Commit Graph
3 Commits
Author SHA1 Message Date
dtourolleandClaude Opus 5 e235e99cce Move the film to Effect in the descriptor that is actually read
An earlier commit claimed to move `film_sim` from `[tone, colour]` to
`[effect]` and did not. It edited `ops/film_sim.yaml`, where `attributes:` is
read, validated against the vocabulary, and then dropped: a `rust:` node
publishes its own descriptor, and the type still said tone and colour. The
stock went on appearing in the Light group beside exposure and again in Colour
beside white balance, exactly as before, and every test passed.

Nothing caught it because nothing could. The declaration parsed, the parity
tests compare ids rather than attributes, and an operation filed under the
wrong groups renders perfectly. It surfaced only on screen, as a missing
Effects tab — which is indistinguishable from a category that genuinely has
nothing in it, and is precisely how `Optics` looked for as long as it was
empty.

So three changes rather than one:

`FilmSim`'s descriptor declares `Attribute::Effect`, which is the move the
earlier commit described.

`attributes:` joins the keys a `rust:` node may not carry, beside `params`,
`uniforms`, `wgsl`, `helpers`, `define` and `label`. The rule was already
written — "its descriptor comes from the type" — and attributes were the one
field that slipped past it. A key that is silently ignored is worse than one
that is rejected, because it reads as though it worked; the eight hand-written
declarations lose a line that never did anything.

And a test asserts that every attribute the chain carries reaches the tab
strip. That is the property that was actually broken, and its failure mode is
invisible from every direction: the controls exist, they are in the shader,
and there is no way to filter to them.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
2026-09-05 18:28:59 +02:00
dtourolle 35b126449b Order the detail stage so the repair runs before the enhancements
Capture sharpening and noise reduction were written in parallel and both
claimed `order: 110`; the codegen refuses that, which is the guard working —
two nodes at one order is an ambiguous pipeline and operation order changes
the result.

Resolved in noise reduction's favour, for the reason its own `placement:`
block already gives: denoising is a repair and everything else in this stage
is an enhancement. Sharpening or adding clarity to a noisy frame amplifies the
grain along with the detail, and no later pass can separate them again. So the
detail stage now runs noise reduction, capture sharpening, clarity, texture,
and the other three shift up a slot to keep the multiple-of-ten convention the
rest of the chain uses.

Noise reduction was also missing the required `attributes:` key. The order
collision aborted the build before the attribute check could report it, so it
arrived looking like one fault and was two.
2026-08-22 19:32:59 +02:00
dtourolle b4e55b47c1 WIP: noise reduction
Checkpoint committed by the coordinator, not by the authoring agent: the
session hit its API limit mid-task and left this work uncommitted. Committed
so it survives, NOT because it is finished - expect failing tests and
half-applied changes. The agent resumes from here.
2026-08-22 19:01:18 +02:00