Eighteen declared operations, not fifteen; JPEG XL is an export format;
the grid does not filter by keyword, only the catalog's query can; and a
panorama's provenance is a sidecar beside the composite, not a history
step in it.
It said 0.9.0 against a 0.13.1 tree, listed focus peaking and burst
grouping as unbuilt when both have shipped, and opened with a page of
prose about the display path before saying what the application does.
Lead with what it is and a picture of it, say how to get it on each
platform and what state each channel is in, keep the honest account of
what is missing, and put the manual first in the documentation table.
docs/manual/README.md is a tour for a photographer opening DarkRoom for
the first time — one picture per thing, moving where movement is the
point. tools/manual/ is how the pictures are made: drive.py puppeteers the
desktop build on a private Xvfb (launch, click, drag, type, screenshot,
record), scenes.py is each picture as a script, and record.sh runs them
all over a folder and writes the results into docs/manual/media/.
The media is in LFS, with the CI pulls excluding it as they exclude the
fixtures; a screenshot changes wholesale when the interface does.
Nothing in the pictures shows a person, by design: the demo library is
seventy urban and alpine frames, chosen from the catalog's rows that face
detection found nobody in.
The traceability matrix is regenerated here after the rebase that
brought this branch up to master.
It said the status was "early", that v0.1 is a remote library viewer, and
that the zero-copy display path was "not yet working" and its replacement
was the highest priority. All three were true when they were written and
none of them has been true for eight releases.
The zero-copy line was the damaging one, because it is the project's
central architectural constraint and the README stated the opposite of
what happened. Desktop keeps the zero-copy path — the compute pass writes
a texture Slint composites directly — and the readback survives in exactly
one place, the Android develop view, because wgpu's Vulkan swapchain tears
a portrait window on a tablet whose panel is mounted landscape. That is
TD-1, with the on-device measurements and the three things any one of
which would remove it. A reader who took the old text at face value would
have gone looking for a bug that was fixed, and missed a compromise that
was chosen.
"Current state" now says what runs, checked item by item against the tree
rather than from memory: the first draft claimed AVIF and JPEG XL export,
which the settings page offers and dr-export refuses on purpose, and
sixteen declared operations where there are fifteen. Both are the kind of
error this commit exists to remove.
The requirement count moves from 122 to 179, the documentation table
gains the five documents somebody would actually want next, and the
"Not built" paragraph points at docs/outstanding.md rather than leaving
the reader to infer the gap from silence.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
FR-CULL-8..12 specify the subsystem in terms of "a 512-dimension embedding
from a stated model" and stop there, because D13 was open. This names the
models, and grounds them in the measurements and the working C++ pipeline in
../scene-actor-extraction rather than in a literature reading.
The licensing half of D13 stays open, but with a route through it: the
InsightFace weights are non-commercial and cannot be committed, so the app
ships the code and the user fetches the model. faces.model_id already makes
that a survivable choice.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Establishes the v0.1 foundations on both platforms:
- dr-types: SourceRef (never a filesystem path — Android SAF has none),
Format, Availability, Validator with ETag quote normalisation
- dr-gpu: wgpu device, compute pass writing a storage texture, resize
- dr-ui: Slint shell with FR-UI-1 adaptive layout, computed in Rust to
avoid a binding loop
- docker/android: pinned toolchain, verified producing API 28 ARM binaries
Measured the cost of the temporary CPU readback path (dr-gpu bench):
compute is 0.06-0.28ms across sizes while readback is 0.63-7.43ms, so
readback is 90-96% of frame time and scales with area. Recorded in
ARCH §6.1 — this is why spike S1 is the priority.
Mitigations pending S1: reuse the staging buffer, apply at most one
resize per frame, and cap render resolution at 2048 on the long edge.
10 tests passing; core crates cross-compile for aarch64-linux-android.