960014803ad09965be77bed54fb78754321cbd0f
46
Commits
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c02b401a9a |
Apply a camera profile's HueSatMap and LookTable after exposure
The second half of D20: a camera_profile scene operation at order 25 that converts working colour into linear ProPhoto, runs the DNG SDK's HSV lookup through the HueSatMap and then the LookTable, and converts back. Hue and saturation do not change under the uniform gains before it, so a 2.5-D HueSatMap gives the same answer as straight after the matrix, and the look sees the photographer's exposure as it does in the SDK. Two departures for scene-referred values: value is not clamped on the way out, and a colour outside ProPhoto passes through. The operation holds only the switch (on by default) and a look strength of 0-200 %. It is composed while the switch is on — a new Operation::composes() separates "does something" from "moved from the defaults", so an untouched raw renders through its profile and still writes nothing. The tables come from the source: dr-gpu uploads the ones DemosaicedImage carries into a storage buffer at @binding(8), whose two-entry header tells the fragment whether there is anything to apply, and binds a header of zeros for every other source. apply_reference is the lookup on the CPU. The GPU test holds the shader to it over 256 colours, through synthetic tables strong enough that a wrong index shows, and through the library's real Adobe Standard tables when the 6D DNG is present. |
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affdaecaee |
Stop describing a base curve the pipeline no longer has
D19 retired the per-body base curve, moved the matrix ahead of the edits and the film into the view transform's place, but a dozen doc comments still listed the curve among what a pixel passes through, or said the film skipped it. The detail stage's module doc still drew the matrix after the edits and the last detail pass encoding, which the view pass took over. The film crate's README gave the base curves as its reason for being data, and the ops README's list of hand-written nodes had neither the view transform nor three of the five kernels. FR-MRG-2 gave the base curve as why the merge cuts below the profile; the view transform is why now. The decision table still said colour defaults were a per-body curve, and FR-DEV-3j said only the default view transform skips a JPEG, where the node skips one whatever its sliders say. frame-budget.md records the view pass as unmeasured. |
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cfc1fea25a |
Let the fused shader sample a window of a larger source
A photograph larger than one texture has to be developed from a part of it or from a reduced copy of it. The generated prologue measured the frame by the bound texture, so either would have moved every crop, warp and grain seed. Two uniform vec4s now say which part of the frame the texture holds and how large the frame is; the sampler maps into the texture through to_window, and a texture holding the whole frame samples exactly as before ((uv - 0) / 1 is uv to the bit). |
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657f8f19ff |
Develop the film last, in the view transform's place
A film stock ran at order 25, after white balance and exposure, and everything after it — contrast, the curves, the colour mixer, the grading, every mask layer's tone — acted on the film's display-referred output, as though the frame had been scanned and then worked on. That was a display-referred rendering in the middle of the chain, which D19 removes (FR-DEV-3f, FR-DEV-3j). `film_sim` is now in `Stage::View` beside `view_transform`. While a stock is loaded the composer emits it in the view transform's place and not the sigmoid; otherwise the sigmoid. So every edit is a decision about the exposure the negative receives, and the film is the last thing that happens to the picture — after the detail stage too, in the view pass, which already binds the film's tables, the mask array and the grain's source position. Its per-layer settings blend there as they did in the fused pass. `op_renders` goes: a rendering is chosen, not suppressed, and the only render with no view transform is the camera-space tap. The YAML order moves to 190 so the panel reads in pipeline order; the stage, not the number, is what places it. Existing edits that combine a stock with tone or colour operations now render differently: those operations used to act on the print, and now act on the scene. |
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c07f81edcb |
Run the view transform after the detail stage, in a pass of its own
The fused pass stops at "linear working values" when a sharpener, a blur or a repair follows, and the detail passes convolve what it hands on. Until now it handed on the rendering: the base curve, and since the last commit the view transform, ran before the store. So every kernel worked on display-referred values while its comments promised the opposite — D19's second finding. A fused pass composed for a detail stage now stops before the view transform, and carries a second shader, `ComposedShader::view`, composed from the same inputs. It runs the same prologue, for the positions a fragment reads (a film's grain seeds from `source_px`) and the corners it blacks out, takes its colour from the detail stage's result bound where the sample cache would be, and runs the view transform, the output transform and the mask reveal. `render_detailed` dispatches it after the last detail pass, in the same encoder. So no detail pass encodes any more. Every pass writes an intermediate, the last one included, which retires three things that existed only to make the last pass encode: `writes_output` and the runner's second layout, the body-less resolve pass for an active kernel with nothing to draw at this scale, and capture sharpening's pass-through, which now emits no pass at all. An empty chain is a whole render: the view pass reads the fused result directly. The detail stage no longer takes an output space either, so `compose_detail_for` folds into `compose_detail` and the space is named once, on the fused half. The cost is one full-render read and write per frame when a detail stage exists, and a third intermediate for a one-pass chain. |
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92afaebd34 |
Make the view transform an operation the photographer can set
FR-DEV-3j gives the view transform two controls, contrast and the white point in stops above middle grey, persisted and held per mask layer like any other setting. A scene-referred pipeline whose white point cannot be moved hands the photographer a shoulder they cannot place. `view_transform` is a hand-written node in `Stage::View`, a new stage the composer emits last and emits whatever the node's state: a neutral operation is otherwise left out of the shader, but a photograph with no view transform is a scan. "Active" keeps meaning "moved from the defaults", so an untouched photograph writes nothing for it and `every_node_starts_neutral` still holds. A caller whose chain holds no view operation gets a default one. The composer's loop becomes an ordered list of steps — camera nodes, the matrix, scene nodes, layer-only nodes, the view — so each is emitted in exactly one place. The base curve could not be a node because it belonged to the camera; the ops README records why that argument went with it (D19). The panel shows it in the Light group as "Tone Mapping". Tests that counted the blocks of a neutral graph now count one, the view transform, and the two chain-wide tests that load a film expect the view transform to be absent, since a stock replaces it. |
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37a6d99dc4 |
Replace the per-body base curve with a scene-referred view transform
The base curve was a five-point spline on the unit square, flat past its last point: every value above 1.0 left it as the same number, per channel. Exposure and highlight recovery put values up there, and the curve threw them away, then handed the result on as though it were still scene-linear. The six per-body curves were also, by their own file's account, hand-tuned shapes rather than measurements, and not enough is known about where they came from to keep them (D19). In their place, one view transform for every body (FR-DEV-3j): a log-logistic sigmoid per channel, with the middle channel put back between the other two so a hue survives the shoulder. Its two free constants are solved from two conditions rather than set: scene grey 0.13, where the retired default curve put it, lands on display 0.18, and the scene white four stops above grey lands on 1.0. So a highlight a stop past sensor saturation still rolls into white, and the midtones stay within 0.26 EV of the retired default between scene 0.03 and 1.0. `dr_pipeline::view` holds the CPU reference and the WGSL, and the tests there are FR-DEV-3j's acceptance criteria. It is still fixed and still in the fused pass's tail, so a detail stage still sees rendered values; the next commits make it an operation and move it after the detail stage. It is skipped for a JPEG, as the base curve was, and absent from the camera-space tap. The base curve's database, its lookup and its twelve uniform slots go. `RawImage` and `DemosaicedImage` lose the field, and the GPU test that proved a curve reached the shader is replaced by one that renders the view transform against the CPU reference and shows two highlights above 1.0 still render apart. The JPEG-and-sensor test now asserts the two differ by exactly the view transform, where before an identity fixture curve had made them match. |
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db7b84795c |
Convert to the working space before the edits, not after
Every point operation ran in camera RGB and the camera matrix came after them all, against the order ARCH §5.2 draws. So `luminance()` applied Rec.709 weights to a body's own primaries, a band in the colour mixer was a different hue on every make of sensor, and the vibrance skin guard tested channel order in a space where skin does not have one. Operations now declare a `Stage`. White balance is the only camera-stage node — its multipliers scale the sensor's channels, and after a matrix that mixes them the same numbers are a different correction — and says so with `stage: camera` in its YAML, a key both the build-time generator and the load-time declared op read. The composer emits the camera nodes, then the matrix, then the rest, each group in graph order; an empty chain still gets the matrix. Film simulation stops converting out of camera space itself, since it is now handed working-space colour like every other scene node. The base curve stays where it was, after the operations, and so now acts on working-space colour; the next commit replaces it (D19). |
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6b99f67f47 |
Develop a mask layer's film on its own settings
A layer offered the film's sliders and they moved nothing: its copy of the node was never given the stock, so it stayed inactive. Film now works in a layer the way the other adjustments do, as offsets to the photograph's settings, but blended as settings rather than as results, since a film is a rendering and cross-fading two developments is not what a region on a pushed film looks like. - dr-film bakes no slider. Exposure is a gain in the shader; push interpolates the stock's measured processes, one curve row each; the print is split at the paper's log exposure, so print exposure is an addition between two lookups and exact at any setting. The enlarger stays balanced at the photograph's exposure. - film_sim reads all four settings as uniforms, format one-hot over a grain count per format, so every uniform is linear in what it does. - Operation::blends_settings lets the composer average each overlapping layer's uniforms with the global ones by mask weight, the global setting taking whatever weight the layers leave, and run the fragment once. Three layers at full weight give the mean of their settings. - The stock picker is hidden on a layer. Only the photograph's exposure re-solves the print balance; push, print exposure and format need no rebake at all now. |
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fc54523093 |
Apply a mask layer's settings as offsets to the global ones
A local adjustment ran as a second chain after every global operation, then blended by the mask. So global contrast -30 with -20 on a face was contrast -30, the rest of the chain, and contrast -20 again on the result, rather than -50 where contrast runs. The two edits compounded in ways neither slider showed; a flattening applied to an already flattened picture is how the shadows of a night shot went magenta. A layer's setting is now an offset from its default, added to the global setting (clamped to the parameter's range; a moved switch or choice replaces it) and run at that operation's own place in the chain. At each operation the global fragment and each touching layer's combined fragment read the same input colour, and the pixel moves by each layer's weighted difference: c_g + sum w_i (c_i - c_g). At full weight that is the combined setting exactly, at zero the global result exactly, and no setting is applied twice. An offset that brings an operation back to neutral emits an empty version, which undoes the global setting inside the mask. Blending the colours rather than the uniforms is deliberate: the tone curve and colour mixer emit code only for the channels and bands that are touched, so the global and combined versions of one operation need not share a uniform set. A photograph with no masks compiles to the same shader byte for byte. Test: global -30 with a whole-frame layer at -20 renders within one count of global -50. |
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1dc7b45cfe |
Read the fit view's source gather once per framing, not once per frame
At fit, every output pixel of the fused pass loads one texel from a source three or four times its width, on a stride. The memory system fetches the texels it skips along with the one it wanted, so on a 60 MP rgba16float source that gather was most of what the fused pass cost: 10.6 ms of a 2560x1600 frame against 3.8 ms for the same shader reading a contiguous window (the 1:1 view). At 3840x2160 it was 21.1 ms. Those are the laptop RTX 3050 with its clocks held at 420/810 MHz by the power cap; unthrottled the same frames were about 2.0 and 3.2 ms, and the gather is the same share of them. Which texel an output pixel reads depends only on the framing prologue, the framing and warp uniforms, the source and the render size. None of those move during a slider drag, so the gather is the same work every frame. The fused shader now takes a render-sized rgba16float cache of it (bindings 6 and 7, declared in every generated shader like the masks) and a pair of uniform flags: write what was gathered, or read it back at the pixel's own coordinate. AdjustPass keeps the cache and decides per dispatch. The composer supplies `ComposedShader::sample_key`, a hash of the prologue and those uniforms, and AdjustPass adds the image and the size; an image gets a process-unique id for this rather than being held alive by the key. The picture is bit-for-bit the same. The source is rgba16float and so is the cache, so the stored texel is the texel, and only the path that reads a texel whole takes part: an interpolated sample (straightening, lens warps, CA) is a blend that f16 could not hold exactly, so the composer gives it no key and it reads directly as before. The cache is written on the second frame with a given key, not the first: a crop or zoom drag changes the key every frame, and writing then would add a render-sized write to exactly the gestures that can afford it least. It is kept only up to 3840x2400, so an export never parks a full-frame copy on the device, and `release_caches` drops it. Measured with a scratch probe rendering the synthetic 60 MP frame from examples/frame_budget.rs, forty frames per run after six warm-up, five runs of each binary alternated, median of the per-run p50 (GPU idle apart from the power cap): scene before after neutral 2560x1600 fit 10.62 ms 3.88 ms exposure 2560x1600 fit 10.83 ms 3.87 ms nr chroma 2560x1600 fit 19.84 ms 12.69 ms neutral 3840x2160 fit 21.05 ms 7.11 ms exposure 3840x2160 fit 21.08 ms 6.94 ms clarity 3840x2160 fit 42.20 ms 27.88 ms neutral 2560x1600 1:1 3.83 ms 3.84 ms (control: nothing to gain) The rgba8 output of every scene hashed identically before and after, in isolated runs and across all 38 scene/size/view combinations of the probe. New tests walk a pass through direct, write and read frames, a slider move, a neighbourhood operation and a framing change, and compare every frame with a fresh pass that can only have read directly. |
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5a500118ae |
Correct converging verticals with a keystone in framing
There was no perspective transform anywhere in the pipeline: framing offered a ±45° straighten, quarter turns and flips, and a building shot looking up kept its leaning walls. Framing gains a vertical and a horizontal keystone (-100..100). They are parameters of framing rather than a new stage, so they carry its Compose attribute, persist in the sidecar under framing, and are withheld from a default paste exactly as the crop is. In the prologue the keystone runs after the crop and the straightening and before the stored orientation and the lens warp, so "vertical" is the photograph's displayed height and the lens still sees its whole frame. The map takes the output frame onto a trapezoid inside the source, built as a homography from four corners and uploaded as three columns in the framing uniform block (which grows from two vec4s to five). A keystone on its own therefore never exposes an empty corner and leaves any crop valid. Combined with a straightening angle the empty area is a pulled-back quadrilateral the closed-form inscribed rectangle cannot describe, so max_inscribed_crop searches for the largest centred rectangle whose corners all have a source pixel behind them. source_at and output_at apply the same map, so masks, gradients and spot handles follow it. |
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84fade99ec |
Put the developer docs under docs/dev and index the folder for users first
docs/ had 26 developer documents flat beside the manual, and the two audiences are very differently sized: most readers want the manual and the gesture reference, a few want the register, the designs and the measurements. The manual and gestures.md stay at the top; everything for someone changing the code moves to docs/dev/, and the two documents that name their own successors — the v0.1 milestone and the UI-refinement plan — go to docs/dev/archive/ rather than being deleted, since both are still cited. docs/README.md is the index, users first. Every reference follows: code comments, Cargo manifests, the workflows, the pre-commit hook, the bench and traceability tools (which locate the repo root by docs/dev/requirements.md now), packaging, the Docker READMEs, CLAUDE.md, CONTRIBUTING.md and the README. The matrix links one level deeper and is regenerated. Links out of the moved documents into the tree gain a level; a link checker over every Markdown file finds none broken. |
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12f8990e09 |
Average a patch under the white balance picker, not one photosite
The probe's comment said a 192px render "averages a small neighbourhood into each of its pixels". It does not: the composed shader fetches the source at one position per output pixel - nearest for an unrotated frame, four photosites blended otherwise - so the probe was a point sample of a noisy sensor, and two painted-white air conditioners on the same wall answered +37 and -50. The tap is now narrowed to the patch of the canvas around the click, a couple of percent of its width and square on screen, and rendered at 64x64 with interpolation forced on, which puts a sample on every sensor pixel under it at any ordinary zoom. The samples are averaged, with the void and clipped ones left out rather than allowed to pull the mean, and fewer than half surviving is refused. compose_camera_probe takes the patch; the merge's compose_camera_linear keeps its nearest sampling. The readback shrinks from six megabytes to sixty-four kilobytes. A frame of alternating warm and cool columns, averaging neutral, moves the controls by at most two units; a point sample swung them to sixty. |
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4576499c3b |
Refuse a clipped highlight as a neutral
Sampling the overcast sky on a Canon 6D frame set tint to -100 and temperature to -15 for a patch the canvas showed as pure white. A clipped photosite is sensor white, not a colour: every channel stopped counting, so what the tap hands back is the as-shot multipliers themselves, which are strongly magenta, and the solver dutifully drove green to its stop. The display shader already fades such a pixel to a neutral of the same brightness before any operation runs, so the picker was balancing against something the photographer could not see. The probe now refuses a sample with any channel at or above the onset the shader fades from, the way the solver already refuses black. The threshold is one constant, CLIP_ONSET, formatted into the shader and read by the probe, so the two cannot drift apart. |
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2f47087223 |
Measure the white balance probe in camera RGB, where the gains multiply
Pressing "pick" and clicking a near-neutral wall on a Canon 6D frame set tint to -77 and turned the whole photograph green. The white balance operation runs first in the chain, on camera RGB, before the body's base curve and colour matrix; the probe was read off a display render after all three, and the solve treated that sRGB triple as if the gains multiplied it directly. On a JPEG the two spaces coincide, which is why the existing tests passed while the picker was broken on every raw file. The probe now reads the camera-space tap a merge stitches from, composed under the edit's own framing so a fraction of the canvas is a fraction of the probe, and puts the as-shot balance on itself - exactly the value the operation's gains are about to multiply. No operations run in the tap, so nothing has to be stripped and restored, and the display target is left alone, so a sample that found nothing usable no longer needs a redraw. A raw-frame test with the 6D's matrix and a typical as-shot balance samples a warm grey and asserts the rendered pixel comes back neutral; it fails on the previous probe. |
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2fd7690b6f |
Mark a pixel the lens correction pushed off the sensor with alpha 0 in the camera-space tap
The fused shader stored black with alpha 1 for a pixel whose source coordinate left the frame, and the merge's warp averaged it in like any other: a dark, badly interpolated fringe along every frame's edge, visible as a seam wherever a frame ended and, later, as the edge the border fill continued. The display keeps its opaque black; CameraLinear stores alpha 0 and the warp weights each sample by the alpha it interpolated, dropping a sample that has none. |
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9b6b4942cf |
The camera-space tap: OutputMode::CameraLinear, composed with no operations
compose_camera_linear composes the fused pass with an empty operation list, the file's orientation as the baseline, a view rect for the tile, and a store of rgba32float. On the GPU, render_camera_linear is the only entry that accepts it: it fills the profile uniforms neutral — unit white balance, identity matrix, curve off — so what lands in the texture is the sensor's numbers after the lens warp and nothing else (FR-MRG-2). A third bind-group layout carries the format, as the linear one does, and the readback is generalised to any pixel width for the f32 copy. Thirty-two bits because the composite is written back at the sensor's scale: a 14-bit sensor has 16 384 steps to white and f16 keeps 2 048 of them in the top octave. |
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a87139b838 |
Give every mask an eye and a colour, and put the brush where the mask is
The first build of seeing a mask showed the selected layer's, in one global style, from a strip at the top of the panel. It answered the wrong question and answered it somewhere nobody looked. What a photographer asks of two masks is how they meet — where the sky's edge sits against the building's — and that needs both on screen at once, in colours that can be told apart. So each row of the stack has an eye, drawn in the colour its mask is shown in, and each mask has six swatches to choose that colour from. Several can be open at once; a new one comes up open, in the first colour nothing else is using. The style — tint, alpha, outline — is the one setting that stays global, above the stack, because three styles at once are three pictures that cannot be read against each other. Alpha now draws every shown mask, each in its colour, on black. In the pipeline a `Reveal` is a list of `(layer, colour)` rather than one layer, and every reveal block carries its own colour. The brush moves too. Select, Paint and Erase and the three sliders under them sat at the top of the panel, appeared only once a row was selected, and said nothing about which mask they acted on — so "how do I paint" and "how do I correct the model's outline" both had the same answer and nobody found it. They sit under the selected mask's parts now, beside the swatches, and on a subject or a category the hint says what a stroke there does: it becomes a part of this mask, joined to the model's, and can be taken out again. Eyes and colours are viewing state, on the session and not on the layer, so a photograph reopened has every eye closed — the stored-mask round-trip test asserts it. |
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c045702a47 |
Show the photographer the mask they are shaping
Nobody can refine an edge they are not being shown. The only thing drawn on the canvas was the region overlay — a false-coloured picture of what the model *detected* — which knows nothing of a layer's feather, its falloff, its morphology, its invert or its opacity, and nothing at all about a gradient, a range or a stroke. Every control added for mask editing therefore acted on something invisible, which is why the whole feature reads as absent rather than as unfinished. A layer's finished mask now draws over the photograph in one of three styles: a tint for whether the right thing is selected, an alpha for where the edge is, an outline for whether that edge is registered against the detail the other two hide. The hard part is not the shader. A selection with no adjustment on it changes no pixel, so it is not active, so it holds no slice of the mask array and is never rasterised — and that is exactly the layer somebody wants to look at, for the whole of the time between choosing a subject and deciding what to do to it. So `MaskStack::rendered` is `active()` plus the layer being looked at, and the rasteriser, the composer and the distance-field builder all index by position in it. Which is also why the design's "two uniforms, no recompile" is not available: a uniform can select a slot, it cannot conjure one. The reveal is never on the graph. It reaches the pipeline as an argument to `compose_revealing`, and `compose_for` — which the exporter, the thumbnail and the neutral probe all call — has no way to ask for one. A flag on the graph would have been shorter, would have type-checked, and would have been one forgotten reset away from a red tint baked into an exported file. And the tools that shape a mask now arm. `Masking.tool` is an `in` property only Rust may write, and the handler wrote nothing back, so the strip reported "Select" however many times Paint was pressed and the paint area was never enabled — the brush, the parts and the whole of FR-DEV-19b reachable from no control in the application. The region overlay stands down while a mask is being shown, and its button now says what it hides: two overlays that look alike and mean different things is worse than either. |
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c4ddcbe0f7 |
Look the lens up and say plainly whether one was found
`dr-lens` has held a complete Lensfun lookup — distortion, TCA and vignetting coefficients from a lens name, a focal length and an aperture — with no dependents anywhere in the workspace. The three corrections it feeds now exist in the graph, so this connects the two and finishes the chain. The coefficient structs stay duplicated. `dr-pipeline` is organised around having no dependencies so its codegen is testable without a device or a database (ARCH §6.5a), and `dr-lens` carries an XML parser and 5.5 MB of profile data. Neither crate can convert to the other, so the conversion goes above both, in `develop.rs`, which is the only place that sees them together. Both traits grow the same defaulted door. The optical corrections do not sit on the same side of the fetch — distortion and CA rewrite coordinates and are `Warp`s, vignetting applies a gain to the pixel already there and is an ordinary node — and fanning a profile out by which trait each happens to implement would make the caller reason about that distinction. Each correction takes its own share of the whole profile instead, and `set_lens_profile` walks both lists identically. The lookup happens in `set_source_metadata` rather than in its caller, because that is the one place a session is told which file it came from. Doing it there makes it unforgettable, in the shape `FilmRebake` already uses for the other derived thing — and, more to the point, makes *clearing* unforgettable: a session that opened a second photograph while still holding the first one's profile would correct it for the wrong optics, invisibly, in a way that looks exactly like the lens. It needs the whole shot and not just a name. Distortion is interpolated across a zoom's focal range and vignetting depends strongly on aperture — a fast prime can be two stops down in the corners wide open and clean by f/8 — so a lookup missing either returns coefficients measured for a shot nobody took. Missing any of the three refuses rather than guesses. A profile is derived, not persisted: it comes from the file's EXIF and a database, so it is not a parameter, not in the sidecar and not undoable. What is an edit is the manual trim beside it, which each correction composes with the measurement — so a photographer can lean on it, override it, or work without one. `InfoPanel` gains a lens line, and it distinguishes three cases rather than two. `dr-lens` states the rule it exists for: an automatic correction that silently did nothing is worse than one the user can see is unavailable. A session with no header draws nothing, a header naming no lens reads "Lens not recorded", and a lens the database has never heard of reads "· no profile". Collapsing the last two would send somebody hunting for a profile that was never missing — which, for third-party and adapted glass, is the ordinary case. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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a1165ef182 |
Put the coordinate-domain lens corrections into the graph
`lens.rs` has held a `Warp` trait, a composer and two implementations — distortion and lateral chromatic aberration — since they were written, and `compose_warps` was called by nothing outside its own tests. The corrections existed, were correct, and never touched a photograph. `EditGraph` now holds them, and `compose_full` emits them between the framing prologue and the fetch. Distortion first, then CA: each warp receives the position the previous one produced, and lateral CA is a magnification about the optical axis of the *undistorted* frame, so measured on a barrel-distorted one it would be fitted to a radius no profile describes. They reach the panel the way framing already does — through `capabilities`. That was the one open question and existing practice answered it: framing is also not an `Operation`, also has parameters a photographer sets, and also arrives through that list. Because `Preset::capture` walks the same list, the sidecar, the clipboard and the undo stack carry a warp's parameters with nothing registered anywhere, and no file under `ui/` names one (FR-DEV-3a). `state()` destructures `EditGraph` field by field precisely so that a new field cannot be forgotten, and it was not. Chromatic aberration is the only thing that samples per channel, and `splits_channels` is what keeps everything else from paying for it. Red and blue are fetched from positions green is not — green is the reference and never moves, so a wrong correction still leaves one channel sharp rather than softening all three. With no CA in the chain the single-fetch path is emitted instead. The interpolating sampler is now chosen by framing *or* an active warp. Asking framing alone would have nearest-neighboured a distortion correction on an unstraightened frame, and that aliasing reads as a bad profile rather than as a missing filter. The warps go in the geometry invalidation key rather than the colour one: they decide which source pixel a colour is read from, so a tile cached across a distortion change would keep drawing the previous correction. The pipeline cache needs nothing new — `hash_source` already covers the generated body, and uniform values never enter it, so arming a warp recompiles and dragging it does not. Both are asserted. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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e17b909d41 |
Connect the lens vignetting correction to the pipeline
`ops/vignetting.rs` has carried a complete descriptor, polynomial, helper and test suite without an entry in `ops/`, so it was never in `chain()`. It reached no photograph and no panel, and `Attribute::Optics` was an empty category in consequence — filtered out of the tab strip for having no rows, by a chain that had never been given its only member. Declaring it needs the one thing the operation was written against and which did not exist. `wgsl_body` reads `radius`, and the module claimed "the composer publishes `radius` in the shader prologue for exactly this reason". It did not. `sample_source` now does, in both sampling branches, beside the `source_px` it already published for the same class of caller. It is corner-normalised there, which is the part that is easy to leave out. `p` spans ±0.5·aspect, so its length at the corner is 0.5·length(aspect) — about 0.901 on a 3:2 frame, not 1. Lensfun's polynomials are fitted against a corner radius of 1, so passing `length(p)` straight in evaluates every one of them short of where it was measured, by a factor that changes with the aspect ratio. It would have read as a correction that is simply too weak, which is indistinguishable from a bad profile. Both `lens.rs` and `framing.rs` asserted the normalisation `p` does not have; corrected. `order: 5` puts the correction ahead of the tonal stages, and the ordering is load-bearing rather than tidy. Recovering a corner means dividing by an attenuation below one — about two stops for a fast prime wide open — so run after the highlights have been rolled off and clipped, the lift has nowhere to go and the corners posterise instead of brightening. `layer_chain` now drops `Optics` as well as the neighbourhood operations. A local vignetting slider would have worked, which is what makes it worth excluding: `radius` measures from the centre of the whole photograph and a mask cannot move the optical axis, so it would lay a frame-centred radial ramp across the picture and multiply it by the mask. The existing exclusion covers operations that move and do nothing; this one covers an operation that moves and does something its name does not promise. The rule both share is now written down. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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0c3b8cb1c4 |
Hand out descriptors a declaration could produce
`Operation::descriptor()` returned `&'static OpDescriptor`, and that lifetime
is the whole reason a build-time node is free and a run-time node is
impossible: only a compile-time literal can satisfy it, so no amount of
reading `ops/*.yaml` at startup could ever produce a descriptor the rest of
the application would accept. FR-PLG-2 says a bundled operation and a
third-party plugin are the same kind of thing, differing only in where the
file was found — and a lifetime outsiders cannot meet is exactly the second,
weaker format that requirement forbids.
So a descriptor is now owned and handed out as `Arc<OpDescriptor>`, with `Vec`
where it held `&'static` slices. `Arc` rather than a `&self`-borrowed
reference because the callers want to *keep* it: the develop panel collects
descriptors and then mutates the graph, and a borrow would tie the
descriptor's lifetime to a borrow of the operation it came from, which is the
one thing `&'static` was doing right.
The identifier newtypes deliberately did not follow. `ParamId` is `Copy`, is
compared in `match` arms against generated constants, is a map key in the
sidecar and history, and reaches Slint model rows; an `Arc<str>` there would
cost a refcount on every one of those and would take `match id { EXPOSURE =>
.. }` away from the generated code. They gain an interner instead, which is
honest about its lifetime rather than pretending to one — the set of ids is
bounded by deduplication and is process-lifetime by construction, because the
sidecar on disk names its parameters and an id has to stay resolvable for as
long as any edit naming it can be opened.
No behaviour changes. Every descriptor that was a `static` is a `LazyLock`
initialiser now, `Operation::helpers` borrows from `self` instead of being
`'static` so a future run-time node can own its list, and `Warp` and `Framing`
follow `Operation` so there is one shape rather than two.
The one place a descriptor is read per frame is `compose_full`, which takes
`descriptor().id` to prefix each active operation's uniforms, and `dr-ui`
composes on every frame it draws. That is a dozen atomic increments beside a
composition that is already building several kilobytes of WGSL on the same
call; it is noted at the trait method rather than left for a profiler to find.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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5323608051 |
Draw the repairs, before anything sharpens what they removed
A spot set now composes detail passes of its own, one per round, and they go ahead of every operation's kernel. That placement is the decision worth recording: a sharpening pass reads a neighbourhood, so sharpening a dust mark before removing it smears its edge into pixels the repair's disc does not cover, and what survives is a faint over-sharpened ring around an otherwise perfect patch. It also disagrees with ARCH §5.2, which draws spot removal after clarity — docs/spot-removal.md §5.1 is where that is argued out. Every length reaching the shader is in render pixels, converted here where the framing is in scope. Both the centre and the source go through `Framing::output_at` — the same map the fused pass applies to every pixel — so a rotated photograph rotates the offset with no trigonometry, and the radius is found by mapping a point one radius above the centre and measuring, rather than by multiplying by a ratio this function has no business knowing about. The tests turn and crop the frame and expect the mark to stay gone, which is the property that arrangement buys. compose_full now takes the spot set, because a photograph with a repair and no sharpening still has a detail stage: a fused pass that encoded its own output there would quantise twice and bind to a texture of the wrong format. compose_detail_for takes the source size for the same kind of reason — a RenderScale describes the region on screen, and a spot is stored against the photograph. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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4b2ee0ac50 |
Count the silver instead of adding noise
An emulsion is a suspension of crystals. Light sensitises some; development
turns a sensitised one opaque, all or nothing. So a patch of film's density
is a *count* of developed grains, and a count of independent yes/no events
has a variance whether or not anyone wanted texture:
mean = D
variance = D * (Dmax - u * D) / N
That expression is the whole feature. It peaks in the middle of the density
range and vanishes at both ends -- clear film has nothing developed to vary,
black film has nothing left to develop -- so grain lives in the midtones as a
consequence rather than as a "midtone bias" slider.
I was wrong earlier that this needs the detail stage. Nothing in it reads a
neighbouring pixel; the only reason to move it was that grain must be fixed in
film space rather than screen space, and that solves itself: N is grains *per
pixel*, so it scales with the film a pixel covers. Zoom out, each pixel
averages more grains, less variance -- correct, with nothing super-sampled and
nothing filtered. It stays in the fused pass.
Grain goes on the density and *before* the dye, which is the physical order
and not cosmetic. Perturbing the finished colour -- what an effect does --
tints highlights wrong, because that noise never passes through the dye.
Crystal habit lives in `rms_granularity`, the number every datasheet
publishes, now a profile field. It measures exactly what differs between a
cubic emulsion and a tabular one: at equal speed, tabular crystals present
more area per unit silver, so the film reads finer. Delta 100 is quoted near 9
where HP5 is near 12, and that gap *is* the habit. Adding a stock whose grain
is its whole reputation is therefore editing one line, not writing a model.
Three things this cost, all of them worth writing down:
- The default granularity is a colour negative's, blue coarsest. Applied to
Tri-X it put *colour* speckle on a black and white photograph. Monochrome
stocks collapse it at parse, where every other per-layer table is already
replicated from the one measured channel.
- Helpers cannot read uniforms. The composer prefixes a uniform with its
operation's id and rewrites references inside a fragment body only;
helpers are shared and deduplicated, so a bare `gn0` names nothing.
`film_lut` already took its size as an argument for this reason, and now
says so.
- The end-to-end test compares the shader against the CPU model, and grain
is stochastic, so that comparison now runs with grain off. Which means a
grain that never left the CPU would look exactly like a passing suite --
hence a second test that grain off is bit-identical, one grain per pixel
moves it, and ten thousand move it less.
Not here, deliberately: no grain slider. The parameters are physical and
`rms_granularity` is the honest place to scale one from, but its range wants
choosing rather than guessing. Nor a film format -- 35 mm is assumed, and
medium format at the same stock is far less grainy per unit of picture.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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56978fdf35 |
Clear the clippy warnings that were failing CI before this branch
🐳 Android image / Build and push (push) Successful in 1s
Build and test / android-image (push) Successful in 1s
Build and test / Desktop (Linux) (push) Failing after 9m6s
Build and test / Layer separation (push) Successful in 26s
Traceability / Requirement traces (push) Failing after 23s
Build and test / Android (aarch64) (push) Failing after 22m38s
Nothing here is film simulation. These are lints that fail master today,
under the -D warnings CI runs with, mostly from a toolchain that learned
new ones rather than from anybody's code -- `is_multiple_of` and the
derivable `Default` did not exist as lints when this was written.
They are fixed rather than allowed, and by hand rather than by trusting
`cargo clippy --fix` wholesale: its automatic pass split a derive in two
and left a stray blank line, which is the sort of thing that is correct
and still wrong to commit.
The four that needed a decision rather than a rewrite:
- The distance transform's inner loop writes through its iterator now.
`q` stays, because it is the position the parabola is evaluated at as
well as the index it is written to -- the lint is about the write.
- `to_source` and `to_proto` take `self` by value. Their receiver is
`Copy`, so this is the same machine code and the honest signature.
- The export path's return type is five levels deep and now has a name,
plus a line saying why the `Option` wraps the `Result`: `None` is
cancellation, which is not a failure and has no error to report.
- A test fills a range instead of looping over one.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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3b5952769b |
Emit floats an f32 can hold, and drop the format! that formats nothing
CI runs cargo fmt --check and clippy -D warnings, and this branch had never been through either. Both would have failed it. The bulk was the generated colour tables: eight significant figures where an f32 carries about 7.2, so the eighth is noise that rounds away at compile time and clippy's excessive_precision says so 109 times over. Fixed in the generator rather than only in the file, so it stays fixed -- and the file is trimmed in place rather than re-derived, because regenerating it needs a colour-science stack that has nothing to do with the defect. The format! in the composer is mine too, from extracting the rendering tail: the braces in it were escaped because the text used to live inside a larger template, and once extracted the escapes are noise and the call formats nothing. Also here, and clearly not mine: an unused import and a shadowed binding in dr-gpu, and an unused import in a test. They are pre-existing -- clippy has been failing on master before this branch existed, on lints like is_multiple_of that arrived with a toolchain rather than with anyone's code. Fixed because CI cannot go green around them, and called out because a merge commit is a bad place to quietly edit someone else's crate. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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4a2fcb6d22 |
Render a film stock on the GPU, and let it take over the rendering
The stock model landed in dr-film with no way to see it. This is the pipeline node, the two texture bindings it reads, and the end-to-end test that proves the shader agrees with the model. The design point is that a film simulation is not an adjustment. Every other node changes a picture; this one makes it. A stock's characteristic curve does the camera profile's base curve's job -- from measurements rather than from a curve somebody drew -- so running both renders the scene twice: the camera's rendering, and then a film's rendering of that. It looks like neither, and it reads as a colour-management bug with no colour-management bug to find. So `Operation::renders` is new. A node declaring it takes camera RGB and hands back linear sRGB, and the composer emits neither the base curve nor the conversion out of camera space. Both halves move together, and the composer keeps them as one string precisely so that getting half of it right is impossible. The tables are not parameters, for the reason vignetting's coefficients are not: they are measurements. dr-pipeline declares the layout as a plain struct and keeps its no-dependency property; the two crates share no types on purpose. `EditGraph::set_film_tables` offers them to every node rather than to the one that wants them, because knowing which concrete type is which is what the graph is organised not to know. Bindings 4 and 5 follow the masks precedent: declared unconditionally so one bind group layout serves every generated shader, bound to 1x1 placeholders when no stock is loaded. Both are interpolated by hand with textureLoad -- this pipeline binds no sampler, and adding one for two lookups would cost a binding in every shader. Uploads are keyed on content so an unchanged stock does not push half a megabyte across the bus per frame. The end-to-end test earned its place immediately: it found the density lookup being filled z-fastest while a 3D texture upload wants x-fastest, so the red and blue axes were transposed. Green matched exactly, which is what that bug looks like -- a plausible photograph of the wrong colour, and one that every unit test on either side of the seam passes. dr-film now pins the layout in a test that needs no device, and states it where the field is declared. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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c75849040c |
Format the tree the way the gate asks for it
`cargo fmt --check` is a required step and had drifted across 45 files. Most of it arrived this week: several operations were written in parallel worktrees and merged by hand, and a hand-merge resolves conflicts without ever running the formatter over the result. No behaviour changes — this is `cargo fmt --all` and nothing else, kept as its own commit so the next reader can skip it wholesale rather than search it for one that matters. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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c963dafd09 |
Merge branch 'worktree-agent-afd449f5e7a01e341' into integration
# Conflicts: # core/dr-gpu/src/adjust.rs # core/dr-pipeline/ops/README.md # core/dr-pipeline/src/lib.rs # docs/traceability.md |
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7f60a2547c |
Merge branch 'worktree-agent-a75dc051d9bf691de' into integration
# Conflicts: # docs/traceability.md |
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7407a82aa7 |
Let an operation read the pixel next to it, and settle where sharpening belongs
The fused pass hands a fragment a colour and no coordinate. That is what buys one dispatch for a whole edit, and it is also a wall: sharpening, noise reduction, clarity, texture, dehaze and spot removal are each defined by what the neighbours are doing, and FR-DEV-3 and FR-DEV-8 ask for all six. None of them could be written at any price. So there is now a detail stage. An operation implements `Operation` for its parameters exactly as before — the panel, the sidecar, the history and the presets all work unchanged — and additionally returns `Affects::Detail` and a `DetailStage` yielding one pass per dispatch. `Affects` grows the third variant `docs/requirements.md:250` designed and nothing had cut. Where the stage sits is a colour-science decision, not an arrangement of convenience. It runs after every point operation and every mask layer, so an amount chosen against a tone curve survives the curve moving; in linear sRGB after the camera matrix, because camera RGB has no luminance to sharpen against; and before the output transform and the clip, because FR-DEV-2 allows one quantisation and a highlight clipped before a convolution grows a dark ring. The fused pass therefore ends one of two ways, and when a detail stage follows it hands on unclipped f16 and the last detail pass encodes. At render resolution rather than on the source, which is the whole of FR-DSP-1: a pass before the framing prologue would cost 24 MP to draw a 2 MP preview. `RenderScale` is what makes that survivable — a radius is stored as a fraction of the frame's shorter edge, exactly as a mask feather already is, or as a count of source pixels, and converted per render. It also reports when a radius is smaller than a proxy pixel rather than drawing a plausible lie; zooming to 1:1 makes the preview exact with no second path. `Invalidation` gives FR-DEV-3d something to mean. Moving a detail parameter leaves the colour key alone, so `AdjustPass` keeps the linear intermediate and skips the fused dispatch: dragging a sharpening slider costs a convolution. Moving exposure does re-run the detail passes, because they read what the colour pass wrote, and there is no arrangement of keys that avoids it while keeping sharpening after tone. Validated by a separable box blur that is not a develop operation, behind the `detail-probe` feature and absent from a shipping build. An abstraction with no consumer is a guess; a box blur's answer is known in closed form, so the tests assert every byte of the ramp rather than that the edge got softer. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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743fefe7f1 |
Render each body through the profile its own files describe
Colour came from whichever matrix rawler happened to key `D65`, the second one was discarded, and the rendering was left linear. That is the dcraw default, and FR-DEV-3e names it as the reason people abandon a converter in the first hour: correct in the abstract, flat and poor on skin in practice. The decoder now builds a camera profile. - `ColorMatrix1/2` and `CalibrationIlluminant1/2`. rawler surfaces these as an illuminant-keyed map — for DNGs from the tags, and for native formats from its own camera database — so a Canon CR2 arrives with a tungsten matrix and a daylight matrix exactly as an Adobe DNG of the same frame would. Dual-illuminant support is therefore not a DNG feature here. - `ForwardMatrix1/2`, read straight from the root IFD, because rawler parses them and never surfaces them. Where a file carries both, they replace the inverted colour matrix: the same relationship measured in the direction rendering actually wants, rather than an inversion that amplifies the measurement error exactly where skin lives. - `AsShotNeutral`, used to estimate what the scene was lit by and to interpolate between the two calibrations in mireds. The estimate is circular — the temperature needs a matrix and the matrix needs the temperature — so it is a fixed point, three rounds, as Adobe's SDK does it. Bodies calibrated at neither D65 nor A stopped rendering uncalibrated as a side effect: a Phase One IQ3 carries D55 and D75 and used to get no matrix at all. And a base curve, applied per channel in camera RGB between the last adjustment and the conversion out of camera space — a toe, a steep midtone and a shoulder, which is the difference between a photograph and a scan of one. It is not an edit: no slider, nothing in the sidecar, because it belongs to the body rather than to anything anyone decided, and a sidecar is shared between bodies. It is not a develop node either, and `ops/README.md` now records why. It evaluates on the tone curve's own spline rather than a second copy, so a profile author placing a control point and a photographer dragging one mean the same thing by it. The curves are data. `core/dr-decode/profiles/base_curves.yaml` ships inside the binary as a floor and is superseded by any copy on disk carrying a higher `version:`, so a body can be added and distributed without a release — and, under the GPL, contributed. The comparison runs both ways: a stale pack cannot hold an upgraded binary back at last year's rendering. Canon EOS 6D and R6, Nikon Z 6 and D750, Sony A7 III and Fujifilm X-T3 ship with their own curves. Every other body gets a conservative default, which is much closer to right than the identity is for any of them. A JPEG gets none — it has already been rendered once, by the camera. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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96a7b405c2 |
Say which photograph the sliders are pointed at
Selecting a mask layer silently re-points about thirty controls at that layer's chain. Same panel, same order, same sliders, different meaning — and the only thing that said so was a sentence in the panel above, which a photographer reaching for the exposure slider has no reason to read. An exposure change lands on the whole frame when it was meant for a face, or the reverse; both are silent, and both are discovered later. `ui-navigation.md` §1.1 calls it the dangerous one and it is: the others in that document cost time, this one costs work. The remedy is the classic one for a modal fault — make the mode visible — and the application already had the pattern. Crop arms a canvas interaction, draws an overlay, gives the column one job and is left by the control that entered it. Local masking is the same animal built as a peer panel, and that is what created the ambiguity. So `crop-mode` stops being a bare boolean and becomes one value of a three-state mode, which is the point: two modes could both be on before, and now that is not a state the interface can be in rather than one it is tested against. **One strip, not two.** The mode control was going to sit beside the group strip that filters the adjustments, which is two controls above one column answering the same question — what am I working on. They are one control now, `Crop · Local │ All · Light · Colour`, which is the shape Lightroom Mobile's bottom strip has for the same reason. The two halves are different kinds of state and are drawn differently: a mode is a chip that fills with the accent when it is on, a group is a word with a rule under it. That difference is what lets both be read at once, which they routinely are — picking Light while a mask is selected filters *that layer's* chain and does not leave the mode. Dropping the scope on a group press would be the same fault coming back from the other end, and would make Light mean two things depending on where it was pressed. The strip stays pinned above the develop column rather than moving to the top of the canvas as the document proposed. The half that filters the column belongs to the column, and the photograph is the subject. The canvas keeps one button, which now names the mode it leaves rather than saying "Done" — that was unambiguous with one mode and would not be with two — because the column can be closed on a narrow window and no mode may be inescapable. Entering a mode is a side effect, so Rust owns it rather than the strip writing the property: crop drops the zoom, local turns the overlay on, and leaving clears the selection. That last one is the fix. The "Overlay" and "Select" toggles are gone because they armed things that are simply what the mode *is* — a mode that has to be switched on separately is one you can enter and have do nothing. Escape and the Android back gesture join `back_step` as one `LeaveMode` rather than a second exit concept, and the mode is left before the zoom is: it was entered later, and it is the bigger step back. The heading is where the scope goes. Not a caption beside the panel, the heading *of* the panel that changed — `ADJUST` becomes the layer's name, the same string the selected row in the stack shows. That is the difference between describing a hazard and removing it. **Handles on the photograph.** A linear or radial mask could be created and then not moved, so a radial sat at the centre of the frame at its default size for ever. Three faults stood in the way of drawing one. The first is that a gradient did not render at all until the model had run. The rasteriser was built on the way out of `segment` and the array's size was read *off* the segmentation, so a gradient added to an unsegmented photograph produced nothing — silently, in the same way exports and thumbnails once did: the shader still emits the layer's block and the empty placeholder multiplies it by zero. The proxy size is a property of the photograph. Both are derived from it now, and deliberately at the same size rather than by coincidence, because a subject's distance field is sampled against that array. The second is hit-testing. A handle is drawn in output coordinates and stored in source ones, and between them lie the crop, the zoom, the pan, the straightening and the turns. `Framing::source_at` is `wgsl_prologue` evaluated on the CPU, kept in that file beside it so that keeping the two in step is one file's problem — a handle mapped through anything less drifts off the mask the moment the view moves, which is exactly what masks are rasterised in source space to avoid. The third is that a drag is a displacement, not a destination. Each handle answers to the movement of the pointer since the press, applied to where the mask was when the press landed. Snapping the handle to the pointer instead jerks it by up to half a touch target on the first press, and the target is finger-sized because a tablet has no hover to reveal a control and no modifier to qualify it. A ramp gets three handles — centre, width, angle. An ellipse gets three too: centre and one per semi-axis, the major one carrying the direction as well as the length, because where an axis is put says both. It had a fourth, and it is gone: standing off the shape by a fixed distance, the rotation arm began outside the photograph at the size a new radial is created at, so the first thing anyone saw was a control they could not reach without first shrinking the mask. Two faults here were found by looking at the screen rather than at the source, both of the kind that cannot be found any other way. A `1px` rule with a size and no position is *centred* by Slint, so the seam between the photograph and the column was a hairline down the middle of the panel, through the histogram and every slider under it — twice, once in `app.slint` and once in `AdjustPanel`. And handing Slint a fresh model for the handles on every pointer event made the repeater rebuild its items, taking the `TouchArea` holding the gesture with them: the handle jumped once and then went dead under a finger that was still down. `develop.rs` carries the same warning about the parameter rows, where it broke slider drags; the model is rewritten in place now. The tests worth having are the ones about ambiguity and about the map. That the same row reads the frame's value, then the layer's, then the frame's again is §1.1 in one assertion. That dragging a handle onto another gradient's matching handle *produces* that gradient closes the loop between the two directions of the framing map, through a view that is cropped, zoomed, panned, straightened and quarter-turned at once — a one-legged map is invisible when the framing is neutral, because then both legs are the identity. Not done here: the histogram still reports the whole frame while the sliders edit a layer. That disagreement is real and is N3's, which this unblocks. The strip has room for a Brush entry beside Crop and Local when the painted masks land in the core, and it needs nothing here but the canvas interaction. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com> |
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1d7106c94d |
Apply the masks to the thumbnail and the export, not only the screen
Reported as a thumbnail bug; the export had it too, which is the serious half. You would have exported a photograph missing every local adjustment. Both called the unmasked `render`, and the failure is silent by construction: the generated shader always declares the mask binding and always emits a block per active layer, so binding the empty placeholder multiplies each of them by zero. No error, no warning, no missing texture — the adjustments are simply not there. From inside either path there is nothing to see. Every path that produces pixels now goes through one helper that binds the array, and that is the point of it being one helper rather than three correct call sites. The array is rasterised in source space at proxy size and sampled through the framing map, so one array serves every output size: a 256px thumbnail and a 24 MP export bind the same texture. Three tests, and the first is the fault stated directly — render the same edit with and without the array and assert they *differ*. If binding it ever stops mattering, the masks have stopped reaching the shader. The third checks the masked share of the frame is the same at 32px and 128px, because "both non-empty" would pass while a mask that scaled wrongly still ruined every thumbnail. |
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7421837c8a |
Let an operation say what it is about, so the panel can group without naming
Tool tabs need a taxonomy, and the taxonomy was the problem: a table in `ui/` mapping operation to tab breaks FR-DEV-3a, and a `group:` field risks what `ui-refinement.md` condemned `starts-group` for — the core deciding where the panel draws things. `Attribute` threads the needle. It says what an operation *is* — tone, colour, detail, optics, geometry, effect — which is the same category as `ParamKind` and squarely on the core's side of ARCH §4.3a's line. What is drawn, where it sits and whether it is visible stay the frontend's. There is no attribute for "the third tab", the enum's order is declaration order rather than screen order, and a frontend may render these as tabs, as headings, or ignore them. The payoff is that a tab strip can be *derived*: the groups are the attributes present in the capability list, so the interface names no operation and needs no table to keep in step. An operation joins the right group by declaring what it is, which is the one thing its author is well placed to say. Plural, because the tone curve is genuinely both — an RGB curve is tonal and the per-channel curves are chromatic, and filing it under one would hide it from half the people looking for it. Required and non-empty, enforced in `build.rs`, and the failure was checked by removing the line rather than assumed. An operation with no attribute is invisible to a panel that groups by them; a build that stops costs ten seconds, a control nobody can find costs more. The vocabulary is closed for the same reason: a typo would otherwise invent a category holding exactly one operation, which looks like a deliberate one until somebody counts. Six tests over the real chain, including the hand-written operations that `build.rs` never sees and so cannot check. |
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c6a846a1f9 |
Brighten her face without touching the sky behind her
A mask layer is an ordinary develop chain plus a rule about where it applies. Nothing in the chain knows it is being masked, so every operation that works globally now works locally and a newly declared op in `ops/` arrives with local support already done. The composer emits each layer after the global chain and before the conversion out of camera space, which is what a photographer means by "and *then* lift the shadows on her face". Op fragments write to a `c` they expect to own, so a layer block shadows it and copies the result back out through a carrier — assigning the outer one from inside is impossible precisely because it is shadowed. The fused dispatch survives: three global adjustments and two masked ones remain one shader, one read, one write. Masks rasterise on the GPU and never exist in CPU memory (ARCH §5.4). That is the whole reason darktable's brush masks lag, and it is architectural rather than tuning, so it is not a thing to inherit and fix later. The rasteriser is a render pass rather than the compute shader it obviously wants to be, and the format is why: R8Unorm is not a core storage format, so a compute path has to widen masks to four bytes per pixel — 768 MB across eight layers of a 24 MP export, against 192 MB at one byte. A colour attachment takes R8Unorm happily. The array slice comes from the attached view, so no slot uniform exists to disagree with where the pass writes. Region masks index a compacted label field rather than the watershed's raw basin roots, because a root is a sparse index into pixel space and indexing a per-region array by one would need a table the size of the image. Changing a selection then costs a few kilobytes, not a re-upload. Stored as region ids, not as pixels: diffable, mergeable per-field under FR-NC-9, and cheap in a sidecar. The ids only mean anything alongside the segmentation that produced them, so each layer carries that signature and is treated as stale rather than applied when it does not match — a confidently wrong mask being much worse than an absent one. Seven device tests render actual frames and read them back. The unit tests either side check halves that would both pass if the two agreed with each other and were both wrong; a mask sampled with x and y swapped satisfies them and fails these. |
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ca833b6d2b |
Give every colour band its own compiled shader
🐳 Android image / Build and push (push) Successful in 5s
Build and test / android-image (push) Successful in 5s
Build and test / Desktop (Linux) (push) Failing after 57m33s
Build and test / Layer separation (push) Successful in 35s
Traceability / Requirement traces (push) Failing after 35s
Build and test / Android (aarch64) (push) Failing after 9m42s
The colour mixer emits a code block and a uniform only for the bands that are set, so which bands are adjusted is part of the shader's structure. The pipeline cache key was not: it hashed the set of *active operations*, which is "colour_mixer" whichever band that is. So a red adjustment and a blue one hashed alike. The second render was handed the first's compiled pipeline while its uniform was uploaded into a slot that shader had assigned to another band — whichever band compiled first kept acting on every subsequent move, and every other slider did nothing at all. Red is the first band declared, and the one reported as the only one working. The hash is now taken over the generated WGSL, because the source is what gets compiled and therefore is the structure. A summary of what went into it has to be kept in step with every operation's code generation by hand, and this one had fallen out of step. Values still do not enter it: no operation writes a parameter value into its source, so a slider drag regenerates identical text and reuses the pipeline, and one that did inline a value would have to recompile to be correct anyway. `each_colour_band_gets_its_own_pipeline` in dr-gpu renders a blue pixel through one pass with red set first and then blue, and fails on the old hash with the reported symptom — the blue slider returning the pixel unchanged to the byte. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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dea826811e |
Render a blown highlight white instead of magenta
Every clipped sky came out bright pink. Measured, not guessed: developing _MG_8596.CR2 and looking at the export, the subject renders correctly and only the saturated region is wrong. A fully clipped pixel reaches the shader as (1, 1, 1) — three photosites that stopped counting, carrying no colour at all. The as-shot multipliers are not neutral, so balancing sends it to (1.93, 1.00, 1.68) on this body, and the camera matrix turns that into R 2.88, G 0.51, B 2.03. Red and blue clip at one; green, whose matrix row is far less positive-heavy, does not. Red and blue high with green low is magenta. Nothing upstream was at fault, which is why the two previous attempts missed it: the white balance is correct, the matrix is correct, and the sensor normalisation is correct. The input simply was not a colour, and correct arithmetic on a non-colour produces a confident wrong answer. So saturation is detected before the balance is applied — the last 1.5% of range, smoothstepped rather than switched, because a hard threshold draws a visible rim around every highlight and a backlit edge on skin is where that shows. Above it the pixel is pulled to the neutral of its own brightness, so it keeps its luminance and loses only the cast. Verified end to end on the file itself: the sky is white, the skin, the black dresses and the stone are unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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914d14ec0d |
Tell the shader which colour space it is encoding for
The generated shader ended with `encode_srgb` and a clamp, so every photograph leaving DarkRoom had been through sRGB's gamut whatever the settings page said. Export refused the other three spaces rather than tag clipped pixels with a gamut they did not contain — correct, and not something an encoder could fix. So the output space becomes a parameter of composition. `compose_for` emits a constant primaries matrix after the camera matrix and before the clip, and generates the transfer function to match: the sRGB curve for sRGB and Display P3, a pure 2.199 gamma for Adobe RGB, 1.8 with a linear toe for ProPhoto. The ordering the camera matrix depends on is untouched — operations still run in camera space — and sRGB emits no conversion at all, so the shader compiled on nearly every frame is byte-for-byte what it was. The numbers live in dr-types, derived from four chromaticity pairs per space rather than tabulated. That is not tidiness: the shader encodes the pixels and the ICC profile describes them, and a file whose profile disagrees with its own contents is worse than one with no profile. One derivation makes them agree by construction, and can be checked against the values the specifications publish. Profiles are generated here too — minimal v2 matrix/TRC, about 2 KB, pure Rust, no lcms to satisfy under the NDK. A JPEG carries it in APP2, a PNG in iCCP, a TIFF in tag 34675. sRGB gets one as well, because untagged does not mean sRGB, it means guess. The refusal survives in a sharper form. A `Frame` now carries the space it was rendered in, and export refuses to label it anything else. The develop session still composes for sRGB, so a P3 export from the interface fails with an accurate error instead of producing a file that lies — the frontend half is a separate change. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
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5786977a51 |
Develop a JPEG through the same pipeline as a RAW
DemosaicedImage gains a second producer, from_rgba8, alongside the CFA path. Nothing about the type is CFA-specific — it is "an image on the GPU, ready to adjust" — which is what lets develop mode work on a JPEG without the edit graph or any operation knowing the source was not a RAW file. The one real difference is the transfer function: sensor data is linear, a JPEG is gamma-encoded. Every operation assumes linear scene-referred colour (exposure is a multiply, and doubling a gamma-encoded value is not a stop), so the shader prologue linearises once, at the only point where the two source kinds still differ. The flag rides in as_shot_wb.w, which was padding. For a JPEG the white balance uniform is neutral and the colour matrix is identity, so both stay unconditional multiplies rather than becoming branches. max_dimension is exposed because it is a hardware limit the caller must plan around, not a failure to report afterwards: a 13728x8928 film scan exceeds the common 8192 texture limit, and fitting it first is the only way to develop it at all. Assisted-by: LLM |
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f630a3ff81 |
Wire the launch screen into the app
The app now opens on the login screen when there is nothing else to show
— no local paths and no configured library — and goes straight to the
images otherwise. Making someone click past a login they already
completed is pure friction.
launch.slint imported by app.slint, replacing the window rather
than overlaying it: there is no library to look at
until an account is configured
launch_ui.rs the Slint wiring, kept out of lib.rs so the launch
flow can change without touching the develop window
Login runs on a worker thread and posts results back through a channel,
since Slint's event loop is single-threaded and a 20-minute browser wait
cannot block it. The system browser is opened via xdg-open, never an
embedded webview (FR-NC-1).
Sign-out deletes the local credential even if server-side revocation
fails: a network error must not leave a usable secret on the machine.
Format tick-boxes persist on each toggle, so a selection survives a
crash before the library is opened.
Two things deliberately incomplete rather than faked:
- "Choose folder" lists the account's folders and reports them, but
there is no picker widget yet, so selection still happens via the
connect example.
- "Open library" logs the request. Opening a remote library needs the
scan-and-cache path, which belongs with the catalog work in flight.
Earlier I broke the other in-flight dr-ui work by calling
slint_build::compile twice, which replaces the generated module. The
correct wiring is an import inside app.slint, which is what this does.
30 dr-ui tests passing; both launch paths verified by running the app.
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09e3043f4c |
Add secure credential storage, sessions, and a launch screen
Login now persists properly rather than through the JSON file the test
harness was using.
dr-plat SecretStore trait plus a Secret Service backend.
Verified against the live GNOME Keyring: store,
retrieve, delete, confirm-gone all round-trip.
Session/SessionStore splits credentials from settings — the app
password goes to the keyring (FR-NC-2), while
server, login, chosen root and format selection are
ordinary config. A test asserts the credential never
appears in the config file.
LaunchModel the launch-screen state machine, testable without a
display server: sign in, approve in browser, choose
folder, tick formats, sign out.
launch.slint the screen itself, in its own file.
Absence of a secrets daemon is an explicit degraded mode, not a silent
fallback to plaintext — the screen says sign-in will not persist rather
than letting the user find out next launch. Android's Keystore backend
fails loudly for the same reason: a no-op store would look like it
worked and then lose the credential.
Two bugs caught by tests rather than by running it:
- fail() after busy() signed the user out, because busy() had already
discarded the session. A failed *scan* would have logged you out.
Busy now carries the session.
- normalise_server upgrades http:// to https:// rather than accepting
it. NFR-SEC-3 requires TLS, and silently sending a credential in the
clear is not a decision to make on the user's behalf.
launch.slint is not yet wired into app.slint. Calling slint_build::compile
twice replaces the generated module rather than adding to it, which broke
the other in-flight work on dr-ui; I reverted that immediately. Wiring it
needs an import inside app.slint, which is that work's file to change.
419 tests passing across ten crates.
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c8bb08e661 |
Add folder scan with format selection; validate A3 on a real library
Library setup as the user described it: pick a folder, choose which RAW
types to look for, scan recursively.
dr-types::FormatFilter the tick-box selection, seeing through VFS
placeholder suffixes so a dehydrated CR2 still
matches as a CR2
dr-sync::scan recursive walk, Depth:1 per directory, pruning
unchanged subtrees where the backend propagates
directory ETags
Verified against nextcloud.tourolle.paris (34.0.2) on a real library:
browse root 32 entries, 98ms
scan PhotosRaw 17,185 RAW files in 334 directories, 34.1s
(7,836 CR2 + 9,349 DNG)
range read 262KB of a 21.5MB DNG in 119ms — 1.22% of the file,
and enough to read "Canon EOS 6D | ISO 100"
That last line is assumption A3 validated on real data. Cataloguing this
library by whole-file fetch would move roughly 370GB; the range path
moves a few MB.
Pruning is capability-gated rather than assumed: with per-entry ETags a
probe costs a request and proves nothing about children, so it is skipped
entirely. A test asserts zero probes in that case.
Still unresolved: /core/preview returns 400 for every parameter
combination tried, including on a JPEG the server reports as having a
preview. Not a request-shape bug — it fails identically bare. Recorded
rather than worked around; ARCH §6.7 already treats server previews as
opportunistic, so nothing depends on it.
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78e3e6b846 |
Add the develop pipeline: demosaic and seven raw adjustments
Decode through display, on the GPU: black/white normalisation, Bayer demosaic, camera colour transform, and the first seven adjustment operations — white balance, exposure, highlights/shadows, blacks/whites, brilliance, vibrance, saturation. Composable shaders. Each operation contributes a WGSL fragment rather than owning a pass, and dr-pipeline fuses the *active* ones into a single compute shader. One texture read and one write per frame regardless of how many adjustments are in play, while the operations stay independent in Rust — adding one is a new file, with no central shader to edit. An operation at neutral settings contributes no code, no uniform and no branch. Uniforms are prefixed per operation so two may both declare `amount`; helpers dedupe by name from a single source of truth. Pipelines cache on a structure hash covering the op-set and its order but not the values, so dragging a slider uploads uniforms and reuses the compiled pipeline. Measured on a 24 MP CR2: 0.60 ms re-render, one pipeline compiled across ten slider positions. The UI is generated, not written. EditGraph::capabilities() reports parameters with their kinds, ranges, defaults and current values; the panel builds one control per entry chosen by ParamKind. No file in ui/ names an operation, and dr-pipeline has no wgpu dependency, so codegen is testable without a device (ARCH §6.5a). Three defects found against real files, each silent: - rawler 0.7.2's `xyz_to_cam` is all zeros — deprecated and no longer populated. The live matrices are in `color_matrix`, keyed by illuminant. Reading the old field yields no colour transform at all. - `cam_to_xyz_normalized()` returns all NaN on any Bayer sensor: it divides each of four rows by its own sum, and the unused fourth (emerald) row sums to zero. Inverting the 3x3 ourselves avoids it. `wb_coeffs[3]` is NaN for the same reason and is normalised at decode. - As-shot white balance reached the uniform block but no shader read it, so the first render of a real CR2 came out violently green. Green photosites collect roughly twice the signal of red and blue. Now applied unconditionally before any operation, with tests on ordering. Demosaic is Malvar-He-Cutler rather than bilinear: gradient-corrected interpolation at one 5x5 neighbourhood per pixel, where bilinear leaves visible zippering on any high-contrast edge at 1:1. Two of the four packed CFA constants were wrong on the first attempt, so all four layouts are asserted to reconstruct the same colour. Crop origins at odd coordinates re-phase the pattern; without that, red and blue swap. X-Trans reports GpuError::UnsupportedCfa rather than approximating with the Bayer path, which would look like a corrupt file. 206 tests, including GPU tests proving every operation and the full seven-operation chain generate compilable WGSL. Known gaps: the display path still reads back to the CPU each frame, which ARCH §6.1 forbids and AC-8 asserts against — it is gated behind the `readback` feature and waits on spike S1 wiring Slint's texture import. Curve shapes are a first draft and want tuning against real photographs. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |