`the_whole_chain_at_once_compiles` counted one `---- ` block per
operation in the chain. That was true while every operation was a point
operation, and stopped being true the moment a neighbourhood one existed:
clarity and texture are active in that test, and still emit no fused
block, because `compose_full` filters them out and the detail stage
dispatches them separately.
Counted now by asking each operation whether it has a detail stage --
the same question the composer's own filter asks -- rather than by
subtracting a number someone has to remember to update. Capture
sharpening and noise reduction are covered by this without another edit.
The render at the end is now `render_detailed`, which is not a
concession but the stronger test: with a neighbourhood operation active
the fused pass hands on linear working values and the last detail pass
performs the output transform, so rendering the fused half alone is the
mismatch `render_detailed` exists to reject -- and the detail passes are
generated WGSL with uniform blocks of their own, which is exactly what
"everything at once" is here to collide. It renders at 512 rather than
32 because a compositional radius is a fraction of the frame, and on a
32-pixel target every detail kernel rounds away to nothing.
Also records, in `texture_contributes_nothing_where_its_scale_does_not_exist`,
the seam this uncovered: an active detail operation whose kernel rounds
away composes an empty chain while the fused pass has already been
composed to hand on linear values, and nothing can then encode the
result. That test now asserts the property on the composed chain instead
of driving the unrenderable configuration.
Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Checkpoint committed by the coordinator, not by the authoring agent: the
session hit its API limit mid-task and left this work uncommitted. Committed
so it survives, NOT because it is finished - expect failing tests and
half-applied changes. The agent resumes from here.