Commit Graph
5 Commits
Author SHA1 Message Date
dtourolleandClaude Opus 5 6a97fdf6f9 Put the adjustment groups in the rail where a finger is driving
Reported from the tablet: the tool rail is very useful there, and the same
interface under a mouse and keyboard is not. That is `ui-navigation.md` D-N2's
central assumption failing in use, and the interesting part is which half of
it failed.

D-N2 was right that platform is the wrong axis and width is the wrong axis: a
tablet in landscape wants what a desktop wants, and a desktop window dragged
narrow wants what a small screen wants. `apply_layout_class` still decides the
layout class from the window and nothing here changes that. What D-N2 got
wrong is the sentence "touch changes hit regions, not layout" — it identified
input as the real difference between the targets and then assumed that
difference could never reach the layout.

Two controls answer one question — which group of adjustments am I looking at
— and neither is better in general. A horizontal strip above the column is one
gesture to a target the eye has already found, and it pans when the operation
set is rich, so a group can sit off the end with nothing saying so: a pointer
user tolerates that, a finger user never discovers it. The same list down the
rail is every entry visible at once, each finger-sized, on the edge of the
screen the hand is already holding, and it costs no width because the rail is
already there.

So `ToolRail` grows a second section, and `GroupStrip` stands down when it
does. The two are never both on screen, which is why they can share
`adjust-tab-picked`: Rust is not told which was pressed and has no reason to
want to. Mode and group stay independent axes as N1 requires — one entry lit
in each section, and choosing a group while a tool is held still filters
without putting the tool down.

They stay drawn differently, which N1 also required. The tools fill with
`active-dim` and invert their ink; the groups take a bar down the leading
edge — the strip's underline turned ninety degrees — so a lit entry says which
kind of state it is without the reader having to remember which section it was
in. The rule between the sections is the second signal.

The rail scrolls now. Its own note argued against a Flickable because "this
list is four entries written in this file"; with the groups in it the list
comes from the operation set, which is exactly the "something the user's data
decides" that note excluded this control from.

The axis is input, and it is a preference because the automatic answer is a
guess that cannot be made reliable. Neither platform can be asked what the
user is holding: an Android tablet in a keyboard case is being driven like a
desktop, and a touchscreen laptop is whichever its owner says.
`dr_plat::is_touch_first` reports the usual case per platform, and
`GroupNavigation` lets it be overridden. Settings names what Automatic
resolves to on this device rather than leaving it to be found by pressing.

D-N6 records the reversal beside the decision it reverses, including the half
that still stands and the question it opens: whether Local is a mode at all,
or a scope that would collapse the two sections into one list.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-05 18:14:03 +02:00
dtourolleandClaude Opus 5 d44bffa4a8 Remember where the photographer was
Opening the application was always a fresh arrival at the beginning of
the library, whatever you had been doing when you closed it.

What is written down is the view, the scope, the rating filter and the
photograph on screen -- the open one in develop, the first visible one in
the grid. Not just a scroll position: a position without the filter that
produced it names a row of a list that no longer exists. Restoring them
has an order for the same reason -- scope, then filter, then position,
then the view -- because each step changes what an ordinal *means*.

Addressed by remote path and collection UUID, never by an ordinal or a
row id. `images.id` and `collections.id` are local to one catalog, and a
grid ordinal is local to one ordering; a record naming either would land
somewhere arbitrary on a second device and after any filter change on
this one. Where the ordinal is needed, `library::ordinal_of_path`
computes it through the grid's own `ORDER BY`, taken verbatim by a window
function rather than spelled a second time as an inequality -- which is
the mistake `grid_order_for` already warns about, and which a manually
ordered collection would make unreadable.

Every failure degrades rather than reports. A collection this device has
not merged leaves the scope at the whole library; a photograph that has
since been deleted falls back to when it was taken, which puts the grid
in the right week; a torn file yields no place and the library opens at
the top. Reopening develop is the one thing that requires an exact match,
because a canvas on a path that no longer resolves is a filename over an
empty frame.

The record lives in `dr-types` beside `Settings` and the store lives here
beside `SettingsStore`, for the reason `dr-types`' manifest gives: a JSON
serialiser in `core/` would be paid for by every crate there. Two files
and two lifetimes, though -- resetting preferences must not forget where
you were.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-30 20:39:50 +02:00
dtourolleandClaude Opus 5 96a7b405c2 Say which photograph the sliders are pointed at
Selecting a mask layer silently re-points about thirty controls at that layer's
chain. Same panel, same order, same sliders, different meaning — and the only
thing that said so was a sentence in the panel above, which a photographer
reaching for the exposure slider has no reason to read. An exposure change
lands on the whole frame when it was meant for a face, or the reverse; both are
silent, and both are discovered later. `ui-navigation.md` §1.1 calls it the
dangerous one and it is: the others in that document cost time, this one costs
work.

The remedy is the classic one for a modal fault — make the mode visible — and
the application already had the pattern. Crop arms a canvas interaction, draws
an overlay, gives the column one job and is left by the control that entered
it. Local masking is the same animal built as a peer panel, and that is what
created the ambiguity. So `crop-mode` stops being a bare boolean and becomes
one value of a three-state mode, which is the point: two modes could both be on
before, and now that is not a state the interface can be in rather than one it
is tested against.

**One strip, not two.** The mode control was going to sit beside the group
strip that filters the adjustments, which is two controls above one column
answering the same question — what am I working on. They are one control now,
`Crop · Local │ All · Light · Colour`, which is the shape Lightroom Mobile's
bottom strip has for the same reason. The two halves are different kinds of
state and are drawn differently: a mode is a chip that fills with the accent
when it is on, a group is a word with a rule under it. That difference is what
lets both be read at once, which they routinely are — picking Light while a
mask is selected filters *that layer's* chain and does not leave the mode.
Dropping the scope on a group press would be the same fault coming back from
the other end, and would make Light mean two things depending on where it was
pressed.

The strip stays pinned above the develop column rather than moving to the top
of the canvas as the document proposed. The half that filters the column
belongs to the column, and the photograph is the subject. The canvas keeps one
button, which now names the mode it leaves rather than saying "Done" — that was
unambiguous with one mode and would not be with two — because the column can be
closed on a narrow window and no mode may be inescapable.

Entering a mode is a side effect, so Rust owns it rather than the strip writing
the property: crop drops the zoom, local turns the overlay on, and leaving
clears the selection. That last one is the fix. The "Overlay" and "Select"
toggles are gone because they armed things that are simply what the mode *is* —
a mode that has to be switched on separately is one you can enter and have do
nothing. Escape and the Android back gesture join `back_step` as one
`LeaveMode` rather than a second exit concept, and the mode is left before the
zoom is: it was entered later, and it is the bigger step back.

The heading is where the scope goes. Not a caption beside the panel, the
heading *of* the panel that changed — `ADJUST` becomes the layer's name, the
same string the selected row in the stack shows. That is the difference between
describing a hazard and removing it.

**Handles on the photograph.** A linear or radial mask could be created and
then not moved, so a radial sat at the centre of the frame at its default size
for ever. Three faults stood in the way of drawing one.

The first is that a gradient did not render at all until the model had run. The
rasteriser was built on the way out of `segment` and the array's size was read
*off* the segmentation, so a gradient added to an unsegmented photograph
produced nothing — silently, in the same way exports and thumbnails once did:
the shader still emits the layer's block and the empty placeholder multiplies it
by zero. The proxy size is a property of the photograph. Both are derived from
it now, and deliberately at the same size rather than by coincidence, because a
subject's distance field is sampled against that array.

The second is hit-testing. A handle is drawn in output coordinates and stored
in source ones, and between them lie the crop, the zoom, the pan, the
straightening and the turns. `Framing::source_at` is `wgsl_prologue` evaluated
on the CPU, kept in that file beside it so that keeping the two in step is one
file's problem — a handle mapped through anything less drifts off the mask the
moment the view moves, which is exactly what masks are rasterised in source
space to avoid.

The third is that a drag is a displacement, not a destination. Each handle
answers to the movement of the pointer since the press, applied to where the
mask was when the press landed. Snapping the handle to the pointer instead
jerks it by up to half a touch target on the first press, and the target is
finger-sized because a tablet has no hover to reveal a control and no modifier
to qualify it.

A ramp gets three handles — centre, width, angle. An ellipse gets three too:
centre and one per semi-axis, the major one carrying the direction as well as
the length, because where an axis is put says both. It had a fourth, and it is
gone: standing off the shape by a fixed distance, the rotation arm began
outside the photograph at the size a new radial is created at, so the first
thing anyone saw was a control they could not reach without first shrinking the
mask.

Two faults here were found by looking at the screen rather than at the source,
both of the kind that cannot be found any other way. A `1px` rule with a size
and no position is *centred* by Slint, so the seam between the photograph and
the column was a hairline down the middle of the panel, through the histogram
and every slider under it — twice, once in `app.slint` and once in
`AdjustPanel`. And handing Slint a fresh model for the handles on every pointer
event made the repeater rebuild its items, taking the `TouchArea` holding the
gesture with them: the handle jumped once and then went dead under a finger
that was still down. `develop.rs` carries the same warning about the parameter
rows, where it broke slider drags; the model is rewritten in place now.

The tests worth having are the ones about ambiguity and about the map. That the
same row reads the frame's value, then the layer's, then the frame's again is
§1.1 in one assertion. That dragging a handle onto another gradient's matching
handle *produces* that gradient closes the loop between the two directions of
the framing map, through a view that is cropped, zoomed, panned, straightened
and quarter-turned at once — a one-legged map is invisible when the framing is
neutral, because then both legs are the identity.

Not done here: the histogram still reports the whole frame while the sliders
edit a layer. That disagreement is real and is N3's, which this unblocks. The
strip has room for a Brush entry beside Crop and Local when the painted masks
land in the core, and it needs nothing here but the canvas interaction.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-08-22 13:20:41 +02:00
dtourolle acd694c2cf No phone, so stop designing for one
Targets are a 12-inch tablet and a desktop (D15). That removes most of the
navigation question rather than answering it.

`EXPANDED_MIN_WIDTH` is 820 logical pixels and a 12-inch tablet is ~1024
across in portrait, so both orientations of both targets are the expanded
class. The compact class now fires only when a desktop window is dragged
narrow — graceful degradation, not a second interface. The bottom tool strip
and the one-tool-at-a-time sheet were solving a phone, and there is no phone.

What survives is input, not size, and the architecture had already decided
it: `WidgetDemand::precise_pointing` exists for a television remote, and its
own documentation says touch is fine because hit regions grow to the
modality. Touch changes hit regions, not layout. The rules that fall out are
worth stating because they are easy to violate by accident — no hover-only
affordance and no modifier key may be the sole route to anything, since a
tablet has neither. Local masking already lost its shift-click extend for
exactly this reason.

The guaranteed-wide viewport also pays for a better answer to the extent
problem than hiding things. The complaint was never that the column is long;
it is that the histogram scrolls away from the sliders it reports on.
Collapsing shortens the scroll, pinning removes the problem, and ~260px of
fixed height is affordable on a viewport that is never under 820 wide.
2026-08-22 09:55:09 +02:00
dtourolle 85dafd78b7 Work out where things go, now that there are many of them
Local adjustments took the develop column from four panels to six, and the
operation set is meant to keep growing — FR-DEV-3 still lists texture,
clarity, sharpening and noise reduction as v1. But the count is the lesser
problem.

The real one is that local adjustments introduced a *mode* without
introducing a way to see it. Selecting a mask silently re-points thirty
sliders at that layer, and the histogram those sliders are judged against
goes on reporting the whole frame. I built that, and it is the fault that
loses work rather than merely slowing someone down.

Decided: local becomes a mode, in the sense `crop-mode` already is. The app
has the pattern, the user knows it, and it removes the ambiguity by
construction instead of describing it in a caption. It also inherits the
Escape/back stack that already leaves the innermost state first.

Recommended: diverge on **width**, not on platform. A tablet in landscape
wants what a desktop wants and a narrow desktop window wants what a phone
wants, so `cfg(target_os)` would give one physical situation two answers.
`apply_layout_class` already classifies on width and already remembers a
per-class override; this is a second consumer of a decision the app makes
anyway. What must not diverge is the controls — both layouts consume the
same generated capability model, so a new operation still needs no UI edit.

Left open, because it is taste: whether the wide layout eventually gains
tool tabs. Recorded rather than left to be rediscovered is the *legitimate*
route to them — a descriptor declaring an operation's nature, the same shape
as `Affects`, with the frontend free to render it as a tab or ignore it.
Deferred because ten operations do not need eight tabs and the field is easy
to add later and awkward to remove.

Surveys what Lightroom, Capture One, darktable and the phone editors
actually do, including the thing none of them do: make a mask a panel that
rewires a different panel.
2026-08-22 09:52:08 +02:00