in as anchors and come back untouched, and a cluster of one stays nameless -- naming every stray face would fill the People view with noise the user then has to dismiss. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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baa8957e80 |
Let a photographer choose the film, and remember which one
The stock model rendered correctly and nothing could ask for it. This is the picker, and the sidecar key that makes the choice outlive the session. How the choice persists was the open question, and the answer was already written down twice in sidecar.rs: `rating` is a top-level key "because a rating is not an edit", and `masks` are one "because a layer is not a scalar". A stock is that kind of thing -- a choice of material, not a number a slider moves -- so it is a top-level key too. It stores the **id**, not an index. Stocks are files that users add, so an index would mean installing a profile silently changed which film every existing photograph had been developed on. A name this build has no profile for still round-trips untouched, because the alternative is that syncing to an older phone quietly un-develops the picture. Only the names travel. Turning one back into tables needs the profile database, which dr-pipeline deliberately does not link, so `Version::apply` clears the film and the session re-bakes -- after the parameters, because the bake reads the film's own exposure sliders and the print balance is solved against them. That is also why moving those sliders rebuilds the lookup where no other control in the panel does: an enlarger's filtration depends on how the negative was exposed. The panel keeps its rule. It still names no operation and still generates every control from a declared parameter kind; the stock gets a bespoke control beside those, exactly as the mask stack does, and for the same reason. The film's exposure and print exposure arrive as ordinary generated sliders. Two defaults worth stating. Picking a colour negative prints it, because an unprinted one is an orange strip and offering that as the first thing somebody sees after choosing Portra reads as a bug rather than as a choice -- the toggle is there for anyone who wants the scan. And a paste carries no film: a preset is a parameter map, and a stock is not a parameter, so pasting one would paste a choice the clipboard never took. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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735683b849 | wip: ingest | ||
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5ecb35864f |
Put the region map behind the sliders that were already there
A mask layer holds a real develop chain, so the develop panel can edit one with no new controls: select a layer and the same sliders read and write its chain instead of the graph's. An operation declared in `ops/` tomorrow becomes locally adjustable by existing, which is the payoff for making a layer a chain rather than a handful of special-cased parameters. `segmentation.rs` joins the two arms into the one thing the view needs. The model reads the image through a neutral graph rather than the edited one, so a segmentation survives an exposure change instead of being invalidated by every slider. Arm B failing is not fatal: a missing or unreadable model leaves a working watershed map, because refusing to segment at all would trade a working feature for a strict one. The overlay colours groups by a golden-angle walk over hue. Deterministic rather than random, so a region keeps its colour across a level change and the eye can track it; boundaries drawn black over the fill, because two adjacent groups landing on near hues read as one region and telling them apart is the whole reason to look at it. Clicking the photograph creates the layer if none is selected — that is how a local adjustment begins, and making the user press "add layer" first would be a step with no decision in it. Shift-click extends, and clicking a region already selected removes it, so one gesture both adds and corrects. `segment-readback` is a new dr-gpu feature and not a loosening of `readback`. The region-graph transfer is once per image on a worker; the one AC-8 forbids is per frame in the render loop. Sharing a switch would have forced a build wanting local masking to unlock the other. F3 still stands and the feature name says so. |
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cf8f5b632f |
Show the develop frame itself, instead of a photocopy of it
The oldest open item in the project (ARCH §6.1, spike S1, AC-8). Every frame
in develop was read off the GPU into a `SharedPixelBuffer` and handed back to
Slint to upload again: ~7 ms at 4K against a 0.28 ms compute pass, 96% of the
frame spent carrying pixels to the CPU and back so they could be drawn where
they already were.
Slint 1.17 will adopt a `wgpu::Texture` directly, and the whole of what that
needs is arrangement rather than code.
**One device, made before the window.** A texture belongs to the device that
allocated it, so the compute passes and the compositor cannot each open their
own. `GpuContext::new_shared` opens one and hands back the instance and
adapter alongside it; `dr_ui::shared_gpu` gives all four to
`BackendSelector::require_wgpu_29(WGPUConfiguration::Manual { .. })`. That
call has to come before the first window, because creating one selects a
backend for you — which is why the GPU is now opened at the top of `run`
rather than two hundred lines down beside the other controllers.
dr-gpu still names no UI type. It hands out raw wgpu and does not ask who is
compositing (ARCH §6.5a).
**Vulkan only on the shared path**, where headless keeps its GL fallback.
wgpu's GL backend reaches its display through EGL at instance creation, and
before a window exists there is no display handle to give it — so a GL
instance cannot later produce the window surface Slint needs from it. A
machine with no Vulkan gets no shared device and browses without develop,
which is the same degradation as no adapter at all.
**`renderer-femtovg` becomes `renderer-femtovg-wgpu`.** The old one is FemtoVG
over OpenGL and cannot be handed a wgpu texture at all. It is not kept
alongside as a fallback: FemtoVG-over-GL has no branch for an imported
texture, falls through to "render this image into a buffer", gets nothing, and
draws nothing — a blank canvas with no error, which is worse than the failure
it would be papering over. The consequence is stated plainly in the manifest:
the desktop app now needs a working wgpu adapter to open a window.
**Two output textures, not one, and this is the part that is not obvious.**
Slint repaints when the image property *changes*, and it decides that with
`PartialEq` — which for two images over the same `wgpu::Texture` says
"unchanged". A pass that reused a single target would have rendered every
slider move correctly on the GPU and shown none of them: right, and invisible.
`AdjustPass` alternates between two targets, so consecutive frames are
genuinely different values. It also settles the read-while-write question that
one queue was already answering.
`RENDER_ATTACHMENT` is added to both render targets. Neither pass uses it;
Slint rejects an imported texture without it, on the reasoning that a
compositor handed a texture may need to draw into it.
**`AdjustPass::read_output` is deleted rather than gated.** It and
`export_pixels` were the same transfer under two names, and the comments
explaining why they were separate are the point of the whole criterion:
reading pixels back to *display* them is the defect, reading them back to
*encode a file* is the only way a file is made. The display twin is now gone
outright, which is stronger than a feature flag — it cannot be turned back on.
`export_pixels` is untouched and still ungated. The `readback` feature comes
off dr-ui, darkroom-desktop and darkroom-android; it stays in dr-gpu, where it
still gates `RenderTarget::read_pixels` and the segmentation field readback.
`examples/develop` moves to `export_pixels`, which is honest — it writes a
PPM — and so no longer needs the feature.
Four tests, each named for what it protects and each of which fails without a
screen if the property it guards breaks:
- the adjust target satisfies every condition Slint's import checks, asserted
in the crate that owns the descriptor, because a descriptor that drifts
fails at runtime on a real display and nothing else would notice;
- consecutive renders are different textures, and the third is the first
again, so the alternation is a rotation and not an allocation per frame;
- the develop canvas has no CPU pixel buffer and does have a wgpu texture —
AC-8 itself, in the terms Slint uses;
- consecutive frames compare unequal as `slint::Image`, which is the property
the repaint actually depends on.
The zoom test's readback moves into the test module. It has to: there is no
library function that copies a displayed frame to the CPU any more, and that
is the point — the round-trip now exists in the test binary and nowhere a
shipping build can reach.
**What is not proven.** No GUI was run. What is verified is that the texture
satisfies the import contract, that the import succeeds, that the canvas is a
texture rather than a buffer, and that consecutive frames are distinguishable.
What is unverified is everything that needs a display: that Slint's FemtoVG
wgpu renderer adopts the Manual configuration on a real surface, that the
picture appears the right way up and the right colour, and the frame timing
that motivated the whole exercise. Android is untouched by testing — the
android backend routes a WGPU29 request to Skia, whose wgpu surface does
handle imported textures, but that is read from the source, not observed.
56 dr-gpu tests and 255 dr-ui tests pass, clippy clean under `-D warnings`,
fmt clean.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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e00c99b864 |
Let a photograph leave: an export button, and a cache to leave from
dr-export could turn a frame into bytes and nothing could ask it to. This is the button, and the place the bytes go. **Everything is staged first.** An export bound for the server is written to a local outbox and uploaded afterwards; offline is not a special case, it is the same path with a drain that finds the server absent. Doing it the other way — upload directly, stage only on failure — makes the failure path the one that is rarely exercised and always broken, and a network drop mid-batch leaves some exports existing and some not with nothing recording which. Staged first, an export is finished the moment it is written and the upload is a promise kept later. The outbox sits beside the catalog rather than under the cache. dr_catalog's cache already draws that line: passive entries are a convenience and go under LRU, pinned ones are a promise and never do. An export awaiting upload is a promise — the user was told it succeeded — and sweeping it for disk would destroy the only copy. Bytes are written before the destination record, so a kill between the two leaves an orphan the drain ignores rather than a record pointing at nothing. The status line says "Queued for Exports/2026", never "Exported to Nextcloud", until it has actually landed. There is a test asserting that wording, because the tempting shorter sentence is a claim the app cannot keep. The drain runs on the sync pass, before the shards: a thumbnail shard can be rebuilt from the originals and the catalog is an index, but a queued export exists nowhere else. `DevelopSession::render_for_export` renders the framed size rather than reusing the frame on screen, which is deliberately viewport-sized (FR-DSP-1) — encoding that would hand the user a soft, screen-sized file with nothing to say anything had been lost (FR-EXP-9). One compromise, recorded rather than hidden: the export runs synchronously on the UI thread, so the window is unresponsive for the few hundred milliseconds a full-resolution render and encode takes. Moving a DevelopSession and its GPU pass to a worker is a larger change than one button earns, and it is batch export that makes the wait intolerable rather than merely noticeable. Still missing: the Nextcloud folder *picker*. The destination is typed into Settings for now. `FolderBrowser` in launch.rs is already the reusable model for it — it browses a remote tree and nothing about it is specific to choosing a library root — but wiring it into the settings page needs a listing worker and browser UI there, which is its own piece of work. Carries in-flight work from a parallel session — presets, the develop copy and paste, and the node schema's `presentation` and `enum` support. One misplaced callback in settings_ui.rs is moved from `render` to `wire`: registered in `render` it borrowed a `&SettingsController` into a 'static closure and would not compile, and that file's own docs say render pushes properties while wire connects callbacks. 992 tests pass, clippy and fmt clean. Traceability 48.3% -> 51.0%. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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fa12afed18 |
Keep originals on this device, by pin and by use
Fills in `image_cache`, which the previous commit's "On this device" filter read but nothing wrote. Also carries in-flight work that shared these files: the Android TLS root store, the settings page, and a regenerated traceability report. # Two populations, deliberately separate An original is kept here for one of two reasons, and conflating them produces the exact failure the feature exists to prevent. **Pinned** originals were asked for. Pinning a collection before a trip is a promise, so pinned rows are never evicted and never counted against the budget — a cap that could silently delete a pinned trip would make pinning worthless, because it could not be relied on without checking. **Passively cached** originals are a side effect of working: develop already downloads the whole file, so keeping it costs no bandwidth and saves the entire transfer next time. This population is what the budget bounds, evicted least-recently-used, because it otherwise grows until a day of culling fills a disk. Sharing one budget would let a large pin starve the passive cache, or let browsing evict a pin. They are separate. # What was built `dr_catalog::cache` owns the bookkeeping — held tier, size, last use, pinned — and writes the bytes; deciding to download stays with the caller, which is what keeps a crate with no network out of the network's business. Files are written to a temporary and renamed, so a dropped connection cannot leave a truncated file recorded as a complete original. They are named by image id, not filename: `Photos/IMG_0001.CR2` and `Trips/IMG_0001.CR2` are different photographs, and a flat cache keyed on the name would serve one for the other. `spawn_full_fetch` became read-through. A hit is a disk read; a miss stores what it downloads and enforces the budget. A cache that cannot be opened is a miss, not a failure to open the photograph. Pinning writes intent — `tier_desired` — without downloading, so the button responds immediately, and `spawn_pin_fetch` fills it in sequentially afterwards. Sequential because these are tens of megabytes each: the lanes that make the thumbnail sweep fast buy little against one connection's bandwidth and cost a great deal of memory. A pin interrupted by a lost connection resumes from where it stopped. Schema v5 adds `pinned` and `path`. `pinned` is a column rather than something inferred from `pinned_by_rule`, which is ON DELETE SET NULL and so cannot answer for an image whose rule was deleted. A v4 catalog migrates in place; existing rows default to unpinned, the safe direction. The budget and "keep opened originals" come from the settings page rather than a constant, and are applied at startup rather than only on change — a cache capped at 2 GB last session would otherwise spend this one filling to the default. Turning off keeping leaves what is already cached readable: those bytes are paid for, and refusing them would re-download images sitting right there, including pinned ones. Also removes a doubled `#[test]` introduced in the previous commit. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8b7c1e7f10 |
Open the sign-in URL through an ACTION_VIEW Intent on Android
The previous commit made the missing launcher honest; this gives Android a real one, so Login Flow v2 can complete on device. Builds `new Intent(ACTION_VIEW, Uri.parse(url))` and hands it to `startActivity` over JNI. The JavaVM and Activity come from ndk_context, which android-activity's glue populates at startup — the same handle Slint's backend uses, so there is no second VM to reconcile. The login worker is a plain std::thread and therefore unknown to the JVM, where any JNI call would abort the process. jni 0.22 scopes attachment to a closure rather than returning a guard, so the whole Intent is built and dispatched inside `attach_current_thread` and the thread detaches on the way out. Names use `jni_str!` and signatures `jni_sig!`, both compile-time: a typo is a build error rather than a NoSuchMethodError on the device. A pending Java exception is checked and cleared before returning, since leaving one pending makes the next JNI call fail somewhere unrelated; in practice it means ActivityNotFoundException, i.e. no browser installed. jni is pinned to 0.22 to match Slint's Android backend. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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8ad5c86ff9 |
Add the library, collections, and trash views; theme from style.yaml
The UI gains the views the catalog work was building toward: a windowed
library grid with ratings and flags, the collection tree with drag-to-add,
and trash with restore. derived_sync pushes thumbnail shards and the catalog
snapshot to the server's derived folder.
Tokens now have one source of truth. build.rs reads style.yaml and generates
theme.slint into OUT_DIR, which answers every existing
`import { Theme } from "theme.slint"` unchanged, because Slint resolves
imports against the importing file's directory first and the include paths
after. Generating into OUT_DIR rather than beside the hand-written Slint is
the point: a generated file sitting in ui/ looks exactly like the files
around it that are meant to be edited, and an edit to it would survive until
the next touch of style.yaml — a bug that hides for weeks. build.rs fails
loudly if a stale ui/theme.slint exists, which would otherwise shadow the
generated one silently and make every palette change vanish with no error.
The palette moves to near-neutral dark with achromatic signalling, so the
accent means "modified" or "active" rather than "heading". Shared components
land in widgets.slint: a token that binds several values into one concept is
a component, not a row in a YAML file.
Adds an optional live-style feature that makes the tokens in-out so they can
be written at startup — a feature rather than the default because it stops
the properties being constant-folded.
serde_norway is the YAML crate: serde_yaml and serde_yml are both deprecated,
and its mappings preserve insertion order, which is what lets the generated
Slint keep the token ordering the author chose.
Assisted-by: LLM
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f630a3ff81 |
Wire the launch screen into the app
The app now opens on the login screen when there is nothing else to show
— no local paths and no configured library — and goes straight to the
images otherwise. Making someone click past a login they already
completed is pure friction.
launch.slint imported by app.slint, replacing the window rather
than overlaying it: there is no library to look at
until an account is configured
launch_ui.rs the Slint wiring, kept out of lib.rs so the launch
flow can change without touching the develop window
Login runs on a worker thread and posts results back through a channel,
since Slint's event loop is single-threaded and a 20-minute browser wait
cannot block it. The system browser is opened via xdg-open, never an
embedded webview (FR-NC-1).
Sign-out deletes the local credential even if server-side revocation
fails: a network error must not leave a usable secret on the machine.
Format tick-boxes persist on each toggle, so a selection survives a
crash before the library is opened.
Two things deliberately incomplete rather than faked:
- "Choose folder" lists the account's folders and reports them, but
there is no picker widget yet, so selection still happens via the
connect example.
- "Open library" logs the request. Opening a remote library needs the
scan-and-cache path, which belongs with the catalog work in flight.
Earlier I broke the other in-flight dr-ui work by calling
slint_build::compile twice, which replaces the generated module. The
correct wiring is an import inside app.slint, which is what this does.
30 dr-ui tests passing; both launch paths verified by running the app.
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09e3043f4c |
Add secure credential storage, sessions, and a launch screen
Login now persists properly rather than through the JSON file the test
harness was using.
dr-plat SecretStore trait plus a Secret Service backend.
Verified against the live GNOME Keyring: store,
retrieve, delete, confirm-gone all round-trip.
Session/SessionStore splits credentials from settings — the app
password goes to the keyring (FR-NC-2), while
server, login, chosen root and format selection are
ordinary config. A test asserts the credential never
appears in the config file.
LaunchModel the launch-screen state machine, testable without a
display server: sign in, approve in browser, choose
folder, tick formats, sign out.
launch.slint the screen itself, in its own file.
Absence of a secrets daemon is an explicit degraded mode, not a silent
fallback to plaintext — the screen says sign-in will not persist rather
than letting the user find out next launch. Android's Keystore backend
fails loudly for the same reason: a no-op store would look like it
worked and then lose the credential.
Two bugs caught by tests rather than by running it:
- fail() after busy() signed the user out, because busy() had already
discarded the session. A failed *scan* would have logged you out.
Busy now carries the session.
- normalise_server upgrades http:// to https:// rather than accepting
it. NFR-SEC-3 requires TLS, and silently sending a credential in the
clear is not a decision to make on the user's behalf.
launch.slint is not yet wired into app.slint. Calling slint_build::compile
twice replaces the generated module rather than adding to it, which broke
the other in-flight work on dr-ui; I reverted that immediately. Wiring it
needs an import inside app.slint, which is that work's file to change.
419 tests passing across ten crates.
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78e3e6b846 |
Add the develop pipeline: demosaic and seven raw adjustments
Decode through display, on the GPU: black/white normalisation, Bayer demosaic, camera colour transform, and the first seven adjustment operations — white balance, exposure, highlights/shadows, blacks/whites, brilliance, vibrance, saturation. Composable shaders. Each operation contributes a WGSL fragment rather than owning a pass, and dr-pipeline fuses the *active* ones into a single compute shader. One texture read and one write per frame regardless of how many adjustments are in play, while the operations stay independent in Rust — adding one is a new file, with no central shader to edit. An operation at neutral settings contributes no code, no uniform and no branch. Uniforms are prefixed per operation so two may both declare `amount`; helpers dedupe by name from a single source of truth. Pipelines cache on a structure hash covering the op-set and its order but not the values, so dragging a slider uploads uniforms and reuses the compiled pipeline. Measured on a 24 MP CR2: 0.60 ms re-render, one pipeline compiled across ten slider positions. The UI is generated, not written. EditGraph::capabilities() reports parameters with their kinds, ranges, defaults and current values; the panel builds one control per entry chosen by ParamKind. No file in ui/ names an operation, and dr-pipeline has no wgpu dependency, so codegen is testable without a device (ARCH §6.5a). Three defects found against real files, each silent: - rawler 0.7.2's `xyz_to_cam` is all zeros — deprecated and no longer populated. The live matrices are in `color_matrix`, keyed by illuminant. Reading the old field yields no colour transform at all. - `cam_to_xyz_normalized()` returns all NaN on any Bayer sensor: it divides each of four rows by its own sum, and the unused fourth (emerald) row sums to zero. Inverting the 3x3 ourselves avoids it. `wb_coeffs[3]` is NaN for the same reason and is normalised at decode. - As-shot white balance reached the uniform block but no shader read it, so the first render of a real CR2 came out violently green. Green photosites collect roughly twice the signal of red and blue. Now applied unconditionally before any operation, with tests on ordering. Demosaic is Malvar-He-Cutler rather than bilinear: gradient-corrected interpolation at one 5x5 neighbourhood per pixel, where bilinear leaves visible zippering on any high-contrast edge at 1:1. Two of the four packed CFA constants were wrong on the first attempt, so all four layouts are asserted to reconstruct the same colour. Crop origins at odd coordinates re-phase the pattern; without that, red and blue swap. X-Trans reports GpuError::UnsupportedCfa rather than approximating with the Bayer path, which would look like a corrupt file. 206 tests, including GPU tests proving every operation and the full seven-operation chain generate compilable WGSL. Known gaps: the display path still reads back to the CPU each frame, which ARCH §6.1 forbids and AC-8 asserts against — it is gated behind the `readback` feature and waits on spike S1 wiring Slint's texture import. Curve shapes are a first draft and want tuning against real photographs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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9717e59909 |
Add RAW decode and a working image viewer
dr-decode exposes four entry points rather than one decode, because callers differ sharply in what they need (ARCH §3.2): culling wants a preview, the grid wants metadata, only develop and export touch sensor data. Fusing them forces a full decode where a header read suffices, which is why Lightroom stalls ~2s per image while culling. Smoke-tested against 1,852 real Canon CR2 files (EOS 6D, ~27MB each): metadata 0.2ms from a 256KB header read, no full decode preview ~250ms 5472x3648, downscaled to 2048 for display jpeg 3.0ms Two findings worth recording: rawler 0.7.2's CR2 decoder implements only full_image; thumbnail_image and preview_image are unimplemented trait defaults returning None. So every rung of the preview ladder resolves to a full-resolution decode at ~250ms — 5x over NFR-P13's 50ms budget. CR2 does carry smaller IFDs, so the fix is our own IFD walk or an upstream contribution. The ladder is written now so that fixing it is a decoder change, not a change to every caller. Recorded in milestone-v0.1 risks. Preview.downscale_to bounds memory: a 5472x3648 RGBA preview is 79.8MB, which exhausts a phone's budget after a handful of images. Box-filtered so downscaled thumbnails do not alias. Also fixed a RefCell double-borrow that panicked on first navigation — `*x.borrow_mut() = *x.borrow() + 1` holds both borrows at once. Verified with 10,000 programmatic navigations. 58 tests passing. Traceability 20.3% (29/143). |
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82a5e21ec6 |
Initial workspace: GPU context, compute pass, adaptive Slint shell
Establishes the v0.1 foundations on both platforms: - dr-types: SourceRef (never a filesystem path — Android SAF has none), Format, Availability, Validator with ETag quote normalisation - dr-gpu: wgpu device, compute pass writing a storage texture, resize - dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to avoid a binding loop - docker/android: pinned toolchain, verified producing API 28 ARM binaries Measured the cost of the temporary CPU readback path (dr-gpu bench): compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so readback is 90-96% of frame time and scales with area. Recorded in ARCH §6.1 — this is why spike S1 is the priority. Mitigations pending S1: reuse the staging buffer, apply at most one resize per frame, and cap render resolution at 2048 on the long edge. 10 tests passing; core crates cross-compile for aarch64-linux-android. |